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Warped Polygon

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Everything posted by Warped Polygon

  1. Version 1.0.0

    338 downloads

    There are 2 versions of this board, A&B. The B board featured better clocks and sound. Some games were released on both but the parent version is on the A board. I have configured for both preferred A&B versions in this case. Also, Action Fighter has a clone version that featured analog steering and accelerator, again both parent and analog clone have been configured for choice. Quartet and Passing Shot have 4 player variant clones which have also been configured in addition to the parents. Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was a bit objectional for this platform with some games. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Check your controllers input type. XINPUT or DINPUT. Download Remap files for your input type and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE DIFFERENT AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. XINPUT DOES NOT DO THIS SO IT'S PREFERRABLE. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Ace Attacker aceattac Controls: -Next to Major League, this is up there with obscure and difficult input systems. -The OG controls had a trackball, rotary dial and a little spring loaded hand shaped joystick. -In the spirit of the original HW the hand swing and save ball left & right, is on the right stick. Test/Service Menu & Dip Switches: -Nothing worth noting. -Free Play set Action Fighter fighter fighter Important Info: This game has an analog input variant on the B board. This version has also been configured for so you have the choice between digital and analog. If I had to choose for a 1G1R setup, the digital one 'fighter' is way easier to control. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Options. Lives, Difficulty and Points Per Life are changeable. Using 'normal, defaults. -Free Play set Alex Kidd: The Lost Stars alexkidd Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Options. Lives, Difficulty and Points Per Life are changeable. Using 'normal, defaults. -Free Play set Alien Syndrome aliensyn Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Time changeable. Using 'normal' defaults -Free Play set Altered Beast altbeast Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & HP changeable. Using 'normal' defaults -Free Play set Atomic Point atomicp Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Game Mode changeable. Increased lives to 3. -No Free Play available Aurail aurail Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Bonus Life Points changeable. Using 'normal' defaults. -Free Play set -There is a Special Function Mode, I have no idea what it does so it's OFF. Can someone let me know what this does? Bay Route bayroute Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives, Difficulty & Bonus Life Points changeable. Using 'normal' defaults. -Free Play set Body Slam bodyslam Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Options. Difficulty and Time are changeable. Using 'normal, defaults. -Free Play set Bullet bullet Controls: -This game needed setting into 3 player mode. 2 Players is the default but we want 3. -Twin stick shooter. Dip Switches: -3 Player Mode set. 2 Players is the default. -Lives & Difficulty changeable. Using 'normal' defaults. -Free Play set Cotton cotton Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives & Difficulty changeable. Using 'normal' defaults. -Free Play set Destroyer from Jail dfjail Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting. -Free Play set Dunk Shot dunkshot Controls: -4 Player game using trackballs. -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting. -NO Free Play set. Setting free play disables the attract mode. Dynamite Dux ddux Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Bonus Life Points changeable. Using 'normal' defaults. -NO Free Play set. Setting free play disables the attract mode. E-Swat eswat Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Excite League exctleag Controls: -Yay..... another baseball game with an over complicated control scheme with trackballs and analog bats. -The OG controls had trackballs and a little spring loaded analog bat to hit the ball. -In the spirit of the original HW the bat swing is on the right stick (Up and Down). -Bunt position is on RT. Test/Service Menu & Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Fantasy Zone fantzone Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Options. Number of lives including 240 lives cheat, extra ship cost. Using 'normal' defaults. -Free Play set Fantasy Zone II - The Tears of Opa-Opa fantzn2x Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Time changeable. Using 'normal' defaults. -No Free Play available. Flash