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Warped Polygon

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Everything posted by Warped Polygon

  1. Version 1.0.4

    20,663 downloads

    Hopefully the last update before the audio project is done. ---Star Wars Arcade bonus stages no longer invert the y axis. Awesome. Thanks to @k_rollo for pointing the fix out. This should now be the last 'configuration' update needed. I can't think of anything else I can do. I've said it a million times I know but this has to be it now....right? I NEED YOUR HELP. Audio is the last piece of the puzzle, and it burns at me, interferes with each one of my days. The levels aren't even correct at defaults. I done what I could with getting stuff louder, like the voices in all the racers but I am NO audio expert nor claim to be. So, ready for a long explanation? Games like Sega Rally have a 4:1 audio system with different sounds coming from different speakers. Voices come from the rear speakers which only go to a certain 'loudness'. The audio options Balance, Music, Sound all do different things per game despite their labelling. Making configuring sound a veritable nightmare. However, there are now some more granular sound options in Supermodel specifically for the 4:1 games. So overcoming these obstacles should be relatively easy. I have full documentation on what the audio options do per game and how to change everything. But, I lack the audio expertise to know what to set everything at. Like what level should the voices be compared to the music and sound effects. Mixing essentially. This wasn't even set on the original hardware and no one knows what the 'correct' levels are. Maybe there was some documentation that is now missing. This info isn't even in any of the manuals, perhaps was meant to be set up per install by the engineer? Who knows! The point is no one really knows what the 'dev' intended levels are supposed to be, as the hardware wasn't made with 'console like audio' in mind. Shits been set to essentially arbitrary values. If you know what you are doing with audio please get in touch. ----------------------------------------------------------------------------------------------- IMPORTANT: I am not working for the Supermodel Team. This is in no way official. It's just me, admiring Ian and the teams amazing hard work. Presenting it in a way that is usable for PC, Controller and Mouse with minimal effort. A lot of people are turned away from this emulator because of the setup. Thinking it's broken or too much hard work. I want to change that and make things easy so people realise just how good Supermodel is. ONLY COFIGURATION FILES ARE AVALIABLE HERE. YOU MUST PROVIDE THE EMULATOR AND ROMS YOURSELF. YOU KNOW THE DRILL......DON'T ASK. I love this emulator.....but it is a pain in the ass to setup. This is more due to the nature of how the hardware worked not the emulator itself. Because of these factors Supermodel isn't pre setup for any specific use case, it's up to you to configure it for your specific use case. But lets face it, most of us are using a PC, Controller, Mouse and Light Guns. With this pre configuration you will get: -Every Game Working with No Errors. (AS LONG AS YOU HAVE THE CORRECT ROMS) -2 Player Mouse Light Gun Support. The Lost World, The Ocean Hunter, L.A. Machineguns and Start Wars Arcade (yes I have calibrated for both players). For this to work the mouse indexing needs to match what has been set in the ini file. By default the mouse indexes have been set to MOUSE1 and MOUSE2. For mouse only users this is generally fine, but light gun users may find their mouse index to a higher/different MOUSE number. I have an entire video dedicated to identifying and changing your mouse index. So, if it doesn't work for you it's probably the mouse indexing, in which case follow along with the video. Most light gun users will be familiar with their respective software and will know how to set up/match inputs. This is simply light gun ready, everything set to rawinput, calibrated and controls inverted where needed. You still have to setup your light gun software. Check the ini file to see what controls I have set so you can line these up in you light gun software. -Audio Configured. Left at default the audio is quiet/loud and not balanced for most games as the baseline (not bassline) is not known. Supermodel simply sets it all to max by Default leaving some games really loud and others really quiet. So, Audio has been adjusted on a per game basis. This took ages and would probably need a video an hour long to explain. Just know that it was super confusing with the Balance option doing different things per game. I adjusted every games volume to be 'about' the same db. -Test Menu Fixes. Every game that needed a test menu fix has had it done. For E.g. the Network Board Not Present issue and Feedback Lever issue in Star Wars. This includes setting many of these games Cabinet Type to 'normal' rather than leaving them set to Deluxe. Most of the Deluxe variants have more input options (clutch, fishing line etc) that aren't used or emulated, especially for use with a controller. All games are set to Free Play, Japanese games are in English and regions have been changed to USA where possible. -Analogue Steering Saturation & Analogue Calibration. All of the racing games have very twitchy steering by default. This is because of the Analogue Saturation not being correct or calibrated. Some of these games for e.g. Dirt Devils and ECA can be correctly calibrated in the test menu using 'Volume Setting' or whatever analogue calibration function the game has natively. Other racing games for e.g. Daytona 2 and Sega Rally 2 do not have a native analogue steering calibration function in their test menus. However Supermodel has a InputJoy1XSaturation option that kinda does the same thing. By default, these games with no native analogue configuration have a lot of 'dead zone' when the steering is fully locked. Meaning you can ease off the stick some of the way with no effect on the steering in game which means the Analogue Saturation is incorrect causing twitchy steering. I have tested every racing game and adjusted InputJoy1XSaturation. This is now perfect for all the games without a native analogue calibration function, while keeping all of the steering range. This makes all the racing games far more playable. Other games like Sega Bass Fishing also needed their analogue controls calibrating in the Volume Setting function in their test menus. For full details on this please see the table below. (A lot of testing went into this) -Enhancements. Some games benefit from having different modes activated. For e.g. Sega Rally 2 'Game Type' set to 'Special' enables 3 laps per stage rather than just the one. Virtua Striker has Golden Goal and Penalty Shootout modes that are off by default, having a longer play time is also preferable in this type of game. There's also little changes like setting Speedometers to MPH from KPH. Please see the table below for more info. -Controls Have Been Pre Configured...yayyyy. Please see the images provided for button layouts. I have spent many hours on figuring out the best layouts to ensure no clashing inputs and intuitive controls, I could go into detail but again it would need a video an hour long to cover it all. Just know a 'dead zone' of 5% has been added to the analogue sticks to prevent saggy sticks from steering your car for you, or randomly entering directional inputs when you don't want. Also, some games will use force feedback to vibrate your controller. I have provided a pre configured Supermodel.ini file for XINPUT and DINPUT. XINPUT (Xbox/Windows) is by far the preferred input method. This is because all XINPUT controllers are the same between controllers with their input IDs. This is great for making pre configurations because it's the same for everyone. If you are unsure as to what input system your controller uses a quick google search should tell you, or this should tell you https://gamepad-tester.com DINPUT is not so great for making pre configs as their input IDs can vary between controllers. So, now here comes a... DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE WRONG AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. So with that out of the way. INITIAL SETUP INSTRUCTIONS & ROMS INFO Download the most recent Supermodel Git version. Not SVNr as this is now old. Download the Sega Model 3 UI (not required, optional) Unzip both. Transfer the Include Folder, Snaps Folder and the Sega Model 3 UI exe, from the Model 3 UI folder into the Supermodel Git folder. ONLY TRANSFER THESE FILES. Use as recent as possible MAME NON-Merged ROMS. DON'T USE MERGED ROMS. Supermodel is now kept in line with MAME updates if they are to do with Model 3 Games. You can use as old as 0.236. Supermodel is "backwards compatible" to this point. magtruck was updated 0.249 oceanhun was updated 0.253 Parent roms should/have been used wherever possible. However, some 'clones' need to be used. 'gatbassur' is the preferable version of Sega Bass Fishing due to I/O. 'scudplus' and 'vf3tb' are also clones. I consider these to be separate games in their own right as they have additional/different content so they are here as well as their parent rom counterpart. Virtua Striker 2 has a bunch of versions, I am using the parent roms of the main 3 versions/revisions. Their content does differ slightly so I have all 3. This is essentially a 1 game 1 rom list. This is the set to use, place in ROMs folder of Supermodel. You only need what is listed below: bassdx (Only needed if using a split set, not needed if using the recommended NON-Merged set. dayto2pe daytona2 dirtdvls (Split rom will be missing optional file 'epr-19338a.bin'. Found in scud.zip) eca (Split rom will be missing optional file 'epr-19338a.bin'. Found in scud.zip) fvipers2 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) getbassur (Only play this version of Sega Bass Fishing. All the others break/crash after 10 mins. This version was ported to the Dreamcast because of it's more controller friendly setup. If using a Split rom you'll need the parent rom 'bassdx' also) harley lamachin lemans24 (Split rom will be missing optional file 'epr-18261.ic9'. Found in stcc.zip) lostwsga magtruck (Better dump as of 0.249. Fixes Attract Mode. This is a newer version so it will be the new parent. With the old 'magtruck' parent becoming the clone 'mgtrkbad') oceanhun (New dump as of 0.253. This is a newer version so it will be the new parent. With the old 'oceanhun' parent becoming the clone 'oceanhuna') scud scudplus skichamp spikeofe spikeout srally2 srally2dx swtrilgy vf3 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) vf3tb von2 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) vs2 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) vs298 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) vs2v991 (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip) CONFIGURATION FILES INSTRUCTIONS Download the NVRAM folder from this page and unzip. Move the NVRAM folder you just unzipped into Supermodels file system, replacing the NVRAM folder/files that are already there. Download the Supermodel.ini file for your input system, XINPUT or DINPUT. Move the Supermodel.ini into the Config folder, replacing the one that is already there. If you need to, change your resolution in the UI or the ini file. I have it set to 1920x1080. If you are getting slowdown drop the resolution to 1280x720. All other settings are set for a reason, so only touch them if you know what you are doing. If you are using the UI you can now start it and play a game! PLEASE NOTE: No need to touch Games.xml. New versions of Supermodel do not require the input type to be changed for 2 Players in The Lost World. The default 'analog_gun' input version now works properly and is preferable as it's way more accurate. It has a far more granular calibration function compared to the 'gun' version. If you are NOT using the UI you can use my custom Sega Model 3 Platform XML with LaunchBox to launch the games. PLATFORM XML INSTRUCTIONS Download Sega Model 3 XML from this page. Make sure LaunchBox is closed and not running in the background. Place XML into 'Platforms' folder if LaunchBox. It is located in the 'Data' folder. Start LaunchBox Sega Model 3 Platform should appear on the left. Set ROMS Path - Click on any Model 3 game - Press Ctrl + A to select all games - Go to Tools->File Management - Click on 'Change Roms path for selected games' - Select folder where your ROMs are located. Make sure the Emulator is setup and is the default for Sega Model 3 under Associated Platforms. PLAY!!! Awesome Feature: Try using