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Everything posted by Warped Polygon
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Version 1.0.0
346 downloads
Namco System22 has been done separately to this release. The above images are only a sample of the whole set. Does anyone want the platform xml file with everything done to date already added? I have been thinking about providing 'master build' with the xml and every cfg file and image done so far, keeping it up to date as I work my may through. I freaking love Namco. Not the most amount of hits compared to say Konami, but when Namco hit they hit hard. 190ish games playable in MAME with most running great. Some of the most solid hardware to date IMO. A lot generational hardware is interchangeable which made setting controls much easier. I was able to enjoy playing my way through this one. There are a bunch of hidden gems that were locked to Japan, but do not have any language barrier. Plenty of standouts like Gamshara, an excellent gallery shooter. As usual all analog controls are set correctly, or not at all if needed. All characters unlocked for Soul Blade, SoulCalibur and all the Tekken games. Everything working correctly. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. 3-D Thunder Ceptor II tceptor2 Controls: -Analog isn't the best option for the this game. It's unplayable at default. Mapped as digital and adjusted the auto centring etc vales. Dip Switches/Test Menu: -No Free Play set 30 Test Way too many inputs to map to a controller. Not missing out, it's a maths based grid game. Abnormal Check Not using or configuring. Japanese quiz game. Air Combat aircomb Listed as not working but still boots and is playable with lots of graphical issues/crashes. Configured anyway to future proof. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Alien Sector aliensec Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Aqua Rush aquarush Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Assault assault Display Settings: -Set to Pixel Aspect Controls: -Tank game with tank controls. Each track is dedicated to the left & right stick. Shoot is RT. Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Assault Plus assaultp Game Info: -Clone of Assault. This features vastly different levels and content. Controls: -Tank game with tank controls. Each track is dedicated to the left & right stick. Shoot is RT. Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Attack Pla Rail aplarail Controls: -This game used an analog lever that would stay in the desired position like a real throttle lever. Using digital inputs doesn't stop the analog from returning to the centre. This makes the game difficult to keep the intended speed. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Bakuretsu Quiz Ma-Q Dai Bouken Not using or configuring. Japanese quiz game Bakutotsu Kijuutei bakutotu Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Blast Off blastoff Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Continue set to ON -No Free Play available Blazer blazer Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Bomb Bee bombbee Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Bosconian: Star Destroyer bosco Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Boxy Boy boxyboy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Bubble Trouble: Golly! Ghost! 2 bubbletr Light Gun Game -Accurate out the box Controls: -Set for both controllers and mice for 2 players. Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Burning Force burnforc Controls: -Autofire has been enabled in the test menu. -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Autofire has been enabled -No Free Play available Chou Zetsurinjin Berabowman berabohm Controls: -An early attempt at analog buttons. These were 3 stage buttons. -As a result there is a weak, medium and hard attack/jump. -Mapped these for best use. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Cosmo Gang Electro Mechanical. Not Working Cosmo Gang The Puzzle cgangpzl Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Cosmo Gang the Video cosmogng Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play Set Cutie Q cutieq Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Cyber Sled cybsled Listed as not working but still boots and is playable with some graphical issues/crashes. Configured anyway to future proof. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Dancing Eyes danceyes Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Dangerous Seed dangseed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Dig Dug digdug Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Dig Dug II digdug2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Dirt Fox dirtfox Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Free Play Set Dragon Buster drgnbstr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Dragon Saber dsaber Controls: -Everything was straight forward. A few inputs moved for better control. Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Dragon Spirit dspirit Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Allow Continue ON -No Free Play available Driver's Eyes driveyes Listed as not working but still boots and is playable with major graphical issues/crashes. Configured anyway to future proof. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Dunk Mania dunkmnia Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Ehrgeiz ehrgeiz Controls: -Set the same as default layout, PS1 version. The arcade version does differ slightly as it doesn't have a dedicated jump button. It's double tap up. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Emeraldia emeralda Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Exvania exvania Hidden Gem. An excellent Bomberman alternative with more complex gameplay. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Face Off faceoff Controls: -Uses 2 control sticks. 1 for each player. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Fighter & Attacker fghtatck Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Fighting Layer fgtlayer Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Final Lap finallap Controls: -Super twitchy steering. Sensitivity taken down to 1. It's still not enough. Test Menu: -Laps changeable. Using 'normal' defaults -No Free Play available Final Lap 2 finalap2 Controls: -Super twitchy steering. Sensitivity taken down to 1. It's still not enough. Test Menu: -Laps changeable. Using 'normal' defaults -No Free Play available Final Lap 3 finalap3 Controls: -Super twitchy steering. Sensitivity taken down to 1. It's still not enough. Test Menu: -Laps changeable. Using 'normal' defaults -Attract Sound ON -No Free Play available Final Lap R finalapr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Finest Hour finehour Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Four Trax fourtrax Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Laps changeable. Using 'normal' defaults -No Free Play available Funcube funcube Touchscreen Game. Can be played as a light gun game. Game needed resetting with service (9) before it would play. Controls: -A touch confusing...whey. Play it like a light gun game. Dip Switches/Test Menu: -Payout and many other settings changeable. Using 'normal' defaults. -No Free Play Funcube 2 funcube2 Touchscreen Game. Can be played as a light gun game. Controls: -A touch confusing...whey. Play it like a light gun game. Dip Switches/Test Menu: -Payout and many other settings changeable. Using 'normal' defaults. -No Free Play Funcube 3 funcube3 Touchscreen Game. Can be played as a light gun game. Game needed resetting with service (9) before it would play. Controls: -A touch confusing...whey. Play it like a light gun game. Dip Switches/Test Menu: -Payout and many other settings changeable. Using 'normal' defaults. -No Free Play Funcube 4 funcube4 Touchscreen Game. Can be played as a light gun game. Controls: -A touch confusing...whey. Play it like a light gun game. Dip Switches/Test Menu: -Payout and many other settings changeable. Using 'normal' defaults. -No Free Play Funcube 5 funcube5 Touchscreen Game. Can be played as a light gun game. Controls: -A touch confusing...whey. Play it like a light gun game. Dip Switches/Test Menu: -Payout and many other settings changeable. Using 'normal' defaults. -No Free Play GAHAHA Ippatsudou gahaha Hidden Gem. If you like WarioWare or Bishi Bashi you'll love this. Controls: -This game features 2 Analog sticks per player. These are also pressed down (like sprinting in COD) for a button press. -I have also mapped these to X & A for easier access. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. GAHAHA Ippatsudou 2 gahaha Hidden Gem. If you like WarioWare or Bishi Bashi you'll love this. Language Info: -The first game can be switched between Jap and Eng. This sequel does have the language option in the test menu but no way to access it. Some games have a code/button combo that needs to be entered to change the language. I wonder if this game has one? It has only recently been found so not much info out there. Controls: -This game features 2 Analog sticks per player. These are also pressed down (like sprinting in COD) for a button press. -I have also mapped these to X & A for easier access. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Galaga galaga Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Galaga 3 galaga3 Game Info: -Clone of 'gaplus'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Galaga 88' galaga88 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Allow Continue ON -No Free Play available Galaxian galaxian Parent of 'spacian2'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Gamshara gamshara Another Hidden Gem. This one is excellent. If you like Wild Guns you will love this. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Gaplus gaplus Game Info: -Known as Galaga 3 in other regions. -Parent of 'galaga3' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Gee Bee geebee Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set GekiToride-Jong Space gjspace Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Genpei ToumaDen genpeitd Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play Ghoul Panic ghlpanic Light Gun Game -Perfectly accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Golgo 13 golgo13 Light Gun Game -Calibrated for accuracy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Golgo 13 Kiseki no Dandou g13knd Light Gun Game -Calibrated for accuracy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Golly! Ghost! gollygho Light Gun Game -Accurate out the box. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Gologo 13: Juusei no Requium g13jnr Light Gun Game -Calibrated for Accuracy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Calibrated -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Great Sluggers gslugrsl Namco and Baseball.....ergh Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -Free Play set Great Sluggers '94 gslgr94u Namco and Baseball.....ergh Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -Free Play set Grobda grobda Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Hopping Mappy hopmappy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play J-League Soccer V-Shoot vshoot Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Kaitei Takara Sagashi kaitei Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set King & Balloon kingball Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Knuckle Heads knckhead Controls: -Jump is on a button, not up, which is what you want for this fighting game. So, I haveve mapped it to up as well as B. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Kono e Tako konotako Language Info: -Default language is Jap. Changed to Eng/Export in dip switches Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Set to Export -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Kosodate Quiz My Angel 3 Not using or configuring. Japanese quiz game Kotoba no Puzzle Mojipittan knpuzzle Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Kyuukai Douchuuki kyukaidk What a hateful control scheme. Baseball game controls are the worst. That's all I have to say about this one. Dip Switches: -Laps changeable. Using 'normal' defaults -No Free Play available Libble Rabble liblrabl Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Libero Grande lbgrande Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Lucky & Wild luckywld An absolute fav of mine growing up. Driving & Light Gun Game: -Drive and shoot at the same time for player 1 (Lucky). -Just shooting for player 2 (Wild) Controls: -As you can imagine, a tricky one to figure out. -Driving controls are as normal. -Shooting controls on the same 1st player controller are - Right Stick = Move Crosshair, RB = Shoot -This was the most comfortable for driving and shooting for player 1. -2nd Player can use the mouse or a controller to shoot. Left stick is crosshairs as normal. -For fun, I have also set the 1st player lightgun to the 1st mouse as well as the controller. You can use 3 players like this, one person is the driver and the other 2 are just shooting. Dip Switches: -Lives. Using 'normal' defaults -No Free Play, disables attract. Mach Breakers machbrkr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Mappy mappy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Marchen Maze mmaze Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Marvel Land marvland Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Metal Hawk metlhawk HIDDEN GEM Controls: -Move forward, back, left & right is on the left stick. -Altitude is on the right stick. Dip Switches: -Nothing worth noting -No Free Play available Metro-Cross metrocrs Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficuilty & Lives changeable. Using 'normal' defaults -No Free Play avaliable Mirai Ninja mirninja Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Moon Alien moonaln Clone of 'galaxian'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Moon Alien Part 2 moonal2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Motos motos Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Mr. Driller mrdrillr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Mr. Driller 2 mrdrilr2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Ms. Pac-Man/Galaga: 20th Anniversary Class of 1981 Reunion 20pacgal Controls: -Everything was straight forward. A few inputs moved for better control. -Left & Right start is LB & RB Dip Switches/Test Menu: -No Free Play set Namco Classic Collection Vol. 1 ncv1 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Namco Classic Collection Vol. 2 ncv2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Navarone navarone Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Nebulas Ray nebulray Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Nettou! Gekitou! Quiztou! Not using or configuring. Japanese quiz game New Rally X nrallyx Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set NFL Classic Football Not yet working due to trackballs being unemulated. Numan Athletics numanath numanathj Multiplayer Info: -This game can be switched between 4 & 2 players. 4 Players is the default for both versions. -Like The Simpsons, when in 4 player mode the character selection is fixed to the controller position. -Using parent 'numanath' for 4 players, the clone 'numanathj' for 2 players with character selection. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Ordyne ordyne Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Outfoxies, The outfxies Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Pac & Pal pacnpal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Pac Mania pacmania Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Pac-Carnival paccarn Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Eight paceight Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Land pacland Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Man pacman Clone of 'puckman'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Man Plus pacplus Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Man: 25th Anniversary Edition 25pacman 25pacmano The parent '25pacman' is not working. Using clone '25pacmano' instead. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Slot pacslot Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Paca Paca Passion pacapp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Paca Paca Passion 2 pacapp2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Paca Paca Passion Special pacappsp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Panikuru Panekuru panikuru Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Attract music turned ON -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Phelios phelios Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Phozon phozon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Pistol Daimyo no Bouken pistoldm Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Pocket Racer pocketrc Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play Point Blank ptblank Light Gun Game -Accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables Attract Point Blank 2 ptblank2 Light Gun Game -Calibrated for Accuracy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract. Point Blank 3 ptblank3 Light Gun Game -Calibrated for Accuracy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Calibrated -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Pole Position polepos Controls: -Uses an open ended dial analog system. Sensitivity reduced to make it playable. Dip Switches/Test Menu: -No Free Play set Pole Position II polepos2 Controls: -Uses an open ended dial analog system. Sensitivity reduced to make it playable. Dip Switches/Test Menu: -No Free Play set Prime Goal EX primglex Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Pro Tennis World Court wldcourt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Pro Yakyuu World Stadium ws Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play available Pro Yakyuu World Stadium '89 ws89 Clone of Pro Yakyuu World Stadium Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play available Pro Yakyuu World Stadium '90 ws90 Clone of Pro Yakyuu World Stadium Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play available Puck Man puckman The original Pac-Man before they changed the name. Parent of 'pacman' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Puzzle Club Not using of configuring. Prototype that's pretty broken. Quester quester 2 Players only has screen flipping. No way to turn off Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Rally X rallyx Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Return of Ishtar, The roishtar Multiplayer Info: -An odd game. There are 2 characters on screen but playable with 1 player. Your 2nd character is a knight who is immortal (kinda) and auto attacks, which helps with having to control 2 characters independently. -However, the original game was kinda designed to be played as a 2 player game. Like a "let little brother play as the 2nd character cus he can't die and auto attacks" kinda thing. -So, the 2nd character has been mapped to the right stick of the 1st controller & the left stick of the 2nd controller, to allow for 2 players. There are no buttons for the 2nd character. Controls: As above bruv Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play Rolling Thunder rthun2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Rollling Thunder rthunder Multiplayer Info: -Game defaults to 1 player cab. Set to 2 player cab to allow for...erm...2 players alternating. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play Rompers rompers Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Sazuka 8 Hours sazuka8h Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Sazuka 8 Hours 2 sazuk8h2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Seishun-Quiz Colourful High School Not using or configuring. Japanese quiz game Shadowland shadowld Hidden Gem with some weird imagery. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Shin Nihon Pro Wrestling Toukon Retsuden 3 toukon3 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Sky Kid skykid Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Sky Kid Deluxe skykiddx Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play Solvalou solvalou Listed as not working but still boots and is playable with some graphical issues/crashes. Configured anyway to future proof. