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Everything posted by Warped Polygon
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Version 1.0.0
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You know what this is all about by now. Setting controls properly for controllers in MAME. Not only that but making sure everything is as playable as possible with fixes and unlocks. Controls: Neo Geo MVS uses a standard control layout for all but 3 games. Most of these have been set in accordance with the How-To tutorials all of these games have. However, some fighting games have been remapped to adhere to the standard 'punches on top, kicks on bottom' layout. The original control scheme is fine for an arcade deck but not for a controller. So, I changed em. I also decided to enhance some of these controls. If a fighting game required a button combo for a hard attack, tag, special, charge etc, it has been mapped to the shoulder/trigger buttons. You have the choice to use em, or not. They are there there none the less. IMPORTANT...BIOS. Unlike many other arcade platforms, MVS game regions are dictated by which BIOS is being used. All regions are actually on the ROM but not selected in the test/service menu. Upon researching what regions are preferred, I discovered that it is very much down to personal preference. Some games have different/mature content when used with a Japanese BIOS/Version. Some say this is the best way to play, others think sacrificing those minor differences are worth the trade-off for English. I even find myself being torn between the two. But, I have found an awesome way around this to have the best of all regions....and a bit more. The Universe Bios (UniBIOS) is the ultimate answer to this situation. A custom multi bios made by a flat out genius. Originally for original hardware, this bios allows for region switching on the fly, along with its own fixes and enhancements to some games, at ground level. You can even switch between MVS and AES versions, this is absolutely amazing. This bios effectively covers you for all versions and regions in one place with options that are very easy to navigate. Oh yeah, it has its own GUI too. If you own any OG hardware, you absolutely need this. The bonus is that this also runs in MAME, allowing for region/version switching as soon as the game starts, if you so wish. Unlocks/Enhancements: Despite having a lot of unlockable characters (with cheats) across many of these games, all of them are unlocked for a one time play session. They do NOT save to the nvram save state. I have tested a bunch of games and none of them do. If you know of any that do, let me know. -Blood, Flash and Violence are ON for every game that had it turned off by default. All the good stuff is here. -Also, all the on screen crap has been removed for EVERY GAME. The Credit counter, Level display, all that can get in the bin and outa my sight. It just gets in the way. -Some other things to note include Viewpoint. This game has a 2 player mode that defaults to alternating play. But it does have a simultaneous option, which duh...is way better. -Some games have useless columns of pixels on the left, right or both. I have changed the aspect ratio correctly to get rid of these. INSTRUCTIONS: There is an extra step compared to the other ones due to using a different bios. I would just provide the correct ini file but this WILL mess with your settings and I really, really don't want to do that. So, you're gonna make it quick with your current mame.ini settings. 1. Copy your mame.ini. Rename the copy to neogeo.ini. 2. Put the neogeo.ini in the correct place. This where you have MAME set to read ini files, it'll either be the root folder (where the mame.exe is), or the ini folder. Just bang it in both if ya not sure. 3. Open neogeo.ini and change "bios" to 16. It is in the CORE MISC OPTIONS. This makes neogeo.cpp (and only neogeo.cpp) use the UniBIOS. 4. Grab the cfg files, nvram files and images from this page. 5. Place .cfg files in cfg folder. Place nvram folders in nvram folder. 6. Do what you want with the images. 7. Start a game. The custom bios splash will flash for 2-3 seconds. If you press A+B+C during this splash screen you will enter the custom bios switching menu. Here you can change region, AES version, and a bunch of other stuff. If you miss it, just restart the game. As some games have had A B C mapped to different buttons, just hit all 4 of the face buttons and you cant miss. 8. You can change other stuff in this menu but other than region switching, there's not much else needed as we are not running this bios on original hardware. 9. Play and enjoy with the freedom of region switching and no crap on screen. Oh yeah and the controls. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. 2020 Super Baseball 2020bb Display Info: -This game has a strip of useless pixels displayed on the right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & innings changeable. Using 'normal' defaults. -Free Play set. 3 Count Bout / Fire Suplex 3countb Controls: -Controls have been set in accordance to the attract mode tutorials. -Power Move require A&B be pressed at the same time. This has also been bound to RB for convenience. Test Menu/Dip Switches: -Play time & difficulty changeable. Using 'normal' defaults. -Free Play set. Aero Fighters 2 / Sonic Wings 2 sonicwi2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & difficulty changeable. Using 'normal' defaults. -Free Play set. Aero Fighters 3 / Sonic Wings 3 sonicwi3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & difficulty changeable. Using 'normal' defaults. -Free Play set. Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku aodk Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Alpha Mission II / ASO II: Last Guardian alpham2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Andro Dunos androdun Display Info: -This game has a strip of useless pixels displayed on the left & right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion or loss of pixels. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Art of Fighting / Ryuuko no Ken aof Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & difficulty changeable. Using 'normal' defaults. -Setting Buy In to off lets you select vs mode at the title screen. -Free Play set. Art of Fighting 2 / Ryuuko no Ken 2 aof2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & difficulty changeable. Using 'normal' defaults. -Free Play set. Art of Fighting 3: The Path of the Warrior / Art of Fighting: Ryuuko no Ken Gaiden aof3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & difficulty changeable. Using 'normal' defaults. -Free Play set. Bakatonosama Mahjong Manyuuki NOT USING OR CONFIGURING. Mahjong game that uses a mahjong panel. Way too many input to bind to a controller. Bang Bang Busters b2b Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Bang Bead bangbead Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -You can turn the flashing graphics off if you are sensitive to it. -Free Play set. Baseball Stars 2 bstars2 Display Info: -This game has a strip of garbled pixels displayed on the right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & innings changeable. Using 'normal' defaults. -Free Play set. Baseball Stars Professional bstars Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & innings changeable. Using 'normal' defaults. -Free Play set. Battle Flip Shot flipshot Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & level changeable. Using 'normal' defaults. -Free Play set. Blazing Star blazstar Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & level changeable. Using 'normal' defaults. -Free Play set. Breakers breakers Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & level changeable. Using 'normal' defaults. -Free Play set. Breakers Revenge breakrev Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Burning Fight burningf Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Captain Tomaday ctomaday Controls: -Controls have been set in accordance to the attract mode tutorials. -Punch left & right have also been bound to LB & RB for easier play. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Chibi Maruko-chan: Maruko Deluxe Quiz NOT USING OR CONFIGURING. Japanese quiz game. Crossed Swords crsword Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Crossed Swords 2 (CD Bootleg) crswd2bl Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Cyber-Lip cyberlip Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Digger Man (Prototype) diggerma Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Setting Free Play does nothing due to this game being a prototype. Double Dragon (Neo-Geo) doubledr Display Info: -When scrolling left or right you can see some pop in. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion. Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Dragons Heaven (Dev Board) NOT USING OR CONFIGURING. This game is a early bare bones dev build. No sound and you have to navigate a dev menu to get it to work. Which is a struggle. Eight Man eightman Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Far East of Eden: Kabuki Klash / Tengai Makyou: Shin Den kabukikl Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for strong and super attacks. I have also mapped these to LB, RB & RT for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury 2 / Garou Densetsu 2: Arata-naru Tatakai fatfury2 Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for line attacks and super attacks. I have also mapped these to LB & RB for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury 3: Road to the Final Victory / Garou Densetsu 3: Haruka-naru Tatakai fatfury3 Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for line attacks and super attacks. I have also mapped these to LB & RB for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury Special / Garou Densetsu Special fatfursp Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for line attacks and super attacks. I have also mapped these to LB & RB for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury: King of Fighters / Garou Densetsu: Shukumei no Tatakai fatfury1 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fight Fever / Wang Jung Wang fightfev Display Info: -This game has a strip of useless pixels displayed on the left & right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion or loss of pixels. Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Football Frenzy fbfrenzy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Galaxy Fight: Universal Warriors galaxyfg Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Ganryu / Musashi Ganryuki ganryu Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Garou: Mark of the Wolves garou Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Ghost Pilots gpilots Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Ghostlop (Prototype) ghostlop Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Goal! Goal! Goal! goalx3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Gururin gururin Display Info: -This game has a strip of useless pixels displayed on the left & right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion or loss of pixels. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Idol Mahjong Final Romance 2 NOT USING OR CONFIGURING. Japanese heavy mahjong game. Irritating Maze, The Bios Info: The bios this game defaults to is the only bios this game should be played with. This is due to it being a trackball game. Controls: -Trackball game. Test Menu/Dip Switches: -Free Play set. Janshin Densetsu: Quest of Jongmaster NOT USING OR CONFIGURING. Mahjong game that uses a mahjong panel. Way too many inputs to bind to a controller. Jockey Grand Prix jockeygp Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -As this is a "sort of" gambling game, credits must be used. No free play set. Karnov's Revenge / Fighter's History Dynamite karnovr Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. King of Fighters, The (ALL) kof94 kof95 kof96 kof97 kof98 kof99 kof2000 kof2001 kof2002 kof2003 Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. -The control schemes vary from title to title. I have configured for each on its own merit. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. -Blood and Flash is on for all titles. King of the Monsters kotm Display Info: -This game has pop in on the left of the screen. -Aspect set to Stretched 304x224. This helps to get rid of it with technically no distortion. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. King of the Monsters 2: The Next Thing kotm2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Kizuna Encounter: Super Tag Battle / Fu'un Super Tag Battle kizuna Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Last Blade 2, The / Bakumatsu Roman: Dai Ni Maku Gekka no Kenshi lastbld2 Controls: -Controls have been set in accordance to the attract mode tutorials. -Throw uses a button combo. This has also been mapped to RB for easier play. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Last Blade, The / Bakumatsu Roman: Gekka no Kenshi lastblad Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Last Hope (AES to MVS Conversion) lasthope Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -This is an AES conversion. No arcade options avaliable. Last Resort lresort Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. League Bowling lbowling Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Legend of Success Joe legendos Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Blood is ON -Level changeable. Using 'normal' defaults. -Free Play set. Magical Drop II magdrop2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Magical Drop III magdrop3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Magician Lord maglord Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Mahjong Kyo Retsuden NOT USING OR CONFIGURING. Japanese heavy mahjong game. Matrimelee / Shin Gouketsuji Ichizoku Toukon matrim Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Metal Slug (ALL) mslug mslug2 mslug3 mslug4 mslug5 mslugx Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Blood is ON. -Level changeable. Using 'normal' defaults. -Free Play set. Minasan NOT USING OR CONFIGURING. Mahjong game that uses a mahjong panel. Way too many inputs to bind to a controller. Money Puzzle Exchanger / Money Idol Exchanger miexchng Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Mutation Nation mutnat Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. NAM-1975 nam1975 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Neo Bomberman neobombe Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Neo Drift Out: New Technology neodrift Controls: -Controls have been set in accordance to the attract mode tutorials. -Accelerate & brake are also on RT & LT. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Neo Mr. Do! neomrdo Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Neo Turf Masters turfmast Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Neo-Geo Cup '98: The Road to Victory neocup98 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Nightmare in the Dark nitd Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ninja Combat ncombat Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ninja Master's: Haoh-ninpo-cho ninjamas Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Over Top overtop Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Panic Bomber panicbom Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pleasure Goal pgoal Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pochi and Nyaa pnyaa Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pop n' Bounce / Gapporin popbounc Controls: -This game has an option to use a paddle input instead. The digital option is way better. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Power Spikes II pspikes2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Prehistoric Isle 2 preisle2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pulstar pulstar Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle Bobble / Bust-A-Move pbobblen Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle Bobble 2 / Bust-A-Move Again pbobbl2n Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle De Pon! puzzledp Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle De Pon! R! puzzldpr Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzled / Joy Joy Kid joyjoy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Quiz Daisousa Sen NOT USING OR CONFIGURING. Japanese quiz game. Quiz King of Fighters NOT USING OR CONFIGURING. Japanese quiz game. Quiz Meitantei Neo & Geo NOT USING OR CONFIGURING. Japanese quiz game. Rage of the Dragons rotd Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ragnagard / Shin-Oh-Ken ragnagrd Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Real Bout Fatal Fury / Real Bout Garou Densetsu (ALL) rbff1 rbff2 rbffspec Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Riding Hero ridhero Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Robo Army roboarmy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Samurai Shodown / Samurai Spirits (+ALL SEQUELS) samsho samsho2 samsho3 samsho4 samsho5 samsho5sp Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. -The control schemes vary from title to title. I have configured for each on its own merit. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Savage Reign savagere Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Sengoku (ALL) sengoku sengoku2 sengoku3 Controls: -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Shock Troopers shocktro Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Violence is ON -Level & time changeable. Using 'normal' defaults. -Free Play set. Shock Troopers: 2nd Squad shocktr2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Violence is ON -Level & time changeable. Using 'normal' defaults. -Free Play set. Shougi no Tatsujin NOT USING OR CONFIGURING. Japanese heavy game and it's super boring too. SNK vs. Capcom: SVC Chaos svc Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Blood and flash are ON. -Level & time changeable. Using 'normal' defaults. -Free Play set. Soccer Brawl socbrawl Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Spin Master / Miracle Adventure spinmast Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Stakes Winner stakwin Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Stakes Winner 2 stakwin2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Street Hoop / Street Slam / Dunk Dream strhoop Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Strikers 1945 Plus s1945p Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Super Bubble Pop Not yet working in MAME. Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu sdodgeb Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Super Sidekicks (ALL) ssideki ssideki2 ssideki3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Super Spy, The superspy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Tecmo World Soccer '96 twsoc96 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Thrash Rally trally Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Top Hunter: Roddy & Cathy tophuntr Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Top Players Golf tpgolf Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Twinkle Star Sprites twinspri Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ultimate 11, The: The SNK Football Championship ssideki4 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. V-Liner NOT USING OF CONFIGURING. Gambling video fruit machine. Viewpoint viewpoin Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -2 Player mode set to simultaneous. Alternating is the default. -Level & time changeable. Using 'normal' defaults. -Free Play set. Voltage Fighter: Gowcaizer / Choujin Gakuen Gowcaizer gowcaizr Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Waku Waku 7 wakuwak7 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Windjammers / Flying Power Disc wjammers Controls: -Controls have been set in accordance to the attract mode tutorials except for World Heroes Perfect. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. World Heroes (ALL) wh1 wh2 whj whp Controls: -Controls have been set in accordance to the attract mode tutorials except for World Heroes Perfect. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Zed Blade / Operation Ragnarok zedblade Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Zintrick / Oshidashi Zentrix zintrckb Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Zupapa! zupapa Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. -
Version 1.0.0
345 downloads
After finishing the project for Sega, I thought I'd provide a "master" download with everything on one place. Below will be a breakdown of all the hardware (mostly in chronological order) along with links to the individual downloads, if you don't want all of it. Moving forward, this kind of over comprehensive breakdown is not going to be needed. Sega is particular, as it has a lot of hardware to categorise by. I knew Sega was going to be the most awkward to get right with this project, hence why I started with it. Rom/game selection was the most tricky, as I don't want crossover going forward. But, got there in the end and its a beast. Blockade, VicDual, G80, VCO Object, Appoooh, SG-1000 System 1 System 16 System C & E X & Y Boards System 18 & 24 System 32 Model 1 Outrun, Hang-On, Mega Play & Misc aka the Mop -
Version 1.0.0
202 downloads
This is the rest of what there is for Sega in MAME. Consider this the Mop for Sega. It's been a journey. I won't be splitting these releases up like this in the future. They'll be in a more condensed form. This process was really only required for Sega as it spans many years, and there is a multitude of hardware. If you think I have missed anything let me know. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed here. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. segahang.cpp / Hang On Hardware Enduro Racer enduror Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time changeable. Using 'normal' defaults. -No Free Play Available. Hang-On hangon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time changeable. Using 'normal' defaults. -No Free Play Available. Space Harrier sharrier Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -No Free Play Available. segaorun.cpp / Out Run Hardware Out Run outrun outrundxeh Rom Info: -There is a hacked enhanced edition 'outrundxeh'. I normally wouldn't configure hacks like this, but it's really good, so it's here in addition to the parent. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Super Hang-On / Limited Edition Hang-On shangon shangonle Rom Info: -The Limited Edition version 'shangonle' was released later and is a bit more forgiving. Both the parent and the LE clone versions have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Turbo Out Run toutrun Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Super Derby Satellite link game. Not emulated, and maybe never going to be emulated. Super Derby II Satellite link game. Not emulated, and maybe never going to be emulated. megaplay.cpp / Mega Play Bio-hazard Battle (Mega Play) mp_bio Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Setting Free Play does nothing Columns III (Mega Play) mp_col3 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Golden Axe II (Mega Play) mp_gaxe2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Grand Slam (Mega Play) mp_gslam Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Gunstar Heroes (Mega Play) mp_gunhe Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Mazin Wars / Mazin Saga (Mega Play) mp_mazin Controls: -Everything was straight forward. A few inputs moved for better control. -Despite there being 2 sets of controls, this game is 1 Player. Dip Switches: -Region changeable from EU to USA, which changes the title to Mazin Saga. EU set as that's my region. Sorry USA people. -Difficulty changeable. Using 'normal' defaults. -Free Play set Shinobi III (Mega Play) mp_shnb3 Controls: -Everything was straight forward. A few inputs moved for better control. -Despite there being 2 sets of controls, this game is 1 Player. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sonic The Hedgehog (Mega Play) mp_sonic Controls: -Everything was straight forward. A few inputs moved for better control. -Despite there being 2 sets of controls, this game is 1 Player. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sonic The Hedgehog 2 (Mega Play) mp_soni2 Controls: -Everything was straight forward. A few inputs moved for better control. -Yes, 2 Players Dip Switches: -Lives changeable. Using 'normal' defaults. -Free Play set Streets of Rage 2 (Mega Play) mp_dor2 Controls: -Everything was straight forward. A few inputs moved for better control. -Yes, 2 Players Dip Switches: -Lives changeable. Using 'normal' defaults. -Free Play set Tecmo World Cup (Mega Play) mp_twcup Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Time changeable. Using 'normal' defaults. -Free Play set angelkds.cpp Angel Kids angelkds Controls: -Twin stick game. The left & right stick control the left & right angel. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Disables attract mode. Space Position spcpostn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play set. Disables attract mode. freekick.cpp / Gigas Counter Run countrun countrunb Game Info: -Parent is not working 0.254. The working clone and the parent have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Free Kick freekick Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Gigas gigas Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Gigas Mark II gigasm2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Omega omega Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Perfect Billiard pbillrd Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Games With Unique / Individual Boards Calorie Kun vs Moguraian calorie Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults. -No Free Play available Cool Riders coolridr Video Options Info: -This game uses 2 screens side by side for 2 players. This is not ideal for 1 player. So, this has been changed to display 1 screen for 1 player. Controls: -Everything was straight forward. A few inputs moved for better control. Test Menu: -Region/language changed to USA. Defaut was Japan -Volume Adjustment done for better control. nvram required. -Free Play set Dottori kun dotrikun Controls: -Everything was straight forward. A few inputs moved for better control. No test menu or dips. Pengo pengo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Space Tactics stactics Display Info: -This game has an LED display that incures on the image. The info displayed is not important so it has been turned off to make the actual game display larger. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set, It disables the attract mode. Super Locomotive suprloco Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Infinite Lives cheat available. -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set, It disables the attract mode. Time Traveler timetrv CHD Required. It's 10GB, why all these mame chds so big? Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. -Start 2 Players is on RB Dip Switches: -There's a bunch of different settings for the laser disc functions. Defaults are being used. -Free Play set Champion Base Ball champbas Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Champion Base Ball Part-2 champbb2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Sega Games on Other Hardware Ali Baba and 40 Thieves alibaba Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Commando (Sega) commsega Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. Flashgal flashgal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Gigas gigas Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Gigas Mark II gigasm2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Hopper Robo hopprobo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Legend legend Controls: -One of those games where Jump is UP. As AVGN says "having up as jump is fu@*ed up". -So, I remapped UP to A so it plays better. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Repulse repulse Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Yamato yamato Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Speed changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. -
Version 1.0.0
353 downloads
ST-V was easy, a lot of titles to work through and almost burnet out. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files have been provided. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Astra SuperStars astrass Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Time, No. of rounds changeable. Using 'normal' defaults. -Free Play set Baku Baku Animal bakubaku Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Time & Story mode on/off changeable. Using 'normal' defaults. -Free Play set Batman Forever batmanfr Controls: -With beat em ups kick will be mapped to Y and B to cover either preference. Test/Service Menu: -Difficulty, Time & Story mode on/off changeable. Using 'normal' defaults. -Free Play set Choro Q Hyper Racing 5 Not working in mame as of 0.254. Columns '97 columns97 Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty changeable. Using 'normal' defaults. -Free Play set Cotton 2 cotton2 Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Health & Lives changeable. Using 'normal' defaults. -Free Play set Cotton Boomerang cottonbm Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Health & Lives changeable. Using 'normal' defaults. -Free Play set Critter Crusher critcrsh Controls: -Light gun game kinda. The original game used a hammer, like whack a mole but on a screen with sensors. -Sometimes the game registers 'too many objects' if you use the hammer in quick succession. Test/Service Menu: -Difficulty changeable. Using 'normal' defaults. -Free Play set Dancing Fever Gold (Medal Game) NOT USING OR CONFIGURING. This was a 'medal' game. In other words, electro mechanical gameplay which obviously isn't able to be emulated. Danshi de Hanafuda NOT USING OR CONFIGURING. Mahjong game with a million inputs. Way too many to map to a controller. Danshi de Quiz NOT USING OR CONFIGURING. Japanese quiz game. There's only one reason you'd want to play this.... ya little pervert. Decathlete decathlt Game Info: -As of 0.254 this game is still listed as not working. It does boot and play, but like garbage. -It has still been configured for when it does become playable. Future proofing. Controls: -Everything has been setup for optimum button mashing. -LB and RB have also been mapped to both buttons. Test/Service Menu: -Difficulty & Lives/Attempts changeable. Using 'normal' defaults. -Free Play set Die Hard Arcade diehard Controls: -With beat em ups kick will be mapped to Y and B to cover either preference. Test/Service Menu: -Violence Mode is ON. -Difficulty, Time & Lives changeable. Using 'normal' defaults. -Free Play set Ejihon Tantei Jimusho ejihon Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time changeable. Using 'normal' defaults. -Free Play set Elan-Doree: Legend of Dragoon elandore Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Language changed to English. -Time & Life changeable. Using 'normal' defaults. -Free Play set Fantasy Zone (Medal Game) NOT USING OR CONFIGURING. This was a 'medal' game. In other words, electro mechanical gameplay which obviously isn't able to be emulated. Final Fight Revenge ffreveng Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time and various options changeable. Using 'normal' defaults. -Free Play set Funky Head Boxers fhboxers Controls: -Left & Right punch have also been assigned to LT & RT. Test/Service Menu: -Time changed to 3mins for a longer play session. 1.5mins is the default. -Free Play set Golden Axe: The Duel gaxeduel Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Groove On Fight: Gouketsuji Ichizoku 3 groovef Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Guardian Force grdforce Controls: -At its core, this game is a twin stick shooter. Normally you'd have to press a button to move the turret left and right. -This has been configured so moving the turret is on the right stick. -Use Special is turn turret left and right buttons. As this is bound to a joystick, pulling this off is impossible. But, thanks to some clever mapping, special is now on one button, A. Test/Service Menu: -Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Hashire Patrol Car patocar Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally wont include gambling games but this one is interesting enough to include Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Karaoke Quiz Intro Don Don! NOT USING OR CONFIGURING. Japanese quiz game. Magical Zunou Power NOT USING OR CONFIGURING. Japanese quiz game. Maru-Chan de Goo! maruchan Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Mausuke no Ojama the World mausuke Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -This game has issues with nvram. As a result nothing other than defaults can be set. Microman Battle Charge micrombc Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Name Club - All Versions NOT USING OR CONFIGURING. Not working. Not really a game and all in heavy Japanese. Nerea! Super Goal supgoal Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -All you do is control the direction of the ball. Aside from Start, there are no other button inputs. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Pebble Beach: The Great Shot pblbeach Controls: -Everything was straight forward. A few inputs moved for better control. -The controls are very simple for a golf game. Test/Service Menu: -Due to graphical issues, I can't see the game test menu to configure anything. -Free Play set Princess Clara Daisakusen prikura Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, & Lives changeable. Using 'normal' defaults. -Free Play set Print Club - All Versions NOT USING OR CONFIGURING. Not working. Not really a game and all in heavy Japanese. Pro Mahjong Kiwame S NOT USING OR CONFIGURING. Mahjong game with a million inputs. Way too many to map to a controller. Puyo Puyo Sun puyosun Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Puzzle & Action: Sando-R / Puzzle & Action: Treasure Hunt sandor thunt Rom Info: -This game has an English clone 'thunt'. Both the parent and clone have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Radiant Silvergun rsgun Controls: -This game has multiple button combinations, across 3 buttons, to pull of different attacks. -I have cleverly remapped this game so all the button combination moves are on individual buttons as well, Test/Service Menu: -Lives & Difficulty changeable. Using 'normal' defaults. -Free Play set. The game will ask to "insert credits" but you can just hit start. Sakura Taisen: Hanagumi Taisen Columns hanagumi Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Cab Type changed to VS. -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Sega Bass Fishing seabass Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Shanghai: The Great Wall shanhigw Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty Lives .changeable. Using 'normal' defaults. -Free Play set Sheinryu sheinryu Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Trigger Time set to 15s. This gives more autofire time. 4s is the default. -Time & Difficulty Lives .changeable. Using 'normal' defaults. -Free Play set Sky Challenger skychal Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Soreyuke Anpanman Crayon Kids Not Working at all in MAME as of making this (0.254) Soukyugurentai / Terra Diver sokyugrt Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Invincibility available. -Time & Lives changeable. Using 'normal' defaults. -No Free Play set Sport Fishing 2 sfish2 Not Working at all in MAME as of making this (0.254) Steep Slope Sliders sss Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Stress Busters NOT USING OR CONFIGURING. Japanese quiz game. Suiko Enbu / Outlaws of the Lost Dynasty suikoenb Game Info: -This game has an English language mode that only changes the character names, title and voices. However, it removes a sub boss and some other stuff. -This has been kept in Japanese to get the full game. Display Info: -This game had a native widescreen option, in 1996. Awesome. -This has been setup for widescreen. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Language & Difficulty changeable. Using 'normal' defaults. -Free Play set Super Major League smleague Game Info: -Not officially working as of 0.254. It boots but plays very janky. -This has still been configured for when it does work. Future proofing. Controls: -I hate, hate, hate configuring baseball games. Always multiple functions per button and nothing tagged in the input test. No pics of the control deck which had the inputs listed. So, laborious testing and boring trial and error it is. Test/Service Menu: -Innings changed from 2 to 4. -Free Play set Taisen Tanto-R Sashissu! sasissu Game Info: -This game has a later clone revision under a different title. It is exactly the same game except for an additional character. Only configuring the parent original version. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Invincibility available. -Time & Lives changeable. Using 'normal' defaults. -Free Play set Technical Bowling techbowl Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Tecmo World Cup '98 twcup98 Info: -This game is not marked as working as of 0.254. It does boot and play but is very janky. It has been configured for when it is working. Future Proofing. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time changed to MAX. Using 'normal' defaults otherwise. -Free Play set Virtua Fighter Kids vfkids Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Language changed to English. -Time & Life and a whole bunch of other options changeable. Using 'normal' defaults. -Free Play set Virtua Fighter Remix vfremix Info: -This game is currently marked as not working 0.254. It still boots and plays fine IMO. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Language changed to English. -Time & Life and a whole bunch of other options changeable. Using 'normal' defaults. -Free Play set Virtual Mahjong NOT USING OR CONFIGURING. Mahjong game with a million inputs. Way too many to map to a controller. Virtual Mahjong 2: My Fair Lady myfairld Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Lives changeable. Using 'normal' defaults. -Free Play set Winter Heat winterht Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Lives changeable. Using 'normal' defaults. -Free Play set Yatterman Plus Not working at all as of 0.254. I have no idea what this is as there is no info or images of this game on the tinterwebs. Zen Nippon Pro-Wrestling Featuring Virtua znpwfv Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Life changeable. Using 'normal' defaults. -Free Play set -
