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Warped Polygon

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Everything posted by Warped Polygon

  1. Your controller should be working fine with xinput then .Model 2 Emu isn't the most stable. You'll need to delete the CFG's and NVDATA and put them back from a fresh download. Should fix the crash/stopping issue. Let me know how you get on.
  2. So embarrassing, despite being a self proclaimed expert on Sega Model 2 I have completely forgotten how to delete/remove an input. It was a specific key combo or mouse click or something like that. I have tried to google it but damn it cant find it. Can anyone remember or know how this is done? I can't believe I didn't log it down.
  3. @Mr. RetroLust That is what I have set also however its not that option that has an impact with the M2 emu. There should be an option just below that called 'Perform scaling on' and a choice of Display or GPU. Seems like different thing happen depending on which one is set. I'm testing this later to see if this has an impact on the cursor window restriction issue and light gun calibration scaling. I have this option set to GPU and my light gun calibration changes depending on resolution, I have been getting reports that this doesn't happen for other users, I suspect they have this option set to Display. I really want to get to the bottom of that one as I will save me time updating the configuration if accuracy can scale reliably.
  4. Turning rawinput off let me navigate outside of the window, strange. I done this at various resolutions so don't think it's that. Perhaps to do with having your display or graphics card set to scale as this seems to be a factor with scaling light gun accuracy too. Need to investigate that.
  5. @Mr. RetroLust @JoeViking245 This mouse restriction issue only happens when rawinput is being used with the light gun games. I have looked into sorting this out with the M2 emu alone but there seems to be no way around it. This is a great workaround however. Can I poach this script for the next Model 2 video I do?
  6. Just tested and it works with rawinput. I'm gonna update this on the next version, can't believe I missed it. If you wanna set Star Wars up now just add the line InputSystem=rawinput to the per game entry towards the top of the ini file. Then change the inputs for Star Wars. So where you see just MOUSE, add your lightgun index number to it so it becomes MOUSE4 or whatever your index number is. Remember that lightsaber battles invert the y axis, it's not broken lol
  7. Yes, in the control tab in the UI you have a crosshairs option. This can be set to 1 player only, 2 players or completely off. Glad you got it working in the end. Welcome to the world of windows mouse indexing. It's a pain in the ass lol. @Headrush69 Changing the Lost World analog_gun to just gun shouldn't have an impact on the inputs that are standard in the ini file. are you having an issue?
  8. Your index and ini line up but it's still not working. Hmmmmm. Can you play any LG games with your lightgun? So we need to backtrack and make sure everything else is in place. Towards the top of the ini file there are some per game entries that should look like this. The InputSystem=rawinput is the most important thing here. [ lamachin ] SoundVolume = 115 Balance = 0 InputSystem=rawinput [ oceanhun ] SoundVolume = 200 Balance = 100 InputSystem=rawinput [ lostwsga ] SoundVolume = 100 Balance = 20 InputSystem=rawinput If you have these in place then raw input is being used. Try playing with rawinput set in the UI just to make sure of this. If its still not working then there is something else going on that I can't test for not having a light gun. Try using Arcade Guns app. There is a tut for this being used with Supermodel so that may help. I'll keep trying tho man, I like a mystery.
  9. Can we get Atari Jaguar as it's now got good emulation? Pretty please
  10. yeah an odd one indeed. I have replicated this issue also. It may be due to the cabinet type being bet to upright rather than deluxe. I will test this and fix very soon, if you change this in the mean time remember the inversion on the controls will change. Ahh man Star Wars is a pain, get ready for some headaches. As for mouse indexing etc, apparently demulshooter is the way to go to get this set up with lightguns. EDIT: You can check the mouse index by using the Remap Tool in the UI. Don't actually set any controls using this. Nothing will be saved unless you press q, so just start it and press the trigger and it should tell you the input starting with MOUSE1, MOUSE2 etc. It's the number you want. Once you have found that out you'll have to edit the .ini file input section for the three lightgun games and change MOUSE1 and MOUSE2 to whatever number appeared in the remapping tool.
  11. Awesome. That changed for me when switching resolutions. Have a suspicion this emulator behaves differently depending on if you have you graphics card or monitor set to scale the image. I'm in the process of adding the Daytona hacks and creating controller images, tweaking some stuff that I have just found out about and of course getting it all in WS. Gonna do an updated streamlined video that'll cover lightgun stuff and common issues like needing a Windows Runtime I'm actually stoked that the light gun accuracy scales resolutions above 1080. I was gonna create versions for different resolutions...
  12. @Mr. RetroLust Thanks for the kind words mate. Disabling rawinput will disable 2 players functionality but it will scale the mouse movement so you wont have to swing the mouse as far which is nice, if only using a mouse. 2160p should work but you may need to recalibrate the light gun games to be accurate. Dynamite Deka 2 was updated into the build however I forgot to set this to widescreen with a LUA script. Just copy the Dynamite cop lua and rename to Dynamite Deka/ I am about to update this to fix Dynamite Deka and add more options
  13. There is support for this but it takes some setting up which is entirely different to this setup and only possible with lan at the moment I believe. There are a couple of tuts on this out there for multi screen lan etc
  14. Thanks for the info. It is a tut video so won't post here. Of course no links to roms or anything like that.
  15. I could upload here but you'd need to download it and not sure if that is ok with the LB team.
  16. Thank you sooo much. YouTube has taken down the Triforce video because it was loosely connected to Nintendo. My channel is now tanking as a result so this is always a help. I'm making a video now on how I will adapt for this crap.
  17. yeah keeps everything cleaner and a bit more consolidated but still being specific enough to identify .people don't realise the struggle man lol
  18. Thanks for doing one that is for the ring series rather than separate platforms. I do the same for the Lindenburgh games
  19. Version 1.0.0