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. SOS Game sos Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Soul Calibur soulclbr All characters unlocked. Controls: -Mapped to Dreamcast port default layout -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Hit Effect changed to Normal -Free Play set Soul Edge souledgeua Game Info: -Clone of 'souledge'. This is Version 1. Controls: -Everything was straight forward. A few inputs moved for better control. -Mapped same as PS1 port default layout Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Soul Edge Ver. II souledge All characters unlocked. Game Info: -Parent of 'souledgeua'. This is Version 2 which features more characters. Controls: -Everything was straight forward. A few inputs moved for better control. -Mapped same as PS1 port default layout Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Speed Racer speedrcr Controls: -Analog Volume adjusted in test menu -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Analog Volume adjusted -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Splatter House splatter Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Star Sweep starswep Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Star Trigon startrgn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Starblade starblad Controls: -Everything was straight forward. A few inputs moved for better control. -Much better using a mouse for this one. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Steel Gunner sgunner Light Gun Game -Accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Steel Gunner 2 sgunner2 Light Gun Game -Accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Super Pac-Man superpac Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Super World Court swcourt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Super World Stadium sws Controls: -3 in a god damn row man. Dip Switches: -Nothing worth noting -No Free Play available Super World Stadium '95 sws95 Namco and Baseball.....ergh Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play set Super World Stadium '96 sws96 Namco and Baseball.....ergh Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play set Super World Stadium '97 sws97 Namco and Baseball.....ergh Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play set Super World Stadium '98 sws98 Controls: -Trying to figure out Japanese baseball games is the worst part of this whole thing. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Super World Stadium '99 sws99 Controls: -Trying to figure out Japanese baseball games is the worst part of this whole thing. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Super World Stadium 92' sws92 Controls: -Another Baseball game. Have I mentioned I hate these. Dip Switches: -Nothing worth noting -No Free Play available Super World Stadium 93' sws93 Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play available Super Xevious sxeviousj Clone of 'xevious'. This is a different version as you can tell by the word Super. The 'world' version just boot cycles a bunch, the Jap version that is being used here works fine. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract T.T Spacian Part-2 spacian2 Clone of 'galaxian'. This official version is basically Space Invaders. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Taiko no Tatsujin 2 - 6 Not yet playable due to unemulated HW Tank Battalion tankbatt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Tank Force tankfrce tankfrce4 Player Info: -This game has a 2 and 4 player variant. Both have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Techno Drive technodr Controls: -Steering centre was not in the centre at default. Calibrated to fix. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Tekken tekken Controls: -Set the same as default layout, PS1 version -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Tekken 2 tekken2ua Game Info: -Clone of 'tekken2'. This earlier version has no extra characters unlocked. Ideal for those that want to do that. Controls: -Set the same as default layout, PS1 version -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Tekken 2 Ver. B tekken2 Game Info: -Parent of 'tekken2ua'. This version has all the extra characters already unlocked. Controls: -Set the same as default layout, PS1 version -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Tekken 3 tekken3 All characters unlocked. Controls: -Mapped to PS1 port default layout -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Tekken Battle Scratch tekkenbs Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Tekken Card World tekkencw Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Tekken Tag Tournament tektagt All characters unlocked. Controls: -Mapped to PS2 port default layout -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Tenkomori Shooting tenkomor Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Thunder Ceptor tceptor Controls: -Analog isn't the best option for the this game. It's unplayable at default. Mapped as digital and adjusted the auto centreing etc vales. Dip Switches/Test Menu: -No Free Play set Time Crisis II timecrs2 Not yet working. Configured and image created anyway. Tinkle Pit tinklpit Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Tobikose! Jumpman tjumpman Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Tower of Druaga, The todruaga Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Toy Pop toypop Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Tsukkomi Yousei Gips Nice Tsukkomi nicetsuk This game is super weird. You are performing a slapstick style stage show with a partner. I think the idea is, you take cues from him and respond by talking or hitting him in the head or chest. All in japanese so I have no idea. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Uchuu Daisakusen: Chocovader Contactee chocovdr Another Gem. Mini game collection based on various types of alien invasion. A true bizarre Japanese title. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Valkyrie no Densetsu valkryie Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Warp & Warp warpwarp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Winning Run winrun Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Winning Run '91 winrun91 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Winning Run Sazuka Grand Prix winrungp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Wonder Momo wndrmomo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play X Day 2 Not using or configuring. This is a Japanese fever dream/quiz game. Feels like your on the bridge of a Klingon ship whilst on acid. Xevious xevious Parent of 'sxeviousj'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Xevious 3D/G xevi3dg Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set -
Version 1.0.0
502 downloads
Midway. A lot of hidden gems here. A good mix, decades worth of games. Was nice to go through this particular slice of arcade history. Nothing else to say aside from play with this one! All cheats (as far as I'm aware) are one time use and don't save to the nvram state. If you know of anything that does, let me know! In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. All mid'x'unit.cpp games 2 On 2 Open Ice Challenge openice Audio Info: -The audio is almost inaudible at default. -Audio volume increased in service menu. -NVRAM File Provided. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Cruis'n Exotica crusnexo Game Info: -This game is not officially working as of 0.255. There's no floor. I have still configured this for when it is working. Future proofing. Display info: -This game displays the dashboard info. This has been turned off so it's only the game screen being displayed. Controls: -Game forces analog calibration on first boot. This has been done. NVRAM provided. Service Menu: Free Play set Cruis'n USA crusnusa Display info: -This game displays the dashboard info. This has been turned off so it's only the game screen being displayed. Controls: -Game forces analog calibration on first boot. This has been done. NVRAM provided. Service Menu: Free Play set Cruis'n World crusnwld Display info: -This game displays the dashboard info. This has been turned off so it's only the game screen being displayed. Controls: -Game forces analog calibration on first boot. This has been done. NVRAM provided. Service Menu: Free Play set Grid, The thegrid Game Info: -Game listed as not working. It is working with some jank, and is for sure a hidden gem. Controls: -This game uses an analog stick and trackball. Took a while to figure out and calibrate. Service Menu: -Extra Blood set -Free Play set High Impact Football hiimpact Game Info: -Williams game on Midway HW. Here for completion of this platform. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: Free Play set Invasion: The Abductors invasnab Controls: -Light Gun game. This game used a true light gun sensor. As a result there is no dedicated off screen/reload button. -There is no way to calibrate this games accuracy with MAME alone. -Reloading can only be performed when the crosshair is all the way to the right. Dip Switches: -Violence set to MAX. -Free Play set Judge Dredd jdreddp Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Off Road Challenge offroadc Display info: -This game displays the dashboard info. This has been turned off so it's only the game screen being displayed. Controls: -Game analog volume calibrated. NVRAM provided. Service Menu: Free Play set Mortal Kombat mk Display info: -Ever get the feeling like the characters in MK look a bit....skinny. That's because they are. -The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust for a 4:3 display. Hence why everyone looks skinny, even on OG HW. -Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Mortal Kombat II mk2 Display info: -Ever get the feeling like the characters in MK look a bit....skinny. That's because they are. -The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW. -Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Mortal Kombat 3 mk3 Display info: -Ever get the feeling like the characters in MK look a bit....skinny. That's because they are. -The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW. -Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Ultimate Mortal Kombat 3 umk3 Display info: -Ever get the feeling like the characters in MK look a bit....skinny. That's because they are. -The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW. -Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Mortal Kombat 4 mk4 Narc narc Game Info: -Williams game on Midway HW. Here for completion of this platform. Controls: -Nothing special to report. A few inputs moves for easier play. Service/Test Menu: -Free Play set NBA Jam nbajam Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set NBA Jam TE nbajamte Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set NBA Hangtime nbahangt Multiplayer Info: -This game defaults to 2 players. -4 Players have been set. Audio Info: -The audio is almost inaudible at default. -Audio volume increased in service menu. -NVRAM File Provided. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set NBA Maximum Hangtime nbamht Multiplayer Info: -This game defaults to 2 players. -4 Players have been set. Audio Info: -The audio is almost inaudible at default. -Audio volume increased in service menu. -NVRAM File Provided. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Rampage: World Tour rmpgwt Audio Info: -The audio is almost inaudible at default. -Audio volume increased in service menu. -NVRAM File Provided. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Revolution X revx Controls: -Light gun game. Calibrated for all 3 players. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Smash T.V. smashtv Game Info: -Williams game on Midway HW. Here for completion of this platform. Controls: -Twin stick shooter. Configured that way. Test/Service Menu: -Free Play set Super High Impact shimpact Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: Free Play set Terminator 2: Judgement Day term2 Controls: -Light gun game. Forces calibration on first start up. NVRAM provided. Dip Switches: Free Play set Total Carnage totcarn Display Info: -I think pixel aspect looks better. Controls: -Twin stick shooter. Configured that way. Test/Service Menu: -Free Play set Trog trog Display Info: -I think pixel aspect looks better. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Free Play set War Gods wargods Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Free Play set WWF Wrestlemania wwfmania Audio Info: -The audio is almost inaudible at default. -Audio volume increased in service menu. -NVRAM File Provided. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set astrocde.cpp Adventures of Robby Roto!, The robby Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play Demons & Dragons demndrgn Controls: -Essentially a twin stick shooter. Trackball and stick needed swapping, analog needed calibrating to make playable. Dip Switches: -No Free Play Extra Bases ebases Controls: -Trackball game. Dip Switches: -No Free Play Gorf gorf Display Info: -Lamps are OFF Controls: -Essentially a twin stick shooter. Trackball and stick needed swapping, analog needed calibrating to make playable. Dip Switches: -No Free Play. Disables attract Professor Pac-Man profpac Game Info: -A quiz game that is an attack on the sences. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Disables attract Sea Wolf II seawolf2 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Space Zap spacezap Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Ten Pin Deluxe NOT USING OR CONFIGURING. Electro mechanical in nature. Wizard of Wor wow Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Disables attract. mw808bw.cpp 280-ZZZAP 280-zzzap Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Amazing Maze maze Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Blue Shark blueshrk Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Boot Hill boothill Controls: -Move shoot position Up/Down is on the right stick. Shoot is on RT. Dip Switches: -No Free Play. Bowling Alley bowler Controls: -Analog sensitivity adjusted so it works. Dip Switches: -No Free Play. Checkmate checkmat Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Clowns clowns Controls: -Better using digital input for the analog paddle. Dip Switches: -No Free Play. Desert Gun desertgu Controls: -Light gun game. Configured for controller and mouse. Dip Switches: -No Free Play. Dog Patch dogpatch Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Double Play dplay Display Info: -Looks better set to pixel aspect. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Extra Inning / Ball Park II einning Display Info: -Looks better set to pixel aspect. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Guided Missile gmissile Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Gun Fight gunfight Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Laguna Racer lagunar Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. M-4 m4 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Phantom II phantom2 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Sea Wolf seawolf Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Shuffleboard shuffle Controls: -Analog sensitivity adjusted so it works. Dip Switches: -No Free Play. Space Encounters spcenctr Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Space Invaders / Space Invaders M invaders Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Space Invaders II (Cocktail Vs.) invad2ct Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Space Walk spacwalk Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Tornado Baseball / Ball Park tornbase Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. mcr.cpp Demolition Derby demoderb Multiplayer Info: -Cab type defaults to 2 players. -4 Players Set Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Discs of Tron dotron Game Info: -This game had an 'environment' can which had an additional trackball and an aim up and down function. It also featured synth voices. However, this version is way overly complicated to the point of unplayable. -Only using the upright cab version. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Domino Man domino Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Draw Poker NOT USING OR CONFIGURING. Card gambling game. Kick kick Controls: -Analog saturation adjusted so the game works. Dip Switches: -No Free Play. Kosmik Kroozr kroozr Controls: -Setup to play like a twin stick shooter. Dip Switches: -No Free Play. NFL Football Not yet working. Unconfigurable Satan’s Hollow shollow Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Solar Fox solarfox Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Tapper (Budweiser/Root Beer/Suntory) tapper rbtapper sutapper Configured Under All Endorsement Titles, Just for Fun Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Timber timber Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Tron tron Controls: -Plays like a twin stick shooter. Dip Switches: -No Free Play. Two Tigers twotiger Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Wacko wacko Controls: -Plays like a twin stick shooter. Trackball and stick needed swapping places. Dip Switches: -No Free Play. mcr3.cpp Crater Rider crater Controls: -Moved Forward and backward to LT & RT. Dip Switches: -No Free Play. Max RPM maxrpm Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Power Drive powerdrv Controls: -Basically, a track and field button masher. Dip Switches: -No Free Play. Rampage rampage Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Sarge sarge Controls: -Twin stick tank control game. Shoot is on LT & RT. Dip Switches: -Free Play set Spy Hunter spyhunt Display Info: -Lamps really need to be on to see what weapons you have. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play Star Guards stargrds Controls: -A terrible twin stick shooter. Dip Switches: -No Free Play Turbo Tag (Prototype) turbotag NOT USING OR CONFIGURING: Due to being a prototype the controls are pretty much unusable. mcr68.cpp Arch Rivals archrivl archrivlb Game Info: -There is an 8 way joystick bootleg version 'archrivlb'. The original uses analog/trackball input. The 8 way joystick version better one to use, however both have been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Blasted blasted Game Info: -Hidden Gem. -There is a 4 player clone variant named International Team Laser. This has also been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set International Team Laser intlaser Game Info: -Clone of Blasted, but it's really a whole different game. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Pigskin 621AD pigskin Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play Spy Hunter II spyhunt2 Controls: -This needed some lateral thinking. The gears do not toggle. They need to be held at the same time as gas. -As a workaround, there are 3 accelerate buttons. 