Version 1.0.0
193 downloads
There was a significant change in quality and graphical fidelity after 1984, with the release of the Hang On scaling hardware and the System 16 in 1985. This creates a nice category to errrm... categorise these early arcade boards and hardware. There is a definite before and after 1984 boundary to work with. So, here is everything Sega up to 1984. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. blockade.cpp / Blockade Blasto blasto Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. Blockade blockade Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. CoMotion comotion Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. Hustle hustle Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. Minesweeper mineswpr mineswpr4 Rom Differences: -This games parent is the 2 Player version. -There is a 4 Player clone 'mineswpr4' that has also been configured. Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. sega80r.cpp / G80 005 005 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Astro Blaster astrob Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Monster Bash monsterb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Pig Newton pignewt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Sindbad Mystery sindbadm Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Infinite Lives cheat available. Using 'normal' defaults. -No Free Play Available. Space Odyssey spaceod Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Infinite Lives cheat available. Using 'normal' defaults. -No Free Play Available. turbo.cpp / VCO Object Buck Rogers: Planet of Zoom / Zoom 909 buckrog zoom909 Video Option Info: -This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed. Game Info: -This game was known as Zoom 909 in EU. That clone version 'zoom909' has been configured for and has an image independently. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Subroc-3D subroc3d Game/Display Info: -This game used stereoscopic glasses for a 3D effect. This game is playable in MONO so there's no screen flickering or double image. -This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Various 3D effects changeable. Useless unless you have original HW or stereoscopic 3D glasses. -Difficulty changeable. Using 'normal' defaults. -No Free Play available Turbo turbo Video Option Info: -This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed. Controls: -Everything was straight forward. A few inputs moved for better control. -This game has no brake in case you were looking for it. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -No Free Play available zaxxon.cpp / Zaxxon Congo Bongo / Tip Top congo tiptop Game Info: -This game was known as Tip Top in EU regions. This version has also been configured for. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Future Spy futspy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Ixion ixion Controls: -This game really makes use of twin sticks. -Move is on the left stick. -Turn turret is on the right stick. -Shoot is RT -2 Players will have to take turns on the same controller Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Razzmatazz razmataz Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Super Zaxxon szaxxon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Zaxxon zaxxon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available appoooh.cpp / Appoooh Appoooh appoooh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Robo Wres 2001 robowres Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available sg1000a.cpp / SG-1000 Champion Boxing chboxing Controls: -Everything was straight forward. A few inputs moved for better control. -X is punch, A is change punch type Dip Switches: -No Free Play available Champion Pro Wrestling chwrestl Controls: -Everything was straight forward. A few inputs moved for better control. -X is attack, A is change attack type Dip Switches: -No Free Play available Doki Doki Penguin Land dokidoki Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -No Free Play available bankp.cpp / Bank Panic Bank Panic bankp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Combat Hawk combh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Vector G80 Games Best Used with AAE You can use these for AAE as it's MAME based. Eliminator elim2 elim4 Rom Info: -There are 2 and 4 player versions. Both have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Space Fury spacfury Controls: -Everything was straight forward. A few inputs moved for better control. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Star Trek startrek Controls: -Everything was straight forward. A few inputs moved for better control. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Tac/Scan tacscan Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Zektor zektor Controls: -This game really needed the dial analog sensitivity bringing down. It was completely unplayable at default. -The analog sensitivity needed turning down to 25. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available vicdual.cpp / VicDual Alpha Fighter / Head On alphaho Game Info: -The VicDual can play 2 different arcade games in one cabinet. You can switch between the two with a toggle button. -This is why there are 2 titles for some of these games, inc this one. -Alpha Fighter is the title you want to play as Head On has a single game all to itself. Alpha Fighter does not. -Change game by pressing RB Controls: -Everything was straight forward. A few inputs moved for better control. -Change game by pressing RB Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Borderline brdrline Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Car Hunt / Deep Scan Not needed as both these games have a standalone version under different titles. Carnival carnival Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Depthcharge depthch Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Digger digger Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Frogs frogs Controls: -One of those games where jump is Up. -This has been changed to A on your controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Head On headon Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Head On 2 headon2 Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Invinco invinco Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Invinco / Car Hunt Not needed as both these games have a standalone version. Invinco / Deep Scan Not needed as both these games have a standalone version. Invinco / Head On 2 Not needed as both these games have a standalone version. N-Sub nsub Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Nostromo nostromo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Pulsar pulsar Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Safari safari Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Samurai samurai Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Space Attack sspaceat Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Space Attack / Head On Not needed as both these games have a standalone version. Space Trek spacetrk Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Star Raker starrkr Rom Info: -This is a clone of Borderline but it is considered to be a completely different game. It's also an official Sega release, not a bootleg. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Tranquillizer Gun tranqgun Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Wanted (Sega) wantsega Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available -
Version 1.0.0
182 downloads
This was another easy going board with nothing that caused me a headache. There are a couple of things to note. Wonder Boy: Monster Land has an official English translation Virtual Console version. Ninja Princess is known as Ninja and Sega Ninja. All versions have been configured for choice. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. 4-D Warriors 4dwarrio Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Block Gal blockgal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Brain brain Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Bullfight bullfigt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Choplifter choplift Controls: -'Turn Chopper' has been assigned to RT in addition to X. Using RT to turn the chopper makes it way easier to play as you can hold it AND still shoot. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available DakkoChan House MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING Flicky flicky Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Gardia gardia Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Heavy Metal hvymetal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available I'm Sorry imsorry Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Mister Viking mrviking Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available My Hero myhero Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Nonoranka nob Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Pitfall II pitfall2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Regulus regulus Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Sega Ninja / Ninja / Ninja Princess seganinj ninja nprinceso Game Info: -This game is known under 3 different titles. All 3 have been configured for regional preference and choice. Controls: -This game uses a shoot button that lets you shoot in the direction you are facing. The other shoot button only shoots up, this makes it easier to kill dudes when you are facing the other way. -There is a button that makes you disappear and gives you loads of I frames. Mastering it is the key to winning this game. I placed this on RT as well as B. Makes it way easier to play. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Shooting Master shtngmst Controls: -Light gun game. -Configured for both controller and mouse usage. -2 Players will have to take turns on the same controller. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Spatter spatter Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Star Jacker (Sega) / Star Jacker (Stern Electronics) starjack starjacks Game Info: -This game has 2 versions from 2 different publishers. They do differ enough for me to want both versions. -The sega version lets you use three ships from the start. The Stern version only uses one ship. -Both versions have been configured independently. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available SWAT swat Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available TeddyBoy Blues teddybb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Toki no Senshi: Chrono Soldier tokisens Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Ufo Senshi Yohko Chan ufosensi Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Up'n Down upndown Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Water Match wmatch Controls: -Twin stick game. -Use both sticks like arms. I still don't know how to properly play this game. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Wonder Boy wboy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Wonder Boy: Monster Land wbml wbmlvc Rom Info: -This game had only 'bootleg' English versions. However, in 2009 there was an official Sega Virtual Console in English released. -The English Virtual Console version has also been configured. Controls: -This game uses DOWN to use items/bombs etc. This is not ideal as you end up accidentally throwing all ya stuff away. -So, Down has been removed and replaced with the B button. -Use items/throw bombs is bound to B. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available -