WideScreen at the same time as WideBackround. This is essentially a widescreen hack giving a true anamorphic widescreen image. It works really well with most games, apart from Virtua Striker 2 and Sega Bass Fishing. IT WORKS LIKE REALLY, REALLY WELL. Any questions feel free to ask. Below is a list of everything that I have done per game. YOU DONT NEED TO DO ANY OF THIS. Consider this the documentation for this pre configuration. Please give this a read! A lot of hard work went into this. Not only have I listed everything that I have done I have also listed any cheats, region change codes and important information. Daytona USA 2: Battle on the Edge daytona2 Daytona USA 2: Power Edition dayto2pe Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using the Region Change Code. Japan is the default. -Link ID set to SINGLE. Fixes Network Board Not Present. -Setting Region to USA removes the option to switch between the Dennis St. James and the Takenobu Mitsuyoshi soundtracks. (Dennis) is the default when set to USA. However, you can still play the alternate soundtrack version with a really easy cheat that is listed below. Analogue Steering Saturation & Calibration: -Steering was very twitchy due to the Analogue Saturation. The analogue steering is technically 1 to 1 however, there is actually quite a lot of 'dead zone' when you have the steering fully turned. I found you can ease off the control stick about a quarter of the way, from fully locked, before it actually started effecting the steering. I confirmed this in 1st Person view where you can see the drivers hand and steering wheel. I eased of the steering about a quarter of the way before the steering wheel moved and the steering started to react. The 'Input Test' within the test menu did not reflect this, giving values for the entire range of the left stick XAXIS. -So after some extensive testing I have changed the InputJoy1XSaturation to 155% for Daytona 2:BOTE and 165% for Daytona 2:PE, to compensate for this 'dead zone'. This makes the area of the analogue steering XAXIS wider giving way better control, without losing any actual in game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original arcade machine hardware, but due to the amount of travel/range left and right on the steering wheel it wouldn't have been noticed (arms don't twist that far). This adjustment is more of a "trueish" 1 to 1 and is much more appropriate for use with a controller. General Info: -Controller will vibrate with this game if you have that functionality. -More racing modes and 'number of laps customisation per difficulty' are available in the test menu when set to USA. Alternate Camera Views (you won't be able to do some of these due to the VR buttons NEEDING to be mapped to the D-Pad): -Press VR1 and VR2 at the same time to get a view from just behind the front left wheel well. -Press VR2 and VR3 at the same time to get a view from just behind the front right wheel well. -Press VR2 while already in view 2 to get a cockpit view. -Press VR4, and while you are holding it press the other three at the same time to get a sky cam view. -Hold VR2 or VR3 or VR4 and repeatedly tap Start for other alternate views. Cheats: -Hold Start when selecting a transmission for 'Time Lap' mode. No other cars on the track. -Hold Start when waiting for the race to start/load to play the alternate soundtrack. -Hold Start when selecting a track to play the mirrored version. -Light Up Fantasy Amusement Park - Rapidly tap Start during Lap 3 or Lap 4 to light up the road. Unlock Hornet Car - Battle on the Edge Version Only (you won't be able to pull this off due to the VR buttons NEEDING to be mapped to the D-Pad. However, I have provided a save state of just after inputing the code, so you can adjust the stats and use this car): -Before starting the game, move the gear stick into first gear. (Right Stick UP, before adding credits and or pressing Start. You don't need to hold the stick up) -At the course selection screen, move the stick into fourth gear. (Right Stick RIGHT, you don't need to hold the stick right) -Then Press View Buttons in this Order: VR1, VR4, VR2, VR4, VR1, VR2, VR2+VR3 (together), and VR1. You only have 8 seconds to pull this off and then quickly select a track if you dont want to play the beginner course. -If done correctly, you'll get the Hornet in place of the usual selection of cars. The cars stats can be modified using the view buttons and the steering wheel. Again, you only have 8 seconds to do this. Region Change Code: -In the main test menu, Push and Hold Start, then with Start Held, Press GREEN/VR4, GREEN/VR4, BLUE/VR2, YELLOW/VR3, RED/VR1, YELLOW/VR3, BLUE/VR2. -This brings you to a hidden region select screen where you can change to USA and other regions. Dirt Devils dirtdvls Test Menu Changes: -Oversteering issue fixed via calibrating the analogue controls with the 'Calibrate Control Devise' function in the test menu. Gas and Brake have also been correctly calibrated. -Speedometer set to MPH. KPH is the default. General Info: -Region dictated by rom. The parent rom 'dirtdvls' is Export region with no option to change to USA. This is fine as its in English. For USA use rom 'dirtdvlsu'. -Controller will vibrate with this game if you have that functionality. -Hold Shift UP in the Vehicle Select screen to toggle to Manual Transmission. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Calibrate Control Device' to fix the oversteering issue in the test menu. Even though the steering is 1 to 1 it's still super twitchy so InputJoy1XSaturation = 118 has been added to take the edge off. Emergency Call Ambulance eca Test Menu Changes: -Siren Volume set to 1. It's really annoying otherwise. Default is 7. -Distance set to MILE. METRE is the default. Although because its the Export version Mile is actually Ft in game because of the metric system or something. ("you's a smart mother f***er") They just didn't label it correctly for the Export version. -Analogue Controls calibrated in the 'Volume Setting' function. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Volume Setting' within test menu there is NO need to adjust the InputJoy1XSaturation. General Info: -Region dictated by rom. The parent rom 'eca' is Export region with no option to change to USA. This is fine as its in English. Cheat Code to Play as an EMT on Foot with a Stretcher: -On transmission select screen, highlight Manual Transmission -Push Gear shift Up, Up, Down, Down, Up Fighting Vipers 2 fvipers2 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. General Info: -Controls are set to the Dreamcast port defaults. P=(X), K=(Y), G=(A). The Left Stick and D-Pad are usable at the same time. -A full moves list can be found here https://strategywiki.org/wiki/Fighting_Vipers_2/Moves Region Change Code: -Go to test menu then go into 'Game Assignments' -Set cursor at 'Country' line then press Left, Left, Left, Right, Right, Left. -This will then allow you to change the 'Country' to USA and others. Harley-Davidson & L.A. Riders harley Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. -Cabinet Type set to STANDARD. -Engine Volume set to 5. The default is 8. -Number of Stages set to 5. The default is 4. -Analogue Controls calibrated in the 'Volume Setting' function. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Volume Setting' in the test menu there is NO need to adjust the InputJoy1XSaturation. Cheats: Extra Music Track -When you select your bike press and hold the foot/rear brake (A). -Then select your transmission with the Start button. Hold the foot/rear brake (A) and the Start button until the race starts. -Now scroll through the music tracks and you'll find one called ''Jingle Bells''. Region Change Code: -Go to test menu then go into 'Game Assignments' -Press Shift Up, Shift Up, Shift Down, Shift Down, View, Music, View, Music -This brings up an additional region select option where you can select USA and other regions. L.A Machineguns: Rage of the Machines lamachin Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Cabinet Type set to STANDERED. (Not a typo, it's spelled like this in the test menu) -Calibrated for Accuracy in the 'Aim Set' function. Region Change Code: -In the main test menu push Start, Start, Service, Start, Start, Start, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Le Mans 24 lemans24 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Special Car set to SKYLINE. The default is NONE Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation. Controls are a perfect 1 to 1 however it's still really difficult to control. -So after some extensive testing I have changed the InputJoy1XSaturation to 120%. This makes the area of the analog steering XAXIS 'wider' giving way better control. -You do lose some steering range but the trade off is more than worth it and barely noticeable. Region Change Code: -In the main test menu press Start, Start, Service, Service, Start, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Lost World, The lostwsga IMPORTANT: -So, I'm bringing the hammer down on this one as I have discovered the issue everyone (inc. myself) has been having. This game has 2 input methods which can only be changed in the Games.xml. 1-The default, which is analog input, so x and y coordinate based. This one doesn't flash as it's analog based (<input type="analog_gun1" />). 2-The alternative light gun input method which flashes the screen and detects where the light gun is pointed, like a traditional light gun game (<input type="gun1" />). -In the Supermodel.ini file the inputs labeled for The Lost World ONLY APPLY when the game has been set to Light Gun input (<input type="gun1" />). When set to the default analog input type (<input type="analog_gun1" />), the inputs are actually the ones labeled as Ocean Hunter, L.A. Machineguns, NOT the inputs labelled as Lost World. With 'InputAnalogTriggerLeft' being the trigger for Lost World, and 'InputAnalogTriggerRight' being the off-screen/reload button for Lost World, under the "Analog Inputs" for Ocean Hunter, L.A. Machineguns input section. Not confusing as shit at all. -This does make sense after the fact, as when set to analog input..... the analog inputs apply.... not the light gun inputs derrrrr. But because of the frankly appalling labelling in the ini file, it has spun me (and seemingly everyone else) till now. As a result of all this confusion I have labelled these inputs correctly in the ini file. I swear this emulator is out to get me..... -InputAutoTrigger in the .ini is ON. This allows you to simply press the reload button to reload. If this is OFF you'd need to hold reload and then press fire to reload. Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Calibrated for Accuracy in 'Gun Setting' option. General Info: -Crosshairs are ON in the .ini file. Region Change Code: -In the main test menu press Start, Start, Service, Start, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Magical Truck Adventure magtruck Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Export is the default. -Christmas Mode is ON. Changes outfits of players. -Analogue Controls calibrated in the 'Device Settings' function. Region Change Code: -In the main test menu press Start, Start, Service, Start, Service, Test -This brings you to a hidden region select screen where you can change to USA and other regions. Ocean Hunter, The oceanhun Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Cabinet Type set to STANDARD. The default is DELUXE. -Analogue Controls calibrated for Accuracy in 'Volume Setting' function. Region Change Code: -Go to test menu then go into 'Game Assignments' and press 1P Start, 2P Start, 1P Start, 2P Start, 1P Start, 2P Start, 2P Start -This brings up an extra option. Select USA or other regions. Scud Race / Sega Super GT scud Scud Race Plus / Sega Super GT Plus scudplus Test Menu Changes: -Language/Game Region set to English/USA. No Region Change Code. USA and other regions selectable from 'Game Assignments'. Japan is the default. -SETTING TO USA CHANGES GAME TITLE TO SEGA SUPER GT. -Link ID set to SINGLE. Fixes Network Board Not Present. General Info: -Controller will vibrate with this game if you have that functionality. Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation. The analogue steering is 1 to 1 however there is quite a lot of 'dead zone' when you have the steering fully turned, despite the values the test menu gives you. I found you can ease off the stick about a quarter of the way before it actually started affecting the steering. I confirmed this in 1st Person View where you can see the drivers hand and steering wheel, I eased of the steering about a quarter of the way before the steering wheel moved and the steering started to react. The 'Input Test' did not reflect this, giving values for the entire range of the control stick XAXIS. -So after some extensive testing I have changed the InputJoy1XSaturation to 155%, to compensate for this 'dead zone'. This makes the area of the analog steering XAXIS wider giving way better control, without losing any actual in-game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original hardware, but due to the amount of travel from left to right on the steering wheel it wouldn't have been noticed. This adjustment is more of a 'kinda true 1 to 1' and is much more appropriate for a controller. Sega Bass Fishing / Get Bass getbassur IMPORTANT: -Use 'getbassur' over every other version of Sega Bass Fishing. -Other versions will play for 10 mins and give an I/O error. This version (getbassur) doesn't break due to I/O as it doesn't have a 'line tension' input. -This also makes the controls pretty much the same as the Dreamcast port. Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Analogue Controls calibrated in the Volume Setting function within the test menu. -Game Time and Continue Time have been set to the maximum '3m50s'. Region Change Code: -In the main test menu, select CRT TEST and move to screen 2/2. -Push the Service Button 4 times, exit the CRT TEST. -Go into Game Assignments, push Service Button 3 times, then press and hold Service Button and then press Test. -This brings you to a hidden region select screen where you can change to other regions. Sega Rally 2 srally2 Sega Rally 2 DX srally2dx Standard and DX differences: -The DX version has a different livery (car decals) and some other minor "under the hood" updates. IMPORTANT: -This game will run slow and have graphical glitches if the PowerPCFrequency is left on 49. -Setting to a higher number will fix this. However if set too high the emulator will start to run slow. -PowerPCFrenquency set to 69 in the ini file. This fixes the issue. It's the sweet spot. Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. -Game Mode set to SPECIAL. This enables 3 Laps per stage. The default is NORMAL (1 Lap per stage). -Difficulty set to EASY. It's still pretty brutal. -Default View set to BEHIND. The default is Driver. -Speedometer set to MPH. Default is KMH. -Cabinet Type set to TWIN. The CLUTCH and other stuff are NOT used when set to TWIN, which is what we want. The default is DELUXE. -Coin Assignments set to Free Play. This helps with a bug where if you restart the game with credits loaded it may not display any graphics. Setting to Free Play helps with this. Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation being 'short'. The analogue steering is 1 to 1 however there is quite a lot of 'dead zone' when you have the steering fully turned, despite the values the test menu gives you. I found you can ease off the stick about a quarter of the way before it actually started affecting the steering. -So after some extensive testing I have changed the InputJoy1XSaturation to 155%, to compensate for this 'dead zone'. This makes the area of the analoge steering XAXIS 'wider' giving way better control, without losing any actual in-game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original hardware, but due to the amount of travel from left to right on the steering wheel it wouldn't have been noticed. This adjustment is more of a 'kinda true 1 to 1' and is much more appropriate for a controller. General Info: -Controller will vibrate with this game if you have that functionality. Cheats: -Unlock the Delta and Celica Cars - Press View Change and the Handbrake (A+Y) at the same time on the car select. -Better Time Display - Put in your name then hold View Change and Handbrake (A+Y) at the same time until the game starts. -Turn Off Music - Put in your name then hold Start until the game starts. Region Change Code: -In the main test menu using the Service Button:- -Do 4 short presses, 2 long (about 2 seconds per press), 2 short presses, then 1 long press (about 2 seconds). -This brings you to a hidden region select screen where you can change to other regions. Ski Champ skichamp IMPORTANT: -This game has an InputSkiY AXIS Input. Despite this being designated as a Y axis it's actually used for movement on the X axis. -IT'S NOT USED FOR UP AND DOWN MOTION. -It is for turning harder, like digging in the edges of the skis. This is how the original arcade hardware works. -This is assigned to the Right Stick. Move the Right Stick in the same direction as the Left Stick to turn harder. Test Menu Changes: -Language/Game Region set to English/Export. Setting to USA kept crashing the game for me. Only achievable by using Region Change Code. Japan is the default. -Extend Time set to 25s. The game is pretty much impossible to complete otherwise. The default is 20s. -Analogue Controls calibrated in the Volume Setting function within the test menu. -Force Feedback MUST be enabled otherwise you'll get the 'Check Drive Board' error. Preventing you from playing the game. -Setting to Free Play forces a 1st Person perspective. Set to 1coin = 1play. General Info: -Controller will vibrate with this game if you have that functionality. Region Change Code: -In the main test menu press Blue, Green, Blue, Green, Service, Service. -This brings you to a hidden region select screen where you can change to USA and other regions. Spikeout spikeout Spikeout Final Edition spikeofe Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. General Info: -To pick up an item press Beat+Charge+Down (X+A+Down, at the same time). I couldn't figure this out for ages. -There is a surprising amount of moves and combos. Here is a full list https://gamefaqs.gamespot.com/arcade/574616-spikeout/faqs/414 Spikeout Region Change Code: -Set cursor on Game Assignments. -Then press Button3(Charge), Start, Button4(Jump), Start, Start, Start, Button1(Shift), Start, Start. -This brings you to a hidden region select screen where you can change to USA and other regions. Spikeout Final Edition Region Change Code: -Set cursor on TIMER TEST. -Then press and hold the Service Button and enter the following: -Button4(Jump), Start, Button4(Jump), Start, THEN RELEASE SERVICE BUTTON, Button1(Shift), Start, Start, Start, Button3(Charge), Start, Start, Button1(Shift), Start, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Star Wars Trilogy Arcade swtrilgy IMPORTANT: -Coin Assignments set to Free Play. This helps with a bug where if you restart the game with credits loaded from a previous play session, it may not display any graphics. Setting to Free Play helps with this. Test Menu Changes: -Cabinet Type set to U/R. This prevents an issues with the 'Feedback Lever'. The default is DELUXE -Lever set to Up---Down - Down---Up. This aligns the main game and bonus stages control inversion. NO Y axis flipping. General Info: -The parent rom 'swtrilgy' is USA region. This game has a Region Change Code available but not needed for this version/set. It will be listed below anyway just for reference. Region Change Code: -In the main test menu using the Service Button, -Do 3 short presses, 2 long presses (about 2 seconds per press), 2 short presses then 1 long press (about 2 seconds). -This brings you to a hidden region select screen where you can change to USA and other regions. Virtua Fighter 3 vf3 Virtua Fighter 3 Team Battle vf3tb Test Menu Changes: -Language/Game Region set to English/USA. No Region Change Code, USA and other regions selectable from 'Game Assignments'. Japan is the default. -Show Command set to ON. -Stage Select set to CHALLENGER. The default is OFF. General Info: -Controls set to Dreamcast port defaults. The Left stick and D-Pad are usable at the same time. -A full moves list is here https://virtuafighter.com/commands/?ver=3tb Cheats: Different Costumes - Hold Start and then select your character with any button. Virtua Striker 2 vs2 Virtua Striker 2 '98 vs298 Virtua Striker 2 '99.1 vs2v991 Test Menu Changes: -'vs2 and 'vs2v991'Language/Game Region set to English/USA. No Region Change Code, USA and other regions selectable from 'Game Assignments'. Export is the default. -'vs298' Game Region set to USA. Only achievable by using Region Change Code. Japan is the default. -Game Time set to maximum 3m00s. Default is 2m00s -G Goal Mode (IF THERE'S A DRAW BY THE END OF THE MATCH) = (EXTRA TIME, NEXT GOAL WINS) set to 1m. OFF is the default. (If extra time goes 1m with no goals the match will go to a Penalty Knockout.) -P K Mode (PENALTY KNOCKOUT) Set to REAL. OFF is the default. (This will let penalties go on until there is a clear winner.) Virtua Striker 2 '98 Region Change Code: -Go to test menu then go into 'Game Assignments'. -Then press the Service Button once for about 5 seconds, then press the Service Button three times shortly, then press the Service Button one time for about 5 seconds again. -This brings you to a hidden region select screen where you can change to USA and other regions. Virtual On 2: Oratorio Tangram von2 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Engineers Code. Japan is the default. -Play Time for all options is set to DEATHMATCH (No Timer). The default is 80 secs. General Info: -Using Macro Controls, Turn Left & Right are set to the right stick. Engineers Region Change Code: -In the main test menu press Start, Start, Service, Start, Start, Start, Service, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions.
  2. Super thanks for letting me know. I think a couple of these that I have missed are on in the nvmem but just not mentioned in the documentation. The KOF one I defo missed. I'm finishing up a Sega Model 3 project then will be jumping back on this and the Naomi pack I put out as I need to update that, as Mazan is actually playable with a mouse.
  3. WARNING: YOUR MILAGE MAY VARY. Not all DINPUT controllers have the same input ID tags in Supermodel and in general. I have used a PS4 controller to make this list and pre configuration. Your inputs may not be the same. If you have a standard twin stick configuration controller, all of the directional inputs (D-Pad, Both Stick Directions, and all Axes) should be the same across all DINPUT controllers. It's only the buttons and triggers that can differ with their ID Tags. I hate using the cmd remapping tool in Supermodel. Updating the ini directly is my preferred way to remap my controls. So I have logged down and provided a list of all the button inputs for DINPUT controllers and their respective input tags for the Supermodel ini. You can use this as reference to aid in remapping your own controls and also copy and paste. Please make sure if you are mapping to the second controller to change JOY1 to JOY2. I'm also going to provide the input section only of my ini file with everything pre configured which you can insert into your ini file. Please make sure to insert the text accordingly to how the original ini file looked. Make a copy of your original ini file for reference and backup. DINPUT BUTTONS/CONTROLS = SUPERMODEL INPUT ID TAGS PLEASE NOTE: L2 can show up as both JOY1_RXAXIS_POS and JOY1_BUTTON7 in Supermodel. With JOY1_BUTTON7 being the digital input version of L2, and JOY1_RXAXIS_POS being the analogue version. R2 also does the same thing. Your controller may be one or the other, or both. If you have both (like I have pre configured for here) you want to set L2 as JOY1_RXAXIS_POS and R2 as JOY1_RYAXIS_POS for games that require or work best with analogue input. This ensures analogue is being used for e.g. the throttle and brake. For all other games that you want to set L2 and R2, use the digital input version (L2 = JOY1_BUTTON7, R2 = JOY1_BUTTON8) as this can be more responsive for things like shooters, for e.g. Virtual On 2. ONLY USE THE DIGITAL OR ANALOGUE VERSION OF THE INPUT. NOT BOTH. THE REMAPPER WILL CONFIGURE BOTH. Square = JOY1_BUTTON1 X = JOY1_BUTTON2 Circle = JOY1_BUTTON3 Triangle = JOY1_BUTTON4 L1 = JOY1_BUTTON5 R1 = JOY1_BUTTON6 L2 = JOY1_RXAXIS_POS (for analogue e.g. racing games) or JOY1_BUTTON7 (for digital button input e.g. shooters) R2 = JOY1_RYAXIS_POS (for analogue e.g. racing games) or JOY1_BUTTON8 (for digital button input e.g. shooters) Select = JOY1_BUTTON9 Start = JOY1_BUTTON10 L3 = JOY1_BUTTON11 R3 = JOY1_BUTTON12 D-PAD Up = JOY1_POV1_UP D-PAD Down = JOY1_POV1_DOWN D-PAD Left = JOY1_POV1_LEFT D-PAD Right = JOY1_POV1_RIGHT Left Stick UP = JOY1_YAXIS_NEG Left Stick DOWN = JOY1_YAXIS_POS Left Stick LEFT = JOY1_XAXIS_NEG Left Stick RIGHT = JOY1_XAXIS_POS Right Stick UP = JOY1_RZAXIS_NEG Right Stick DOWN = JOY1_RZAXIS_POS Right Stick LEFT = JOY1_ZAXIS_NEG Right Stick RIGHT = JOY1_ZAXIS_POS Left Stick XAXIS (Used mostly for racers and light gun games) = JOY1_XAXIS Left Stick YAXIS (Used mostly for racers and light gun games) = JOY1_YAXIS