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Warped Polygon last won the day on February 29 2024
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@Tom DrakeAwesome. But hold ya horses.... A bunch of stuff listed has had funky controls set due to the controls themselves being funky. For e.g. Robocop is a 1 player, 8 way joystick game, but the diagonal input's for the 1 player are on the player 2 stick. Up, down, left & right are on the 1st player, all the diagonals are on player 2 stick, despite there only being one stick on the cab. At least I think it's like that. If you play it you'll see it's how it's meant to be. Batshit...but that's how soooo much stuff is like in MAME. Hence the pre config, There's tons of this kinda crap and I have made a note in my documentation for a bunch of em. I would play test everything like that, it's not about how the config file looks, it's about how it plays. Really we should team up and I can give you the documentation and some other useful bits. Including a list of roms that are gonna look weird in the ini but are meant to be that way. I can DM you the documentation if you wish? It's in excel/sheets you'll be glad to hear. Would be great to get you input on this side of things.
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@Tom Drake You're doing sterling work with these. You've managed to spot a bunch of stuff that isn't needed in the files, and in the case of the JOYCODE12 thing, some typos. Thanks so much for double checking everything, saved me a task. The games you provided examples of are all lightgun games. I went against the default settings with keyboard inputs with lightgun games. I want all my pre configs to have the same keyboard inputs for start & coin across all emulators/projects specifically for lightgun games. MAME's defaults aren't the same as I have set for my other projects, so I changed them. You are free to change these if you want, as I want to overhaul the lightgun stuff anyway. If you are up to it I would fully appreciate if you wanted to fix these various issues across 2 sets, with and without keyboard inputs. No need to provide the entire set, just the ones that needed sorting out. Actually, if you are cleaning the entire set I will need the entire set. Is this everything you could find? If so I'm stoked Thanks sooo much again, what you have provided already has saved me a job I did not want to do tbh.
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@Tom Drake Thanks for the breakdown of this. Looks like you've been diving in. So, to address your questions.... Can you give me some examples of the 90 files that have KEYCODEs paired with start and select? Generally everything has been done for a reason, unless I missed something. If I can get some examples I can figure out what you mean. quartet.cfg as you noticed is incorrect, a mistake and a random press of D. Did you find any other mistakes like this? Let me know so I can fix them. truckk I need to take a look at and figure out some stuff. Think it's had some updates since I config'ed it, does it work as intended? The KEYCODE service mappings are leftovers from configuring, for those games you can remove from the game config and let the default do it's thing. swa, trophyh, shngmst, I'll need to take a look at. Some stuff may not look like it makes sense in the configs but actually do when playing the game. You will find a few that wont look right in the config but will play correctly. I'm in the 'process' updating this, however it's taking longer than expected due to commitment changes. It will be done, just in my own time.
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3d box NINTENDO NES PAL 3D BOXES
Warped Polygon commented on HADES81's file in Nintendo Entertainment System
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