Point fpoint Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: Nothing worth noting. Free Play set. Golden Axe goldnaxe Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Heavyweight Champ hwchamp Controls: -Well...what an original control scheme. The original cab had 2 levers that you'd hold onto and throw punches with. Uppercuts, hooks and jabs. -On top of that the entire monitor swivel left and right so you could move your guy and duck n weave. -This has been setup to use both analog sticks like hands. Dodge left & right have been set to LT & RT. -Proud of this one. Dip Switches: -Difficulty changeable. Using 'normal'. -Allow Continue set -Free Play set Lock On (Philko) lockonph Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults -No Free Play available Major League mjleague Controls: -Major League.....more like major headache. -This game has been one of the most difficult to figure out. Nothing I can't handle. -The OG controls had 2 trackballs and a little spring loaded analog bat to hit the ball. -In the spirit of the original HW the bat swing is on the right stick (Up and Down) -The controls are very complicated so a supplement to the layout image is being provided. Test/Service Menu & Dip Switches: -Nothing worth noting. -No Free Play set. It doesn't work. Monster Boy III - Monster Lair wb3 Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set MVP mvp Controls: -Everything was straight forward. -Changed the button layout so it is the same as the on screen instructions in game. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Passing Shot passsht passshta Important Info: This game has a 4 Player variant 'passshta' which is preferable. Both the 2 player parent and 4 player clone have been configured. Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -NO Free Play set. Setting free play disables the attract mode. Quartet / Quartet 2 quartet quartet2 Rom Info: This game is one of those that fixes the character selection to the coin mech that's in front of each character joystick position. Like The Simpsons Arcade. This parent version does NOT allow you to select your character via a selection screen. For that, play quartet2 which is the 2 player variant that allows you to select your character. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Credit setting & Difficulty can be changed. Using 'normal' defaults. -Free Play set Riot City riotcity Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set RyuKyu ryukyu Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Sakeban Jansi Ryuko sjryuko MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING SDI: Strategic Defence Initiative / Defense sdi sdib defense Important Info: This game has an A & B board variant. It was known as Defense in EU which has its own clone version 'defense'. The parent Japanese version 'sdi' is different & features harder levels and enemy placement. All 3 have been configured for choice. 'sdib' I'd consider to be the definitive 1G1R version. Controls: -Set this game up to play as a twin stick shooter. As it should be. Test/Service Menu & Dip Switches: -Lives & Difficulty can be changed. Using 'normal' defaults. -Allow Continue set -Free Play set Shinobi shinobi shinobi6 Important Info: This game has an A & B board variant. The B board has faster clocks and better sound. Both have been configured for choice. For 1G1R the B board version is the one for me. 'shinobi6' was the latest set. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Language set to English. Japanese is the default. -Lives, Difficulty and Enemy Bullet Speed changeable. Using 'normal' defaults -Free Play set Snapper snapper Controls: -Everything was straight forward. Dip Switches: -Lives set to 3 -No Free Play available. Sonic Boom sonicbom Controls: -Everything was straight forward. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Super League suprleag Issue: This game was only released as a cocktail version that uses screen flipping when switching between batting and pitching. This is fine if you are viewing the screen from the side as intended, but pitching is upside down on a normal screen. You can't disable screen flipping to my knowledge. Controls: -Another baseball game with that stupid control scheme. Excite League uses the exact same controls. -The OG controls had trackballs and a little spring loaded analog bat to hit the ball. -In the spirit of the original HW the bat swing is on the right stick (Up and Down). -Bunt position is on RT. -The controls are very complicated so a supplement to the layout image is being provided. Test/Service Menu & Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Tetris tetris tetris2 Important Info: This game has an A & B board variant. The B board has faster clocks and better sound. Both have been configured for choice. For 1G1R the B board version is the one for me. 