Left Stick INVERTED XAXIS (Used mostly for light gun games) = JOY1_XAXIS_INV Left Stick INVERTED YAXIS (Used mostly for light gun games) = JOY1_YAXIS_INV Right Stick XAXIS (Used mostly for racers and light gun games) = JOY1_ZAXIS Right Stick YAXIS (Used mostly for racers and light gun games) = JOY1_RZAXIS Right Stick INVERTED XAXIS (Used mostly for racers and light gun games) = JOY1_ZAXIS_INV Right Stick INVERTED YAXIS (Used mostly for racers and light gun games) = JOY1_RZAXIS_INV ADDING A DEAD ZONE TO CONTROLLER (STOP CLASHING INPUTS WHEN USING A MOUSE AND CONTROLLER FOR LIGHT GUN GAMES) You will get this issue where your mouse will not move up and down, or left and right unless you set the following in your .ini file. This issue is mostly present in Star Wars Trilogy. Increase these values if you have a really saggy stick. Values are %, so 5 is 5% Place this under the "InputSystem=dinput" entry in your .ini file InputJoy1XDeadZone = 5 InputJoy1YDeadZone = 5 InputJoy2XDeadZone = 5 InputJoy2YDeadZone = 5 MOUSE INPUTS = SUPERMODEL INPUT ID TAGS Left Mouse Button = MOUSE_LEFT_BUTTON Middle Mouse Button = MOUSE_MIDDLE_BUTTON Right Mouse Button = MOUSE_RIGHT_BUTTON XAXIS = MOUSE_XAXIS YAXIS = MOUSE_YAXIS Pre-Configured inputs for Supermodel INI. DINPUT. Copy and paste accordingly. ; Common InputStart1 = "KEY_1,JOY1_BUTTON10" InputStart2 = "KEY_2,JOY2_BUTTON10" InputCoin1 = "KEY_3,JOY1_BUTTON9" InputCoin2 = "KEY_4,JOY2_BUTTON9" InputServiceA = "KEY_5" InputServiceB = "KEY_7" InputTestA = "KEY_6" InputTestB = "KEY_8" ; 4-way digital joysticks InputJoyUp = "JOY1_YAXIS_NEG,JOY1_POV1_UP" InputJoyDown = "JOY1_YAXIS_POS,JOY1_POV1_DOWN" InputJoyLeft = "JOY1_XAXIS_NEG,JOY1_POV1_LEFT" InputJoyRight = "JOY1_XAXIS_POS,JOY1_POV1_RIGHT" InputJoyUp2 = "JOY2_YAXIS_NEG,JOY2_POV1_UP" InputJoyDown2 = "JOY2_YAXIS_POS,JOY2_POV1_DOWN" InputJoyLeft2 = "JOY2_XAXIS_NEG,JOY2_POV1_LEFT" InputJoyRight2 = "JOY2_XAXIS_POS,JOY2_POV1_RIGHT" ; Fighting game buttons InputPunch = "JOY1_BUTTON1" InputKick = "JOY1_BUTTON4" InputGuard = "JOY1_BUTTON2" InputEscape = "JOY1_BUTTON3" InputPunch2 = "JOY2_BUTTON1" InputKick2 = "JOY2_BUTTON4" InputGuard2 = "JOY2_BUTTON2" InputEscape2 = "JOY2_BUTTON3" ; Spikeout buttons InputShift = "JOY1_BUTTON4" InputBeat = "JOY1_BUTTON1" InputCharge = "JOY1_BUTTON2" InputJump = "JOY1_BUTTON3" ; Virtua Striker buttons InputShortPass = "JOY1_BUTTON2" InputLongPass = "JOY1_BUTTON1" InputShoot = "JOY1_BUTTON3" InputShortPass2 = "JOY2_BUTTON2" InputLongPass2 = "JOY2_BUTTON1" InputShoot2 = "JOY2_BUTTON3" ; Steering wheel InputSteeringLeft = "NONE" ; digital, turn wheel left InputSteeringRight = "NONE" ; digital, turn wheel right InputSteering = "JOY1_XAXIS" ; analog, full steering range ; Pedals InputAccelerator = "JOY1_RYAXIS_POS" InputBrake = "JOY1_RXAXIS_POS" ; Up/down shifter manual transmission (all racers) InputGearShiftUp = "JOY1_BUTTON6" ; sequential shift up InputGearShiftDown = "JOY1_BUTTON5" ; sequential shift down ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race) InputGearShift1 = "JOY1_BUTTON4" InputGearShift2 = "JOY1_BUTTON2" InputGearShift3 = "JOY1_BUTTON1" InputGearShift4 = "JOY1_BUTTON3" InputGearShiftN = "NONE" ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race) InputVR1 = "JOY1_POV1_UP" InputVR2 = "JOY1_POV1_DOWN" InputVR3 = "JOY1_POV1_LEFT" InputVR4 = "JOY1_POV1_RIGHT" ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2) InputViewChange = "JOY1_BUTTON4" ; Handbrake (Dirt Devils, Sega Rally 2) InputHandBrake = "JOY1_BUTTON2" ; Harley-Davidson controls InputRearBrake = "JOY1_BUTTON2" InputMusicSelect = "JOY1_BUTTON3" ; Virtual On macros InputTwinJoyTurnLeft = "JOY1_ZAXIS_NEG" InputTwinJoyTurnRight = "JOY1_ZAXIS_POS" InputTwinJoyForward = "JOY1_YAXIS_NEG" InputTwinJoyReverse = "JOY1_YAXIS_POS" InputTwinJoyStrafeLeft = "JOY1_XAXIS_NEG" InputTwinJoyStrafeRight = "JOY1_XAXIS_POS" InputTwinJoyJump = "JOY1_BUTTON2" InputTwinJoyCrouch = "JOY1_BUTTON3" ; Virtual On individual joystick mapping InputTwinJoyLeft1 = "NONE" InputTwinJoyLeft2 = "NONE" InputTwinJoyRight1 = "NONE" InputTwinJoyRight2 = "NONE" InputTwinJoyUp1 = "NONE" InputTwinJoyUp2 = "NONE" InputTwinJoyDown1 = "NONE" InputTwinJoyDown2 = "NONE" ; Virtual On buttons InputTwinJoyShot1 = "JOY1_BUTTON7" InputTwinJoyShot2 = "JOY1_BUTTON8" InputTwinJoyTurbo1 = "JOY1_BUTTON1" InputTwinJoyTurbo2 = "JOY1_BUTTON4" ; Analog joystick (Star Wars Trilogy) InputAnalogJoyLeft = "NONE" ; digital, move left InputAnalogJoyRight = "NONE" ; digital, move right InputAnalogJoyUp = "NONE" ; digital, move up InputAnalogJoyDown = "NONE" ; digital, move down InputAnalogJoyX = "JOY1_XAXIS,MOUSE_XAXIS" ; analog, full X axis InputAnalogJoyY = "JOY1_YAXIS_INV,MOUSE_YAXIS" ; analog, full Y axis InputAnalogJoyTrigger = "JOY1_BUTTON1,JOY1_BUTTON8,MOUSE_LEFT_BUTTON" InputAnalogJoyEvent = "JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" InputAnalogJoyTrigger2 = "NONE" InputAnalogJoyEvent2 = "NONE" ; Light guns (Lost World) InputGunLeft = "NONE" ; digital, move gun left InputGunRight = "NONE" ; digital, move gun right InputGunUp = "NONE" ; digital, move gun up InputGunDown = "NONE" ; digital, move gun down InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "JOY1_BUTTON1,JOY1_BUTTON8,MOUSE_LEFT_BUTTON" InputOffscreen = "JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "JOY2_XAXIS" InputGunY2 = "JOY2_YAXIS" InputTrigger2 = "JOY2_BUTTON1,JOY2_BUTTON8" InputOffscreen2 = "JOY2_BUTTON2" InputAutoTrigger2 = 1 ; Analog guns (Ocean Hunter, LA Machineguns) InputAnalogGunLeft = "NONE" ; digital, move gun left InputAnalogGunRight = "NONE" ; digital, move gun right InputAnalogGunUp = "NONE" ; digital, move gun up InputAnalogGunDown = "NONE" ; digital, move gun down InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputAnalogTriggerLeft = "JOY1_BUTTON1,JOY1_BUTTON8,MOUSE_LEFT_BUTTON" InputAnalogTriggerRight = "JOY1_BUTTON2,JOY1_BUTTON7,MOUSE_RIGHT_BUTTON" InputAnalogGunLeft2 = "NONE" InputAnalogGunRight2 = "NONE" InputAnalogGunUp2 = "NONE" InputAnalogGunDown2 = "NONE" InputAnalogGunX2 = "JOY2_XAXIS" InputAnalogGunY2 = "JOY2_YAXIS" InputAnalogTriggerLeft2 = "JOY2_BUTTON1,JOY2_BUTTON8" InputAnalogTriggerRight2 = "JOY2_BUTTON2,JOY2_BUTTON7" ; Ski Champ controls InputSkiLeft = "NONE" InputSkiRight = "NONE" InputSkiUp = "NONE" InputSkiDown = "NONE" InputSkiX = "JOY1_XAXIS" InputSkiY = "JOY1_YAXIS" InputSkiPollLeft = "JOY1_BUTTON7" InputSkiPollRight = "JOY1_BUTTON8" InputSkiSelect1 = "JOY1_BUTTON1" InputSkiSelect2 = "JOY1_BUTTON2" InputSkiSelect3 = "JOY1_BUTTON3" ; Magical Truck Adventure controls InputMagicalLeverUp1 = "NONE" InputMagicalLeverDown1 = "NONE" InputMagicalLeverUp2 = "NONE" InputMagicalLeverDown2 = "NONE" InputMagicalLever1 = "JOY1_YAXIS" InputMagicalLever2 = "JOY2_YAXIS" InputMagicalPedal1 = "JOY1_BUTTON2" InputMagicalPedal2 = "JOY2_BUTTON2" ; Sega Bass Fishing / Get Bass controls InputFishingRodLeft = "NONE" InputFishingRodRight = "NONE" InputFishingRodUp = "NONE" InputFishingRodDown = "NONE" InputFishingStickLeft = "JOY1_POV1_LEFT" InputFishingStickRight = "JOY1_POV1_RIGHT" InputFishingStickUp = "JOY1_POV1_UP" InputFishingStickDown = "JOY1_POV1_DOWN" InputFishingRodX = "JOY1_XAXIS" InputFishingRodY = "JOY1_YAXIS" InputFishingStickX = "JOY1_ZAXIS" InputFishingStickY = "JOY1_RZAXIS" InputFishingReel = "JOY1_RYAXIS_POS" InputFishingCast = "JOY1_BUTTON1" InputFishingSelect = "JOY1_BUTTON2" InputFishingTension = "JOY1_RXAXIS_POS"
  4. This can be mitigated by using dead zone for the x and y axis with the following GLOBAL options added to the .ini file. 5% seems to do the trick for me without noticing in other games InputJoy1XDeadZone = 5 InputJoy1YDeadZone = 5
  5. Ahh thanks man. Are you using controller or mouse? Using the mouse in the shooting sections is fine with nothing inverted (up is up etc). However for the light saber battles it is inverted on the y axis, left is right and vice versa. EDIT: I see that you have inverted the controller Y axis which will fix my issue as I want to use the controller for the lightsabre battles anyway Discovered this issue this morning. chased my tail for an hour but figured out its the stick interfering with the input. Brand new controller too, no dead zone with Supermodel me thinks.
  6. I hate using the cmd remapping tool in Supermodel. Updating the ini directly is my preferred way to remap my controls. So I have logged down and provided a list of all the button inputs for XINPUT controllers and their respective input tags for the Supermodel ini. You can use this as reference to aid in remapping your own controls and also copy and paste. Please make sure if you are mapping to the second controller to change JOY1 to JOY2. I'm also going to provide the input section only of my ini file with everything pre configured which you can insert into your ini file. Please make sure to insert the text accordingly to how the original ini file looked. Make a copy of your original ini file for reference and backup. XINPUT BUTTONS/CONTROLS = SUPERMODEL INPUT ID TAGS A = JOY1_BUTTON1 B = JOY1_BUTTON2 X = JOY1_BUTTON3 Y = JOY1_BUTTON4 LB = JOY1_BUTTON5 RB = JOY1_BUTTON6 Select = JOY1_BUTTON7 Start = JOY1_BUTTON8 L3 = JOY1_BUTTON9 R3 = JOY1_BUTTON10 LT = JOY1_ZAXIS_POS RT = JOY1_RZAXIS_POS D-PAD Up = JOY1_POV1_UP D-PAD Down = JOY1_POV1_DOWN D-PAD Left = JOY1_POV1_LEFT D-PAD Right = JOY1_POV1_RIGHT Left Stick UP = JOY1_YAXIS_NEG Left Stick DOWN = JOY1_YAXIS_POS Left Stick LEFT = JOY1_XAXIS_NEG Left Stick RIGHT = JOY1_XAXIS_POS Right Stick UP = JOY1_RYAXIS_NEG Right Stick DOWN = JOY1_RYAXIS_POS Right Stick LEFT = JOY1_RXAXIS_NEG Right Stick RIGHT = JOY1_RXAXIS_POS Left Stick XAXIS (Used mostly for racers and light gun games) = JOY1_XAXIS Left Stick YAXIS (Used mostly for racers and light gun games) = JOY1_YAXIS Left Stick INVERTED XAXIS (Used mostly for racers and light gun games) = JOY1_XAXIS_INV Left Stick INVERTED YAXIS (Used mostly for racers and light gun games) = JOY1_YAXIS_INV Right Stick XAXIS (Used mostly for racers and light gun games) = JOY1_RXAXIS Right Stick YAXIS (Used mostly for racers and light gun games) = JOY1_RYAXIS Right Stick INVERTED XAXIS (Used mostly for racers and light gun games) = JOY1_RXAXIS_INV Right Stick INVERTED YAXIS (Used mostly for racers and light gun games) = JOY1_RYAXIS_INV MOUSE INPUTS = SUPERMODEL INPUT ID TAGS Left Mouse Button = MOUSE_LEFT_BUTTON Middle Mouse Button = MOUSE_MIDDLE_BUTTON Right Mouse Button = MOUSE_RIGHT_BUTTON XAXIS = MOUSE_XAXIS YAXIS = MOUSE_YAXIS ADDING A DEAD ZONE TO CONTROLLER (STOP CLASHING INPUTS WHEN USING A MOUSE AND CONTROLLER FOR LIGHT GUN GAMES) You will get this issue where your mouse will not move up and down, or left and right unless you set the following in your .ini file. Increase these values if you have a saggy stick. Values are %, so 5 is 5% Place this under the "InputSystem=xinput" entry in your .ini file InputJoy1XDeadZone = 5 InputJoy1YDeadZone = 5 InputJoy2XDeadZone = 5 InputJoy2YDeadZone = 5 Pre-Configured inputs for Supermodel INI. XINPUT. Copy and paste accordingly ; Common InputStart1 = "KEY_1,JOY1_BUTTON8" InputStart2 = "KEY_2,JOY2_BUTTON8" InputCoin1 = "KEY_3,JOY1_BUTTON7" InputCoin2 = "KEY_4,JOY2_BUTTON7" InputServiceA = "KEY_5" InputServiceB = "KEY_7" InputTestA = "KEY_6" InputTestB = "KEY_8" ; 4-way digital joysticks (Fighting Vipers 2, Spikeout, Spikeout Final Edition, Virtua Fighter 3, Virtua Striker 2) InputJoyUp = "JOY1_YAXIS_NEG,JOY1_POV1_UP" InputJoyDown = "JOY1_YAXIS_POS,JOY1_POV1_DOWN" InputJoyLeft = "JOY1_XAXIS_NEG,JOY1_POV1_LEFT" InputJoyRight = "JOY1_XAXIS_POS,JOY1_POV1_RIGHT" InputJoyUp2 = "JOY2_YAXIS_NEG,JOY2_POV1_UP" InputJoyDown2 = "JOY2_YAXIS_POS,JOY2_POV1_DOWN" InputJoyLeft2 = "JOY2_XAXIS_NEG,JOY2_POV1_LEFT" InputJoyRight2 = "JOY2_XAXIS_POS,JOY2_POV1_RIGHT" ; Fighting game buttons (Fighting Vipers 2, Virtua Fighter 3) InputPunch = "JOY1_BUTTON3" InputKick = "JOY1_BUTTON4" InputGuard = "JOY1_BUTTON1" InputEscape = "JOY1_BUTTON2" InputPunch2 = "JOY2_BUTTON3" InputKick2 = "JOY2_BUTTON4" InputGuard2 = "JOY2_BUTTON1" InputEscape2 = "JOY2_BUTTON2" ; Spikeout buttons InputShift = "JOY1_BUTTON2,JOY1_BUTTON6" InputBeat = "JOY1_BUTTON1" InputCharge = "JOY1_BUTTON3" InputJump = "JOY1_BUTTON4" ; Virtua Striker buttons InputShortPass = "JOY1_BUTTON3" InputLongPass = "JOY1_BUTTON1" InputShoot = "JOY1_BUTTON2" InputShortPass2 = "JOY2_BUTTON3" InputLongPass2 = "JOY2_BUTTON1" InputShoot2 = "JOY2_BUTTON2" ; Steering wheel InputSteeringLeft = "NONE" ; digital, turn wheel left InputSteeringRight = "NONE" ; digital, turn wheel right InputSteering = "JOY1_XAXIS" ; analog, full steering range ; Pedals InputAccelerator = "JOY1_RZAXIS_POS" InputBrake = "JOY1_ZAXIS_POS" ; Up/down shifter manual transmission (all racers) InputGearShiftUp = "JOY1_BUTTON6" ; sequential shift up InputGearShiftDown = "JOY1_BUTTON5" ; sequential shift down ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race) InputGearShift1 = "JOY1_RYAXIS_NEG" InputGearShift2 = "JOY1_RYAXIS_POS" InputGearShift3 = "JOY1_RXAXIS_NEG" InputGearShift4 = "JOY1_RXAXIS_POS" InputGearShiftN = "NONE" ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race) InputVR1 = "JOY1_BUTTON4" InputVR2 = "JOY1_BUTTON1" InputVR3 = "JOY1_BUTTON3" InputVR4 = "JOY1_BUTTON2" ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2) InputViewChange = "JOY1_BUTTON4" ; Handbrake (Dirt Devils, Sega Rally 2) InputHandBrake = "JOY1_BUTTON1" ; Harley-Davidson controls InputRearBrake = "JOY1_BUTTON1" InputMusicSelect = "JOY1_BUTTON2" ; Virtual On macros InputTwinJoyTurnLeft = "JOY1_RXAXIS_NEG" InputTwinJoyTurnRight = "JOY1_RXAXIS_POS" InputTwinJoyForward = "JOY1_YAXIS_NEG" InputTwinJoyReverse = "JOY1_YAXIS_POS" InputTwinJoyStrafeLeft = "JOY1_XAXIS_NEG" InputTwinJoyStrafeRight = "JOY1_XAXIS_POS" InputTwinJoyJump = "JOY1_BUTTON4" InputTwinJoyCrouch = "JOY1_BUTTON1" ; Virtual On individual joystick mapping InputTwinJoyLeft1 = "NONE" InputTwinJoyLeft2 = "NONE" InputTwinJoyRight1 = "NONE" InputTwinJoyRight2 = "NONE" InputTwinJoyUp1 = "NONE" InputTwinJoyUp2 = "NONE" InputTwinJoyDown1 = "NONE" InputTwinJoyDown2 = "NONE" ; Virtual On buttons InputTwinJoyShot1 = "JOY1_ZAXIS_POS" InputTwinJoyShot2 = "JOY1_RZAXIS_POS" InputTwinJoyTurbo1 = "JOY1_BUTTON3,JOY1_BUTTON5" InputTwinJoyTurbo2 = "JOY1_BUTTON2,JOY1_BUTTON6" ; Analog joystick (Star Wars Trilogy) InputAnalogJoyLeft = "NONE" ; digital, move left InputAnalogJoyRight = "NONE" ; digital, move right InputAnalogJoyUp = "NONE" ; digital, move up InputAnalogJoyDown = "NONE" ; digital, move down InputAnalogJoyX = "MOUSE_XAXIS_INV,JOY1_XAXIS_INV" ; analog, full X axis InputAnalogJoyY = "MOUSE_YAXIS,JOY1_YAXIS_INV" ; analog, full Y axis InputAnalogJoyTrigger = "MOUSE_LEFT_BUTTON,JOY1_RZAXIS_POS,JOY1_BUTTON3" InputAnalogJoyEvent = "MOUSE_RIGHT_BUTTON,JOY1_BUTTON1" InputAnalogJoyTrigger2 = "NONE" InputAnalogJoyEvent2 = "NONE" ; Light guns (Lost World) InputGunLeft = "NONE" ; digital, move gun left InputGunRight = "NONE" ; digital, move gun right InputGunUp = "NONE" ; digital, move gun up InputGunDown = "NONE" ; digital, move gun down InputGunX = "MOUSE1_XAXIS" ; analog, full X axis InputGunY = "MOUSE1_YAXIS" ; analog, full Y axis InputTrigger = "MOUSE1_LEFT_BUTTON" InputOffscreen = "MOUSE1_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE2_XAXIS" InputGunY2 = "MOUSE2_YAXIS" InputTrigger2 = "MOUSE2_LEFT_BUTTON" InputOffscreen2 = "MOUSE2_RIGHT_BUTTON" InputAutoTrigger2 = 1 ; Analog guns (Ocean Hunter, LA Machineguns) InputAnalogGunLeft = "NONE" ; digital, move gun left InputAnalogGunRight = "NONE" ; digital, move gun right InputAnalogGunUp = "NONE" ; digital, move gun up InputAnalogGunDown = "NONE" ; digital, move gun down InputAnalogGunX = "MOUSE1_XAXIS" ; analog, full X axis InputAnalogGunY = "MOUSE1_YAXIS" ; analog, full Y axis InputAnalogTriggerLeft = "MOUSE1_LEFT_BUTTON" InputAnalogTriggerRight = "MOUSE1_RIGHT_BUTTON" InputAnalogGunLeft2 = "NONE" InputAnalogGunRight2 = "NONE" InputAnalogGunUp2 = "NONE" InputAnalogGunDown2 = "NONE" InputAnalogGunX2 = "MOUSE2_XAXIS" InputAnalogGunY2 = "MOUSE2_YAXIS" InputAnalogTriggerLeft2 = "MOUSE2_LEFT_BUTTON" InputAnalogTriggerRight2 = "MOUSE2_RIGHT_BUTTON" ; Ski Champ controls InputSkiLeft = "NONE" InputSkiRight = "NONE" InputSkiUp = "NONE" InputSkiDown = "NONE" InputSkiX = "JOY1_XAXIS" InputSkiY = "JOY1_RXAXIS" InputSkiPollLeft = "JOY1_ZAXIS_POS" InputSkiPollRight = "JOY1_RZAXIS_POS" InputSkiSelect1 = "JOY1_BUTTON3" InputSkiSelect2 = "JOY1_BUTTON1" InputSkiSelect3 = "JOY1_BUTTON2" ; Magical Truck Adventure controls InputMagicalLeverUp1 = "NONE" InputMagicalLeverDown1 = "NONE" InputMagicalLeverUp2 = "NONE" InputMagicalLeverDown2 = "NONE" InputMagicalLever1 = "JOY1_YAXIS" InputMagicalLever2 = "JOY2_YAXIS" InputMagicalPedal1 = "JOY1_BUTTON1" InputMagicalPedal2 = "JOY2_BUTTON1" ; Sega Bass Fishing / Get Bass controls InputFishingRodLeft = "NONE" InputFishingRodRight = "NONE" InputFishingRodUp = "NONE" InputFishingRodDown = "NONE" InputFishingStickLeft = "NONE" InputFishingStickRight = "NONE" InputFishingStickUp = "NONE" InputFishingStickDown = "NONE" InputFishingRodX = "JOY1_XAXIS" InputFishingRodY = "JOY1_YAXIS" InputFishingStickX = "JOY1_RXAXIS" InputFishingStickY = "JOY1_RYAXIS" InputFishingReel = "JOY1_RZAXIS_POS" InputFishingCast = "JOY1_BUTTON3" InputFishingSelect = "JOY1_BUTTON1" InputFishingTension = "NONE"
  7. Version 1.0.0

    409 downloads

    This pack will make all these compatible games as wide as possible and fill the screen as much as they can while correctly scaling everything. There are 100 games that work in widescreen. What you get for the Mupen64Plus-Next Core in RetroArch: -Game Specific Core Option files (.opt) for widescreen games that work with the Wide Adjusted (GLide64 Plugin Only) -Game Specific Custom Resolution Configuration files (.cfg) to 'zoom' into the image making it as large as possible while retaining the proper scale. -Game Specific Core Option files and Custom Resolution Configuration files for native widescreen games. Please note that the resolution has been set to 1280x720 Wide Adjusted. Everything else is default. If you change the internal resolution of the core it will remove the custom resolution which is what zooms the image. I'm not sure why RetroArch does this. If you want to change the resolution do it before adding the .cfg file to RetroArch. For native widescreen games: do not forget to set the proper IN GAME display setting. All of the native games will appear to be zoomed in too much until this is done. Instructions, correct settings and info on how display settings are auto loaded in game for your next play are in the list below. As usual back up your own files if you have them, just in case. Make sure your games and the files are named the same. And remember we are forcing widescreen on games that didn't support it, some UI or menus may appear stretched or within the 4:3 space. Where do I put these files? Easy. RetroArch/config/Mupen64Plus-Next - Place files here I intend to put this pack out at other resolutions to save people some time. If everyone can let me know their preferred resolution. I know N64 is very subjective. So, after realising Mupen64Plus-Next with the GLide64 plugin has a 'Wide Adjusted' setting I tested a few games. I was shocked at how well it worked, going in with low expectations. So, I did what I do best. Tested the entire USA/European (and some Japanese games too) with this setting to see what games would work with no pop in or other issues. Then log all this information and present a pack to download. There are also a number of native widescreen games with a 'Letterbox', 'Hi Rez' or 'Wide' mode. Some of games these were designed with widescreen TV's that have a zoom capability in mind. Scaling everything (including menus etc) into a 16:9ish box. With these games I was able to set a custom resolution via a game override to effectively zoom into the image, filling the entire screen..ish. For e.g. Jet Force Gemini has a widescreen setting that creates a 16:9 image in the 4:3 space, all I did was scale this image up to fill the 16:9 screen space and boom...full screen true anamorphic 16:9. Not all games scale to 16:9. I didn't want any distortion and wanted every to scale correctly. As a result some games came up just shy of 16:9. Some games like Wave Race 64 end up with a letterbox look. Some other "native" widescreen games aren't really made with widescreen TV's in mind. More like bringing a widescreen experience to a 4:3 TV. This is evident from the lack of scaling in the menu systems when using its widescreen function (unless TV's back then auto scaled according to what's on screen?). Also things like in Hybrid Heaven where its health/energy meter is outside the widescreen image when using that mode, if a TV were to zoom in you couldn't see the health/energy meter. I have made a list of these games and why widescreen doesn't really work with them despite having widescreen options and appearing in "native widescreen lists" online. Standout games that work really well are: Diddy Kong Racing Goldeneye AreoGauge Snowboard Kids 1 & 2 And.... well all of it So after all that I can safely say I have caught the majority, if not all of the working N64 widescreen games and created a configuration file for it. Below is the list of games working in widescreen in categories. Native Widescreen Games That Can Be Scaled Into Full Screen For native widescreen games do not forget to set the proper IN GAME display setting. All of the native games will appear to be zoomed in too much until this is done. 007: The World Is Not Enough -Go to 'Options' from main menu and in the 'Graphics' setting change 'Aspect Ratio' to 'Widescreen'. -This title DOES NOT auto load save data on startup. This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. Armorines: Project S.W.A.R.M. -Go to 'Options' from the main menu and select 'Options' then change 'Resolution' to 'HI-REZ-LB' -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ-LB' every time you start the game. Banjo-Tooie -Go to 'Settings' (the honeycomb TV) from the main menu then change 'Wide-Screen Mode' to 'ON'. -This title WILL auto load the game save data on satrtup and widescreen will be automatically active. Donkey Kong 64 -Go to 'Options' (the question mark) from the main menu, change 'Screen Size' to 'Widescreen'. -This title DOES NOT auto load save data on startup. It also doesn't save the widescreen setting to a save file, meaning you'll have to set it to widescreen each time you startup the game. GoldenEye 007 -Widescreen can only be activated from the pause menu in game. Go to the fourth menu on the watch, set 'Ratio' to '16:9'. 'Screen' should be on 'Full'. -This title WILL load the game save data on startup and widescreen will be automatically active. Only after completing the first level or quitting via the pause menu will a save be made. Jet Force Gemini -Go to ''Options' from the main menu and selesct the bottom left icon (<-->) and change this to 'Widescreen'. -This title WILL auto load the game save data on start-up and widescreen will be automatically active Mickey's Speedway USA -From main menu select 'Options' then select 'Wide-Screen Settings' and change to 'Wide-Screen [16:9]'. -This title WILL load the game save data on startup and widescreen will be automatically active. -This title is an odd one. It has a 16:9 setting while in 4:3 that squashes and distorts the image into a letterbox. However, adjusting this to fit the proper 16:9 space perfectly scales everything. Mission: Impossible -Widescreen can only be activated from the pause menu in game. Go to 'Options' and change 'Aspect Ratio' to '16:9'. -This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. This means each in game save file will need to be set to display 16:9 for it to automatically load that way. Perfect Dark -Widescreen can only be activated from the first terminal in the game. The one you are standing at immediately after creating an agent file. Go right to 'Options' and select 'Video' then change 'Ratio' to '16:9'. 