c64 C64 Dreams (massive curated C64 collection)
Warped Polygon replied to Zombeaver's topic in Emulation
Jeaesus this is an awesome project. C64 was something I was dreading having to tackle especially culling all the crap out of it. Thanks for this one man, I know with this everything is taken care of and the list of games is all relevant stuff. Great documentation as well which for me is much appreciated -
Version 1.0.0
280 downloads
Nothing that savage on the control configuration front with these boards. No other weirdness's and everything pretty easy going. A nice reprieve from the horrors of the System 16 Board. There are some truly interesting games here, including some of the most bizarre Sonic games you'll ever play. One game used to be attached to a freaking popcorn machine. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Sega System C/C2 Borench borench Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Columns columns Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Columns II: The Voyage Through Time columns2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set OOPArts ooparts Controls: -Due to being a controller hack version, the inputs in the test menu don't line up. This is totally inconsequential but worth noting. Dip Switches: -Region set to USA which also changes the language from Japanese to English. -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. Poto Poto potopoto Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Print Club Vol 1-5 Not really games. Not using or configuring. Puyo Puyo puyo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Puyo Puyo 2 puyopuy2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Puzzle & Action: Ichidant-R ichir Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Puzzle & Action: Tant-R tantr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Ribbit! ribbit Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set SegaSonic Bros. ssonicbr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set SegaSonic Cosmo Fighter sonicfgt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Free Play set SegaSonic Popcorn Shop sonicpop Game Info: -This was a mini game attached to a popcorn vending machine for kids. The idea is that you're helping Sonic to make your popcorn by escaping Dr Robotnik by turning a crank attached to the vending machine. You'd be presented with your popcorn when the game ends. Controls: -There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game. -Turning the crank is tapping X or A. -This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead. Dip Switches: -Free Play set. This starts the game immediately without pressing start. Soreike! Anpanman Popcorn Koujou anpanman Game Info: -This was a mini game attached to a popcorn vending machine for kids. You'd be presented with your popcorn when the game ends. Controls: -There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game. -Turning the crank is tapping X or A. -This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead. Dip Switches: -Free Play set. This starts the game immediately without pressing start. Stack Columns stkclmns Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Thunder Force AC tfrceac Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Twin Squash twinsqua Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Waku Waku Marine wwmarine Game Info: -This was a game for use with a kids ride on machine. Very basic gameplay. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Free Play set Waku Waku Sonic Patrol Car soniccar Game Info: -This was a game for use with a kids ride on machine. -The 'yahoo' sample you hear at the start of the game is the exact same sample used for Marios yaahoo in SM64. I shit you not. Controls: -Steering needed to be changed to the left stick as what is labelled as "Left Stick" isn't actually steering. Dip Switches: -Free Play set. This starts the game immediately without pressing start. Zunzunkyou no Yabou zunkyou Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sega System E Fantasy Zone: The Tears of Opa-Opa fantzn2 Game Info: -This is an earlier version of the game. There is an updated version on the Sega System 16b board 'fantzn2x'. Well, its technically the C board. It's complicated lol. Controls: -2 Player will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -No Free Play available. Hang-On Jr. hangonjr Controls: -Due to this being a kids version of the game there is no brake, in case you were looking for it. -Standard racing controls. -Analog Volume fine at defaults. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play available. Megumi Rescue megrescu Controls: -Everything was straight forward. A few inputs moved for better control. -2 Player will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Lives changeable. Using 'normal' defaults. -Free Play set Opa Opa opaopa Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play Available. Riddle of Pythagoras ridleofp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. Slap Shooter slapshtr Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -No Free Play Available. Tetris (System E) tetrisse Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play Available. Transformer transfrm Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play Available. -
Version 1.0.0
475 downloads
Nothing that strenuous with the X & Y boards. Everything was nice n easy. Some notable differences with versions however. Power Drift being the one I want to tell everyone about. The Link version of this game has an option to stop the ground level from tilting when turning a corner. Great if you are sensitive to motion sickness. I'm not, but even I get sick of the tilting on the original. No more, yay. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Line of Fire & Rail Chase have an nvram file provided as it's needed for the game to work. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in NVRAM folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Sega X Arcade Board A.B. Cop abcop Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. After Burner II aburner2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. GP Rider gprider gpriders Rom Info: -This game has a 2 Player version, side by side monitors, for it's parent version. For many other Sega games that do this, setting the video options to single screen is the only way to get a single display for 1 Player. This is NOT the case here. -There is an entire clone version 'gpriders for 1 Player. -'gprider' is 2 Players -'gpriders' is 1 Player Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Last Survivor lastsurv Controls: -This game featured a spinning top joystick for turning your character. This is great for twin stick controllers. Like an FPS, move is on the left stick and turn is on the right stick. Shoot is on RT as it's pretty much controlling like an FPS anyway. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Line of Fire loffire Controls: -Light gun game. Both players calibrated and setup for mouse or controller use. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -Free Play set Racing Hero rechero Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Royal Ascot This was a massive unique arcade machine. There was an actual track with one large monitor and smaller ones for players to sit at. We are probably never going to get this emulated due to its unique HW and physical play mechanic. Super Monaco GP smgp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. Thunder Blade thndrbld Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Time changeable. Using 'normal' defaults. -Free Play set. Sega Y Arcade Board G-LOC Air Battle gloc Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Time changeable. Using 'normal' defaults. -Setting Free Play does nothing Galaxy Force 2 gforce2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Power Drift pdrift Version Info: -There is a link version 'pdriftl' that aside from being able to be linked to other machines, has an option to stop the camera from tilting when turning. -This is great if you cant stand the camera movement in the original. -If you get motion sickness playing this use the Link Version instead. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Setting Free Play does nothing Power Drift - Link Version pdriftl Version Info: -This version has a dip switch option "Ground Level Tilts". This is set to NO and is my preferred way to play this game. -The camera tilt in the original 'pdrift' gives me a headache. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Network ID changeable. Using 'normal' defaults. -Setting Free Play does nothing Rail Chase rchase Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -No Free Play available. Strike Fighter strkfgtr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set -
Version 1.0.0
281 downloads
Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently. Also, I have made the decision to drop DINPUT. This is for multiple reasons. Firstly, I personally only use XINPUT. Secondly, I only provide images of an XBOX controller. Thirdly, not all DINPUT controllers have the same Input ID's/Button layouts. I was making the DINPUT configs with a PS4 controller. Fourthly, it takes too much time to get these out configuring for both. The majority of users are using an XINPUT controller. If you were using a PlayStation controller there is an app called DS4 Windows which makes Windows think your PlayStation controller is an XINPUT device. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Laser Ghosts needed an nvram file provided as it's needed for the game to work. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in NVRAM folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Sega System 18 Alien Storm astorm astorm3 Rom Variation Info: -This game is one of 'those' that has a 2 player variant that allows for character selection, and a 3-4 player variant that fixes the character to the control/coin slot position. -For all games that do this using both versions is the best option. As you want the convenience of selecting a character for 1 - 2 players, but still want to be able to play 3-4 players. -The parent 'astorm' is 2 player. The clone 'astorm3' is 3 players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Bloxeed bloxeed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time & High Speed Mode changeable. Using 'normal' defaults. -Free Play set Clutch Hitter cltchitr Controls: -A baseball game with fairly complicated controls. Had to get a photo of the original control panel to figure everything out. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set D.D. Crew ddcrew ddcrew1 Rom Differences Info: -This game is one of 'those' that has a 3 player variant that allows for character selection, and a 4 player variant that fixes the character to the control/coin slot position. -For all games that do this, using both versions is the best option. You want the convenience of selecting a character for 1 - 3 players, but still want to be able to play 4 players. -The parent 'ddcrew' is 3 player. The clone 'ddcrew1' is 4 players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Desert Breaker desertbr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: Cab Type set to 3 Players. 2 is the default. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Hammer Away hamaway Controls: -Shooting air and ground targets is on individual buttons. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Laser Ghost lghost Important Info: -This game forces configuration on first boot before you can play the game. All 3 players calibrated. -3 Player Light Gun Game -Gun Offset needs to be ON in 'Machine Configuration'. Controls: -Setup for use with 3 controllers or 3 mice or any combination or both. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Michael Jackson's Moonwalker mwalk Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Cab Type set to 3 Players. 2 is the default. -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Pontoon Not Working. Even if it was it's just a no thrills pontoon card game. I personally don't mess with these are there are a ton of em and well boring. Shadow Dancer shdancer Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Time changeable. Using 'normal' defaults. -Free Play set Wally no Sagase! wwallyj wallyja3p Rom Differences Info: -There is a 3 player version 'wallyja3p' which has been configured in addition to the 2 player parent 'wwallyj' Controls: -You can play this game with a controller, mouse and/or a light gun. Shoot Wally in the face to find him. It works better playing it this way so both mouse and controllers have been configured. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sega System 24 Bonanza Bros bnzabros Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set. Crack Down crkdown Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting. -Free Play set. Dynamic Country Club dcclub 2 Players Info: -This game had one set of controls. 2 Players would have taken it in turns on the same control panel, you gotta do the same. -Start 2 Players is on RB. Using the Start button will start for 1 Player only. Controls: -Turn left & right is on the right stick and D-Pad. -Swing club is on RT. Hold and let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit. Dip Switches: -Difficulty, Time and Max Balls changeable. Using 'normal' defaults. -Free Play set. Gain Ground gground Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. Hot Rod hotrod hotrodj Rom Differences Info: -There is a 3 & 4 player version of this game. -The 3 player version 'hotrod' is also the 'Turbo' version. Your car goes significantly faster. -The 4 player version 'hotrodj' is the 'normal' version despite not being the parent. Your car goes at normal speed, and you get 4 players. -Using both is preferable as they differ. If I had to choose it would be 'hotrodj'. Controls: -Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable. Dip Switches: -Language set to English for 'hotroj' version. -Free Play set Quiz Ghost Hunter JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Mekurumeku Story JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Rouka Ni Tattenasai JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Syukudai wo Wasuremashita JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Rough Racer roughrac Controls: -Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable. -Accelerate is a digital input with this game. It's been mapped to RT as well as X. Dip Switches: -Starting Cash set to 20000. Default is 15000. -Free Play set. Scramble Spirits sspirits Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set. Super Masters Golf sgmast Controls: -Turn left & right is on the right stick and D-Pad. -Swing club is on RT. Hold then let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. Tokoro San no MahMahjan JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING. Tokoro San no MahMahjan 2 JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING. -
Version 1.0.1
643 downloads
Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently. Also, I have made the decision to drop DINPUT. This is for multiple reasons. Firstly, I personally only use XINPUT. Secondly, I only provide images of an XBOX controller. Thirdly, not all DINPUT controllers have the same Input ID's/Button layouts. I was making the DINPUT configs with a PS4 controller. Fourthly, it takes too much time to get these out configuring for both. The majority of users are using an XINPUT controller. If you were using a PlayStation controller there is an app called DS4 Windows which makes Windows think your PlayStation controller is an XINPUT device. Important Sega System 32 Info: This platform had a lot of games that use 2 screens in one cab, side by side. This is not ideal for single player. MAME allows you to display one full screen with these machines. So, I have configured the parent versions to play with one screen/1 player and a clone to play with 2 screens/2 players. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in NVRAM folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Air Rescue arescue arescueu Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'arescue' has been setup for 1 screen/1 player use. -The clone version 'arescueu' has been setup for 2 screens/2 player use. Test/Service Menu: -Due to this game having 'main' and 'slave' pcbs for their respective screens, both need to be configured separately. -Nothing of particular interest. Difficulty changeable. Using 'normal' defaults. -Free Play set Alien3: The Gun alien3 Controls: -Setup for 2 controllers or 2 mice. You can also use 1 controller and 1 mouse for 2 players. Test/Service Menu: -Due to this game having 'main' and 'slave' pcbs for their respective screens, both need to be configured separately. -Gun vibration disabled. -Difficulty changeable. Using 'normal' defaults. -Free Play set Arabian Fight arabfgt Controls: -Everything was straight forward. Test/Service Menu: -Initial Players set to 5. Default is 2. I'm not 100% certain what this does. The manual states "Sets the number of players allotted", but I can't see that it makes any difference. -Advertise Sound set to ON. -Free Play set Burning Rival brival Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Dark Edge darkedge Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Dragonball Z V.R.V.S dbzvrvs Controls: -Left & Right punch are also on LT&RT, in the spirit of the Sega Activator style input system this game had at shows/conventions. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set F1 Exhaust Note f1en f1enu Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'f1en' has been setup for 1 screen/1 player use. -The clone version 'f1enu' has been setup for 2 screens/2 player use. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set F1 Super Lap f1lap Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Golden Axe: The Revenge of Death Adder ga2 Controls: -Everything was straight forward. Test/Service Menu: -By default this game only allows 2 players. The cabinet type needed changing to 4 Players for maximum enjoyment. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Hard Dunk harddunk harddunkj Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'harddunk' has been setup for 1 screen/1-3 player use (on the same team) -The clone version 'harddunkj' has been setup for 2 screens/2-6 player use (multiplayer versus) -For multiplayer, when using 1 screen you can only play on the same team (1-3 Players). If you want to play on opposing teams you need to use dual screen, as the 2 opposing sides have a dedicated screen. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Holosseum holo Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Jurassic Park jpark Controls: -Setup for 2 controllers or 2 mice. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set OutRunners orunners orunnersu Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'orunners' has been setup for 1 screen/1 player use. -The clone version 'orunnersu' has been setup for 2 screens/2 player use. Test/Service Menu: -Volume Adjustment is here but not needed as defaults are fine. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Rad Mobile radm Controls: -This game has an issue. If you use the analog stick too fast the game will get confused and fix the last known steering position, causing weird steering. Changing analog values did nothing to fix the issue. Will probably need a proper MAME update to fix. -Using the analog stick slowly is the only way around this. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Rad Rally radr Controls: -Everything was straight forward. Dip Switch/Test Menu: -Automatic Transmission set in dip switches. -Difficulty, Link ID & Cab Type changeable. Using 'normal' defaults. -Advertise Sound set to ON. -Free Play set SegaSonic The Hedgehog sonic Controls: -This one needs some explaining. It's a trackball game where in order to move faster, you'd roll the trackball faster. Unlike a lot of other trackball games that use a trackball for simply positioning a cursor. -Due to how trackballs are emulated to an analog stick, moving faster is an issue for games with a 'top speed' that require a larger 'analog saturation range'. To explain, if you move the stick a little bit it's the same as rolling the ball slowly, move the stick all the way and it's the same as rolling the trackball fast. With some games, left at default, moving the stick all the way isn't moving the trackball fast enough to effectively play the game. So, increasing the analog sensitivity / range is required. -This game needs the trackball to be rolled really, really fast for top speed, meaning the analog sensitivity/range needed to be adjusted. So moving the stick all the way in a direction is the same as rolling the trackball top speed, instead of quarter speed that the defaults leave you at. Setting X & Y Trackball Saturation to 200 gets the best results. You can go faster but controling it becomes absurd. Test/Service Menu: -Cab Type set to 3 Players. 2 Players is the default. I hate when they do this. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Slip Stream slipstrm Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Soreike Kokology Not really a game and all in heavy Japanese. Not using or configuring. Soreike Kokology Vol. 2 Not really a game and all in heavy Japanese. Not using or configuring. Spider-Man: The Videogame spiderman Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Stadium Cross scross scrossa Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'scross' has been setup for 1 screen/1 player use. -The clone version 'scrossa' has been setup for 2 screens/2 player use. Test/Service Menu: -Volume Adjustment is here but not needed as defaults are fine. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Super Visual Football: European Sega Cup / Super Visual Soccer: Sega Cup svf svs Info: This game has 2 different game names for the US and EU versions. I have configured for both to suit your region. Controls: -Everything was straight forward. Test/Service Menu: -Game time set to 5 mins per half. 10 min total seems like a good amount of time. You can set up to 9 mins per half but this felt excessive. 2 mins is the default. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Title Fight titlef titlefu Controls: -This game used two, 8 way digital joysticks per player. The player would use these like they are throwing punches. This is of course bound to the left & right stick. -To duck left or right you'd have to move both joysticks in the same direction. -However, thanks to some clever configuring, this is now also on LT & RT. Making this way more playable. Dual Screen Setup: -The parent version 'titlef' has been setup for 1 screen/1 player use. -The clone version 'titlefu' has been setup for 2 screens/2 player use. Test/Service Menu: -Game time set to 3 mins. 1.5 mins is the default. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set- 3 comments
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Version 1.0.0
401 downloads