1st gear, 2nd gear & 3rd gear are bound to a button as well as accelerate. Dip Switches: -No Free Play Tri-Sports trisport Controls: -Trackball game. analog values changed so it's playable. Dip Switches: -No Free Play Xenophobe xenophob Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set balsente.cpp Chicken Shift cshift Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Gimme A Break gimeabrk Controls: -Trackball game. analog values changed so it's playable. Dip Switches: -Free Play set Goalie Ghost gghost Controls: -Trackball game. analog values changed so it's playable. Dip Switches: -Free Play set Hat Trick hattrick Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Mini Golf minigolf Controls: -Trackball game. analog values changed so it's playable. Dip Switches: -No Free Play Name That Tune nametune Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Night Stocker nstocker Game Info: -Hidden Gem. -This is a unique game, like Lucky & Wild there is driving and shooting with a light gun. This game differs as it is intended for 1 player. Acceleration is automatic freeing your brain up to just steer and shoot stuff with the light gun. There are segments where the car stops and the focus in on shooting. Controls: -Setup for use with a mouse and controller, or just a controller. -Aim lightgun is either the mouse or right stick. Shoot is RT on the controller. Off the Wall otwalls Controls: -Rotary style input. Racket in on the right stick. Dip Switches: -Free Play set Shrike Avenger shrike Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Snacks'n Jaxson snakjack Controls: -Trackball game. Analog sensitivty adjusted for better play. Dip Switches: -Free Play set Snake Pit snakepit Controls: -Twin stick shooter. Sticks needed swapping. Dip Switches: -Free Play set Spiker spiker Controls: -Trackball game. Analog sensitivity adjusted for better play. Dip Switches: -No Free Play Stoker stoker Controls: -Game auto accelerates. Hold A for high gear. Dip Switches: -No Free Play Stompin' stompin Controls: -There are dedicated diagonal inputs. This is a problem as it's difficult to remap as mame, and most other emus do not have a dedicated diagonal input. -I have this playing with the left stick as good as I can. Dip Switches: -No Free Play Street Football sfootbal Game Info: -When asking for more credits, it plays "money, money, money, moooney......maaaaaanay" Controls: -Trackball game. Analog sensitivity adjusted for better play. Dip Switches: -No Free Play Team Hat Trick teamht Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Toggle toggle Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Trivial Pursuit triviasp triviabb triviag2 triviag1 triviayp Game Info: -All English versions have been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play Midway Games With Original/Unique HW Killer Instinct kinst Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set. Killer Instinct 2 kinst2 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set. Omega Race omegrace Controls: -Dial game. Analog sensitivity adjusted for better play. Dip Switches: -Free Play set Midway Games on Non Midway HW Ms. Pac-Man mspacman Game Info: -Ms.Pac-Man is hotter, and has a better game than Pac-Man. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set. Bio F.R.E.A.K.S biofreak Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set. CarnEvil carnevil Controls: -Light gun game, configured for controller or mouse usage. Service/Test Menu: -This game needed calibrating before it was anywhere near accurate. -No Free Play Hyperdrive hyprdriv Game Info: -Hidden Gem. This is an awesome space racer with barrelrolls just like Star Fox. Controls: -This game needed calibrating in the test menu. Test/Service Menu & Dip Switches: -Free Play set -Controls calibrated NFL Blitz blitz Controls: -There are 2 input variants. 8 way joystick is much better than trackball. Test/Service Menu & Dip Switches: -Violence enabled -Free Play set NFL Blitz '99 blitz99 Controls: -There are 2 input variants. 8 way joystick is much better than trackball. Test/Service Menu & Dip Switches: -Violence enabled -Free Play set NFL Blitz 2000 Gold Edition blitz2k Controls: -There are 2 input variants. 8 way joystick is much better than trackball. Test/Service Menu & Dip Switches: -Violence enabled -Free Play set CART Fury Championship Racing cartfury Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu & Dip Switches: -Controls calibrated -Free Play set Gauntlet Dark Legacy gauntdl Display Info: -High VGA graphics resolution being used. A bit more demanding but looks a whole lot better. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu & Dip Switches: -Free Play set NBA Showtime NBA on NBC nbashowt Multiplayer Info: -Game needed setting to 4 players. Controls: -There are 2 input variants. 8 way joystick is much better than track Test/Service Menu & Dip Switches: -No Free Play SportStation: NBA Showtime NBA on NBC Gold Edition & NFL Blitz 2000 Gold Edition nbagold Game Info: -Despite this being a 2 in 1 game, we only want to play NBA Gold Edition. This machine is the only way to play it. Blitz 2000 Gold has a machine all to itself. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu & Dip Switches: -No Free Play- 2 comments
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Version 1.0.0
780 downloads
PLEASE NOTE: The ZN1 & ZN2 games aren't covered here. The Zinc emulator is still the best option for these games. I'll be covering these in their entirety at a later date. It was mixed bag when configuring Capcom. You got some rotary joystick games, trackball games and of course the mighty CPS games. I honestly thought there would be more Capcom games, but inc. the ZN1&2 games we're looking at around 120-130 games, excluding double ups. There are also some amazing hidden gems here, outside the CPS games. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. CPS 1 1941: Counter Attack 1941 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Cadillacs and Dinosaurs dino Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Captain Commando captcomm captcommu Multiplayer Info: -This game defaults to 2 players. Up to 4 players can be set. -Setting up to 3 players allows for character selection. -Setting 4 players fixes the character selection to the controller position. -The parent 'captcomm' has been set to 3 players. The USA clone 'captcommu' has been set to 4 players. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults aside from number of players. -Free Play set Carrier Air Wing cawing Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Dynasty Wars dynwar Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Final Fight ffight Multiplayer Info: -There is a three player hack version 'ffightae'. This has also been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Final Fight: 30th Anniversary Edition ffightae Multiplayer Info: -This is a 3 Player hack. Uncensored intro etc - the ultimate way to play this game. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Forgotten Worlds forgottn Controls: -Roraty input game. As usual spin/turn is mapped to LT & RT and the right stick. Shoot is either A or RB. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Ganbare! Marine Kun ganbare Game Info: -One of those medal payout games. -Due'hopper error' It needs a very specific setup to circumvent using the coin slot and prevent it from trying to payout medals/tokens/change. -Payout needs setting to credit. Change, medal and yen need turning off. -You cant coin this game up with the usual coin input, you'll get the hopper error. You can coin up/add missiles with the service button. -Coin input completely removed. Service button added in its place to coin up. -Upon completion the hopper error will still happen. But clear nv data is on so it won't persist after a reset. Was figuring this out a complete waste of my time? Absofuckinglutly. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -All set as above. -No Free Play Ghouls'n Ghosts ghouls Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Gulgun .pa gulunpa Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play King of Dragons, The kod Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Knights of the Round knights Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Magical Pumpkin: Puroland de Daibouken mpumkin Controls: -Analog works better using digital. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Mega Man: The Power Battles megaman Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Mega Twins mtwins Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Mercs mercs Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Muscle Bomber Duo: Ultimate Team Battle mbombrd Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Nemo nemo Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Pang! 3 pang3 Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Pnickies pnickj Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Pokonyan! Balloon pokonyan Game Info: -Essentially a mini game attached to a vending machine. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Punisher, The punisher Game Info: -Essentially a mini game attached to a vending machine. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Quiz & Dragons: Capcom Quiz Game qad Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Quiz Tonosama no Yabou 2 NOT USING OR CONFIGURING. Japanese quiz game. Saturday Night Slam Masters slammast Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter II' (ALL) sf2ce sf2hf sf2 Controls: -Mapped to the standard SNES layout. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter Zero / Street Fighter Alpha: Warriors Dreams sfzch sfach Game Info: -These games have CPS 2 versions. These are the CPS 1 changer versions. I prefer to play the CPS 2 versions but I have configured these anyway. Controls: -Mapped to the standard SNES layout. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Tenchi wo Kurau II NOT NEEDED. This is the Japanese version of Warriors of Fate Three Wonders 3wonders Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set U.N. Squadron unsquad Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Varth: Operation Thunderstorm varth Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Warriors of Fate wof Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults -Free Play set Willow willow Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play CPS2 1944: The Loop Master 1944 Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Stage Select is ON -Lots of settings changeable. Using 'normal' defaults. -Free Play set 19XX: The War Against Destiny 19xx Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Alien vs. Predator avsp Multiplayer Info: -This game defaults to 2 players. -3 Players has been set. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Armored Warriors armwar Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Battle Circuit batcir Multiplayer Info: -This game defaults to 2 players. -4 Players has been set via the coin chute setting. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults aside from number of players. -Free Play set Capcom Sports Club csclub Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Cyberbots: Fullmetal Madness cybots Controls: -Boost and weapon attack have also been mapped to RB & RT for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Darkstalkers: The Night Warriors dstlk Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Dimahoo dimahoo Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Dungeons & Dragons: Shadow over Mystara ddsom Multiplayer Info: -This game defaults to 2 players. -4 Players set via the 'coin chute' option. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Dungeons & Dragons: Tower of Doom ddtod Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Eco Fighters ecofghtr Input Info: -This game has an analog dial to rotate the shoot position, -This can be deactivated in the Machine Configuration setting. You use the buttons instead to rotate shoot position instead. -Analog Dial deactivated but still mapped to the usual. Right stick and LT & RT for both styles of play. -Disabling the analog gives the best results when rotating due to it ramping in speed. It just feels better than analog. Controls: -As above. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Giga Wing gigawing Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Hyper Street Fighter II': The Anniversary Edition hsf2 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Janpai Puzzle Choukou choko Game Info: -A good....yes good mahjong game. A neat take on the idea with an awesome presentation. This hooked me more than all the other games... ffs. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Jyangokushi: Haoh no Saihai jyangoku Game Info: -From a good mahjong game to one that's crap. This is not how I like my mahjong. This has only been configured for completeness as it's CPS. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Mars Matrix: Hyper Solid Shooting mmatrix Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Marvel Super Heroes msh Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults s. -Free Play set Marvel Super Heroes Vs. Street Fighter mshvsf Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Marvel Vs. Capcom: Clash of Super Heroes mvsc Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Mega Man 2: The Power Battles megaman2 Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Mighty! Pang mpang Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Night Warriors: Darkstalkers' Revenge nwarr Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' default. -No Free Play Progear progear Input Info: -This game has an optional rapid fire button mapped to button C. -Rapid fire button activated and mapped. Controls: -As above. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Puzz Loop 2 pzloop2 Input Info: -This game defaults to digital input. Analog for this game is so much better. -Control type set to Paddle/Dial. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Quiz Nanairo Dreams NOT USING OR CONFIGURING. Japanese Quiz Game Ring of Destruction: Slammasters II ringdest Controls: -Nothing special to report. A few inputs moves for easier play. Grapple is on RB. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Street Fighter Alpha 2 sfa2 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter Alpha 2 sfa3 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter Alpha: Warriors' Dreams sfa Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter Zero 2 Alpha sfz2al Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Super Gem Fighter Mini Mix sgemf Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Super Puzzle Fighter II Turbo spf2t Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Super Street Fighter II Turbo ssf2t Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Super Street Fighter II: The New Challengers ssf2 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Vampire Hunter 2: Darkstalkers Revenge vhunt2 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Vampire Savior 2: The Lord of Vampire vsav2 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Vampire Savior: The Lord of Vampire vsav Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set X-Men Vs. Street Fighter xmvsf Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set X-Men: Children of the Atom xmcota Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set CPS 3 JoJo's Bizarre Adventure jojoba jojobane Both the GD/CD Rom & Non CD versions have been configured. Controls: -Jojo games are the only ones that don't share the standard Capcom fighting layout on CPS. Test/Service Menu: -Voice is On. Why the hell is this off by default!? -Lots of settings changeable. Using 'normal' defaults. -Free Play set JoJo's Venture jojo jojon Both the GD/CD Rom & Non CD versions have been configured. Controls: -Jojo games are the only ones that don't share the standard Capcom fighting layout on CPS. Test/Service Menu: -Voice is On. Why the hell is this off by default!? -Lots of settings changeable. Using 'normal' defaults. -Free Play set Red Earth redearth redearthn Both the GD/CD Rom & Non CD versions have been configured. Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Violence is ON. -Voice is ON. -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter III 2nd Impact: Giant Attack sfiii2 sfiii2n Both the GD/CD Rom & Non CD versions have been configured. Display Info: -THIS GAME HAS A NATIVE 16:9 WIDESCREEN PRESENTATION. AND IT LOOKS AWESOME. -16:9 set in the test menu and MAME display options. Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Violence is ON. -Voice is ON. -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter III 3rd Strike: Fight for the Future sfiii3 sfiii3n Both the GD/CD Rom & Non CD versions have been configured. Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Violence is ON. -Voice is ON. -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter III: New Generation sfiii sfiiin Both the GD/CD Rom & Non CD versions have been configured. Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Violence is ON. -Voice is ON. -Lots of settings changeable. Using 'normal' defaults. -Free Play set Unique Hardware/Boards 1942 1942 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play 1943 Kai: Midway Kaisen 1943kai Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play 1943: The Battle of Midway 1943 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play 1943: The Battle of Midway Mark II 1943mii Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Bionic Commando bionicc Display Info: -This game looks stretched and distorted at default (4:3). -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Black Tiger blktiger Display Info: -This game looks stretched and distorted at default (4:3). -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Capcom Bowling capbowl Input Info: -At default the analog sensitivity is far to slow. -Sensitivity Changed to 45 for X & Y trackball axis. Controls: -As above. Dip Switches: -No Free Play Coors Light Bowling clbowl Game Info: -Clone of Capcom Bowling with a Coors licence. Bizarre. Input Info: -At default the analog sensitivity is far to slow. -Sensitivity Changed to 45 for X & Y trackball axis. Controls: -As above. Dip Switches: -No Free Play Capcom Baseball cbasebal Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Commando commando Multiplayer Info: -This game defaults to 1 player. -2 Players set in the Cabinet Type Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Exed Exes / Savage Bees exedexes savgbees Game Info: -This game was known as Savage Bees outside Japan. Both have been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Ghosts'n Goblins gng Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Gun.Smoke gunsmoke Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Pirate Ship Higemaru higemaru Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Side Arms: Hyper Dyne sidearms Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Son Son sonson Display Info: -At default this game looks stretched and distorted. -Set to Pixel Aspect so it looks correct. Controls: -UP is jump here. However, it doesn't make sense to map it to a button. You essentially change tracks with UP and DOWN. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Speed Rumbler, The srumbler Game Info: -Right. From here on out if I find a 'HiDdEn GeM' I'm making a note. This game is fuckin' excellent and never heard of it. It's GTA before GTA. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Street Fighter sf Controls: -Even way back with the first game in the series they used the standard Capcom fighting game layout. Mapped to default SNES layout. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Space Invasion sinvasn Game Info: -This game is a Euro version of Commando. All the enemies have been replaced with robots. Think Contra and Probotector and their differences. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Vulgus vulgus Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play lastduel.cpp Last Duel lastduel Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Led Storm Rally 2011 leds2011 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Mad Gear madgear Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play lwings.cpp Avengers avengers Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Legendary Wings lwings Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Section Z sectionz Display Info: -This game looks stretched and distorted at default (4:3). -Set to Pixel Aspect (16:15)so it looks correct. Multiplayer Info: -This game defaults to 1 player. -2 Players set is cab type. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Trojan trojan Display Info: -This game looks stretched and distorted at default (4:3). -Set to Pixel Aspect (16:15) so it looks correct. Multiplayer Info: -This game defaults to 1 player. -2 Players set is cab type. Controls: -UP is jump. I'm keeping my promise and mapping this to a button. Normally I'd remove UP from the direction input so you cant jump by accident, but you need UP when using the shield. -So, Up is still jump but so is A. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play mitchell.cpp (Every game for this system is here despite not all being Capcom games. This is for completeness) Adventure Quiz 2 NOT USING OR CONFIGURING. Japanese quiz game. Block Block block Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Capcom World NOT USING OR CONFIGURING. Japanese quiz game. Dokaben 1&2 NOT USING OR CONFIGURING. Japanese heavy card action baseball game. Mahjong Gakuen 1&2 NOT USING OR CONFIGURING. Japanese mahjong game. Monsters World / Monsters World 2 mstworld mstworld2 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Pang! pang Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Buster Bros. bbros Game Info: -Clone USA version of Pang! Both have been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Poker Ladies pkladies Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Quiz Sangokushi NOT USING OR CONFIGURING. Japanese quiz game. Quiz Tonosama no Yabou NOT USING OR CONFIGURING. Japanese quiz game. Super Marukin-Ban NOT USING OR CONFIGURING. Japanese mahjong game that uses a mahjong panel input. Super Pang Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Capcom Games on Non Capcom HW Street Fighter: The Movie sftm Ahh yes I see you know your judo well! I want to see the Succulent Chinese Meal guy in a MUGEN version of this game. Controls: -Mapped to SNES standard. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Ken Sei Mogura: Street Fighter II kenseim Game Info: -A WhackAMole game. Panel display needs to be on so you can see where the 'moles' are popping up. In this case the button location will simply light up. -You can easily cheat by pressing all the buttons at once when you see a light. -To be honest this is here for the novelty. I haven't even figured out what button corresponds to what mole position. Just smash all the buttons. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play F-1 Dream f1dream Display Info: -This game looks stretched and distorted at default. -Set to Pixel Aspect so it looks correct. Controls: -This game controls like garbage. It's not the config, just the game. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Tiger Road tigeroad Display Info: -This game looks stretched and distorted at default. -Set to Pixel Aspect so it looks correct. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play- 2 reviews
