Fresko Posted February 3, 2017 Share Posted February 3, 2017 Does anyone know a way to play Goldeneye with modern FPS controls? I've seen some methods out there like this one via Reddit. Just wondering if anyone has crossed this bridge before and found a better method. I'm currently using Retroarch with the mupen64plus core. Thanks! Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted February 3, 2017 Share Posted February 3, 2017 I've never tried to do it but I believe there is an input plugin you can get for PJ64 to do this. I'm fairly certain that the RA core does not support this. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted February 3, 2017 Share Posted February 3, 2017 Yeah I could never do this either in retroarch, retroarch wont let you map buttons to stick or vice versa. Quote Link to comment Share on other sites More sharing options...
Fresko Posted February 3, 2017 Author Share Posted February 3, 2017 I'm fine with using PJ64 for Goldeneye and Perfect Dark. I think both games supported 16:9 so there's no need for a bezel on these. I could never get bezels to work with PJ64 via Rocketlauncher so I just went with Retroarch. Anyhow, I'll try the Nrage plugin if that's what @lordmonkus was referring to. Quote Link to comment Share on other sites More sharing options...
sitruz Posted February 4, 2017 Share Posted February 4, 2017 I just spent ages trying to set this up. Managed to do it in the end using 1964 and a HIRES texture pack. I mapped my controls manually, then used the modifiers section to add a zoom/aim function. Only problem I had was mapping the fire button in zoom mode to the same key I use for fire when not zoomed. As a work around I mapped my Xbox One right bumper to fire while in zoom mode. Works for me, and plays awesome! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.