Nielk1 Posted August 23, 2016 Share Posted August 23, 2016 I have a little program I wrote that forces Steam into Big Picture before starting a Steam game, but when I try to pass the steam URL to launch the game though this "emulator" Launch Box complains the file doesn't exist. It's a URL, it can't "exist". I've had no issue sending program executables through to this "emulator" I made because those are EXE files and actually exist. I'd just mass edit my Library XML to convert these items into calls to my program that forces Big Picture, but then next time I import Steam games the system will see none of them are already in the library. Anyone have a solution to this? Quote Link to comment Share on other sites More sharing options...
DOS76 Posted August 23, 2016 Share Posted August 23, 2016 Way past my pay grade Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted August 24, 2016 Share Posted August 24, 2016 Hi @Nielk1, that's the first time that's come up, I guess. Emulation mode has never been used for Steam, so that makes sense. The only way to get around that currently would be to not use an emulator and do things manually via a batch file or something. Feel free to put a ticket into Bitbucket so I can add that as an option eventually. Quote Link to comment Share on other sites More sharing options...
Nielk1 Posted August 24, 2016 Author Share Posted August 24, 2016 @Jason Carr I'm probably the type of person who causes a lot of 'firsts' like this as a professional C# coder who gets bored easily. Added as bug# 1478. For the reference of others, link: https://bitbucket.org/jasondavidcarr/launchbox/issues/1478 1 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted August 24, 2016 Share Posted August 24, 2016 Thanks @Nielk1. Quote Link to comment Share on other sites More sharing options...
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