'Screen Size' should be 'Full' and 'Hi-Rez' unchecked. -This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. This means each in game save file will need to be set to display 16:9 for it to automatically load that way. South Park -Go to 'Options' from the main menu and change the bottom option to 'HI-REZ (TM) LETTERBOX' -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ (TM) LETTERBOX' every time you start the game. Starshot: Space Circus Fever -Widescreen can only be activated from the pause menu in game. Go to 'Options' then select 'Video Settings' and change to '16/9 Ratio'. -This title WILL auto load the game save data on startup and widescreen will be automatically active. Superman: The New Superman Adventures -Widescreen can only be activated from the pause menu in game. Go to 'Display' and change to 'Normal'. This is used as well as the adjusted wide screen function in Mupen64plus to achieve full 16:9. -I didn't play this far enough (because it's garbage) for a save to trigger so no idea if it auto loads display settings. Top Gear Overdrive -Go to 'Setup' from the main menu and change 'Hi Rez' to 'Full' -This title WILL auto load the game save data on start-up and widescreen will be automatically active Turok 2 - Seeds of Evil -Go to 'Options' from the main menu or the pause menu and change 'Resolution' to 'HI-REZ-LB' -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ-LB' every time you start the game. Turok 3 - Shadow of Oblivion -Go to 'Options' from the main menu or the pause menu and select 'Display' then change 'Resolution' to 'Letter Box'. -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'Letter Box' every time you start the game. Letterbox Games That Work Better With The 'Adjusted Widescreen' Hack Daikatana -Hi Rez/Wide looks really bad. Vasaleine look to the max. -'Adjusted 16:9' option works just fine as an alternative. However cut scenes are jacked. Hybrid Heaven -'Letterbox' mode only applies when in game. When using the 'letterbox' mode the health/energy meter when playing in game sits between the edge of the letterboxed image and the blank space above it. This is because the letterbox mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -'Adjusted 16:9' option works just fine as an alternative. World Driver Championship -Native 'Wide' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -Native Wide option is very wide. Adjusted widescreen option is a better solution. Games That Work With 'Wide Adjusted' Hack Bassmasters 2000 Batman Beyond: Return of the Joker Bio F.R.E.A.K.S. Blues Brothers 2000 Bomberman 64: The Second Attack! Carmageddon 64 Charlie Blast's Territory Chopper Attack Choro Q 64 2: Hachamecha Grand Prix Race Clay Fighter 63 1/3 Clay Fighter: Sculptor's Cut Cruis'n Exotica Densha de Go! 64 Destruction Derby 64 Diddy Kong Racing ECW Hardcore Revolution F1 Racing Championship Flying Dragon Gauntlet Legends Hercules: The Legendary Journeys Hot Wheels Turbo Racing Indy Racing 2000 International Track & Field 2000 Killer Instinct Gold Knife Edge: Nose Gunner Kobe Bryant in NBA Courtside Mia Hamm Soccer 64 Milo's Astro Lanes Mini Racers Monaco Grand Prix Monopoly Nagano Winter Olympics '98 NBA in the Zone '98 NBA Jam 99 NBA Showtime: NBA on NBC NFL Blitz NFL Blitz 2000 NFL Blitz 2001 NFL Blitz: Special Edition Nuclear Strike 64 Olympic Hockey 98 PGA European Tour Pokémon Stadium Pokémon Stadium 2 Quest 64 Rally Challenge 2000 Ready 2 Rumble Boxing Roadsters Rugrats: Scavenger Hunt Rush 2: Extreme Racing USA San Francisco Rush: Extreme Racing San Francisco Rush 2049 Shadowgate 64: Trials of the Four Towers Sin and Punishment Snowboard Kids Snowboard Kids 2 Star Wars: Shadows of the Empire Twisted Edge Extreme Snowboarding War Gods Wave Race 64 WCW Mayhem WCW Nitro WCW/nWo Revenge Wetrix Wildwaters World Driver Championship WWF Attitude WWF No Mercy WWF War Zone WWF WrestleMania 2000 Xena: Warrior Princess: The Talisman of Fate Letterbox Games Truly Not Intended for Widescreen Army Men: Sarge's Heroes -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there is pop in using the adjusted widescreen option. Army Men: Sarge's Heroes 2 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there is pop in using the adjusted widescreen option. Excitebike 64 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there is pop in using the adjust widescreen option. Road Rash 64 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -'WIDE' and 'WIDE HI REZ' look horrific. I man bad bad, I'd rather not use these modes over 4:3. -No other alternative for widescreen as the background/sky is still 4:3 when using the adjusted widescreen option. Ken Griffey Jr's Slugfest for N64 -'Wide' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -Doesn't work with glide so no other widescreen alternative. Turok: Rage Wars -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there are black lines separating the 16:9 space when using the adjusted widescreen setting in Mupen64-Plus Stunt Racer 64 -HI REZ Letterbox mode shakes kinda like interlacing shaking. Unusable -'Adjusted 16:9' option is still distorted.
  8. Version 1.0.0

    358 downloads

    Did you know cheat codes can be applied to Dreamcast games to make them play in true anamorphic 16:9 widescreen? Yes you can. The Flycast core even has these hard coded with an option to automatically apply them when available. What is this project and why am I doing this? I discovered that some games with cheats available had a lot of pop in. So I decided to test every game with a widescreen cheat to see which worked with no pop in and log all this information down. Most of these work, with a negligible amount having pop in or other issues. All of this info will be in the list below. I am providing RetroArch config files for the games that actually work in 16:9. With these you can simply drop them into RetroArch. With widescreen hacks and cheats turned off in the core options, you can rest assured only games with working widescreen will be activated. And the rest playing as per normal/your settings. The resolution has been set to 1440x1080 and VMU1 setting used for memory card management. Everything else, aside from the widescreen cheats and hack option, is default. With the natively widescreen games, some actually have widescreen cheats available and have better results. Other widescreen games that have a 16:9 option will need a per game override config file (provided) to set RetroArch itself to 16:9. This is due to Flycast/RetroArch not auto adjusting to 16:9 when selected in game. A game specific core options file will also be provided for the native widescreen games. This will have widescreen cheats and hacks turned off so it will not clash if you have these turned on. I also tested the core widescreen hack on the entire USA/European library and some Japanese games. This yielded only a small amount of games that actually work with this function. Cheats are almost always far better. Needless to say this has taken quite a while with multiple passes made. I spend hours doing this so you don't have to Creating a 'definitive' pack for play..... not display. Important: Ensure your games are the correct region. A lot of the cheat codes for widescreen are Region specific. With the European or Japanese version taking precedence over the USA version. USA versions are always my default. Sometimes the USA cheat didn't work but the USA or Japan version did. This makes this list the 'Widescreen' list. Ensure your games are the correct region. Please also check the name of your games and the config files are the same otherwise they will not work. Redump naming conventions used. Also, remember we are forcing widescreen on games that did not support it. Some menus and UI elements may still be stretched or within the 4:3 space. Where do I put these files? Easy. RetroArch/config/Flycast - place the config files here Below is the list of games that have been broken down into 4 categories: Native Widescreen Games, Games Working with Widescreen Cheats, Games Working with Widescreen Hack, Games With Cheats that Do Not Work Native Widescreen Games AeroWings (USA) Native Only Donald Duck: Goin' Quackers (USA) Use native widescreen over Cheat Code F355 Challenge: Passione Rossa (USA) Use native widescreen over Cheat Code MSR - Metropolis Street Racer (USA) Use Cheat over Native Widescreen Has a unlockable 16:9 option. However cheat codes work better. Rayman 2: The Great Escape (USA) Use native widescreen over Cheat Code Starlancer (USA) Native Only Test Drive: V-Rally (USA) Native Only Tokyo Highway Racer / Tokyo Xtreme Racer (Europe) Use Cheat over Native Widescreen. Runs at 50fps/PAL Tokyo Highway Racer 2 / Tokyo Xtreme Racer 2 (Europe) Use Cheat over Native Widescreen Toy Commander (USA) Native Only Toy Racer (USA) Native Only TrickStyle (USA) Widescreen option doesn't save. Manually select it in game every play session Wacky Races (USA) Native Only Games Working with Widescreen Cheats 18 Wheeler: American Pro Trucker (USA) 4 Wheel Thunder (USA) AeroWings 2: Airstrike (Europe) Game Runs at 50Hz - 25fps Alien Front Online (USA) Blue Stinger (USA) Bomber Hehhe! (Japan) Bomberman Online (USA) Buggy Heat (Japan) Cannon Spike (USA) When locked on the target is slightly miss aligned. Playable Capcom vs. SNK 2: Millionaire Fighting 2001 (Japan) Carrier (USA) Charge 'n Blast (Europe) ChuChu Rocket! (Europe) Coaster Works (Europe) Cosmic Smash (Japan) Crazy Taxi (USA) Crazy Taxi 2 (USA) Cyber Troopers Virtual-On Oratorio Tangram (USA) D2 (USA) Daytona USA (USA) Dead or Alive 2 (USA) Draconus: Cult of the Wyrm (USA) Dragon Riders: Chronicles of Pern (USA) Dynamite Cop (USA) Ecco the Dolphin: Defender of the Future (Europe) Evolution 2: Far Off Promise (USA) Evolution: The World of Sacred Device (Europe) Fighting Vipers 2 (Europe) Floigan Bros.: Episode 1 (Europe) Fur Fighters (USA) Gauntlet Legends (Europe) Has a black bar at top of screen. Playable. Godzilla Generations (Japan) Godzilla Generations Maximum Impact (Japan) Golem no Maigo / The Lost Golem (Japan) Headhunter (Europe) House of the Dead 2, The (USA) Black bars in 4:3 space during cut scenes. Will need calibrating. Illbleed (USA) Karous (Japan) La Mans 24 Hours (Europe) Legacy of Kain: Soul Reaver (USA) Looney Tunes: Space Race (USA) Maken X (USA) Marvel vs. Capcom 2: New Age of Heroes (USA) Millenium Racer - Y2K Fighters (Unl) Mortal Kombat Gold (USA) Nightmare Creatures II (USA) Outtrigger (Europe) Pen Pen (Europe) Plasma Sword: Nightmare of Bilstein (USA) Power Stone (USA) Power Stone 2 (USA) Project Justice (USA) Propeller Arena (Unl) Rainbow Cotton (Japan) Re-Volt (Europe) Ready 2 Rumble Boxing: Round 2 (Europe) Record of Lodoss War (Europe) Hud and menu elements don't line up. Playable. Red Dog: Superior Firepower (Europe) Resident Evil Code: Veronica (USA) Rez (USA) Rippin' Riders Snowboarding (USA) Samba de Amigo (Europe) Seaman (USA) Sega GT (Europe) Sega Marine Fishing (USA) Seven Mansions: Ghastly Smile / Nanatsu no Hikan - Senritsu no Bishou (Japan) Seventh Cross: Evolution (USA) Shadow Man (Europe) Silent Scope (Europe) Miss aligns target overlay on enemies when zoomed out. Playable. Skies of Arcadia (USA) SoulCalibur (USA) Space Channel 5: Part 2 (Japan) Spawn: In the Demon's Hand (USA) Star Wars: Episode I: Racer (USA) Super Magnetic Neo (USA) Super Runabout: San Francisco Edition (Europe) Surf Rocket Racers (Europe) Game Runs at 50Hz - 25fps PAL Suzuki Alstare Extreme Racing (Europe) Slight pop in on bike models, barely detectable playing at full speed. Sword of the Berserk: Guts' Rage (USA) Slight pop in on models. Playable Time Stalkers (Europe) Tony Hawk's Pro Skater 2 (USA) Vanishing Point (Europe) Virtua Fighter 3tb (Europe) Virtua Tennis 2 (Europe) Wetrix+ (Europe) World Series Baseball 2K2 (USA) Zero Gunner 2 (Japan) Slight pop in. Playable. Zombie Revenge (USA) Zusar Vasar (Japan) Mr. Driller (Europe) Games Working with Widescreen Hack Chaos Field (Japan) F1 World Grand Prix (USA) F1 World Grand Prix II (Europe) Fire Pro Wrestling D (Japan) Mat Hoffman's Pro BMX (USA) Tony Hawk's Pro Skater (USA) WWF Royal Rumble (USA) Games With Cheats that Do Not Work Biohazard: Code: Veronica Complete (Japan) Cheat will pick this version up and apply cheat codes, unfortunately they do not work. Capcom vs SNK: Millennium Fight 2000 Pro (Japan) Cheat Misplaces health bars and menu systems. Capcom vs. SNK 2: Mark of the Millennium 2001 (Japan) You can see the edges of the backgrounds. Confidential Mission (Europe) Cheat deactivated from core with reason 'only works on real hardware' Deadly Skies (Europe) Lots of pop in Death Crimson 2: Meranito no Saidan (Japan) Lots of pop in Death Cromson OX (USA) Lots of pop in Frame Gride (Japan) Lots of pop in Gundam Side Story 0079: Rise From the Ashes (USA) Lots of pop in Half Life (Unl) Cheat deactivated from core with reason 'not working' Jet Grind Radio (USA) Lots of pop in Kao the Kangaroo (USA) Lots of pop in Kiss Psycho Circus - The Nightmare Child (USA) Cheat deactivated from core Max Steel (USA) Lots of pop in Napple Tale: Arsia In Daydream (Japan) Cheat deactivated from core NBA 2K2 (USA) Cheat deactivated from core Sega Rally 2 (USA) Cheat deactivated from core Shenmue (Europe) Lots of pop in Shenmue II (Europe) Lots of pop in Slave Zero (Europe) Euro version goes to console/bios menu and wont play the game Sonic Adventure (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Adventure 2 (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Shuffle (USA) Lots of pop in Super Runabout: San Francisco Edition (Europe) Cheat deactivated from core Tennis 2K2 (USA) Cheat only stretches to 16:9. Use Euro version (Virtua Tennis 2) to get this to work Test Drive La Mans (USA) Cheat doesn't work. Use Euro version (La Mans 24 Hours) to get this to work The Ring: Terror's Realm (USA) Lots of pop in TNN Motorsports Hardcore Heat (USA) Cheat only stretches to 16:9. Use Japan version (Buggy Heat) to get this to work. Tomb Raider: The Last Revelation (Europe) Cheat deactivated from core. Ultimate Fighting Championship (USA) Cheat causes camera to not be aligned. Euro vers has major pop-in Virtua Athlete 2K (Europe) Cheat deactivated from core Virtua Tennis (USA) Lots of pop in Volgarr the Viking (Unl) Cheat deactivated from core