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Version 1.0.0
574 downloads
This is the rest of SNK after completing NeoGeo. This one is all about those rotary joystick games and the best way to map them. But, did you know that the majority of these have a joystick hack version that doesn't use a rotary input at all. Great! Despite this I still have configured the rotary versions. Essentially, you can turn/spin left or right on the spot with these games. On OG hardware you'd twist the joystick to do this. Figuring this out for controllers was tricky but nothing I can't handle. Turn left & right is on the right stick and LT & RT. This suits those who prefer to use both sticks with shoot on RB/LB. You can also use LT & RT to turn and use the face buttons to shoot. Hyper NeoGeo isn't 100% yet but it's getting there. Enough for me to configure for. Alpha Denshi had a very close relationship with SNK. So, I configured those handful of games for the sake of completeness. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. snk.cpp ASO: Armoured Scum Object / Alpha Mission aso alphamis Game Info: -This game was called ASO in Japan and Alpha Mission in other regions. Both have been configured and a separate image created for both. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, bonus life changeable. Using 'normal' defaults. -All ships at start cheat is ON. Athena athena Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Bermuda Triangle bermudat Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -These games do not play like twin stick shooters. The rotary element was for simply turning (rotating) left and right. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Chopper I chopper Display Info: -At default (3:4) this game is stretched and distorted. -Set to pixel aspect (14:25) so it doesn't look like ass. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Country Club countryc Game Info: -Fuck this game. Controls: -Trackball golf game. -Man, this is the only game so far that has defeated me. It's working but it's impossible to refine your shots with analog input. It's midrange hits no matter what, even after swapping to digital. Problem with digital is that it has no variance with speed. I dunno, it's shitty game anyway. -You are welcome to have a crack at this to get it working 'perfectly', but I'm out on this one. It works well enough to play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults Fighting Soccer fsoccer fsoccerb Display Info: -At default (4:3) this game is squashed and distorted. -Set to pixel aspect (25:14). These the earliest dedicated widescreen arcade games I have come across. Game Info: -This game has been switched to a 4 player machine. -The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4. Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. -There is a joystick hack version 'fsoccerb' that has been changed/hacked so you simply kick the ball in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' your kick direction on the spot. -Both the original rotary joystick, and hacked non rotary versions have been configured. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -Cab type set to 4 player cocktail. No screen flipping. Gladiator 1984 sgladiat Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Guerrilla War gwar gwarb Display Info: -At default (3:4) this game is stretched and distorted. -Set to pixel aspect (14:25) so it doesn't look like ass. Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -There is a joystick hack version 'gwarb' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot. -Both the original rotary joystick, and hacked non rotary versions have been configured. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. HAL21 hal21 Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Ikari Warriors ikari ikaripb Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -There is a joystick hack version 'ikaripb' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot. -Both the original rotary joystick, and hacked non rotary versions have been configured. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Jumping Cross jcross Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Lee Trevino’s Fighting Golf fitegolf Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Mad Crasher madcrash Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Marvins Maze marvins Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Psycho Soldier psychos Display Info: -Left at default (4:3) this game is squished. -Pixel aspect ratio set (25:14). This is really wide for the time. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. T.N.K III tnk3 tnk3b Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -There is a joystick hack version 'tnk3b' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot. -Both the original rotary joystick, and hacked non rotary versions have been configured. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. TouchDown Fever tdfever Display Info: -At default (3:4) this game is stretched and distorted. -Set to pixel aspect (14:25) so it doesn't look like ass. Game Info: -This game has been switched to a 4 player machine. -The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4. Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -Cab type set to 4 player cocktail. No screen flipping. TouchDown Fever tdfever2 Display Info: -At default (3:4) this game is stretched and distorted. -Set to pixel aspect (14:25) so it doesnt look like ass. Game Info: -Technically a sequal despite being a clone of 'tdfever'. -This game has been switched to a 4 player machine. -The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4. Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -Cab type set to 4 player cocktail. No screen flipping. Vanguard II vangrd2 Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Victory Road victroad dogosoke Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -There is a joystick hack version 'dogosoke' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot. -Both the original rotary joystick, and hacked non rotary versions have been configured. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. World Wars worldwar Games Info: -A different version of Bermuda Triangle. Display Info: -At default (3:4) this game is stretched and distorted. -Set to pixel aspect (14:25). Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -These games do not play like twin stick shooters. The rotary element was for simply turning (rotating) left and right. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. snk6502.cpp Fantasy fantasyu Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Nibbler nibbler Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Pioneer Balloon pballoon Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Sasuke vs. Commander sasuke Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Satan of Saturn / Zarzon satansat zarzon Game Info: -Known as Zarzon in other areas. Both titles configured. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Vanguard vanguard Controls: -4 buttons to shoot up, down, left and right. I have also mapped this to the right stick so it plays like a twin stick shooter. However, there is no auto fire. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. snk68.cpp Ikari III: The Rescue ikari3 ikari3w Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -The parent version is the normal non rotary input type. -I have configured both non rotary and rotary versions so you have the choice. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. P.O.W: Prisoners of War pow Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. SAR: Search And Rescue searchar Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Street Smart streetsm Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Hyper NeoGeo 64 Beast Busters: Second Nightmare bbust2 Game Info: -Despite what preservation websites may tell you, this game is not for 3 players. Yes it has an entire input system setup for a third player, but it is not used. My source is 'page 28' of the manual. Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Light Gun game. Accurate out the box. -Setup to be played with controllers or mice. Test/Service Menu: -Blood set to RED, Meat (Gibbing) is ON -Free Play set Buriki One: World Grapple Tournament '99 in Tokyo buriki Controls: -What an odd control scheme. On original hardware, move left and right is on 2 buttons, for the right hand. With a joystick in the left hand, that is for attacking and blocking depending on which direction you pushed. -Attack and block controls are set to an 8 way joystick. Rather than break these out onto button inputs, keeping this set to a joystick is preferable. This is due to how moves are pulled off and really requires joystick input to play correctly. -Attack/block/moves is set to the right stick. Move left and right buttons are set to the left stick. Test/Service Menu: -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set Fatal Fury: Wild Ambition fatfurwa Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Violence is ON. Blood etc. -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set Roads Edge / Round Trip RV roadedge Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Speedometer changed to MPH. -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set Samurai Shodown 64 sams64 Controls: -Button combinations needed for power moves. These have also been mapped to the triggers and shoulder buttons for easier play. Dip Switch: -Violence set to MAX. Level-3 -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set Samurai Shodown 64: Warriors Rage sams64_2 Controls: -Button combinations needed for power moves. These have also been mapped to the triggers and shoulder buttons for easier play. Dip Switch: -Violence set to MAX. Level-3 -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set Xtreme Rally / Off Beat Racer! xrally Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Speedometer changed to MPH. -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set alpha68k.cpp Gang Wars gangwars Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Gold Medallist goldmedl Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Sky Adventure skyadvnt Display Info: -At default (3:4) this game is squashed and distorted. -Set to Pixel Aspect (7:8) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Sky Soldiers skysoldr Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Super Champion Baseball sbasebal Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Time Soldiers timesold Display Info: -At default (3:4) this game is squashed and distorted. -Set to Pixel Aspect (7:8) so it looks correct. Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Next Space, The tnextspc Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Paddle Mania paddlema Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Kyros kyros Game Info: -An awesome game. Stupid hard but a little known gem. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Mahjong Block Jongbou jongbou Game Info: -Not a mahjong game. It's Arkanoid meets Mahjong. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Mahjong Block Jongbou 2 jongbou2 Game Info: -Not a mahjong game. It's Arkanoid meets Mahjong. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Super Stingray sstingry Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Games With Unique/Individual HW Beast Busters bbusters Controls: -Light Gun game. -Not 100% accurate at default. When calibrating precisely it's still off by a bit. Needs some time spending on it to get 100% accurate. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Lasso lasso Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Canvas Croquis canvas Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Main Event (1984) mainsnk Game Info: -Man, fuck his game and it's stupid control scheme. I've done it, but I hated every second. Controls: -Boxing game with a joystick in each hand to simulate punching. Uppercuts were on buttons. These have been mapped to LT & RT. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Mechanized Attack mechatt Controls: -Light Gun game. Not 100% accurate by default. The seems to be no way to calibrate this game via a test menu. Looks like it was calibrated on the actual light gun hardware. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Meijinsen NOT USING OR CONFIGUURING Japanese heavy game. Micon-Kit Part II micon2 Controls: -Analog dial that returns when let go. This is not ideal so changed to digital input for left stick. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Prehistoric Isle in 1930 prehisle Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Safari Rally safarir Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Royal King Jang Oh NOT USING OR CONFIGUURING Mahjong game that uses a mahjong panel. Games on Other HW Ozma Wars ozmawars Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play -
Version 1.0.0
710 downloads
You know what this is all about by now. Setting controls properly for controllers in MAME. Not only that but making sure everything is as playable as possible with fixes and unlocks. Controls: Neo Geo MVS uses a standard control layout for all but 3 games. Most of these have been set in accordance with the How-To tutorials all of these games have. However, some fighting games have been remapped to adhere to the standard 'punches on top, kicks on bottom' layout. The original control scheme is fine for an arcade deck but not for a controller. So, I changed em. I also decided to enhance some of these controls. If a fighting game required a button combo for a hard attack, tag, special, charge etc, it has been mapped to the shoulder/trigger buttons. You have the choice to use em, or not. They are there there none the less. IMPORTANT...BIOS. Unlike many other arcade platforms, MVS game regions are dictated by which BIOS is being used. All regions are actually on the ROM but not selected in the test/service menu. Upon researching what regions are preferred, I discovered that it is very much down to personal preference. Some games have different/mature content when used with a Japanese BIOS/Version. Some say this is the best way to play, others think sacrificing those minor differences are worth the trade-off for English. I even find myself being torn between the two. But, I have found an awesome way around this to have the best of all regions....and a bit more. The Universe Bios (UniBIOS) is the ultimate answer to this situation. A custom multi bios made by a flat out genius. Originally for original hardware, this bios allows for region switching on the fly, along with its own fixes and enhancements to some games, at ground level. You can even switch between MVS and AES versions, this is absolutely amazing. This bios effectively covers you for all versions and regions in one place with options that are very easy to navigate. Oh yeah, it has its own GUI too. If you own any OG hardware, you absolutely need this. The bonus is that this also runs in MAME, allowing for region/version switching as soon as the game starts, if you so wish. Unlocks/Enhancements: Despite having a lot of unlockable characters (with cheats) across many of these games, all of them are unlocked for a one time play session. They do NOT save to the nvram save state. I have tested a bunch of games and none of them do. If you know of any that do, let me know. -Blood, Flash and Violence are ON for every game that had it turned off by default. All the good stuff is here. -Also, all the on screen crap has been removed for EVERY GAME. The Credit counter, Level display, all that can get in the bin and outa my sight. It just gets in the way. -Some other things to note include Viewpoint. This game has a 2 player mode that defaults to alternating play. But it does have a simultaneous option, which duh...is way better. -Some games have useless columns of pixels on the left, right or both. I have changed the aspect ratio correctly to get rid of these. INSTRUCTIONS: There is an extra step compared to the other ones due to using a different bios. I would just provide the correct ini file but this WILL mess with your settings and I really, really don't want to do that. So, you're gonna make it quick with your current mame.ini settings. 1. Copy your mame.ini. Rename the copy to neogeo.ini. 2. Put the neogeo.ini in the correct place. This where you have MAME set to read ini files, it'll either be the root folder (where the mame.exe is), or the ini folder. Just bang it in both if ya not sure. 3. Open neogeo.ini and change "bios" to 16. It is in the CORE MISC OPTIONS. This makes neogeo.cpp (and only neogeo.cpp) use the UniBIOS. 4. Grab the cfg files, nvram files and images from this page. 5. Place .cfg files in cfg folder. Place nvram folders in nvram folder. 6. Do what you want with the images. 7. Start a game. The custom bios splash will flash for 2-3 seconds. If you press A+B+C during this splash screen you will enter the custom bios switching menu. Here you can change region, AES version, and a bunch of other stuff. If you miss it, just restart the game. As some games have had A B C mapped to different buttons, just hit all 4 of the face buttons and you cant miss. 8. You can change other stuff in this menu but other than region switching, there's not much else needed as we are not running this bios on original hardware. 9. Play and enjoy with the freedom of region switching and no crap on screen. Oh yeah and the controls. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. 2020 Super Baseball 2020bb Display Info: -This game has a strip of useless pixels displayed on the right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & innings changeable. Using 'normal' defaults. -Free Play set. 3 Count Bout / Fire Suplex 3countb Controls: -Controls have been set in accordance to the attract mode tutorials. -Power Move require A&B be pressed at the same time. This has also been bound to RB for convenience. Test Menu/Dip Switches: -Play time & difficulty changeable. Using 'normal' defaults. -Free Play set. Aero Fighters 2 / Sonic Wings 2 sonicwi2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & difficulty changeable. Using 'normal' defaults. -Free Play set. Aero Fighters 3 / Sonic Wings 3 sonicwi3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & difficulty changeable. Using 'normal' defaults. -Free Play set. Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku aodk Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Alpha Mission II / ASO II: Last Guardian alpham2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Andro Dunos androdun Display Info: -This game has a strip of useless pixels displayed on the left & right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion or loss of pixels. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Art of Fighting / Ryuuko no Ken aof Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & difficulty changeable. Using 'normal' defaults. -Setting Buy In to off lets you select vs mode at the title screen. -Free Play set. Art of Fighting 2 / Ryuuko no Ken 2 aof2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & difficulty changeable. Using 'normal' defaults. -Free Play set. Art of Fighting 3: The Path of the Warrior / Art of Fighting: Ryuuko no Ken Gaiden aof3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & difficulty changeable. Using 'normal' defaults. -Free Play set. Bakatonosama Mahjong Manyuuki NOT USING OR CONFIGURING. Mahjong game that uses a mahjong panel. Way too many input to bind to a controller. Bang Bang Busters b2b Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Bang Bead bangbead Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -You can turn the flashing graphics off if you are sensitive to it. -Free Play set. Baseball Stars 2 bstars2 Display Info: -This game has a strip of garbled pixels displayed on the right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & innings changeable. Using 'normal' defaults. -Free Play set. Baseball Stars Professional bstars Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & innings changeable. Using 'normal' defaults. -Free Play set. Battle Flip Shot flipshot Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & level changeable. Using 'normal' defaults. -Free Play set. Blazing Star blazstar Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & level changeable. Using 'normal' defaults. -Free Play set. Breakers breakers Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & level changeable. Using 'normal' defaults. -Free Play set. Breakers Revenge breakrev Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Burning Fight burningf Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Captain Tomaday ctomaday Controls: -Controls have been set in accordance to the attract mode tutorials. -Punch left & right have also been bound to LB & RB for easier play. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Chibi Maruko-chan: Maruko Deluxe Quiz NOT USING OR CONFIGURING. Japanese quiz game. Crossed Swords crsword Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Crossed Swords 2 (CD Bootleg) crswd2bl Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Cyber-Lip cyberlip Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Digger Man (Prototype) diggerma Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Setting Free Play does nothing due to this game being a prototype. Double Dragon (Neo-Geo) doubledr Display Info: -When scrolling left or right you can see some pop in. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion. Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Dragons Heaven (Dev Board) NOT USING OR CONFIGURING. This game is a early bare bones dev build. No sound and you have to navigate a dev menu to get it to work. Which is a struggle. Eight Man eightman Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Far East of Eden: Kabuki Klash / Tengai Makyou: Shin Den kabukikl Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for strong and super attacks. I have also mapped these to LB, RB & RT for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury 2 / Garou Densetsu 2: Arata-naru Tatakai fatfury2 Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for line attacks and super attacks. I have also mapped these to LB & RB for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury 3: Road to the Final Victory / Garou Densetsu 3: Haruka-naru Tatakai fatfury3 Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for line attacks and super attacks. I have also mapped these to LB & RB for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury Special / Garou Densetsu Special fatfursp Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for line attacks and super attacks. I have also mapped these to LB & RB for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury: King of Fighters / Garou Densetsu: Shukumei no Tatakai fatfury1 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fight Fever / Wang Jung Wang fightfev Display Info: -This game has a strip of useless pixels displayed on the left & right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion or loss of pixels. Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Football Frenzy fbfrenzy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Galaxy Fight: Universal Warriors galaxyfg Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Ganryu / Musashi Ganryuki ganryu Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Garou: Mark of the Wolves garou Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Ghost Pilots gpilots Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Ghostlop (Prototype) ghostlop Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Goal! Goal! Goal! goalx3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Gururin gururin Display Info: -This game has a strip of useless pixels displayed on the left & right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion or loss of pixels. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Idol Mahjong Final Romance 2 NOT USING OR CONFIGURING. Japanese heavy mahjong game. Irritating Maze, The Bios Info: The bios this game defaults to is the only bios this game should be played with. This is due to it being a trackball game. Controls: -Trackball game. Test Menu/Dip Switches: -Free Play set. Janshin Densetsu: Quest of Jongmaster NOT USING OR CONFIGURING. Mahjong game that uses a mahjong panel. Way too many inputs to bind to a controller. Jockey Grand Prix jockeygp Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -As this is a "sort of" gambling game, credits must be used. No free play set. Karnov's Revenge / Fighter's History Dynamite karnovr Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. King of Fighters, The (ALL) kof94 kof95 kof96 kof97 kof98 kof99 kof2000 kof2001 kof2002 kof2003 Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. -The control schemes vary from title to title. I have configured for each on its own merit. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. -Blood and Flash is on for all titles. King of the Monsters kotm Display Info: -This game has pop in on the left of the screen. -Aspect set to Stretched 304x224. This helps to get rid of it with technically no distortion. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. King of the Monsters 2: The Next Thing kotm2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Kizuna Encounter: Super Tag Battle / Fu'un Super Tag Battle kizuna Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Last Blade 2, The / Bakumatsu Roman: Dai Ni Maku Gekka no Kenshi lastbld2 Controls: -Controls have been set in accordance to the attract mode tutorials. -Throw uses a button combo. This has also been mapped to RB for easier play. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Last Blade, The / Bakumatsu Roman: Gekka no Kenshi lastblad Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Last Hope (AES to MVS Conversion) lasthope Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -This is an AES conversion. No arcade options avaliable. Last Resort lresort Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. League Bowling lbowling Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Legend of Success Joe legendos Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Blood is ON -Level changeable. Using 'normal' defaults. -Free Play set. Magical Drop II magdrop2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Magical Drop III magdrop3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Magician Lord maglord Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Mahjong Kyo Retsuden NOT USING OR CONFIGURING. Japanese heavy mahjong game. Matrimelee / Shin Gouketsuji Ichizoku Toukon matrim Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Metal Slug (ALL) mslug mslug2 mslug3 mslug4 mslug5 mslugx Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Blood is ON. -Level changeable. Using 'normal' defaults. -Free Play set. Minasan NOT USING OR CONFIGURING. Mahjong game that uses a mahjong panel. Way too many inputs to bind to a controller. Money Puzzle Exchanger / Money Idol Exchanger miexchng Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Mutation Nation mutnat Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. NAM-1975 nam1975 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Neo Bomberman neobombe Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Neo Drift Out: New Technology neodrift Controls: -Controls have been set in accordance to the attract mode tutorials. -Accelerate & brake are also on RT & LT. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Neo Mr. Do! neomrdo Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Neo Turf Masters turfmast Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Neo-Geo Cup '98: The Road to Victory neocup98 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Nightmare in the Dark nitd Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ninja Combat ncombat Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ninja Master's: Haoh-ninpo-cho ninjamas Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Over Top overtop Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Panic Bomber panicbom Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pleasure Goal pgoal Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pochi and Nyaa pnyaa Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pop n' Bounce / Gapporin popbounc Controls: -This game has an option to use a paddle input instead. The digital option is way better. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Power Spikes II pspikes2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Prehistoric Isle 2 preisle2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pulstar pulstar Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle Bobble / Bust-A-Move pbobblen Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle Bobble 2 / Bust-A-Move Again pbobbl2n Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle De Pon! puzzledp Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle De Pon! R! puzzldpr Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzled / Joy Joy Kid joyjoy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Quiz Daisousa Sen NOT USING OR CONFIGURING. Japanese quiz game. Quiz King of Fighters NOT USING OR CONFIGURING. Japanese quiz game. Quiz Meitantei Neo & Geo NOT USING OR CONFIGURING. Japanese quiz game. Rage of the Dragons rotd Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ragnagard / Shin-Oh-Ken ragnagrd Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Real Bout Fatal Fury / Real Bout Garou Densetsu (ALL) rbff1 rbff2 rbffspec Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Riding Hero ridhero Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Robo Army roboarmy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Samurai Shodown / Samurai Spirits (+ALL SEQUELS) samsho samsho2 samsho3 samsho4 samsho5 samsho5sp Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. -The control schemes vary from title to title. I have configured for each on its own merit. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Savage Reign savagere Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Sengoku (ALL) sengoku sengoku2 sengoku3 Controls: -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Shock Troopers shocktro Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Violence is ON -Level & time changeable. Using 'normal' defaults. -Free Play set. Shock Troopers: 2nd Squad shocktr2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Violence is ON -Level & time changeable. Using 'normal' defaults. -Free Play set. Shougi no Tatsujin NOT USING OR CONFIGURING. Japanese heavy game and it's super boring too. SNK vs. Capcom: SVC Chaos svc Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Blood and flash are ON. -Level & time changeable. Using 'normal' defaults. -Free Play set. Soccer Brawl socbrawl Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Spin Master / Miracle Adventure spinmast Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Stakes Winner stakwin Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Stakes Winner 2 stakwin2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Street Hoop / Street Slam / Dunk Dream strhoop Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Strikers 1945 Plus s1945p Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Super Bubble Pop Not yet working in MAME. Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu sdodgeb Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Super Sidekicks (ALL) ssideki ssideki2 ssideki3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Super Spy, The superspy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Tecmo World Soccer '96 twsoc96 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Thrash Rally trally Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Top Hunter: Roddy & Cathy tophuntr Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Top Players Golf tpgolf Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Twinkle Star Sprites twinspri Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ultimate 11, The: The SNK Football Championship ssideki4 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. V-Liner NOT USING OF CONFIGURING. Gambling video fruit machine. Viewpoint viewpoin Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -2 Player mode set to simultaneous. Alternating is the default. -Level & time changeable. Using 'normal' defaults. -Free Play set. Voltage Fighter: Gowcaizer / Choujin Gakuen Gowcaizer gowcaizr Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Waku Waku 7 wakuwak7 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Windjammers / Flying Power Disc wjammers Controls: -Controls have been set in accordance to the attract mode tutorials except for World Heroes Perfect. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. World Heroes (ALL) wh1 wh2 whj whp Controls: -Controls have been set in accordance to the attract mode tutorials except for World Heroes Perfect. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Zed Blade / Operation Ragnarok zedblade Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Zintrick / Oshidashi Zentrix zintrckb Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Zupapa! zupapa Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. -
Version 1.0.0
365 downloads
After finishing the project for Sega, I thought I'd provide a "master" download with everything on one place. Below will be a breakdown of all the hardware (mostly in chronological order) along with links to the individual downloads, if you don't want all of it. Moving forward, this kind of over comprehensive breakdown is not going to be needed. Sega is particular, as it has a lot of hardware to categorise by. I knew Sega was going to be the most awkward to get right with this project, hence why I started with it. Rom/game selection was the most tricky, as I don't want crossover going forward. But, got there in the end and its a beast. Blockade, VicDual, G80, VCO Object, Appoooh, SG-1000 System 1 System 16 System C & E X & Y Boards System 18 & 24 System 32 Model 1 Outrun, Hang-On, Mega Play & Misc aka the Mop -
Version 1.0.0
214 downloads
This is the rest of what there is for Sega in MAME. Consider this the Mop for Sega. It's been a journey. I won't be splitting these releases up like this in the future. They'll be in a more condensed form. This process was really only required for Sega as it spans many years, and there is a multitude of hardware. If you think I have missed anything let me know. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed here. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. segahang.cpp / Hang On Hardware Enduro Racer enduror Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time changeable. Using 'normal' defaults. -No Free Play Available. Hang-On hangon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time changeable. Using 'normal' defaults. -No Free Play Available. Space Harrier sharrier Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -No Free Play Available. segaorun.cpp / Out Run Hardware Out Run outrun outrundxeh Rom Info: -There is a hacked enhanced edition 'outrundxeh'. I normally wouldn't configure hacks like this, but it's really good, so it's here in addition to the parent. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Super Hang-On / Limited Edition Hang-On shangon shangonle Rom Info: -The Limited Edition version 'shangonle' was released later and is a bit more forgiving. Both the parent and the LE clone versions have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Turbo Out Run toutrun Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Super Derby Satellite link game. Not emulated, and maybe never going to be emulated. Super Derby II Satellite link game. Not emulated, and maybe never going to be emulated. megaplay.cpp / Mega Play Bio-hazard Battle (Mega Play) mp_bio Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Setting Free Play does nothing Columns III (Mega Play) mp_col3 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Golden Axe II (Mega Play) mp_gaxe2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Grand Slam (Mega Play) mp_gslam Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Gunstar Heroes (Mega Play) mp_gunhe Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Mazin Wars / Mazin Saga (Mega Play) mp_mazin Controls: -Everything was straight forward. A few inputs moved for better control. -Despite there being 2 sets of controls, this game is 1 Player. Dip Switches: -Region changeable from EU to USA, which changes the title to Mazin Saga. EU set as that's my region. Sorry USA people. -Difficulty changeable. Using 'normal' defaults. -Free Play set Shinobi III (Mega Play) mp_shnb3 Controls: -Everything was straight forward. A few inputs moved for better control. -Despite there being 2 sets of controls, this game is 1 Player. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sonic The Hedgehog (Mega Play) mp_sonic Controls: -Everything was straight forward. A few inputs moved for better control. -Despite there being 2 sets of controls, this game is 1 Player. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sonic The Hedgehog 2 (Mega Play) mp_soni2 Controls: -Everything was straight forward. A few inputs moved for better control. -Yes, 2 Players Dip Switches: -Lives changeable. Using 'normal' defaults. -Free Play set Streets of Rage 2 (Mega Play) mp_dor2 Controls: -Everything was straight forward. A few inputs moved for better control. -Yes, 2 Players Dip Switches: -Lives changeable. Using 'normal' defaults. -Free Play set Tecmo World Cup (Mega Play) mp_twcup Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Time changeable. Using 'normal' defaults. -Free Play set angelkds.cpp Angel Kids angelkds Controls: -Twin stick game. The left & right stick control the left & right angel. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Disables attract mode. Space Position spcpostn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play set. Disables attract mode. freekick.cpp / Gigas Counter Run countrun countrunb Game Info: -Parent is not working 0.254. The working clone and the parent have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Free Kick freekick Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Gigas gigas Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Gigas Mark II gigasm2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Omega omega Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Perfect Billiard pbillrd Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Games With Unique / Individual Boards Calorie Kun vs Moguraian calorie Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults. -No Free Play available Cool Riders coolridr Video Options Info: -This game uses 2 screens side by side for 2 players. This is not ideal for 1 player. So, this has been changed to display 1 screen for 1 player. Controls: -Everything was straight forward. A few inputs moved for better control. Test Menu: -Region/language changed to USA. Defaut was Japan -Volume Adjustment done for better control. nvram required. -Free Play set Dottori kun dotrikun Controls: -Everything was straight forward. A few inputs moved for better control. No test menu or dips. Pengo pengo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Space Tactics stactics Display Info: -This game has an LED display that incures on the image. The info displayed is not important so it has been turned off to make the actual game display larger. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set, It disables the attract mode. Super Locomotive suprloco Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Infinite Lives cheat available. -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set, It disables the attract mode. Time Traveler timetrv CHD Required. It's 10GB, why all these mame chds so big? Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. -Start 2 Players is on RB Dip Switches: -There's a bunch of different settings for the laser disc functions. Defaults are being used. -Free Play set Champion Base Ball champbas Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Champion Base Ball Part-2 champbb2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Sega Games on Other Hardware Ali Baba and 40 Thieves alibaba Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Commando (Sega) commsega Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. Flashgal flashgal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Gigas gigas Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Gigas Mark II gigasm2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Hopper Robo hopprobo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Legend legend Controls: -One of those games where Jump is UP. As AVGN says "having up as jump is fu@*ed up". -So, I remapped UP to A so it plays better. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Repulse repulse Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Yamato yamato Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Speed changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. -
