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Commodore Amiga - Importing


Styphelus

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wouldnt it be better to use my xml files. amiga i need to add descriptions but scummvm i completed, it looks like this, looks a bit odd in the code tags on the forum

see attached file




game name="toltecs">



<year>1996</year>



<rating>ESRB - E (Everyone)</rating>



<title>3 Skulls of the Toltecs </title>



<pub>Warner Interactive Entertainment Ltd.</pub>



<dev>Revistonic</dev>



<genre>Adventure</genre>



<score>3.4</score>



<player>1 Player</player>



<story>Fenimore Fillmore happens to rescue an old peddler being attacked by some rustlers, but it is also him who accidentally leads the old man to his death by passing him the hair lotion. Just a few minutes before his death, the peddler revealed that he owned one of three skulls that will unlock the treasure of the Toltecs. Fenimore takes hold of the skull, but is then shot by the rustlers and passes out, with the skull going to the hands of the rustlers. When he regains consciousness, he sets out to recover all three and unearth the treasure himself. And of course, beside Fenimore, some other people are also searching for these skulls...  3 Skulls of the Toltecs is a 3rd person cartoon adventure game in the same vein as The Secret of Monkey Island. The interface is point-and-click, and the player is given a list of verbs to select from to perform actions: open, close, pick up/give, use, look, move, talk, similar to the LucasArts games it emulates. Once a certain portion of the territory has been covered a map becomes available for travel, or the player can ride the train tracks with a hand-pumped trolley or travel by donkey. Puzzles are inventory-based, and the player must talk to other characters in the game and collect items in order to solve them. In many conversations, players are given multiple choices of what Fenimore will respond. Players' choice largely affects their process in the game.</story>

 

ScummVM.xml

Edited by billyc999
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I'm a little confused as to what that would be used for, as far as ScummVM importing. Scraping metadata in and of itself has never been the issue with ScummVM importing - it's that you don't have a traditional rom "file" like other emulator+rom combos; you're directing it to a folder that contains the relevant data files. The way you do that is via the drop-down menu in the ScummVM tab of the game entry:

ScummVM Entry.jpg

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ive never tried ScummVm , i just posted that as an idea to what the amiga whdload xml one looks like, also i was unaware that scraper data was available for ScummVm.

i have the full hyperlist databases converted to csv and 50+ with full info that ive filled , i was going to carry on filling them but as i changed to LaunchBox as my frontend i never carried on with them as i had no way of using them

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Don't get me wrong, we greatly appreciate those sort of contributions! Jason's got a massive workload so external legwork like this is awesome! It's just that ScummVM specifically is a bit of an odd duck haha xD

There is no real importing of ScummVM per se; not in the same sense as other platforms. You basically have to build the entries from scratch in your library. I've got a list of instructions here. The actually scraping is the simplest part of the entire process. The metadata will be scraped from either DOS or Windows depending on the game (most are DOS). It's just everything else that's a bit on the unwieldy side :P

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