    556 downloads

    This project aims to present GC games in 16:9 to everyone, as easily as possible. Just drop Pre Configured files into Dolphin and enjoy. No need to setup yourself. Part 1 is focusing on the native widescreen games. All of these have an option in game to allow for proper anamorphic 16:9. Part 2 covers the widescreen hacks/codes/patches. I have separated the two to make it a bit easier for myself. Also not everyone may be into hacking 16:9 presentation. Part 3 covers the internal Dolphin Widescreen Hack which is very hit and miss. However, when it works it just works. Of all the games I have tested that aren't native 16:9 and do not have a AR or Gecko code there are 27 games that work with no pop in and jank. I have not tested the entire library as of yet so there may be a few sports titles and Japanese games that have been missed. I have tested the entire western release library. These per game .ini files will either force 16:9 or stretch to the window, depending on what you choose. There is a slight difference between the two. A lot of these games come up just shy of filling the screen, but do not stretch or distort the image if using Force to 16:9. When using Stretch to Fit Window it does just that but does slightly stretch/distort the image, I don't mind a little stretching so I can fill the screen personally. However, I HAVE PROVIDED .INI FILES FOR BOTH so you can have the choice. EVERY VERSION/REGION/GAME ID HAS BEEN PRE CONFIGURED. NO MATTER WHICH VERSION YOU HAVE THESE WILL WORK. THIS IS 'NON ENGLIGH VERSION' FRIENDLY. THESE PER GAME .INI FILES HAVE ONLY WIDESCREEN OPTIONS APPLIED. THESE WILL OVERRIDE ANY OF YOUR CURRENT PER GAME SETTINGS. IINSTRUCTIONS I advise using another instance of Dolphin specifically for widescreen. Choose your flavour and download - Forced 16:9 or Stretched to Fit Window Place the .ini files in the GameSettings folder of Dolphin. This will be in your roaming app data on your C drive if you are not using Dolphin in portable mode. Enjoy!!! HERE IS A LIST OF GAMES THAT WORK WITH THE WIDESCREEN HACK. Batman: Dark Tomorrow BeyBlade VForce: Super Tournament Battle Black & Bruised Charlie's Angels Dave Mirra Freestyle BMX 2 Disney Sports: Skateboarding Go! Go! Hypergrind Kelly Slater's Pro Surfer Largo Winch: Empire Under Threat Metal Arms: Glitch in the System Monster Jam: Maximum Destruction Pitfall: The Lost Expedition Pro Rally 2002 Rave Master Starsky & Hutch Tom Clancy's Ghost Recon Tony Hawk's American Wasteland Tube Slider: The Championship of Future Formula Warrior Blade: Rastan vs. Barbarian Wreckless: The Yakuza Missions WWE Day of Reckoning WWE Day of Reckoning 2 WWE WrestleMania X8 WWE WrestleMania XIX X2: Wolverine's Revenge XGRA: Extreme G Racing Association Zatch Bell! Mamodo Battles
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