Version 1.0.0
388 downloads
ST-V was easy, a lot of titles to work through and almost burnet out. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files have been provided. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Astra SuperStars astrass Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Time, No. of rounds changeable. Using 'normal' defaults. -Free Play set Baku Baku Animal bakubaku Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Time & Story mode on/off changeable. Using 'normal' defaults. -Free Play set Batman Forever batmanfr Controls: -With beat em ups kick will be mapped to Y and B to cover either preference. Test/Service Menu: -Difficulty, Time & Story mode on/off changeable. Using 'normal' defaults. -Free Play set Choro Q Hyper Racing 5 Not working in mame as of 0.254. Columns '97 columns97 Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty changeable. Using 'normal' defaults. -Free Play set Cotton 2 cotton2 Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Health & Lives changeable. Using 'normal' defaults. -Free Play set Cotton Boomerang cottonbm Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Health & Lives changeable. Using 'normal' defaults. -Free Play set Critter Crusher critcrsh Controls: -Light gun game kinda. The original game used a hammer, like whack a mole but on a screen with sensors. -Sometimes the game registers 'too many objects' if you use the hammer in quick succession. Test/Service Menu: -Difficulty changeable. Using 'normal' defaults. -Free Play set Dancing Fever Gold (Medal Game) NOT USING OR CONFIGURING. This was a 'medal' game. In other words, electro mechanical gameplay which obviously isn't able to be emulated. Danshi de Hanafuda NOT USING OR CONFIGURING. Mahjong game with a million inputs. Way too many to map to a controller. Danshi de Quiz NOT USING OR CONFIGURING. Japanese quiz game. There's only one reason you'd want to play this.... ya little pervert. Decathlete decathlt Game Info: -As of 0.254 this game is still listed as not working. It does boot and play, but like garbage. -It has still been configured for when it does become playable. Future proofing. Controls: -Everything has been setup for optimum button mashing. -LB and RB have also been mapped to both buttons. Test/Service Menu: -Difficulty & Lives/Attempts changeable. Using 'normal' defaults. -Free Play set Die Hard Arcade diehard Controls: -With beat em ups kick will be mapped to Y and B to cover either preference. Test/Service Menu: -Violence Mode is ON. -Difficulty, Time & Lives changeable. Using 'normal' defaults. -Free Play set Ejihon Tantei Jimusho ejihon Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time changeable. Using 'normal' defaults. -Free Play set Elan-Doree: Legend of Dragoon elandore Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Language changed to English. -Time & Life changeable. Using 'normal' defaults. -Free Play set Fantasy Zone (Medal Game) NOT USING OR CONFIGURING. This was a 'medal' game. In other words, electro mechanical gameplay which obviously isn't able to be emulated. Final Fight Revenge ffreveng Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time and various options changeable. Using 'normal' defaults. -Free Play set Funky Head Boxers fhboxers Controls: -Left & Right punch have also been assigned to LT & RT. Test/Service Menu: -Time changed to 3mins for a longer play session. 1.5mins is the default. -Free Play set Golden Axe: The Duel gaxeduel Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Groove On Fight: Gouketsuji Ichizoku 3 groovef Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Guardian Force grdforce Controls: -At its core, this game is a twin stick shooter. Normally you'd have to press a button to move the turret left and right. -This has been configured so moving the turret is on the right stick. -Use Special is turn turret left and right buttons. As this is bound to a joystick, pulling this off is impossible. But, thanks to some clever mapping, special is now on one button, A. Test/Service Menu: -Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Hashire Patrol Car patocar Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally wont include gambling games but this one is interesting enough to include Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Karaoke Quiz Intro Don Don! NOT USING OR CONFIGURING. Japanese quiz game. Magical Zunou Power NOT USING OR CONFIGURING. Japanese quiz game. Maru-Chan de Goo! maruchan Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Mausuke no Ojama the World mausuke Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -This game has issues with nvram. As a result nothing other than defaults can be set. Microman Battle Charge micrombc Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Name Club - All Versions NOT USING OR CONFIGURING. Not working. Not really a game and all in heavy Japanese. Nerea! Super Goal supgoal Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -All you do is control the direction of the ball. Aside from Start, there are no other button inputs. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Pebble Beach: The Great Shot pblbeach Controls: -Everything was straight forward. A few inputs moved for better control. -The controls are very simple for a golf game. Test/Service Menu: -Due to graphical issues, I can't see the game test menu to configure anything. -Free Play set Princess Clara Daisakusen prikura Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, & Lives changeable. Using 'normal' defaults. -Free Play set Print Club - All Versions NOT USING OR CONFIGURING. Not working. Not really a game and all in heavy Japanese. Pro Mahjong Kiwame S NOT USING OR CONFIGURING. Mahjong game with a million inputs. Way too many to map to a controller. Puyo Puyo Sun puyosun Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Puzzle & Action: Sando-R / Puzzle & Action: Treasure Hunt sandor thunt Rom Info: -This game has an English clone 'thunt'. Both the parent and clone have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Radiant Silvergun rsgun Controls: -This game has multiple button combinations, across 3 buttons, to pull of different attacks. -I have cleverly remapped this game so all the button combination moves are on individual buttons as well, Test/Service Menu: -Lives & Difficulty changeable. Using 'normal' defaults. -Free Play set. The game will ask to "insert credits" but you can just hit start. Sakura Taisen: Hanagumi Taisen Columns hanagumi Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Cab Type changed to VS. -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Sega Bass Fishing seabass Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Shanghai: The Great Wall shanhigw Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty Lives .changeable. Using 'normal' defaults. -Free Play set Sheinryu sheinryu Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Trigger Time set to 15s. This gives more autofire time. 4s is the default. -Time & Difficulty Lives .changeable. Using 'normal' defaults. -Free Play set Sky Challenger skychal Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Soreyuke Anpanman Crayon Kids Not Working at all in MAME as of making this (0.254) Soukyugurentai / Terra Diver sokyugrt Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Invincibility available. -Time & Lives changeable. Using 'normal' defaults. -No Free Play set Sport Fishing 2 sfish2 Not Working at all in MAME as of making this (0.254) Steep Slope Sliders sss Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Stress Busters NOT USING OR CONFIGURING. Japanese quiz game. Suiko Enbu / Outlaws of the Lost Dynasty suikoenb Game Info: -This game has an English language mode that only changes the character names, title and voices. However, it removes a sub boss and some other stuff. -This has been kept in Japanese to get the full game. Display Info: -This game had a native widescreen option, in 1996. Awesome. -This has been setup for widescreen. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Language & Difficulty changeable. Using 'normal' defaults. -Free Play set Super Major League smleague Game Info: -Not officially working as of 0.254. It boots but plays very janky. -This has still been configured for when it does work. Future proofing. Controls: -I hate, hate, hate configuring baseball games. Always multiple functions per button and nothing tagged in the input test. No pics of the control deck which had the inputs listed. So, laborious testing and boring trial and error it is. Test/Service Menu: -Innings changed from 2 to 4. -Free Play set Taisen Tanto-R Sashissu! sasissu Game Info: -This game has a later clone revision under a different title. It is exactly the same game except for an additional character. Only configuring the parent original version. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Invincibility available. -Time & Lives changeable. Using 'normal' defaults. -Free Play set Technical Bowling techbowl Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Tecmo World Cup '98 twcup98 Info: -This game is not marked as working as of 0.254. It does boot and play but is very janky. It has been configured for when it is working. Future Proofing. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time changed to MAX. Using 'normal' defaults otherwise. -Free Play set Virtua Fighter Kids vfkids Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Language changed to English. -Time & Life and a whole bunch of other options changeable. Using 'normal' defaults. -Free Play set Virtua Fighter Remix vfremix Info: -This game is currently marked as not working 0.254. It still boots and plays fine IMO. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Language changed to English. -Time & Life and a whole bunch of other options changeable. Using 'normal' defaults. -Free Play set Virtual Mahjong NOT USING OR CONFIGURING. Mahjong game with a million inputs. Way too many to map to a controller. Virtual Mahjong 2: My Fair Lady myfairld Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Lives changeable. Using 'normal' defaults. -Free Play set Winter Heat winterht Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Lives changeable. Using 'normal' defaults. -Free Play set Yatterman Plus Not working at all as of 0.254. I have no idea what this is as there is no info or images of this game on the tinterwebs. Zen Nippon Pro-Wrestling Featuring Virtua znpwfv Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Life changeable. Using 'normal' defaults. -Free Play set -
Version 1.0.0
203 downloads
There was a significant change in quality and graphical fidelity after 1984, with the release of the Hang On scaling hardware and the System 16 in 1985. This creates a nice category to errrm... categorise these early arcade boards and hardware. There is a definite before and after 1984 boundary to work with. So, here is everything Sega up to 1984. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. blockade.cpp / Blockade Blasto blasto Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. Blockade blockade Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. CoMotion comotion Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. Hustle hustle Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. Minesweeper mineswpr mineswpr4 Rom Differences: -This games parent is the 2 Player version. -There is a 4 Player clone 'mineswpr4' that has also been configured. Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. sega80r.cpp / G80 005 005 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Astro Blaster astrob Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Monster Bash monsterb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Pig Newton pignewt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Sindbad Mystery sindbadm Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Infinite Lives cheat available. Using 'normal' defaults. -No Free Play Available. Space Odyssey spaceod Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Infinite Lives cheat available. Using 'normal' defaults. -No Free Play Available. turbo.cpp / VCO Object Buck Rogers: Planet of Zoom / Zoom 909 buckrog zoom909 Video Option Info: -This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed. Game Info: -This game was known as Zoom 909 in EU. That clone version 'zoom909' has been configured for and has an image independently. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Subroc-3D subroc3d Game/Display Info: -This game used stereoscopic glasses for a 3D effect. This game is playable in MONO so there's no screen flickering or double image. -This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Various 3D effects changeable. Useless unless you have original HW or stereoscopic 3D glasses. -Difficulty changeable. Using 'normal' defaults. -No Free Play available Turbo turbo Video Option Info: -This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed. Controls: -Everything was straight forward. A few inputs moved for better control. -This game has no brake in case you were looking for it. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -No Free Play available zaxxon.cpp / Zaxxon Congo Bongo / Tip Top congo tiptop Game Info: -This game was known as Tip Top in EU regions. This version has also been configured for. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Future Spy futspy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Ixion ixion Controls: -This game really makes use of twin sticks. -Move is on the left stick. -Turn turret is on the right stick. -Shoot is RT -2 Players will have to take turns on the same controller Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Razzmatazz razmataz Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Super Zaxxon szaxxon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Zaxxon zaxxon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available appoooh.cpp / Appoooh Appoooh appoooh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Robo Wres 2001 robowres Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available sg1000a.cpp / SG-1000 Champion Boxing chboxing Controls: -Everything was straight forward. A few inputs moved for better control. -X is punch, A is change punch type Dip Switches: -No Free Play available Champion Pro Wrestling chwrestl Controls: -Everything was straight forward. A few inputs moved for better control. -X is attack, A is change attack type Dip Switches: -No Free Play available Doki Doki Penguin Land dokidoki Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -No Free Play available bankp.cpp / Bank Panic Bank Panic bankp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Combat Hawk combh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Vector G80 Games Best Used with AAE You can use these for AAE as it's MAME based. Eliminator elim2 elim4 Rom Info: -There are 2 and 4 player versions. Both have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Space Fury spacfury Controls: -Everything was straight forward. A few inputs moved for better control. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Star Trek startrek Controls: -Everything was straight forward. A few inputs moved for better control. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Tac/Scan tacscan Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Zektor zektor Controls: -This game really needed the dial analog sensitivity bringing down. It was completely unplayable at default. -The analog sensitivity needed turning down to 25. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available vicdual.cpp / VicDual Alpha Fighter / Head On alphaho Game Info: -The VicDual can play 2 different arcade games in one cabinet. You can switch between the two with a toggle button. -This is why there are 2 titles for some of these games, inc this one. -Alpha Fighter is the title you want to play as Head On has a single game all to itself. Alpha Fighter does not. -Change game by pressing RB Controls: -Everything was straight forward. A few inputs moved for better control. -Change game by pressing RB Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Borderline brdrline Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Car Hunt / Deep Scan Not needed as both these games have a standalone version under different titles. Carnival carnival Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Depthcharge depthch Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Digger digger Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Frogs frogs Controls: -One of those games where jump is Up. -This has been changed to A on your controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Head On headon Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Head On 2 headon2 Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Invinco invinco Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Invinco / Car Hunt Not needed as both these games have a standalone version. Invinco / Deep Scan Not needed as both these games have a standalone version. Invinco / Head On 2 Not needed as both these games have a standalone version. N-Sub nsub Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Nostromo nostromo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Pulsar pulsar Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Safari safari Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Samurai samurai Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Space Attack sspaceat Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Space Attack / Head On Not needed as both these games have a standalone version. Space Trek spacetrk Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Star Raker starrkr Rom Info: -This is a clone of Borderline but it is considered to be a completely different game. It's also an official Sega release, not a bootleg. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Tranquillizer Gun tranqgun Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Wanted (Sega) wantsega Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available -
Version 1.0.0
192 downloads
