chyatt6385 Posted November 10, 2016 Share Posted November 10, 2016 I've run across a couple of entries while moderating the DB that have "Multiplayer" entered in the "MaxPlayers" field. I rejected the first one because of multiple issues and not just this; I'm not sure if I should reject this one or not, because it's the only issue with this entry. I want to reject it, because I think "MaxPlayers" should expect a numeric value and not a string. Any guidance? Quote Link to comment Share on other sites More sharing options...
In virtute Dei Posted November 10, 2016 Share Posted November 10, 2016 (edited) I have been rejecting ones with one wrong and leaving a message saying, hey change this value and then just resubmit it. Edited November 10, 2016 by In virtute Dei Typo Quote Link to comment Share on other sites More sharing options...
Cebion Posted November 10, 2016 Share Posted November 10, 2016 You can post your change here if you want and we'll look at it. Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted November 10, 2016 Share Posted November 10, 2016 Are they newer games that have Online Multiplayer? I don't expect those to really have a number attached to them. Quote Link to comment Share on other sites More sharing options...
FistyDollars Posted November 10, 2016 Share Posted November 10, 2016 19 minutes ago, SentaiBrad said: Are they newer games that have Online Multiplayer? I don't expect those to really have a number attached to them. I'd think that you could make the Maximum Players be the largest amount of players an online match would support, in that case. MMOs, on the other hand, don't make sense to list a number for. Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted November 10, 2016 Share Posted November 10, 2016 Yea, Battlefield could be 64 (or is it 128 now?) max players on PC, and 32 or 64 or what ever it is on console, but a lot of other games that don't have definable amount should still get something. Quote Link to comment Share on other sites More sharing options...
chyatt6385 Posted November 10, 2016 Author Share Posted November 10, 2016 (edited) For entries I've made, if it has an MMO component, I've just left the field blank simply because I don't know how many maxplayers their servers will handle. Maybe make an "MMO" field with yes/no input, like the co-op field? MMOs seem to be really popular now. Edited November 10, 2016 by chyatt6385 Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted November 10, 2016 Share Posted November 10, 2016 That's a pretty good idea actually. Or, lock Max Players to a number, and have a check box next to it for "Indefinable?" This way, it can apply to more than just MMO's. 3 Quote Link to comment Share on other sites More sharing options...
chyatt6385 Posted November 17, 2016 Author Share Posted November 17, 2016 So, I've just run into a string of Atari ST games that someone entered with "1,2 (sim)." or "1, 1 vs 1" as a data string for MaxPlayers. As far as I can tell, all other components of each entry is correct. I've rejected a couple or three of them so far, but it looks like someone went to a lot of effort of putting them in, and I'd hate to completely waste their time. What does everyone think about just accepting them all (assuming everything else is correct) and just fixing the one thing wrong with them later? This could be one of those cases that supports the argument for being able to skip over entries and pass/fail them later. Quote Link to comment Share on other sites More sharing options...
FistyDollars Posted November 17, 2016 Share Posted November 17, 2016 I'd say as long as @Vlansix or @Jason Carr aren't worried about non numerical values in that field doing anything funky to the database, accept the entries for now. It's why the one of the rejection buttons is for "too much" bad data; it's a shame to lose a good entry because of a technicality. Maybe make a note of which entries have this issue, and fix them later? Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted November 17, 2016 Share Posted November 17, 2016 If it's 1 v 1, then it's cooperative with a max players of 2, so really I don't think they should be approved. @Vlansix might be changing these fields to also only accept numbers as well. Quote Link to comment Share on other sites More sharing options...
chyatt6385 Posted November 18, 2016 Author Share Posted November 18, 2016 6 hours ago, SentaiBrad said: If it's 1 v 1, then it's cooperative with a max players of 2, so really I don't think they should be approved. @Vlansix might be changing these fields to also only accept numbers as well. I wonder, then, if the field is restricted to numeric, if it will toss out the entire entry anyway or just the incorrect data type. I suppose it all depends on the code structure for each entry; either way, it's not an unrecoverable loss. 6 hours ago, FistyDollars said: I'd say as long as @Vlansix or @Jason Carr aren't worried about non numerical values in that field doing anything funky to the database, accept the entries for now. It's why the one of the rejection buttons is for "too much" bad data; it's a shame to lose a good entry because of a technicality. Maybe make a note of which entries have this issue, and fix them later? I was thinking about the "too much" bad data as well. As for making a note, they're all AtariST entries so far, and it may be the same person doing it. I've encountered this before with some other non-Windows platform entries though. And I'm ok with rejecting them all for the learning experience of the person who is inputting these; the data isn't really lost, because I found a couple of sites out there with AtariST game info while I was verifying them, so we're not losing a national treasure. I just wish the first pass through isn't simply a pass/fail, and that we could alter the data when it first comes to us for moderation. Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted November 18, 2016 Share Posted November 18, 2016 3 minutes ago, chyatt6385 said: I just wish the first pass through isn't simply a pass/fail, and that we could alter the data when it first comes to us for moderation. Something like this is being looked at. @Vlansix is an extremely capable and badass person who is working on the Database and is doing an amazing job. He has tons of plans for stuff like this. Quote Link to comment Share on other sites More sharing options...
Vlansix Posted November 18, 2016 Share Posted November 18, 2016 Hi guys, Real quick, 1 - Max players will be locked to a numerical value, with a checkbox for games where you can't really determine the max number of players (see MMOs, etc) 2 - I'm working on adding editing capability while moderating and notes being passed to/from mods and content submitters. No worries :). 1 Quote Link to comment Share on other sites More sharing options...
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