There are 2 versions of this board, A&B. The B board featured better clocks and sound. Some games were released on both but the parent version is on the A board. I have configured for both preferred A&B versions in this case. Also, Action Fighter has a clone version that featured analog steering and accelerator, again both parent and analog clone have been configured for choice. Quartet and Passing Shot have 4 player variant clones which have also been configured in addition to the parents. Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was a bit objectional for this platform with some games. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Check your controllers input type. XINPUT or DINPUT. Download Remap files for your input type and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE DIFFERENT AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. XINPUT DOES NOT DO THIS SO IT'S PREFERRABLE. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Ace Attacker aceattac Controls: -Next to Major League, this is up there with obscure and difficult input systems. -The OG controls had a trackball, rotary dial and a little spring loaded hand shaped joystick. -In the spirit of the original HW the hand swing and save ball left & right, is on the right stick. Test/Service Menu & Dip Switches: -Nothing worth noting. -Free Play set Action Fighter fighter fighter Important Info: This game has an analog input variant on the B board. This version has also been configured for so you have the choice between digital and analog. If I had to choose for a 1G1R setup, the digital one 'fighter' is way easier to control. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Options. Lives, Difficulty and Points Per Life are changeable. Using 'normal, defaults. -Free Play set Alex Kidd: The Lost Stars alexkidd Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Options. Lives, Difficulty and Points Per Life are changeable. Using 'normal, defaults. -Free Play set Alien Syndrome aliensyn Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Time changeable. Using 'normal' defaults -Free Play set Altered Beast altbeast Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & HP changeable. Using 'normal' defaults -Free Play set Atomic Point atomicp Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Game Mode changeable. Increased lives to 3. -No Free Play available Aurail aurail Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Bonus Life Points changeable. Using 'normal' defaults. -Free Play set -There is a Special Function Mode, I have no idea what it does so it's OFF. Can someone let me know what this does? Bay Route bayroute Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives, Difficulty & Bonus Life Points changeable. Using 'normal' defaults. -Free Play set Body Slam bodyslam Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Options. Difficulty and Time are changeable. Using 'normal, defaults. -Free Play set Bullet bullet Controls: -This game needed setting into 3 player mode. 2 Players is the default but we want 3. -Twin stick shooter. Dip Switches: -3 Player Mode set. 2 Players is the default. -Lives & Difficulty changeable. Using 'normal' defaults. -Free Play set Cotton cotton Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives & Difficulty changeable. Using 'normal' defaults. -Free Play set Destroyer from Jail dfjail Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting. -Free Play set Dunk Shot dunkshot Controls: -4 Player game using trackballs. -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting. -NO Free Play set. Setting free play disables the attract mode. Dynamite Dux ddux Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Bonus Life Points changeable. Using 'normal' defaults. -NO Free Play set. Setting free play disables the attract mode. E-Swat eswat Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Excite League exctleag Controls: -Yay..... another baseball game with an over complicated control scheme with trackballs and analog bats. -The OG controls had trackballs and a little spring loaded analog bat to hit the ball. -In the spirit of the original HW the bat swing is on the right stick (Up and Down). -Bunt position is on RT. Test/Service Menu & Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Fantasy Zone fantzone Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Options. Number of lives including 240 lives cheat, extra ship cost. Using 'normal' defaults. -Free Play set Fantasy Zone II - The Tears of Opa-Opa fantzn2x Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Lives, Difficulty & Time changeable. Using 'normal' defaults. -No Free Play available. Flash Point fpoint Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: Nothing worth noting. Free Play set. Golden Axe goldnaxe Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Heavyweight Champ hwchamp Controls: -Well...what an original control scheme. The original cab had 2 levers that you'd hold onto and throw punches with. Uppercuts, hooks and jabs. -On top of that the entire monitor swivel left and right so you could move your guy and duck n weave. -This has been setup to use both analog sticks like hands. Dodge left & right have been set to LT & RT. -Proud of this one. Dip Switches: -Difficulty changeable. Using 'normal'. -Allow Continue set -Free Play set Lock On (Philko) lockonph Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults -No Free Play available Major League mjleague Controls: -Major League.....more like major headache. -This game has been one of the most difficult to figure out. Nothing I can't handle. -The OG controls had 2 trackballs and a little spring loaded analog bat to hit the ball. -In the spirit of the original HW the bat swing is on the right stick (Up and Down) -The controls are very complicated so a supplement to the layout image is being provided. Test/Service Menu & Dip Switches: -Nothing worth noting. -No Free Play set. It doesn't work. Monster Boy III - Monster Lair wb3 Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set MVP mvp Controls: -Everything was straight forward. -Changed the button layout so it is the same as the on screen instructions in game. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Passing Shot passsht passshta Important Info: This game has a 4 Player variant 'passshta' which is preferable. Both the 2 player parent and 4 player clone have been configured. Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -NO Free Play set. Setting free play disables the attract mode. Quartet / Quartet 2 quartet quartet2 Rom Info: This game is one of those that fixes the character selection to the coin mech that's in front of each character joystick position. Like The Simpsons Arcade. This parent version does NOT allow you to select your character via a selection screen. For that, play quartet2 which is the 2 player variant that allows you to select your character. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Credit setting & Difficulty can be changed. Using 'normal' defaults. -Free Play set Riot City riotcity Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set RyuKyu ryukyu Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Sakeban Jansi Ryuko sjryuko MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING SDI: Strategic Defence Initiative / Defense sdi sdib defense Important Info: This game has an A & B board variant. It was known as Defense in EU which has its own clone version 'defense'. The parent Japanese version 'sdi' is different & features harder levels and enemy placement. All 3 have been configured for choice. 'sdib' I'd consider to be the definitive 1G1R version. Controls: -Set this game up to play as a twin stick shooter. As it should be. Test/Service Menu & Dip Switches: -Lives & Difficulty can be changed. Using 'normal' defaults. -Allow Continue set -Free Play set Shinobi shinobi shinobi6 Important Info: This game has an A & B board variant. The B board has faster clocks and better sound. Both have been configured for choice. For 1G1R the B board version is the one for me. 'shinobi6' was the latest set. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Language set to English. Japanese is the default. -Lives, Difficulty and Enemy Bullet Speed changeable. Using 'normal' defaults -Free Play set Snapper snapper Controls: -Everything was straight forward. Dip Switches: -Lives set to 3 -No Free Play available. Sonic Boom sonicbom Controls: -Everything was straight forward. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Super League suprleag Issue: This game was only released as a cocktail version that uses screen flipping when switching between batting and pitching. This is fine if you are viewing the screen from the side as intended, but pitching is upside down on a normal screen. You can't disable screen flipping to my knowledge. Controls: -Another baseball game with that stupid control scheme. Excite League uses the exact same controls. -The OG controls had trackballs and a little spring loaded analog bat to hit the ball. -In the spirit of the original HW the bat swing is on the right stick (Up and Down). -Bunt position is on RT. -The controls are very complicated so a supplement to the layout image is being provided. Test/Service Menu & Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Tetris tetris tetris2 Important Info: This game has an A & B board variant. The B board has faster clocks and better sound. Both have been configured for choice. For 1G1R the B board version is the one for me. 'tetris2' was the latest set. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu & Dip Switches: -Nothing worth noting. -Free Play set Time Scanners timescan Controls: -Everything was straight forward. Dip Switches: -Multiple pinball related options. Using 'normal' defaults -Free Play set Toryumon toryumon Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set Tough Turf tturf Controls: -Everything was straight forward. Dip Switches: -Difficulty changeable. Using 'normal' defaults -3 Continues set. 1 is the default. -Free Play set Waku Waku Ultraman Racing ultracin Controls: -Everything was straight forward. This was a Kids game. -You need to tap the A button to be able to move. It's a strange input system. There is no accelerate so it's more about combat and shooting everyone else on the track. -The 2nd player appears to be always active even if there's no one playing. Dip Switches: -Difficulty changeable. Using 'normal' defaults -Free Play set but does nothing as the start button is tied to the coin mech. Wrestle War wrestwar Controls: -Everything was straight forward. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults -Free Play set -
Version 1.0.0
947 downloads
Star Wars Arcade has been correctly mapped and calibrated for 2 Players. This game is like Lucky & Wild in space. The 1st Player flies the space craft and shoots and the 2nd Player can move a cursor on screen and shoot. The 2nd Player can use a controller or a mouse move the cursor and shoot. Playing it this way is super fun! Aaaaand yes.....you should be able to setup a light gun for the 2nd player. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, the clone version of Virtua Racing (Virtua Formula) has been used in addition. This version was released a year later and does differ visually. INSTRUCTIONS: Check your controllers input type. XINPUT or DINPUT. Download Remap files for your input type and place these in the cfg folder of MAME. Download nvram files and place these folders in the nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE DIFFERENT AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. XINPUT DOES NOT DO THIS SO IT'S PREFERRABLE. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Star Wars Arcade swa Controls: -This game currently (0.253) is marked as having unemulated/broken inputs. However, everything feel ok to me. -Most of the analog inputs needed inverting. This has been done with the input remap NOT the analog input remap. -Throttle Down wouldn't work until analog inputs were calibrated in the test menu. -I had no idea this game is basically Lucky & Wild in space! -The 2nd Player is a gunner only and moves a cursor on screen, while the 1st Player flies and shoots. -The 2nd Player can use a controller or a mouse. It's actually pretty cool playing with 2 people and a mouse. -Throttle UP & DOWN is on the right stick. The throttle will return to the middle value after a few seconds. Test/Service Menu: -Access Test/Service menu with F2 and use 9 to navigate. -Analog inputs calibrated. Throttle Down wouldn't work until this was done. -Nothing else of interest. Basic difficulty is adjustable. Using 'normal' defaults. -Free Play. Virtua Fighter vf Controls: -Fighting games are nice and easy to remap. -Left Stick & D-Pad are usable for movement. Test/Service Menu: -Changed country to USA. -2 Cabinet Types available Super Megalo & Astro City. Set to Super Megalo as you get more health and time. -Number of rounds, difficulty and continue option changeable. Using 'normal' defaults. -Free Play. Cheats: -Play as Dural On the character select screen: Press down, up, right, left + guard. -Different Costumes Hold Up and then select your character with any button. Virtua Formula vformula Clone: -This version of 'vf' came out a year later and does differ with it's attract mode and other visual aspects. -There is no 16:9 option with this version. Controls: -Standard racing layout. -4 View Change buttons mapped to the D-Pad -Analog Saturation is fine at default. Test/Service Menu: -Country/language set to U.S/English. Default is Japan -Car colour, number of laps, difficulty and link setup are also changeable. Using 'normal' defaults. -Free Play. Virtua Racing vr Info: Just as an aside, this game is in freaking widescreen. Proper anamorphic 16:9 in 1992.....awesome! Controls: -Standard racing layout. -4 View Change buttons mapped to the D-Pad -Analog Saturation is fine at default. Test/Service Menu: -Display type is changeable between 16:9 & 4:3. The 'default' 16:9 has been set. -Car colour, number of laps, difficulty and link setup are also changeable. Using 'normal' defaults. -Free Play. Wing War wingwar Controls: -Throttle UP & DOWN is on the right stick. The throttle will return to the middle value after a few seconds. Test/Service Menu: -Analog volume calibrated. -Nothing else of importance. Difficulty can be changed. Using 'normal' defaults. -Free Play. -
