Mute64 Posted July 31, 2016 Posted July 31, 2016 Yea it only happens to me when i use my overlays in retroarch.. but i love my overlays.... going to check out that other mouse programe that sithel posted up n see how that goes. Quote
Sithel Posted August 1, 2016 Posted August 1, 2016 I can also confirm it's only when Overlays are used. Man this sucks, I really like using these overlays with retroarch. I am using the latest stable build they have so looks like they never addressed it. Quote
Mute64 Posted August 1, 2016 Posted August 1, 2016 Sithel said I can also confirm it's only when Overlays are used. Man this sucks, I really like using these overlays with retroarch. I am using the latest stable build they have so looks like they never addressed it. Sithel said I can also confirm it's only when Overlays are used. Man this sucks, I really like using these overlays with retroarch. I am using the latest stable build they have so looks like they never addressed it. Yea does suk... altho that programe you linked worked great for me i have it launch on bootup and it hides the mouse when im using overlays in retroarch... so thats just going to be my fix for now. Quote
Jason Carr Posted August 2, 2016 Posted August 2, 2016 Hi guys, apparently they think this issue is fixed (or at least it looks like it), so it would be good if somebody reported it again or reopened the ticket or something. https://github.com/libretro/RetroArch/issues/2056 Quote
Mute64 Posted August 2, 2016 Posted August 2, 2016 Jason Carr said Hi guys, apparently they think this issue is fixed (or at least it looks like it), so it would be good if somebody reported it again or reopened the ticket or something. https://github.com/libretro/RetroArch/issues/2056 Ok.. maybe this weekend i will upgrade to the latest build and see if the issue is still there, and if it is ill let them know. Quote
sozuke Posted March 25, 2017 Posted March 25, 2017 (edited) So, I'm sure you guys figured this out a long time ago, but adding this ahk-script to the retroarch emulator in launchbox is one way to go: Loop { WinWait, ahk_exe retroarch.exe IfWinExist { MouseGetPos, 1920, 1080, 0 MouseMove, 9999, 9999 BlockInput, MouseMove BlockInput, MouseMoveOff MouseMove, %MX%, %MY%, 0 } Sleep 1000 } Edited March 25, 2017 by sozuke Quote
Thraka Posted July 24, 2017 Posted July 24, 2017 (edited) Since launchbox hooks the ESC key to quit the emulator, I used that process to restore the mouse. No loops needed. ; Move the mouse off the screen and block movement MouseGetPos, mouse_x, mouse_y MouseMove 9999,9999,0 BlockInput MouseMove ; This section closes Demul when pressing Escape $Esc:: { ; Clos the emulator Process, Close, {{{StartupEXE}}} ; Allow mouse to move and center it BlockInput MouseMoveOff MouseMove A_ScreenWidth/2,A_ScreenHeight/2, 0 } ... man does the no syntax highlighting suck... Edited July 24, 2017 by Thraka Quote
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