'tetris2' was the latest set. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Nothing worth noting. -Free Play set Time Scanners timescan Controls: -Everything was straight forward. Dip Switches: -Multiple pinball related options. Using 'normal' defaults -Free Play set Toryumon toryumon Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Tough Turf tturf Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -3 Continues set. 1 is the default. -Free Play set Waku Waku Ultraman Racing ultracin Controls: -Everything was straight forward. This was a Kids game. -You need to tap the A button to be able to move. It's a strange input system. There is no accelerate so it's more about combat and shooting everyone else on the track. -The 2nd player appears to be always active even if there's no one playing. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set but does nothing as the start button is tied to the coin mech. Wrestle War wrestwar Controls: -Everything was straight forward. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults -Free Play set
  2. Version 1.0.0

    745 downloads

    Star Wars Arcade has been correctly mapped and calibrated for 2 Players. This game is like Lucky & Wild in space. The 1st Player flies the space craft and shoots and the 2nd Player can move a cursor on screen and shoot. The 2nd Player can use a controller or a mouse move the cursor and shoot. Playing it this way is super fun! Aaaaand yes.....you should be able to setup a light gun for the 2nd player. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, the clone version of Virtua Racing (Virtua Formula) has been used in addition. This version was released a year later and does differ visually. INSTRUCTIONS: Check your controllers input type. XINPUT or DINPUT. Download Remap files for your input type and place these in the cfg folder of MAME. Download nvram files and place these folders in the nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE DIFFERENT AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. XINPUT DOES NOT DO THIS SO IT'S PREFERRABLE. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Star Wars Arcade swa Controls: -This game currently (0.253) is marked as having unemulated/broken inputs. However, everything feel ok to me. -Most of the analog inputs needed inverting. This has been done with the input remap NOT the analog input remap. -Throttle Down wouldn't work until analog inputs were calibrated in the test menu. -I had no idea this game is basically Lucky & Wild in space! -The 2nd Player is a gunner only and moves a cursor on screen, while the 1st Player flies and shoots. -The 2nd Player can use a controller or a mouse. It's actually pretty cool playing with 2 people and a mouse. -Throttle UP & DOWN is on the right stick. The throttle will return to the middle value after a few seconds. Test/Service Menu: -Access Test/Service menu with F2 and use 9 to navigate. -Analog inputs calibrated. Throttle Down wouldn't work until this was done. -Nothing else of interest. Basic difficulty is adjustable. Using 'normal' defaults. -Free Play. Virtua Fighter vf Controls: -Fighting games are nice and easy to remap. -Left Stick & D-Pad are usable for movement. Test/Service Menu: -Changed country to USA. -2 Cabinet Types available Super Megalo & Astro City. Set to Super Megalo as you get more health and time. -Number of rounds, difficulty and continue option changeable. Using 'normal' defaults. -Free Play. Cheats: -Play as Dural On the character select screen: Press down, up, right, left + guard. -Different Costumes Hold Up and then select your character with any button. Virtua Formula vformula Clone: -This version of 'vf' came out a year later and does differ with it's attract mode and other visual aspects. -There is no 16:9 option with this version. Controls: -Standard racing layout. -4 View Change buttons mapped to the D-Pad -Analog Saturation is fine at default. Test/Service Menu: -Country/language set to U.S/English. Default is Japan -Car colour, number of laps, difficulty and link setup are also changeable. Using 'normal' defaults. -Free Play. Virtua Racing vr Info: Just as an aside, this game is in freaking widescreen. Proper anamorphic 16:9 in 1992.....awesome! Controls: -Standard racing layout. -4 View Change buttons mapped to the D-Pad -Analog Saturation is fine at default. Test/Service Menu: -Display type is changeable between 16:9 & 4:3. The 'default' 16:9 has been set. -Car colour, number of laps, difficulty and link setup are also changeable. Using 'normal' defaults. -Free Play. Wing War wingwar Controls: -Throttle UP & DOWN is on the right stick. The throttle will return to the middle value after a few seconds. Test/Service Menu: -Analog volume calibrated. -Nothing else of importance. Difficulty can be changed. Using 'normal' defaults. -Free Play.