  9. You absolute masochist. Keep going. Will these be available as a pack in the future?
  10. Cheers man. Just about to drop my Dreamcast widescreen pack. I already have an article on it but going to update it and put it in the downloads section. I wish there was like a utility downloads section, rather than having to upload it to game media.
  11. Version 1.0.0

    1,266 downloads

    So my widescreen project is my baby. With a large undertaking I'm going start small with Model 2. I have provided LUA scripts to enable widescreen on the games that it works with. Playing HOTD in full widescreen is awesome. The Nebula emulator for Sega Model 2 has the capability to present most of the library in a true 16:9 aspect ratio with NO POP IN. This is achieved with LUA scripts. I spend hours doing this so you don't have to Creating a 'definitive' pack for play..... not display. I have tested the entire library and found all but 3 games (Pilot Kids, Sky Target, Virtua Soccer) work great with the widescreen hack/script. With no pop in and truly anamorphic. I have also applied the NO FLASH SCRIPTS for House of the Dead and Virtua Cop 1 & 2. NVDATA files for light gun games are also provided so they are accurate. All light gun games are accurate for mouse support. 'Where do I put these files?' Simples. Place the LUA files in the 'scripts' folder of the Model 2 Emulator. NVDATA files go in the 'NVDATA' folder. Below is a list of the games and their associated rom any important info that needed to be documented. Behind Enemy Lines bel -Turn 'Draw Cross' off in emulator.ini as this game has its own crosshairs. -This light gun game doesn't flash natively so no need for a LUA script to remove this. -Works Great Cyber Troopers Virtual-On von -Works Great Daytona USA daytona -Works Great Dead or Alive doa -Works Great Desert Tank desert -Works Great Dynamite Baseball 97 dynabb97 -Works Great Dynamite Cop dynamcop -Works Great Fighting Vipers fvipers -Works Great Gunblade NY gunblade -Turn 'Draw Cross' off in emulator.ini as this game has its own crosshairs. -Works Great House of the Dead, The hotd -Calibrated and accurate -White flash when firing has been removed. -Will even let you shoot outside of the 4:3 area. -Needed re calibrating to adjust for the 16:9 aspect ratio. -NVRAM file provided for accurate Mouse Light Gun. -Very minor pop in in very few places. Manual Gun Adjustment values for test/service menu for accuracy in 16:9: ADXMIN = 259 ADYMIN = 119 ADXMAX = 581 ADYMAX = 437 INDY 500 Twin indy500 -Works Great Last Bronx lastbrnx -Works Great Manx TT Superbike: DX manxtt -Works Great Motor Raid: Twin motoraid -Works Great Over Rev overrev -Works Great Pilot Kids pltkids -Objects will pop into the 4:3 space. -Will NOT be using for 16:9 Rail Chase 2 rchase2 -Works Great -This light gun game doesn't flash natively so no need for a LUA script to remove this. -No need to calibrate. Game has its own crosshair with the Nebula emulator crosshair turned off as standard. Sega Rally Championship srallyc -Works Great Sega Ski Super G skisuprg -Works Great Sega Touring Car Championship stcc -Works Great Sega Water Ski segawski -Works Great Sky Target skytargt -Significant pop in on terrain -Will NOT be using for 16:9 Sonic Championship schamp -Works Great Super GT 24h sgt24h -Works Great Top Skater topskatr -Works Great Virtua Cop vcop -Calibrated and accurate -You can only shoot within the 4:3 space. This is fine as targets don't present themselves outside of this space. -Light gun accuracy not affected by 16:9 aspect ratio. -White flash when firing has been removed via LUA script. -NVRAM file provided for accurate Mouse Light Gun. Virtua Cop 2 vcop2 -Calibrated and accurate -You can only shoot within the 4:3 space. This is fine as targets don't present themselves outside of this space. -Light gun accuracy not affected by 16:9 aspect ratio. -White flash when firing has been removed. -Very minor pop in in very few places -NVRAM file provided for accurate Mouse Light Gun. Virtua Fighter 2 vf2 -Works Great Virtua Striker vstriker -Significant pop in with character models -Will NOT be using for 16:9 Wave Runner waverunr -Some pop in on terrain and character models. Still playable and not that noticable Zero Gunner zerogun -Some pop in on terrain and character models. Still playable and not that noticable
  12. For the games that have their areas set to other there is no other choices. Some games have N.America or Export as an option. With the ones under 'other' there is no other option.
  13. Thanks for making me aware of this. I have heard peoples reicast folders are in different places depending on their setup and which folder the roms are in. I'll amend the description to make peoples aware of this. Muchos Gracias
  14. Yeah that one I could not to get to work myself. I sourced a NVMEM file that had some magic applied to get red blood.
  15. Yeah I have decided to tackle this project bit by bit. Naomi on its own is fine as about 100 games, but MAME is just massive. So I'm gonna do Model 2 and 3 after Naomi and then tackle mame board by board for eg Namco System 22 and work my way through it that way, then mop up the rest. I have too many projects at the moment and no time to do them.
  16. Version 1.0.0

    424 downloads

    Did you know Atomiswave and Naomi games have English language settings along with other important settings, features and unlocks you are missing out on!? Yes it's true, no more fumbling with Google Translate. With the NVMEM pack I have painstakingly put together you can get access to these features without having to go through those settings yourself. I spend hours doing this so you don't have to Creating a 'definitive' pack for play..... not display -Unlock hidden game modes, characters and cars. Some games require engineer passwords to unlock characters, which has been done for you. -No need to add coins as every title here has been set to free play. -Every games audio has been set to stereo as mono is the default for many of them. -All light gun games have been calibrated in the test menu. This ensures accuracy. -Features like Blood in some games has now been turned on, as off is often the default. 'WHERE DO I PUT THESE FILES?' I hear you ask. If using the Flycast core in RetroArch go to RetroArch/saves/Sammy Atomiswave/reicast, and place them here. EDIT: Some people have been reporting their reicast saves folder is in a different location. It could be located 'RetroArch/saves/reicast' or 'RetroArch/saves/"rom location folder"/reicast' Know that you aren't missing out on anything. Below is a table list of every game and the associated rom that these are for along with any engineer passwords that were required to use. Only the settings I changed are listed. Everything else was left as default as that is the preferred way to play. I do want to do this for Naomi too at some point. Then......MAME....Maybe. EDIT: THIS HAS NOW BEEN DONE. THE LINK IS AT THE BOTTOM OF THE PAGE Animal Basket anmlbskta -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Difficulty set to Normal. Default is Easy -Coin Assignments set to Free Play Block Pong-Pong blokpong -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Location set to Normal -Coin Assignments set to Free Play Demolish Fist demofist -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Coin Assignments set to Free Play Dirty Pigskin Football dirtypig -Audio set to Stereo. Default is Mono -Coin Assignments set to Free Play Dolphin Blue dolphin -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Coin Assignments set to Free Play Extreme Hunting xtrmhunt -Light Gun for mouse calibrated and accurate -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload. -Coin Assignments set to Free Play Extreme Hunting 2 xtrmhnt2 -Unplayable in Flycast at the moment Faster Than Speed ftspeed -All cars unlocked. Type IX, X, XI and XII are selectable without having to unlock them -Game Mode set to Single Race. Default is Pre-Set -Speedometer set to MPH. Default is KPH -Coin Assignments set to Free Play Fist Of The North Star fotns -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Coin Assignments set to Free Play -Unaware of any unlocks. Please let me know if there is Guilty Gear Isuka ggisuka -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Unaware of any unlocks. Please let me know if there is Guilty Gear X ver. 1.5 ggx15 -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Unaware of any unlocks. Please let me know if there is King of Fighters Neowave, The kofnw -All extra characters unlocked via Password. You need to hold start then select the character on the following characters - Juhn = Kim, Chris = Orochi Chris, Shermie = Orochi Shermie, Yashiro = Orochi Yashiro, Maxima = Ramon, Whip = Vanessa -Area set to Other, Language set to English. Default is Japan/Japaneese -Coin Assignments set to Free Play Passwords: ASF4 A4DQ F35S L568 - Unlocks all characters and Geese CM09 VIWM 1AHC 56ZL - Unlocks all characters except for Young Geese King of Fighters XI, The kofxi -All extra characters unlocked (Adelheid, Gyazu, Silver, Gai and Hayate). Normally takes multiple days of power on to unlock as its on a time release -Area set to North America, Language set to English. Default is Japan/Japaneese -Coin Assignments set to Free Play -Unable to turn Blood on despite the option being right there. If you know how let me know. Knights of Valour: The Seven Spirits kov7sprt -Area set to North America, Language set to English. Default is Japan/Japaneese -Coin Assignments set to Free Play Maximum Speed maxspeed -Coin Assignments set to Free Play Metal Slug 6 mslug6 -Red Blood enabled -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play NeoGeo Battle Coliseum ngbc -All characters unlocked, which required the machine to be active for at least 74 days since power-on -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play Ranger Mission rangrmsn -Light Gun for mouse calibrated and accurate -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload. -Coin Assignments set to Free Play Rumble Fish 2, The rumblef2 -All extra characters unlocked Greed, Hazama and Beatrice. To play as Beatrice, move the cursor to Hazama, then press Upx4, Rightx2, Downx4, Leftx2, and finally Down. To play Time Attack mode, hold both punch buttons and then press Start at the Title Screen. To play Survival mode, do the same but holding both kick buttons instead. -Time Attack and Survival Mode unlocked -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play Rumble Fish, The rumblef -Greed character unlocked via password SINKORSWIM. You need to do the following on the character select screen: Highlight Orville, then press Rightx2 Highlight Typhon then press Left Highlight Boyd then press Leftx3 Highlight Zen and press Rightx2 Press Up Greed should appear -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play Samurai Spirits Tenkaichi Kenkakuden / Samurai Showdown VI samsptk -Area set to North America, Language set to English. Default is Japan/Japanese -Voice changed to English -Coin Assignments set to Free Play -Unaware of any unlocks. Please let me know if there is Sega Bass Fishing Challenge Version A basschal -Unplayable in Flycast at the moment due to bad controls and glitchy graphics Sega Clay Challenge claychal -Light Gun for mouse calibrated and accurate. Did not register trigger properly until calibrated. You can only shoot when moving the mouse due to mercury switches in the real light guns for the cabinet. They detect if you have the rifle pointed up-ish. So as a result you can only shoot when the mouse is moving. Like real trap shooting you have to track the target and shoot. There is an Infrared Gun Type option in the game bios however this doesn't work -Aspect Ratio set to Wide. Please adjust your RetroArch scaling settings to 16:9 and save a game override. One will be provided -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload -Coin Assignments are unavailable. Requires coins to be input Sports Shooting USA sprtshot -Light Gun for mouse calibrated and accurate for both players. -Auto Reload is On -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload. -Coin Assignments set to Free Play Sushi Bar sushibar -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play WaiWai Drive waidrive -Unplayable in Flycast due to no controls. Test menu shows controls to be working but no movement in game.