This was another easy going board with nothing that caused me a headache. There are a couple of things to note. Wonder Boy: Monster Land has an official English translation Virtual Console version. Ninja Princess is known as Ninja and Sega Ninja. All versions have been configured for choice. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. 4-D Warriors 4dwarrio Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Block Gal blockgal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Brain brain Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Bullfight bullfigt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Choplifter choplift Controls: -'Turn Chopper' has been assigned to RT in addition to X. Using RT to turn the chopper makes it way easier to play as you can hold it AND still shoot. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available DakkoChan House MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING Flicky flicky Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Gardia gardia Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Heavy Metal hvymetal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available I'm Sorry imsorry Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Mister Viking mrviking Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available My Hero myhero Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Nonoranka nob Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Pitfall II pitfall2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Regulus regulus Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Sega Ninja / Ninja / Ninja Princess seganinj ninja nprinceso Game Info: -This game is known under 3 different titles. All 3 have been configured for regional preference and choice. Controls: -This game uses a shoot button that lets you shoot in the direction you are facing. The other shoot button only shoots up, this makes it easier to kill dudes when you are facing the other way. -There is a button that makes you disappear and gives you loads of I frames. Mastering it is the key to winning this game. I placed this on RT as well as B. Makes it way easier to play. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Shooting Master shtngmst Controls: -Light gun game. -Configured for both controller and mouse usage. -2 Players will have to take turns on the same controller. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Spatter spatter Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Star Jacker (Sega) / Star Jacker (Stern Electronics) starjack starjacks Game Info: -This game has 2 versions from 2 different publishers. They do differ enough for me to want both versions. -The sega version lets you use three ships from the start. The Stern version only uses one ship. -Both versions have been configured independently. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available SWAT swat Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available TeddyBoy Blues teddybb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Toki no Senshi: Chrono Soldier tokisens Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Ufo Senshi Yohko Chan ufosensi Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Up'n Down upndown Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Water Match wmatch Controls: -Twin stick game. -Use both sticks like arms. I still don't know how to properly play this game. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Wonder Boy wboy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Wonder Boy: Monster Land wbml wbmlvc Rom Info: -This game had only 'bootleg' English versions. However, in 2009 there was an official Sega Virtual Console in English released. -The English Virtual Console version has also been configured. Controls: -This game uses DOWN to use items/bombs etc. This is not ideal as you end up accidentally throwing all ya stuff away. -So, Down has been removed and replaced with the B button. -Use items/throw bombs is bound to B. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available -
c64 C64 Dreams (massive curated C64 collection)
Warped Polygon replied to Zombeaver's topic in Emulation
Jeaesus this is an awesome project. C64 was something I was dreading having to tackle especially culling all the crap out of it. Thanks for this one man, I know with this everything is taken care of and the list of games is all relevant stuff. Great documentation as well which for me is much appreciated -
Version 1.0.0
290 downloads
Nothing that savage on the control configuration front with these boards. No other weirdness's and everything pretty easy going. A nice reprieve from the horrors of the System 16 Board. There are some truly interesting games here, including some of the most bizarre Sonic games you'll ever play. One game used to be attached to a freaking popcorn machine. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Sega System C/C2 Borench borench Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Columns columns Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Columns II: The Voyage Through Time columns2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set OOPArts ooparts Controls: -Due to being a controller hack version, the inputs in the test menu don't line up. This is totally inconsequential but worth noting. Dip Switches: -Region set to USA which also changes the language from Japanese to English. -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. Poto Poto potopoto Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Print Club Vol 1-5 Not really games. Not using or configuring. Puyo Puyo puyo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Puyo Puyo 2 puyopuy2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Puzzle & Action: Ichidant-R ichir Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Puzzle & Action: Tant-R tantr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Ribbit! ribbit Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set SegaSonic Bros. ssonicbr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set SegaSonic Cosmo Fighter sonicfgt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Free Play set SegaSonic Popcorn Shop sonicpop Game Info: -This was a mini game attached to a popcorn vending machine for kids. The idea is that you're helping Sonic to make your popcorn by escaping Dr Robotnik by turning a crank attached to the vending machine. You'd be presented with your popcorn when the game ends. Controls: -There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game. -Turning the crank is tapping X or A. -This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead. Dip Switches: -Free Play set. This starts the game immediately without pressing start. Soreike! Anpanman Popcorn Koujou anpanman Game Info: -This was a mini game attached to a popcorn vending machine for kids. You'd be presented with your popcorn when the game ends. Controls: -There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game. -Turning the crank is tapping X or A. -This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead. Dip Switches: -Free Play set. This starts the game immediately without pressing start. Stack Columns stkclmns Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Thunder Force AC tfrceac Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Twin Squash twinsqua Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Waku Waku Marine wwmarine Game Info: -This was a game for use with a kids ride on machine. Very basic gameplay. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Free Play set Waku Waku Sonic Patrol Car soniccar Game Info: -This was a game for use with a kids ride on machine. -The 'yahoo' sample you hear at the start of the game is the exact same sample used for Marios yaahoo in SM64. I shit you not. Controls: -Steering needed to be changed to the left stick as what is labelled as "Left Stick" isn't actually steering. Dip Switches: -Free Play set. This starts the game immediately without pressing start. Zunzunkyou no Yabou zunkyou Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sega System E Fantasy Zone: The Tears of Opa-Opa fantzn2 Game Info: -This is an earlier version of the game. There is an updated version on the Sega System 16b board 'fantzn2x'. Well, its technically the C board. It's complicated lol. Controls: -2 Player will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -No Free Play available. Hang-On Jr. hangonjr Controls: -Due to this being a kids version of the game there is no brake, in case you were looking for it. -Standard racing controls. -Analog Volume fine at defaults. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play available. Megumi Rescue megrescu Controls: -Everything was straight forward. A few inputs moved for better control. -2 Player will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Lives changeable. Using 'normal' defaults. -Free Play set Opa Opa opaopa Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play Available. Riddle of Pythagoras ridleofp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. Slap Shooter slapshtr Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -No Free Play Available. Tetris (System E) tetrisse Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play Available. Transformer transfrm Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play Available. -
Version 1.0.0
501 downloads
Nothing that strenuous with the X & Y boards. Everything was nice n easy. Some notable differences with versions however. Power Drift being the one I want to tell everyone about. The Link version of this game has an option to stop the ground level from tilting when turning a corner. Great if you are sensitive to motion sickness. I'm not, but even I get sick of the tilting on the original. No more, yay. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Line of Fire & Rail Chase have an nvram file provided as it's needed for the game to work. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in NVRAM folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Sega X Arcade Board A.B. Cop abcop Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. After Burner II aburner2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. GP Rider gprider gpriders Rom Info: -This game has a 2 Player version, side by side monitors, for it's parent version. For many other Sega games that do this, setting the video options to single screen is the only way to get a single display for 1 Player. This is NOT the case here. -There is an entire clone version 'gpriders for 1 Player. -'gprider' is 2 Players -'gpriders' is 1 Player Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Last Survivor lastsurv Controls: -This game featured a spinning top joystick for turning your character. This is great for twin stick controllers. Like an FPS, move is on the left stick and turn is on the right stick. Shoot is on RT as it's pretty much controlling like an FPS anyway. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Line of Fire loffire Controls: -Light gun game. Both players calibrated and setup for mouse or controller use. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -Free Play set Racing Hero rechero Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Royal Ascot This was a massive unique arcade machine. There was an actual track with one large monitor and smaller ones for players to sit at. We are probably never going to get this emulated due to its unique HW and physical play mechanic. Super Monaco GP smgp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. Thunder Blade thndrbld Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Time changeable. Using 'normal' defaults. -Free Play set. Sega Y Arcade Board G-LOC Air Battle gloc Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Time changeable. Using 'normal' defaults. -Setting Free Play does nothing Galaxy Force 2 gforce2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Power Drift pdrift Version Info: -There is a link version 'pdriftl' that aside from being able to be linked to other machines, has an option to stop the camera from tilting when turning. -This is great if you cant stand the camera movement in the original. -If you get motion sickness playing this use the Link Version instead. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Setting Free Play does nothing Power Drift - Link Version pdriftl Version Info: -This version has a dip switch option "Ground Level Tilts". This is set to NO and is my preferred way to play this game. -The camera tilt in the original 'pdrift' gives me a headache. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Network ID changeable. Using 'normal' defaults. -Setting Free Play does nothing Rail Chase rchase Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -No Free Play available. Strike Fighter strkfgtr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set -
Version 1.0.0
296 downloads
Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently. Also, I have made the decision to drop DINPUT. This is for multiple reasons. Firstly, I personally only use XINPUT. Secondly, I only provide images of an XBOX controller. Thirdly, not all DINPUT controllers have the same Input ID's/Button layouts. I was making the DINPUT configs with a PS4 controller. Fourthly, it takes too much time to get these out configuring for both. The majority of users are using an XINPUT controller. If you were using a PlayStation controller there is an app called DS4 Windows which makes Windows think your PlayStation controller is an XINPUT device. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Laser Ghosts needed an nvram file provided as it's needed for the game to work. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in NVRAM folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Sega System 18 Alien Storm astorm astorm3 Rom Variation Info: -This game is one of 'those' that has a 2 player variant that allows for character selection, and a 3-4 player variant that fixes the character to the control/coin slot position. -For all games that do this using both versions is the best option. As you want the convenience of selecting a character for 1 - 2 players, but still want to be able to play 3-4 players. -The parent 'astorm' is 2 player. The clone 'astorm3' is 3 players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Bloxeed bloxeed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time & High Speed Mode changeable. Using 'normal' defaults. -Free Play set Clutch Hitter cltchitr Controls: -A baseball game with fairly complicated controls. Had to get a photo of the original control panel to figure everything out. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set D.D. Crew ddcrew ddcrew1 Rom Differences Info: -This game is one of 'those' that has a 3 player variant that allows for character selection, and a 4 player variant that fixes the character to the control/coin slot position. -For all games that do this, using both versions is the best option. You want the convenience of selecting a character for 1 - 3 players, but still want to be able to play 4 players. -The parent 'ddcrew' is 3 player. The clone 'ddcrew1' is 4 players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Desert Breaker desertbr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: Cab Type set to 3 Players. 2 is the default. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Hammer Away hamaway Controls: -Shooting air and ground targets is on individual buttons. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Laser Ghost lghost Important Info: -This game forces configuration on first boot before you can play the game. All 3 players calibrated. -3 Player Light Gun Game -Gun Offset needs to be ON in 'Machine Configuration'. Controls: -Setup for use with 3 controllers or 3 mice or any combination or both. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Michael Jackson's Moonwalker mwalk Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Cab Type set to 3 Players. 2 is the default. -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Pontoon Not Working. Even if it was it's just a no thrills pontoon card game. I personally don't mess with these are there are a ton of em and well boring. Shadow Dancer shdancer Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Time changeable. Using 'normal' defaults. -Free Play set Wally no Sagase! wwallyj wallyja3p Rom Differences Info: -There is a 3 player version 'wallyja3p' which has been configured in addition to the 2 player parent 'wwallyj' Controls: -You can play this game with a controller, mouse and/or a light gun. Shoot Wally in the face to find him. It works better playing it this way so both mouse and controllers have been configured. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sega System 24 Bonanza Bros bnzabros Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set. Crack Down crkdown Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting. -Free Play set. Dynamic Country Club dcclub 2 Players Info: -This game had one set of controls. 2 Players would have taken it in turns on the same control panel, you gotta do the same. -Start 2 Players is on RB. Using the Start button will start for 1 Player only. Controls: -Turn left & right is on the right stick and D-Pad. -Swing club is on RT. Hold and let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit. Dip Switches: -Difficulty, Time and Max Balls changeable. Using 'normal' defaults. -Free Play set. Gain Ground gground Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. Hot Rod hotrod hotrodj Rom Differences Info: -There is a 3 & 4 player version of this game. -The 3 player version 'hotrod' is also the 'Turbo' version. Your car goes significantly faster. -The 4 player version 'hotrodj' is the 'normal' version despite not being the parent. Your car goes at normal speed, and you get 4 players. -Using both is preferable as they differ. If I had to choose it would be 'hotrodj'. Controls: -Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable. Dip Switches: -Language set to English for 'hotroj' version. -Free Play set Quiz Ghost Hunter JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Mekurumeku Story JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Rouka Ni Tattenasai JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Syukudai wo Wasuremashita JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Rough Racer roughrac Controls: -Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable. -Accelerate is a digital input with this game. It's been mapped to RT as well as X. Dip Switches: -Starting Cash set to 20000. Default is 15000. -Free Play set. Scramble Spirits sspirits Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set. Super Masters Golf sgmast Controls: -Turn left & right is on the right stick and D-Pad. -Swing club is on RT. Hold then let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. Tokoro San no MahMahjan JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING. Tokoro San no MahMahjan 2 JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING. -
Version 1.0.1
682 downloads
Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently. Also, I have made the decision to drop DINPUT. This is for multiple reasons. Firstly, I personally only use XINPUT. Secondly, I only provide images of an XBOX controller. Thirdly, not all DINPUT controllers have the same Input ID's/Button layouts. I was making the DINPUT configs with a PS4 controller. Fourthly, it takes too much time to get these out configuring for both. The majority of users are using an XINPUT controller. If you were using a PlayStation controller there is an app called DS4 Windows which makes Windows think your PlayStation controller is an XINPUT device. Important Sega System 32 Info: This platform had a lot of games that use 2 screens in one cab, side by side. This is not ideal for single player. MAME allows you to display one full screen with these machines. So, I have configured the parent versions to play with one screen/1 player and a clone to play with 2 screens/2 players. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in NVRAM folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Air Rescue arescue arescueu Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'arescue' has been setup for 1 screen/1 player use. -The clone version 'arescueu' has been setup for 2 screens/2 player use. Test/Service Menu: -Due to this game having 'main' and 'slave' pcbs for their respective screens, both need to be configured separately. -Nothing of particular interest. Difficulty changeable. Using 'normal' defaults. -Free Play set Alien3: The Gun alien3 Controls: -Setup for 2 controllers or 2 mice. You can also use 1 controller and 1 mouse for 2 players. Test/Service Menu: -Due to this game having 'main' and 'slave' pcbs for their respective screens, both need to be configured separately. -Gun vibration disabled. -Difficulty changeable. Using 'normal' defaults. -Free Play set Arabian Fight arabfgt Controls: -Everything was straight forward. Test/Service Menu: -Initial Players set to 5. Default is 2. I'm not 100% certain what this does. The manual states "Sets the number of players allotted", but I can't see that it makes any difference. -Advertise Sound set to ON. -Free Play set Burning Rival brival Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Dark Edge darkedge Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Dragonball Z V.R.V.S dbzvrvs Controls: -Left & Right punch are also on LT&RT, in the spirit of the Sega Activator style input system this game had at shows/conventions. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set F1 Exhaust Note f1en f1enu Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'f1en' has been setup for 1 screen/1 player use. -The clone version 'f1enu' has been setup for 2 screens/2 player use. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set F1 Super Lap f1lap Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Golden Axe: The Revenge of Death Adder ga2 Controls: -Everything was straight forward. Test/Service Menu: -By default this game only allows 2 players. The cabinet type needed changing to 4 Players for maximum enjoyment. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Hard Dunk harddunk harddunkj Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'harddunk' has been setup for 1 screen/1-3 player use (on the same team) -The clone version 'harddunkj' has been setup for 2 screens/2-6 player use (multiplayer versus) -For multiplayer, when using 1 screen you can only play on the same team (1-3 Players). If you want to play on opposing teams you need to use dual screen, as the 2 opposing sides have a dedicated screen. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Holosseum holo Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Jurassic Park jpark Controls: -Setup for 2 controllers or 2 mice. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set OutRunners orunners orunnersu Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'orunners' has been setup for 1 screen/1 player use. -The clone version 'orunnersu' has been setup for 2 screens/2 player use. Test/Service Menu: -Volume Adjustment is here but not needed as defaults are fine. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Rad Mobile radm Controls: -This game has an issue. If you use the analog stick too fast the game will get confused and fix the last known steering position, causing weird steering. Changing analog values did nothing to fix the issue. Will probably need a proper MAME update to fix. -Using the analog stick slowly is the only way around this. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Rad Rally radr Controls: -Everything was straight forward. Dip Switch/Test Menu: -Automatic Transmission set in dip switches. -Difficulty, Link ID & Cab Type changeable. Using 'normal' defaults. -Advertise Sound set to ON. -Free Play set SegaSonic The Hedgehog sonic Controls: -This one needs some explaining. It's a trackball game where in order to move faster, you'd roll the trackball faster. Unlike a lot of other trackball games that use a trackball for simply positioning a cursor. -Due to how trackballs are emulated to an analog stick, moving faster is an issue for games with a 'top speed' that require a larger 'analog saturation range'. To explain, if you move the stick a little bit it's the same as rolling the ball slowly, move the stick all the way and it's the same as rolling the trackball fast. With some games, left at default, moving the stick all the way isn't moving the trackball fast enough to effectively play the game. So, increasing the analog sensitivity / range is required. -This game needs the trackball to be rolled really, really fast for top speed, meaning the analog sensitivity/range needed to be adjusted. So moving the stick all the way in a direction is the same as rolling the trackball top speed, instead of quarter speed that the defaults leave you at. Setting X & Y Trackball Saturation to 200 gets the best results. You can go faster but controling it becomes absurd. Test/Service Menu: -Cab Type set to 3 Players. 2 Players is the default. I hate when they do this. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Slip Stream slipstrm Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Soreike Kokology Not really a game and all in heavy Japanese. Not using or configuring. Soreike Kokology Vol. 2 Not really a game and all in heavy Japanese. Not using or configuring. Spider-Man: The Videogame spiderman Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Stadium Cross scross scrossa Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'scross' has been setup for 1 screen/1 player use. -The clone version 'scrossa' has been setup for 2 screens/2 player use. Test/Service Menu: -Volume Adjustment is here but not needed as defaults are fine. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Super Visual Football: European Sega Cup / Super Visual Soccer: Sega Cup svf svs Info: This game has 2 different game names for the US and EU versions. I have configured for both to suit your region. Controls: -Everything was straight forward. Test/Service Menu: -Game time set to 5 mins per half. 10 min total seems like a good amount of time. You can set up to 9 mins per half but this felt excessive. 2 mins is the default. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Title Fight titlef titlefu Controls: -This game used two, 8 way digital joysticks per player. The player would use these like they are throwing punches. This is of course bound to the left & right stick. -To duck left or right you'd have to move both joysticks in the same direction. -However, thanks to some clever configuring, this is now also on LT & RT. Making this way more playable. Dual Screen Setup: -The parent version 'titlef' has been setup for 1 screen/1 player use. -The clone version 'titlefu' has been setup for 2 screens/2 player use. Test/Service Menu: -Game time set to 3 mins. 1.5 mins is the default. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set- 3 comments
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Version 1.0.0
423 downloads
There are 2 versions of this board, A&B. The B board featured better clocks and sound. Some games were released on both but the parent version is on the A board. I have configured for both preferred A&B versions in this case. Also, Action Fighter has a clone version that featured analog steering and accelerator, again both parent and analog clone have been configured for choice. Quartet and Passing Shot have 4 player variant clones which have also been configured in addition to the parents. Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was a bit objectional for this platform with some games. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Check your controllers input type. XINPUT or DINPUT. Download Remap files for your input type and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE DIFFERENT AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. XINPUT DOES NOT DO THIS SO IT'S PREFERRABLE. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Ace Attacker aceattac Controls: -Next to Major League, this is up there with obscure and difficult input systems. -The OG controls had a trackball, rotary dial and a little spring loaded hand shaped joystick. -In the spirit of the original HW the hand swing and save ball left & right, is on the right stick. Test/Service Menu & Dip Switches: -Nothing worth noting. -Free Play set Action Fighter fighter fighter Important Info: This game has an analog input variant on the B board. This version has also been configured for so you have the choice between digital and analog. If I had to choose for a 1G1R setup, the digital one 'fighter' is way easier to control. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Options. Lives, Difficulty and Points Per Life are changeable. Using 'normal, defaults. -Free Play set Alex Kidd: The Lost Stars alexkidd Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Options. Lives, Difficulty and Points Per Life are changeable. Using 'normal, defaults. -Free Play set Alien Syndrome aliensyn Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Time changeable. Using 'normal' defaults -Free Play set Altered Beast altbeast Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & HP changeable. Using 'normal' defaults -Free Play set Atomic Point atomicp Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Game Mode changeable. Increased lives to 3. -No Free Play available Aurail aurail Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Bonus Life Points changeable. Using 'normal' defaults. -Free Play set -There is a Special Function Mode, I have no idea what it does so it's OFF. Can someone let me know what this does? Bay Route bayroute Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives, Difficulty & Bonus Life Points changeable. Using 'normal' defaults. -Free Play set Body Slam bodyslam Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Options. Difficulty and Time are changeable. Using 'normal, defaults. -Free Play set Bullet bullet Controls: -This game needed setting into 3 player mode. 2 Players is the default but we want 3. -Twin stick shooter. Dip Switches: -3 Player Mode set. 2 Players is the default. -Lives & Difficulty changeable. Using 'normal' defaults. -Free Play set Cotton cotton Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives & Difficulty changeable. Using 'normal' defaults. -Free Play set Destroyer from Jail dfjail Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting. -Free Play set Dunk Shot dunkshot Controls: -4 Player game using trackballs. -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting. -NO Free Play set. Setting free play disables the attract mode. Dynamite Dux ddux Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Bonus Life Points changeable. Using 'normal' defaults. -NO Free Play set. Setting free play disables the attract mode. E-Swat eswat Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Excite League exctleag Controls: -Yay..... another baseball game with an over complicated control scheme with trackballs and analog bats. -The OG controls had trackballs and a little spring loaded analog bat to hit the ball. -In the spirit of the original HW the bat swing is on the right stick (Up and Down). -Bunt position is on RT. Test/Service Menu & Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Fantasy Zone fantzone Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Options. Number of lives including 240 lives cheat, extra ship cost. Using 'normal' defaults. -Free Play set Fantasy Zone II - The Tears of Opa-Opa fantzn2x Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Time changeable. Using 'normal' defaults. -No Free Play available. Flash Point fpoint Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: Nothing worth noting. Free Play set. Golden Axe goldnaxe Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Heavyweight Champ hwchamp Controls: -Well...what an original control scheme. The original cab had 2 levers that you'd hold onto and throw punches with. Uppercuts, hooks and jabs. -On top of that the entire monitor swivel left and right so you could move your guy and duck n weave. -This has been setup to use both analog sticks like hands. Dodge left & right have been set to LT & RT. -Proud of this one. Dip Switches: -Difficulty changeable. Using 'normal'. -Allow Continue set -Free Play set Lock On (Philko) lockonph Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults -No Free Play available Major League mjleague Controls: -Major League.....more like major headache. -This game has been one of the most difficult to figure out. Nothing I can't handle. -The OG controls had 2 trackballs and a little spring loaded analog bat to hit the ball. -In the spirit of the original HW the bat swing is on the right stick (Up and Down) -The controls are very complicated so a supplement to the layout image is being provided. Test/Service Menu & Dip Switches: -Nothing worth noting. -No Free Play set. It doesn't work. Monster Boy III - Monster Lair wb3 Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set MVP mvp Controls: -Everything was straight forward. -Changed the button layout so it is the same as the on screen instructions in game. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Passing Shot passsht passshta Important Info: This game has a 4 Player variant 'passshta' which is preferable. Both the 2 player parent and 4 player clone have been configured. Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -NO Free Play set. Setting free play disables the attract mode. Quartet / Quartet 2 quartet quartet2 Rom Info: This game is one of those that fixes the character selection to the coin mech that's in front of each character joystick position. Like The Simpsons Arcade. This parent version does NOT allow you to select your character via a selection screen. For that, play quartet2 which is the 2 player variant that allows you to select your character. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Credit setting & Difficulty can be changed. Using 'normal' defaults. -Free Play set Riot City riotcity Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set RyuKyu ryukyu Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Sakeban Jansi Ryuko sjryuko MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING SDI: Strategic Defence Initiative / Defense sdi sdib defense Important Info: This game has an A & B board variant. It was known as Defense in EU which has its own clone version 'defense'. The parent Japanese version 'sdi' is different & features harder levels and enemy placement. All 3 have been configured for choice. 'sdib' I'd consider to be the definitive 1G1R version. Controls: -Set this game up to play as a twin stick shooter. As it should be. Test/Service Menu & Dip Switches: -Lives & Difficulty can be changed. Using 'normal' defaults. -Allow Continue set -Free Play set Shinobi shinobi shinobi6 Important Info: This game has an A & B board variant. The B board has faster clocks and better sound. Both have been configured for choice. For 1G1R the B board version is the one for me. 'shinobi6' was the latest set. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Language set to English. Japanese is the default. -Lives, Difficulty and Enemy Bullet Speed changeable. Using 'normal' defaults -Free Play set Snapper snapper Controls: -Everything was straight forward. Dip Switches: -Lives set to 3 -No Free Play available. Sonic Boom sonicbom Controls: -Everything was straight forward. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Super League suprleag Issue: This game was only released as a cocktail version that uses screen flipping when switching between batting and pitching. This is fine if you are viewing the screen from the side as intended, but pitching is upside down on a normal screen. You can't disable screen flipping to my knowledge. Controls: -Another baseball game with that stupid control scheme. Excite League uses the exact same controls. -The OG controls had trackballs and a little spring loaded analog bat to hit the ball. -In the spirit of the original HW the bat swing is on the right stick (Up and Down). -Bunt position is on RT. -The controls are very complicated so a supplement to the layout image is being provided. Test/Service Menu & Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Tetris tetris tetris2 Important Info: This game has an A & B board variant. The B board has faster clocks and better sound. Both have been configured for choice. For 1G1R the B board version is the one for me. 'tetris2' was the latest set. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Nothing worth noting. -Free Play set Time Scanners timescan Controls: -Everything was straight forward. Dip Switches: -Multiple pinball related options. Using 'normal' defaults -Free Play set Toryumon toryumon Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Tough Turf tturf Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -3 Continues set. 1 is the default. -Free Play set Waku Waku Ultraman Racing ultracin Controls: -Everything was straight forward. This was a Kids game. -You need to tap the A button to be able to move. It's a strange input system. There is no accelerate so it's more about combat and shooting everyone else on the track. -The 2nd player appears to be always active even if there's no one playing. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set but does nothing as the start button is tied to the coin mech. Wrestle War wrestwar Controls: -Everything was straight forward. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults -Free Play set -
Version 1.0.0
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Star Wars Arcade has been correctly mapped and calibrated for 2 Players. This game is like Lucky & Wild in space. The 1st Player flies the space craft and shoots and the 2nd Player can move a cursor on screen and shoot. The 2nd Player can use a controller or a mouse move the cursor and shoot. Playing it this way is super fun! Aaaaand yes.....you should be able to setup a light gun for the 2nd player. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, the clone version of Virtua Racing (Virtua Formula) has been used in addition. This version was released a year later and does differ visually. INSTRUCTIONS: Check your controllers input type. XINPUT or DINPUT. Download Remap files for your input type and place these in the cfg folder of MAME. Download nvram files and place these folders in the nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE DIFFERENT AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. XINPUT DOES NOT DO THIS SO IT'S PREFERRABLE. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Star Wars Arcade swa Controls: -This game currently (0.253) is marked as having unemulated/broken inputs. However, everything feel ok to me. -Most of the analog inputs needed inverting. This has been done with the input remap NOT the analog input remap. -Throttle Down wouldn't work until analog inputs were calibrated in the test menu. -I had no idea this game is basically Lucky & Wild in space! -The 2nd Player is a gunner only and moves a cursor on screen, while the 1st Player flies and shoots. -The 2nd Player can use a controller or a mouse. It's actually pretty cool playing with 2 people and a mouse. -Throttle UP & DOWN is on the right stick. The throttle will return to the middle value after a few seconds. Test/Service Menu: -Access Test/Service menu with F2 and use 9 to navigate. -Analog inputs calibrated. Throttle Down wouldn't work until this was done. -Nothing else of interest. Basic difficulty is adjustable. Using 'normal' defaults. -Free Play. Virtua Fighter vf Controls: -Fighting games are nice and easy to remap. -Left Stick & D-Pad are usable for movement. Test/Service Menu: -Changed country to USA. -2 Cabinet Types available Super Megalo & Astro City. Set to Super Megalo as you get more health and time. -Number of rounds, difficulty and continue option changeable. Using 'normal' defaults. -Free Play. Cheats: -Play as Dural On the character select screen: Press down, up, right, left + guard. -Different Costumes Hold Up and then select your character with any button. Virtua Formula vformula Clone: -This version of 'vf' came out a year later and does differ with it's attract mode and other visual aspects. -There is no 16:9 option with this version. Controls: -Standard racing layout. -4 View Change buttons mapped to the D-Pad -Analog Saturation is fine at default. Test/Service Menu: -Country/language set to U.S/English. Default is Japan -Car colour, number of laps, difficulty and link setup are also changeable. Using 'normal' defaults. -Free Play. Virtua Racing vr Info: Just as an aside, this game is in freaking widescreen. Proper anamorphic 16:9 in 1992.....awesome! Controls: -Standard racing layout. -4 View Change buttons mapped to the D-Pad -Analog Saturation is fine at default. Test/Service Menu: -Display type is changeable between 16:9 & 4:3. The 'default' 16:9 has been set. -Car colour, number of laps, difficulty and link setup are also changeable. Using 'normal' defaults. -Free Play. Wing War wingwar Controls: -Throttle UP & DOWN is on the right stick. The throttle will return to the middle value after a few seconds. Test/Service Menu: -Analog volume calibrated. -Nothing else of importance. Difficulty can be changed. Using 'normal' defaults. -Free Play.