  3. Version 1.0.0

    820 downloads

    Here is the first instalment of this massive project. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, the parent version of Dirt Dash, as of making this (0.253) is not working. The clone (dirtdasha) does work so this version has been configured. INSTRUCTIONS: Check your controllers input type. XINPUT or DINPUT. Download Remap files for your input type and place these in the cfg folder of MAME. Download nvram files and place these folders in the nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE DIFFERENT AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. XINPUT DOES NOT DO THIS SO IT'S PREFERRABLE. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Ace Driver: Racing Evolution acedrive Controls: -Remapped sequential gear change to LB & RB, and to X & B for different play styles. -Motion/Stop input is useless here, it acts as an emergency stop. It has been not been mapped to anything. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Speedometer set to display MPH. KPH is the default. -Nothing special to report here. Number of laps & team colour can be changed . Using 'Normal' Defaults. -Free Play. Ace Driver: Victory Lap victlap Controls: -Remapped sequential gear change to LB & RB, and to X & B for different play styles. -Motion/Stop input is useless here, it acts as an emergency stop. It has been not been mapped to anything. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Speedometer set to display MPH. KPH is the default. -Nothing special to report here. Number of laps can be changed & team colour. Using 'Normal' Defaults. -Free Play. Air Combat 22 airco22b Controls: -Remapped Missiles and Machine Gun to LT & RT, and X & A for both play styles. -Throttle is mapped to the right stick (UP and DOWN). -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults. -Free Play. Alpine Racer alpinerd Controls: -Left stick is the overall swing of the skis. The right stick is mapped to the tilt of the skis. -Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'. -Start is also View Change -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Link ID and difficulty can be changed. Using 'Normal' Defaults. -Free Play. Alpine Racer 2 alpinr2b Controls: -Left stick is the overall swing of the skis. The right stick is mapped to the tilt of the skis. -Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'. -Start is also View Change. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults. -Free Play. Cheats: -Play as Kuma the bear (from Tekken) or the Oyaji (2 Gunslingers from Point Blank) At the character selection screen the extra characters are offscreen to the left and right. Kuma is to the left, Oyaji is to the right. -When in free play mode, the cheat code to access the hidden characters is not needed. -When using credits, the left or right selection button needs to be held at the same time as inserting coins. Then at the character selection screen the extra characters will be available like in free play mode. Alpine Surfer alpines Controls: -Left stick is the overall swing of the snowboard. The right stick is mapped to the tilt of the snowboard. -Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'. -Start is also View Change. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults. -Free Play. Aqua Jet aquajet Controls: -Left stick xaxis is turn. Left stick up and down is the jet ski pole up and down. -No View Change. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Game time/difficulty can be changed. Using 'Normal' Defaults. -Free Play. Cheats: -Mirror Mode At the 'Press Start Screen' hold the accelerator and press Start. Let go of the accelerator. At the ''Course Selection'' screen, select a course by leaning Left (Novice) or Right (Expert). Now enter the following code: 1.Hold the steering column Up, press Start, then release. 2.Hold the steering column Up, press Start, then release. 3.Hold the steering column Down, press Start, then release. 4.Hold the steering column Down, press Start and squeeze the accelerator simultaneously. Now the course is a mirror of its original. The course map appearing in the upper left corner of the screen is also mirrored and a ''M'' is displayed. -Play as Poo the Penguin At the 'Press Start Screen' hold the accelerator and press Start. Let go of the accelerator, then do the following on the stage select screen: 1.Hold the steering column Up, press Start, and then release. 2.Hold the steering column Down, press Start, and then release. 3.Hold the steering column Down, press Start, and then release. 4.Hold the steering column Up, press Start. 5.Select your stage with the Accelerator Armadillo Racing adillor Controls: -TrackBall Game. TrackBall mapped to the left stick. -Start Button is also the main action button. This is mapped to A, as well as Start. -Analog Saturation/Track Ball Speed is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Game difficulty & team colour can be changed. Using 'Normal' Defaults. -Free Play. Cyber Commando cybrcomm Controls: -Twin Stick Tank Control Game. -Machine Gun and Missile set to LT & RT. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Game difficulty and link setup can be changed. Using 'Normal' Defaults. -Free Play available but using this skips the attract mode. So, not using it. Cyber Cycles cybrcycc Controls: -Standard racing game layout. -Start Button is also view change. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Game difficulty, number of laps, link ID and seat colour can be changed. Using 'Normal' Defaults. -Language set to English. Bilingual is the Default. -Free Play. Cheats: -There are cheat codes for Poo the Penguin and the upgraded NVR Bike. The upgraded bike gives no visual indication that it is using the upgraded version -The Poo the Penguin code doesn't work. Not sure why. You'll need to use a cheat file to play as him. Drive the NVR 750 RR SP: 1.When selecting a track with the view button, keep it held right up until the race starts. 