Version 1.0.0
991 downloads
Here is the first instalment of this massive project. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, the parent version of Dirt Dash, as of making this (0.253) is not working. The clone (dirtdasha) does work so this version has been configured. INSTRUCTIONS: Check your controllers input type. XINPUT or DINPUT. Download Remap files for your input type and place these in the cfg folder of MAME. Download nvram files and place these folders in the nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE DIFFERENT AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. XINPUT DOES NOT DO THIS SO IT'S PREFERRABLE. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Ace Driver: Racing Evolution acedrive Controls: -Remapped sequential gear change to LB & RB, and to X & B for different play styles. -Motion/Stop input is useless here, it acts as an emergency stop. It has been not been mapped to anything. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Speedometer set to display MPH. KPH is the default. -Nothing special to report here. Number of laps & team colour can be changed . Using 'Normal' Defaults. -Free Play. Ace Driver: Victory Lap victlap Controls: -Remapped sequential gear change to LB & RB, and to X & B for different play styles. -Motion/Stop input is useless here, it acts as an emergency stop. It has been not been mapped to anything. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Speedometer set to display MPH. KPH is the default. -Nothing special to report here. Number of laps can be changed & team colour. Using 'Normal' Defaults. -Free Play. Air Combat 22 airco22b Controls: -Remapped Missiles and Machine Gun to LT & RT, and X & A for both play styles. -Throttle is mapped to the right stick (UP and DOWN). -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults. -Free Play. Alpine Racer alpinerd Controls: -Left stick is the overall swing of the skis. The right stick is mapped to the tilt of the skis. -Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'. -Start is also View Change -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Link ID and difficulty can be changed. Using 'Normal' Defaults. -Free Play. Alpine Racer 2 alpinr2b Controls: -Left stick is the overall swing of the skis. The right stick is mapped to the tilt of the skis. -Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'. -Start is also View Change. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults. -Free Play. Cheats: -Play as Kuma the bear (from Tekken) or the Oyaji (2 Gunslingers from Point Blank) At the character selection screen the extra characters are offscreen to the left and right. Kuma is to the left, Oyaji is to the right. -When in free play mode, the cheat code to access the hidden characters is not needed. -When using credits, the left or right selection button needs to be held at the same time as inserting coins. Then at the character selection screen the extra characters will be available like in free play mode. Alpine Surfer alpines Controls: -Left stick is the overall swing of the snowboard. The right stick is mapped to the tilt of the snowboard. -Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'. -Start is also View Change. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults. -Free Play. Aqua Jet aquajet Controls: -Left stick xaxis is turn. Left stick up and down is the jet ski pole up and down. -No View Change. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Game time/difficulty can be changed. Using 'Normal' Defaults. -Free Play. Cheats: -Mirror Mode At the 'Press Start Screen' hold the accelerator and press Start. Let go of the accelerator. At the ''Course Selection'' screen, select a course by leaning Left (Novice) or Right (Expert). Now enter the following code: 1.Hold the steering column Up, press Start, then release. 2.Hold the steering column Up, press Start, then release. 3.Hold the steering column Down, press Start, then release. 4.Hold the steering column Down, press Start and squeeze the accelerator simultaneously. Now the course is a mirror of its original. The course map appearing in the upper left corner of the screen is also mirrored and a ''M'' is displayed. -Play as Poo the Penguin At the 'Press Start Screen' hold the accelerator and press Start. Let go of the accelerator, then do the following on the stage select screen: 1.Hold the steering column Up, press Start, and then release. 2.Hold the steering column Down, press Start, and then release. 3.Hold the steering column Down, press Start, and then release. 4.Hold the steering column Up, press Start. 5.Select your stage with the Accelerator Armadillo Racing adillor Controls: -TrackBall Game. TrackBall mapped to the left stick. -Start Button is also the main action button. This is mapped to A, as well as Start. -Analog Saturation/Track Ball Speed is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Game difficulty & team colour can be changed. Using 'Normal' Defaults. -Free Play. Cyber Commando cybrcomm Controls: -Twin Stick Tank Control Game. -Machine Gun and Missile set to LT & RT. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Game difficulty and link setup can be changed. Using 'Normal' Defaults. -Free Play available but using this skips the attract mode. So, not using it. Cyber Cycles cybrcycc Controls: -Standard racing game layout. -Start Button is also view change. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Game difficulty, number of laps, link ID and seat colour can be changed. Using 'Normal' Defaults. -Language set to English. Bilingual is the Default. -Free Play. Cheats: -There are cheat codes for Poo the Penguin and the upgraded NVR Bike. The upgraded bike gives no visual indication that it is using the upgraded version -The Poo the Penguin code doesn't work. Not sure why. You'll need to use a cheat file to play as him. Drive the NVR 750 RR SP: 1.When selecting a track with the view button, keep it held right up until the race starts. 2.With the view button still held, at the character select screen: 3.Highlight the left bike and press brake 4.Highlight the middle bike and press brake 5.Highlight the right bike and press brake 6.Highlight middle bike and press brake TWICE 7.Keep middle bike selected and keep view change held until race begins. Poo the Penguin: USE CHEAT FILE Dirt Dash dirtdasha Rom Info: -The parent version 'dirtdash' is not yet working in MAME as of creating this list (0.253) -Both clones are working. Using 'dirtdasha' as it's in English. Controls: -Remapped sequential gear change to LB & RB, and to X & B for different play styles. -Motion/Stop input is useless here as it just stops all inputs.It has been not been mapped to anything. -Steering is very twitchy with this title. Even with analog saturation at 1.0. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Game difficulty can be changed. Using 'Normal' Defaults. -Language set to English. Bilingual is the Default. -Free Play. Cheats: -Time Attack Mode: After inserting credits, hold Brake & View Change then press Accelerator. The game will be in time attack mode with no other cars. -Car Setting: I have no idea what this does or even if it works. I found it on the ass end of the internet. It isn't good English very writing lol. If you can figure it out let me know. "When course select and car select, while holding the gas, brake & view change." Prop Cycle propcycl Controls: -The original arcade machine had a pedal bike. The harder you peddled the faster you went. You could also back pedal to slow down. -Pedals set to right stick. This essentially acts like a throttle. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Nothing special to report here. Game difficulty can be changed. Using 'Normal' Defaults. -Free Play. Rave Racer raverace Controls: -Standard racing controls. -There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has. -Analog Saturation is fine at Defaults. -No View Change with this game. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Speedometer set to MPH. KPH is the default. -Various settings are adjustable. Car colour, link ID, number of laps, difficulty and something called 'EXTRA MODE' which sets all tracks to 12 laps. Using defaults. -Free Play. Ridge Racer ridgerac Controls: -Standard racing controls. -There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has. -Analog Saturation is fine at Defaults. -No View Change with this game. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Speedometer set to MPH. KPH is the default. -Difficulty/number of laps is adjustable. Using defaults. -Free Play. Ridge Racer 2 ridgera2 Controls: -Standard racing controls. -There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has. -Analog Saturation is fine at Defaults. -No View Change with this game. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Speedometer set to MPH. KPH is the default. -Various settings are adjustable. Car colour, link ID, number of laps, difficulty. Using 'normal' defaults. -Free Play. Time Crisis timecris Controls: -Setup for both mouse and controller use. Images provided for both. -Don't forget you need to hold the Foot Pedal button to come out of cover and reload. -MAME has pinpoint accuracy out the box with this game. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -To access the calibration test menu you need to hold the service button then activate the test menu dip switch. In other words, hold 9 then press F2 on your keyboard. -Various settings are adjustable. Lives, difficulty/time. Using 'normal' defaults. -Free Play. Tokyo Wars tokyowar Controls: -Despite being a tank game it doesn't really control like one. You drive the tank like a car, and the turret only moves left and right when you come to a stop. You don't have 360 degree control over the turret. Only 180 degrees in the direction you are facing. The turret auto aligns when you move forwards or backwards. -The best way to configure the controls was to set forwards & backwards and left & right, to the left stick. I did try using left & right, on the right stick, but ultimately this is pointless due to how the game controls. -The original game had 2 pedals for forwards & backwards, these are set to up and down on the left stick. MAME defaults this to LT & RT. I changed this so it feels more like a tank game with intuitive controls. -Analog Saturation is fine at Defaults. Test/Service Menu & Dip Switches: -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu. -Various settings are adjustable. Tank colour, link ID, number of laps enemies, difficulty. Using 'normal' defaults. -Free Play. Cheats: -Extra Time -I haven't tried this one. If you want more time just set it in the service menu as performing this cheat with the current control setup is impossible. Press the right and left pedal simultaneously 50 times, then turn the steering wheel LEFT and RIGHT. -
Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Warped Polygon commented on Warped Polygon's file in Sega Model 3
- 88 comments
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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Warped Polygon commented on Warped Polygon's file in Sega Model 3
- 88 comments
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It's actually a non issue tbh. Just being ocd, still annoying I cant remember tho
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So embarrassing, despite being a self proclaimed expert on Sega Model 2 I have completely forgotten how to delete/remove an input. It was a specific key combo or mouse click or something like that. I have tried to google it but damn it cant find it. Can anyone remember or know how this is done? I can't believe I didn't log it down.