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MagicEngine Super CD Auto Mount Virtual SCSI Drive .


NoobGamer75

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Hey guys.

Can anyone help me and/or lead me in the right direction for adding (DaemonTools Ultra) Virtual SCSI Drive auto mount for Magic Engine Super CD CUE files.

When I click play on a Super CD game in LB it will auto mount that games CUE File and play it automatically?

 

Thanks in advanced Craigy.

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12 minutes ago, Charco said:

Is there a reason why you are are not using the RetroArch Mednafen PCE-Fast core for your PC Engine CD games? No need for virtual drives with that.

I've never used RetroArch but I've heard about it, It seems a bit to complicated :/.

I bought MagicEngine and know how to use that, and then I was wondering if my question above could be done, so I messaged Jason on a LB Youtube video, and he said this " Hi Noob, you should be able to add an additional app to launch before the game runs with Daemon Tools for similar. It's been a while since I've done it though; hit us up on the forums and we can help"

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On 9/16/2016 at 7:16 PM, lordmonkus said:

I'd suggest using Retroarch for TG / PC Engine CD games over Magic Engine. Magic Engine was great for it's day but Retroarch using the Mednafen core or the stand alone Mednafen is the better way to go instead of messing with mounting CDs.

Thanks Lordmonkus, guess I will look up some tutorials on how to use RA, I just got so used to ME and thought they would be a way to auto mount. Is a core basically an emulator? and does it run as good as MagicEngine?

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On 9/16/2016 at 11:18 PM, DOS76 said:

I could never get MagicEngine to work with disc based games it was one of the main reasons I started using RetroArch.

I used to have the same problem, mounting the cue files have to be mounted as SCSI virtual drive for them to work. I will take a look at RetroArch for sure, instead of having to mess around with trying to auto mount the games.

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It's definitely much easier, I used to use Magic Engine years ago but since I moved to the RetroArch Mednafen PCE-fast core I have never looked back. Just place syscard3.pce in your RetroArch system folder and load the cue file from RetroArch. The core also supports bin+cue+ogg which takes up less storage space on your hard drive if you want to add a lot of CD games :)

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1 hour ago, Charco said:

It's definitely much easier, I used to use Magic Engine years ago but since I moved to the RetroArch Mednafen PCE-fast core I have never looked back. Just place syscard3.pce in your RetroArch system folder and load the cue file from RetroArch. The core also supports bin+cue+ogg which takes up less storage space on your hard drive if you want to add a lot of CD games :)

Thanks for the tips Charco, I will be popping on YouTube later to add some RA tutorials to my watch later list. Going to get this sorted when I have the time :)

I'm so used to having all these different emulators and configuring them the way I like them, but it's definitely time for something new for me. Any tips on what emulators I should keep that are better than the cores?

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Off the top of my head I can't really think of many systems better emulated through a stand emulator over a Retroarch core. Though the PSP and N64 are better done through the stand alone versions. Nintendo DS it just depends on personal preference, I use the RA core because it lets me use shaders and the right analog stick for the stylus without using X-Padder. ePSXe is better if you have a lower end system and cannot run the RA PSX core. NES may be a tiny bit better through a stand alone but it's so close it isn't worth worrying about. Mame in terms of emulation quality is equal but because how RA handles CRT shaders for vertical games I prefer the stand alone version of Mame.

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17 minutes ago, lordmonkus said:

Off the top of my head I can't really think of many systems better emulated through a stand emulator over a Retroarch core. Though the PSP and N64 are better done through the stand alone versions. Nintendo DS it just depends on personal preference, I use the RA core because it lets me use shaders and the right analog stick for the stylus without using X-Padder. ePSXe is better if you have a lower end system and cannot run the RA PSX core. NES may be a tiny bit better through a stand alone but it's so close it isn't worth worrying about. Mame in terms of emulation quality is equal but because how RA handles CRT shaders for vertical games I prefer the stand alone version of Mame.

Awesome thanks Lordmonkus, that helped me a lot. I like the idea of the DS RA core and also I play a lot of vertical Mame games so I'll stick to how I already have Mame setup :)

I thought this RA stuff was going to be really complicated, I have Snes already set up in RA through LB playing a few levels of Jikkyou Parodius

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With Mame if you use an HLSL shader you won't have to worry about whether the game is vertical or horizontal.

You will have worry about that though if you use RA with a CRT shader or in Mame with a GLSL shader.

If you don't use any shaders at all or if you use something other than some sort of scanline shader it shoudn't matter in RA.

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On 9/22/2016 at 7:04 PM, lordmonkus said:

With Mame if you use an HLSL shader you won't have to worry about whether the game is vertical or horizontal.

You will have worry about that though if you use RA with a CRT shader or in Mame with a GLSL shader.

If you don't use any shaders at all or if you use something other than some sort of scanline shader it shoudn't matter in RA.

Thanks again Lordmonkus you've been really helpful to me.

I've gotten most of the cores working great and been messing around with overlays too, I've actually fell in love with Retroarch 

I had some problems with loading PCE SuperCD but I figured it out in the end :)

I'm now doing mame core, but I can't figure out why the mame tab menu is like this in the attachment :/

 

MAME-Menu.jpg

Edited by NoobGamer75
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1 minute ago, lordmonkus said:

It's a bug in the current builds of the Mame core.

I still recommend the use of stand alone Mame over the Retroarch core. I was tinkering a bit with a 175 build of MameUIFX and the BGFX shaders, lots of promise with it but not quite there just yet.

Ahhhh I will end pulling my hair out now I would have had none left if it wasn't for your fast reply :)

I will stick to my stand alone MameUIFX for now till the bugs are sorted.

I'm not that deep into Mame with GLSL HLSL I mainly just use scan-lines Scanrez1_Althor

 

Thanks for the help and quick reply once again

Craigy.

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Here is a screenshot of an HLSL shader setup I use. The aspect is a little messed up but that's something in the screen cap and not my settings.

BGFX is a new shader language being implemented into Mame. HLSL is decent but getting outdated and BGFX is much more flexible.

oxyzZGl.png

Here's a download for the HLSL settings I use if you want to try them out, be sure to read the readme.txt file in the download.

 

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BGFX is really good as it is right now, it just needs the ability to save out and load tweaked settings which is the problem with it right now.

Default settings are ok but you really need to tweak a little for your monitor. For example right now the base HLSL settings are a little washed out, blacks are not black, the base gamma is just a tad too high.

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