2.With the view button still held, at the character select screen: 3.Highlight the left bike and press brake 4.Highlight the middle bike and press brake 5.Highlight the right bike and press brake 6.Highlight middle bike and press brake TWICE 7.Keep middle bike selected and keep view change held until race begins. Poo the Penguin: USE CHEAT FILE Dirt Dash dirtdasha Rom Info: -The parent version 'dirtdash' is not yet working in MAME as of creating this list (0.253) -Both clones are working. Using 'dirtdasha' as it's in English. Controls: -Remapped sequential gear change to LB & RB, and to X & B for different play styles. -Motion/Stop input is useless here as it just stops all inputs.It has been not been mapped to anything. -Steering is very twitchy with this title. Even with analog saturation at 1.0. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Game difficulty can be changed. Using 'Normal' Defaults. -Language set to English. Bilingual is the Default. -Free Play. Cheats: -Time Attack Mode: After inserting credits, hold Brake & View Change then press Accelerator. The game will be in time attack mode with no other cars. -Car Setting: I have no idea what this does or even if it works. I found it on the ass end of the internet. It isn't good English very writing lol. If you can figure it out let me know. "When course select and car select, while holding the gas, brake & view change." Prop Cycle propcycl Controls: -The original arcade machine had a pedal bike. The harder you peddled the faster you went. You could also back pedal to slow down. -Pedals set to right stick. This essentially acts like a throttle. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Game difficulty can be changed. Using 'Normal' Defaults. -Free Play. Rave Racer raverace Controls: -Standard racing controls. -There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has. -Analog Saturation is fine at Defaults. -No View Change with this game. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Speedometer set to MPH. KPH is the default. -Various settings are adjustable. Car colour, link ID, number of laps, difficulty and something called 'EXTRA MODE' which sets all tracks to 12 laps. Using defaults. -Free Play. Ridge Racer ridgerac Controls: -Standard racing controls. -There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has. -Analog Saturation is fine at Defaults. -No View Change with this game. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Speedometer set to MPH. KPH is the default. -Difficulty/number of laps is adjustable. Using defaults. -Free Play. Ridge Racer 2 ridgera2 Controls: -Standard racing controls. -There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has. -Analog Saturation is fine at Defaults. -No View Change with this game. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Speedometer set to MPH. KPH is the default. -Various settings are adjustable. Car colour, link ID, number of laps, difficulty. Using 'normal' defaults. -Free Play. Time Crisis timecris Controls: -Setup for both mouse and controller use. Images provided for both. -Don't forget you need to hold the Foot Pedal button to come out of cover and reload. -MAME has pinpoint accuracy out the box with this game. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -To access the calibration test menu you need to hold the service button then activate the test menu dip switch. In other words, hold 9 then press F2 on your keyboard. -Various settings are adjustable. Lives, difficulty/time. Using 'normal' defaults. -Free Play. Tokyo Wars tokyowar Controls: -Despite being a tank game it doesn't really control like one. You drive the tank like a car, and the turret only moves left and right when you come to a stop. You don't have 360 degree control over the turret. Only 180 degrees in the direction you are facing. The turret auto aligns when you move forwards or backwards. -The best way to configure the controls was to set forwards & backwards and left & right, to the left stick. I did try using left & right, on the right stick, but ultimately this is pointless due to how the game controls. -The original game had 2 pedals for forwards & backwards, these are set to up and down on the left stick. MAME defaults this to LT & RT. I changed this so it feels more like a tank game with intuitive controls. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Various settings are adjustable. Tank colour, link ID, number of laps enemies, difficulty. Using 'normal' defaults. -Free Play. Cheats: -Extra Time -I haven't tried this one. If you want more time just set it in the service menu as performing this cheat with the current control setup is impossible. Press the right and left pedal simultaneously 50 times, then turn the steering wheel LEFT and RIGHT.
  4. That one takes a while to boot. LA Machineguns takes ages also. What I do is create a save state on the title screen of the game, so I can just load it and skip all the 'initialisation' stuff.
  5. It's actually a non issue tbh. Just being ocd, still annoying I cant remember tho
  6. Your controller should be working fine with xinput then .Model 2 Emu isn't the most stable. You'll need to delete the CFG's and NVDATA and put them back from a fresh download. Should fix the crash/stopping issue. Let me know how you get on.
  7. So embarrassing, despite being a self proclaimed expert on Sega Model 2 I have completely forgotten how to delete/remove an input. It was a specific key combo or mouse click or something like that. I have tried to google it but damn it cant find it. Can anyone remember or know how this is done? I can't believe I didn't log it down.
