Mute64 Posted July 31, 2016 Share Posted July 31, 2016 Yea it only happens to me when i use my overlays in retroarch.. but i love my overlays.... going to check out that other mouse programe that sithel posted up n see how that goes. Quote Link to comment Share on other sites More sharing options...
Sithel Posted August 1, 2016 Share Posted August 1, 2016 I can also confirm it's only when Overlays are used. Man this sucks, I really like using these overlays with retroarch. I am using the latest stable build they have so looks like they never addressed it. Quote Link to comment Share on other sites More sharing options...
Mute64 Posted August 1, 2016 Share Posted August 1, 2016 Sithel said I can also confirm it's only when Overlays are used. Man this sucks, I really like using these overlays with retroarch. I am using the latest stable build they have so looks like they never addressed it. Sithel said I can also confirm it's only when Overlays are used. Man this sucks, I really like using these overlays with retroarch. I am using the latest stable build they have so looks like they never addressed it. Yea does suk... altho that programe you linked worked great for me i have it launch on bootup and it hides the mouse when im using overlays in retroarch... so thats just going to be my fix for now. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted August 2, 2016 Share Posted August 2, 2016 Hi guys, apparently they think this issue is fixed (or at least it looks like it), so it would be good if somebody reported it again or reopened the ticket or something. https://github.com/libretro/RetroArch/issues/2056 Quote Link to comment Share on other sites More sharing options...
Mute64 Posted August 2, 2016 Share Posted August 2, 2016 Jason Carr said Hi guys, apparently they think this issue is fixed (or at least it looks like it), so it would be good if somebody reported it again or reopened the ticket or something. https://github.com/libretro/RetroArch/issues/2056 Ok.. maybe this weekend i will upgrade to the latest build and see if the issue is still there, and if it is ill let them know. Quote Link to comment Share on other sites More sharing options...
sozuke Posted March 25, 2017 Share Posted March 25, 2017 (edited) So, I'm sure you guys figured this out a long time ago, but adding this ahk-script to the retroarch emulator in launchbox is one way to go: Loop { WinWait, ahk_exe retroarch.exe IfWinExist { MouseGetPos, 1920, 1080, 0 MouseMove, 9999, 9999 BlockInput, MouseMove BlockInput, MouseMoveOff MouseMove, %MX%, %MY%, 0 } Sleep 1000 } Edited March 25, 2017 by sozuke Quote Link to comment Share on other sites More sharing options...
Thraka Posted July 24, 2017 Share Posted July 24, 2017 (edited) Since launchbox hooks the ESC key to quit the emulator, I used that process to restore the mouse. No loops needed. ; Move the mouse off the screen and block movement MouseGetPos, mouse_x, mouse_y MouseMove 9999,9999,0 BlockInput MouseMove ; This section closes Demul when pressing Escape $Esc:: { ; Clos the emulator Process, Close, {{{StartupEXE}}} ; Allow mouse to move and center it BlockInput MouseMoveOff MouseMove A_ScreenWidth/2,A_ScreenHeight/2, 0 } ... man does the no syntax highlighting suck... Edited July 24, 2017 by Thraka Quote Link to comment Share on other sites More sharing options...
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