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Hiding Mouse Cursor


ViperJPB

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Sithel said I can also confirm it's only when Overlays are used. Man this sucks, I really like using these overlays with retroarch. I am using the latest stable build they have so looks like they never addressed it.
Sithel said I can also confirm it's only when Overlays are used. Man this sucks, I really like using these overlays with retroarch. I am using the latest stable build they have so looks like they never addressed it.
Yea does suk... altho that programe you linked worked great for me i have it launch on bootup and it hides the mouse when im using overlays in retroarch... so thats just going to be my fix for now.
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Jason Carr said Hi guys, apparently they think this issue is fixed (or at least it looks like it), so it would be good if somebody reported it again or reopened the ticket or something. https://github.com/libretro/RetroArch/issues/2056
Ok.. maybe this weekend i will upgrade to the latest build and see if the issue is still there, and if it is ill let them know.
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  • 7 months later...

So, I'm sure you guys figured this out a long time ago, but adding this ahk-script to the retroarch emulator in launchbox is one way to go:

Loop

{

WinWait, ahk_exe retroarch.exe IfWinExist

{

MouseGetPos, 1920, 1080, 0 MouseMove, 9999, 9999

BlockInput, MouseMove

BlockInput, MouseMoveOff

MouseMove, %MX%, %MY%, 0

}

Sleep 1000

}

Edited by sozuke
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  • 3 months later...

Since launchbox hooks the ESC key to quit the emulator, I used that process to restore the mouse. No loops needed.

; Move the mouse off the screen and block movement
MouseGetPos, mouse_x, mouse_y
MouseMove 9999,9999,0
BlockInput MouseMove

; This section closes Demul when pressing Escape
$Esc::
{
	; Clos the emulator
	Process, Close, {{{StartupEXE}}}

	; Allow mouse to move and center it
	BlockInput MouseMoveOff
	MouseMove A_ScreenWidth/2,A_ScreenHeight/2, 0
}

 

... man does the no syntax highlighting suck... 

 

Edited by Thraka
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