Onehate Posted January 28, 2017 Share Posted January 28, 2017 (edited) Been trying to troubleshoot this for hours... I can get the cue files to load fine in retroarch, but when I try to load any M3U file retroarch will crash instantly.... Anyone have any suggestions to how to resolve this? I am running Retroarch 1.3.6.. I tried the lastest nightly build but was missing the .dll's. I have managed to get afew to launch but I some keep crashing. I have checked the text files in both the M3U and the cue file, and they match up. Also the games will launch using the disc 1 cue file no issues. Anyone know how to fix this or have a good work around? I am trying to setup a box that does not need any keyboard interaction, and am trying to understand possible solutions through retroarch but not sure how any of them actually would work with the setup i am building. Cheers Edited January 28, 2017 by Onehate Quote Link to comment Share on other sites More sharing options...
jayjay Posted January 28, 2017 Share Posted January 28, 2017 Saturn m3u worked ok, I didnt know psx also has m3u. Anyway I just acquired the game in .pbp format so never needed psx m3u. Quote Link to comment Share on other sites More sharing options...
Onehate Posted January 28, 2017 Author Share Posted January 28, 2017 After studing the file format it became obvious it was just a syntax issue. Had to make sure I had the full path in the m3u files for them to launch correctly. Cheers Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted January 28, 2017 Share Posted January 28, 2017 If you have the cue + bins for a game all in the same folder a very simple m3u should work just fine. For example I keep my PS games in their own folders for organizational reasons and here is my m3u file for Final Fantasy IX: Final Fantasy IX (USA) (Disc 1) (v1.0).cue Final Fantasy IX (USA) (Disc 2) (v1.0).cue Final Fantasy IX (USA) (Disc 3) (v1.0).cue Final Fantasy IX (USA) (Disc 4) (v1.0).cue Quote Link to comment Share on other sites More sharing options...
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