  8. @Mr. RetroLust That is what I have set also however its not that option that has an impact with the M2 emu. There should be an option just below that called 'Perform scaling on' and a choice of Display or GPU. Seems like different thing happen depending on which one is set. I'm testing this later to see if this has an impact on the cursor window restriction issue and light gun calibration scaling. I have this option set to GPU and my light gun calibration changes depending on resolution, I have been getting reports that this doesn't happen for other users, I suspect they have this option set to Display. I really want to get to the bottom of that one as I will save me time updating the configuration if accuracy can scale reliably.
  9. Turning rawinput off let me navigate outside of the window, strange. I done this at various resolutions so don't think it's that. Perhaps to do with having your display or graphics card set to scale as this seems to be a factor with scaling light gun accuracy too. Need to investigate that.
  10. @Mr. RetroLust @JoeViking245 This mouse restriction issue only happens when rawinput is being used with the light gun games. I have looked into sorting this out with the M2 emu alone but there seems to be no way around it. This is a great workaround however. Can I poach this script for the next Model 2 video I do?
  11. Just tested and it works with rawinput. I'm gonna update this on the next version, can't believe I missed it. If you wanna set Star Wars up now just add the line InputSystem=rawinput to the per game entry towards the top of the ini file. Then change the inputs for Star Wars. So where you see just MOUSE, add your lightgun index number to it so it becomes MOUSE4 or whatever your index number is. Remember that lightsaber battles invert the y axis, it's not broken lol
  12. Yes, in the control tab in the UI you have a crosshairs option. This can be set to 1 player only, 2 players or completely off. Glad you got it working in the end. Welcome to the world of windows mouse indexing. It's a pain in the ass lol. @Headrush69 Changing the Lost World analog_gun to just gun shouldn't have an impact on the inputs that are standard in the ini file. are you having an issue?
  13. Your index and ini line up but it's still not working. Hmmmmm. Can you play any LG games with your lightgun? So we need to backtrack and make sure everything else is in place. Towards the top of the ini file there are some per game entries that should look like this. The InputSystem=rawinput is the most important thing here. [ lamachin ] SoundVolume = 115 Balance = 0 InputSystem=rawinput [ oceanhun ] SoundVolume = 200 Balance = 100 InputSystem=rawinput [ lostwsga ] SoundVolume = 100 Balance = 20 InputSystem=rawinput If you have these in place then raw input is being used. Try playing with rawinput set in the UI just to make sure of this. If its still not working then there is something else going on that I can't test for not having a light gun. Try using Arcade Guns app. There is a tut for this being used with Supermodel so that may help. I'll keep trying tho man, I like a mystery.
  14. Can we get Atari Jaguar as it's now got good emulation? Pretty please
  15. yeah an odd one indeed. I have replicated this issue also. It may be due to the cabinet type being bet to upright rather than deluxe. I will test this and fix very soon, if you change this in the mean time remember the inversion on the controls will change. Ahh man Star Wars is a pain, get ready for some headaches. As for mouse indexing etc, apparently demulshooter is the way to go to get this set up with lightguns. EDIT: You can check the mouse index by using the Remap Tool in the UI. Don't actually set any controls using this. Nothing will be saved unless you press q, so just start it and press the trigger and it should tell you the input starting with MOUSE1, MOUSE2 etc. It's the number you want. Once you have found that out you'll have to edit the .ini file input section for the three lightgun games and change MOUSE1 and MOUSE2 to whatever number appeared in the remapping tool.
  16. Awesome. That changed for me when switching resolutions. Have a suspicion this emulator behaves differently depending on if you have you graphics card or monitor set to scale the image. I'm in the process of adding the Daytona hacks and creating controller images, tweaking some stuff that I have just found out about and of course getting it all in WS. Gonna do an updated streamlined video that'll cover lightgun stuff and common issues like needing a Windows Runtime I'm actually stoked that the light gun accuracy scales resolutions above 1080. I was gonna create versions for different resolutions...
  17. @Mr. RetroLust Thanks for the kind words mate. Disabling rawinput will disable 2 players functionality but it will scale the mouse movement so you wont have to swing the mouse as far which is nice, if only using a mouse. 2160p should work but you may need to recalibrate the light gun games to be accurate. Dynamite Deka 2 was updated into the build however I forgot to set this to widescreen with a LUA script. Just copy the Dynamite cop lua and rename to Dynamite Deka/ I am about to update this to fix Dynamite Deka and add more options
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