  17. I love this set. By far the best euro set out there IMO. However I noticed the holographic sticker on games that did not get one. Only games with the black 'Playstation' banner at the bottom have a holographic sticker as this came in a bit later into the PSX life. For e.g. Alien Trilogy, Assault Rigs, Bedlam, Destruction Derby 1 and 2 do not have the banner and therefore do not have the holographic sticker. On some of these titles the sticker covers a publishers/developers logo. Would it be possible to remove this from those games to make this more authentic to the retail releases? I am totally willing to go through the set and make a list of all the games that need the sticker removing. Cheers
  18. Did this request get taken on? I would also like this feature
  19. So I have caught the widescreen bug for games that were made before the widescreen revolution. This is mostly 3D games of the 5th and 6th Console Generation. Whilst there are quite a few games that have native widescreen support there are hacks and cheats to unlock the aspect ratio to display a true Anamorphic 16:9 Widescreen image. NO IN GAME STRETCHING HERE. What is True Anamorphic 16:9? - When you set a 4:3 game to run 16:9 and that title doesn't support it, the image will be stretched. True Anamorphic is adjusted for the 16:9 space so everything is rendered and displayed with no stretching. There are 3 ways to achieve this below. Native Widescreen? - Some games actually have widescreen support from the older generations. I was surprised to discover Goldeneye has native widescreen support, which would have made 4 player deathmatching wayyyyy better. Cheat Codes? - For games that have no Widescreen support there are some coding geniuses out there that have made easily implementable cheat codes to achieve Anamorphic 16:9. A small number of games need directly patching however most use cheat codes. These are made on a per game basis and yield far better results than Emulator Hacks. Emulator Hacks? Most emulators and cores now have a "Widescreen Hack" option. This option only works on a handful of games and is generally not the way to go as pop-in is really obvious outside the 4:3 space. PLEASE UNDERSTAND EMULATOR HACKS ARE NOT CHEAT CODES. THERE IS A HUGE DIFFERENCE. POP-IN Pop-in is the enemy of getting games to run in 16:9. Because games were made to display in 4:3, anything that is displayed outside of that space will pop-in and out unless something is done to manipulate the code to render everything in the 16:9 space. This is due to devs simply not needing to use recourses on displaying anything outside 4:3 in those days. As I mentioned above, emulator hacks have terrible pop-in outside the 4:3 space. This is why cheat codes are the way to go if a game doesn't have native widescreen support. Cheat codes generally just work....... but not always. UI, HUD, FMV & Menu Stretching When using any widescreen solution there is more often than not, some 2D elements that will be stretched or not adjusted to display in the 16:9 space e.g speed dials in racers. Even native widescreen games have 2D asset stretching as the devs didn't adjust any or some of these elements. There are some examples where this doesn't happen, mostly with cheat codes as the coding genius behind it figured out how to resize or move UI elements. Sometimes selection cursors wont line up with what you are selecting as a result of the clashing 4:3 2D assets and adjusted 16:9 assets. FMV is generally stretched also, but not always. These are really small issues and not deal breakers. Just a small price to pay for glorious in game 16:9. Regional Differences / 60Hz Some titles for PAL/JP regions are easier/better to make codes/patches for over their USA counterparts. I had to change up my set to accommodate widescreen. I will be listing what region version is needed. Most games run at 60Hz thanks to codes but if not it will be in the notes section on the list. What am I doing? What is the project all about? Testing. Lot's of time consuming testing. Not all cheat codes work and have noticeable pop-in, ruining the experience. Emulator hacks work on very few games. I am testing most if not all games for certain platforms to see what works correctly with no pop-in using cheat codes or emulator hacks. Also finding out what region version works better as I have come across differences in pop-in. I am collating lists of working games with notes and presenting them to everyone to enjoy. These will be definitive up to date lists. For platforms like GC I will be providing ini's with the cheat codes to save everyone some time. If it has bad pop-in it gets cut. I'm also trying to consolidate information. Sega Dreamcast 16:9 Widescreen Games via Flycast List The Flycast core has all of the up to date Widescreen Cheat Codes hard coded to the core itself. No copy and pasting. All you need to do is go to Quick Menu -> Options -> Emulation Hacks -> and enable "Widescreen Cheats". Please make sure "Widescreen Hacks" is NOT ENABLED. You will need to set RetroArch itself to 16:9. "Auto" won't work. YOU ONLY NEED DO THIS FOR NATIVE WIDESCREEN GAMES You can set the Flycast core resolution to how you want it. You may want to save an Game Options Override on a per game basis for RetroArch. Here is the GitHub link to the widescreen cheats for the Flycast Core that I referenced. All available codes are present at this time - https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp Native 16:9 Support - Requires RetroArch itself to be set to 16:9 & requires in game display options to be set to 16:9/Wide AeroWings (USA) Donald Duck: Goin' Quackers (USA) F355 Challenge: Passione Rossa (USA) MSR - Metropolis Street Racer (USA) Rayman 2: The Great Escape (USA) Starlancer (USA) Test Drive: V-Rally (USA) Tokyo Xtreme Racer 2 (USA) Toy Commander (USA) Toy Racer (USA) TrickStyle (USA) Wacky Races (USA) Games With Working Widescreen 16:9 Cheats via Flycast Core - Requires "Widescreen Cheats" to be Enabled 18 Wheeler: American Pro Trucker (USA) 4 Wheel Thunder (USA) AeroWings 2: Airstrike (Europe) Game Runs at 50Hz - 25fps Alien Front Online (USA) Blue Stinger (USA) Bomber Hehhe! (Japan) Bomberman Online (USA) Buggy Heat (Japan) Cannon Spike (USA) Slightly miss aligns target overlay when locking on. Carrier (USA) ChuChu Rocket! (Europe) Charge 'n Blast (Europe) Coaster Works (Europe) Cosmic Smash (Japan) Crazy Taxi (USA) Crazy Taxi 2 (USA) Cyber Troopers Virtual-On Oratorio Tangram (USA) D2 (USA) Daytona USA (USA) Dead or Alive 2 (USA) Death Crimson OX (USA) Draconus: Cult of the Wyrm (USA) Dragon Riders: Chronicles of Pern (USA) Widescreen Cheat causes game to run slower. Dynamite Cop (USA) Ecco the Dolphin: Defender of the Future (Europe) Evolution 2: Far Off Promise (USA) Evolution: The World of Sacred Device (Europe) Fighting Vipers 2 (Europe) Floigan Bros.: Episode 1 (Europe) Fur Fighters (Europe) Gauntlet Legends (Europe) Has a black bar at top of screen. Playable. Godzilla Generations (Japan) Godzilla Generations Maximum Impact (Japan) Golem no Maigo (Japan) Headhunter (Europe) Illbleed (USA) Karous (Japan) La Mans 24 Hours (Europe) Legacy of Kain: Soul Reaver (USA) Looney Tunes: Space Race (USA) Maken X (USA) Marvel vs. Capcom 2: New Age of Heroes (USA) Millenium Racer - Y2K Fighters (Unl) Mortal Kombat Gold (USA) Nightmare Creatures II (USA) Widescreen Cheat causes game to run slower. Outtrigger (Europe) Pen Pen (Europe) Plasma Sword: Nightmare of Bilstein (USA) Power Stone (USA) Power Stone 2 (USA) Project Justice (USA) Propeller Arena (Unl) Rainbow Cotton (Japan) Re-Volt (Europe) Ready 2 Rumble Boxing: Round 2 (Europe) Record of Lodoss War (Europe) Hud and menu elements don't line up. Playable. Red Dog: Superior Firepower (Europe) Resident Evil Code: Veronica (USA) Rez (USA) Rippin' Riders Snowboarding (USA) Samba de Amigo (Europe) Seaman (USA) Sega GT (Europe) Sega Marine Fishing (USA) Seven Mansions: Ghastly Smile (Japan) Seventh Cross: Evolution (USA) Shadow Man (Europe) Silent Scope (Europe) Miss aligns target overlay on enemies when zoomed out. Playable. Skies of Arcadia (USA) SoulCalibur (USA) Space Channel 5: Part 2 (Japan) Spawn: In the Demon's Hand (USA) Star Wars: Episode I: Racer (USA) Super Magnetic Neo (USA) Super Runabout: San Francisco Edition (Europe) Surf Rocket Racers (Europe) Game Runs at 50Hz - 25fps Suzuki Alstare Extreme Racing (Europe) Slight pop-in on bike models. Playable Sword of the Berserk: Guts' Rage (USA) Slight pop-in. Playable Time Stalkers (Europe) Tony Hawk's Pro Skater 2 (USA) Vanishing Point (Europe) Virtua Fighter 3tb (Euope) Virtua Tennis 2 (Europe) Wetrix+ (Europe) Zero Gunner 2 (Japan) Code causes some pop-in. Playable. Zombie Revenge (USA) Zusar Vasar (Japan) Games That Work With 'Widescreen Hack' In Flycast Retroarch Core Chaos Field (Japan) F1 World Grand Prix (USA) F1 World Grand Prix II (Europe Fire Pro Wrestling D (Japan) Heavy Metal: Geomatrix (USA) Mat Hoffman's Pro BMX (USA) Mr. Driller (USA) Tony Hawk's Pro Skater (USA) WWF Royal Rumble (USA) Games with Widescreen Cheat Codes but DO NOT WORK / Causes Pop-in Biohazard: Code: Veronica Complete (Japan) Cheat will pick this version up and apply cheat codes. They do not work. Capcom vs. SNK 2: Mark of the Millennium 2001 (Japan) You can see the edges of the backgrounds. Capcom vs SNK: Millennium Fight 2000 Pro (Japan) Cheat Misplaces health bars and menu systems. Confidential Mission (Europe) Cheat causes too much pop-in. Deadly Skies (Europe) PAL Version of Airforce Delta. Cheat causes too much pop-in. Death Crimson 2: Meranito no Saidan (Japan) Cheat causes too much pop-in. Frame Gride (Japan) Cheat causes too much character pop-in. Gundam Side Story 0079: Rise From the Ashes (USA) Cheat causes too much pop-in. Jet Grind Radio (USA) Cheat causes too much pop-in. Kao the Kangaroo (USA) Cheat causes too much pop-in. Max Steel (USA) Cheat causes too much pop-in. Napple Tale: Arsia In Daydream (Japan) Cheat causes too much pop-in. Shenmue (Europe) Cheat causes too much pop-in. Shenmue II (Europe) Cheat causes too much pop-in. Silent Scope (Europe) Miss alignes target overlay on enemies. on when zoomed out. still playable Slave Zero (Europe) Cheat causes emu to go to console/bios menu Sonic Adventure (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Adventure 2 (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Shuffle (USA) Cheat causes pop-in and graphical glitches. Tennis 2K2 (USA) Cheat only stretches to 16:9. The House of the Dead 2 (USA) Cheat causes aiming to be off. Black bars during cut scenes. The Ring: Terror's Realm (USA) Cheat causes too much pop-in. TNN Motorsports Hardcore Heat (USA) Cheat only stretches to 16:9. Tokyo Xtreme Racer (Europe) Cheat causes distracting graphical issues. Ultimate Fighting Championship (USA) Cheat causes camera to not be aligned. Euro vers has major pop-in Virtua Tennis (USA) Cheat causes too much pop-in. World Series Baseball 2K2 (USA) Cheat causes shadow issues on models.
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