dov_EL Posted May 29, 2017 Author Posted May 29, 2017 But in my PC Main Desktop work perfect same rom Quote
Lordmonkus Posted May 29, 2017 Posted May 29, 2017 Does the sound problem exist with the non bootleg versions of the game ? Quote
DOS76 Posted May 29, 2017 Posted May 29, 2017 Wait I';ve been under the impression we aren't talking about the bootleg but revision F which I believe is the parent rom Quote
Lordmonkus Posted May 29, 2017 Posted May 29, 2017 Ahh yeah, you might be right, I'm re-reading this thread now to try and catch up and understand what the issue is exactly. Quote
Lordmonkus Posted May 29, 2017 Posted May 29, 2017 Im going to stick with my original guess, it's a problem with that rom on that specific piece of hardware you are having troubles with and not an ini issue. Are the other Mario Bros roms giving you the same problem ? Quote
dov_EL Posted May 29, 2017 Author Posted May 29, 2017 Ok , same problem Mario Japan This is .ini (i try to change samplerate from 48000 to 24000 , Triple buffering off , and same problem) # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # homepath . rompath roms hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini;ini/presets fontpath . cheatpath cheat crosshairpath crosshair pluginspath plugins languagepath language swpath software # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record record_timecode 0 exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 # # CORE RENDER OPTIONS # keepaspect 1 unevenstretch 1 unevenstretchx 0 unevenstretchy 0 autostretchxy 0 intoverscan 0 intscalex 0 intscaley 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect "Scanlines75Dx4.png 1" # # CORE VECTOR OPTIONS # beam_width_min 1.0 beam_width_max 1.0 beam_intensity_weight 0 flicker 0 # # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 0 skip_gameinfo 0 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 1 autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin noplugin language English # # HTTP SERVER OPTIONS # http 0 http_port 8080 http_root web # # Opciones del Parche Nonag # Desactivar_parche_nonag 0 Desactivar_parche_pantallas_de_carga 0 # # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK # # OSD FONT OPTIONS # uifontprovider auto # # OSD OUTPUT OPTIONS # output auto # # OSD INPUT OPTIONS # keyboardprovider auto mouseprovider auto lightgunprovider auto joystickprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # numprocessors auto bench 0 # # OSD VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 waitvsync 1 syncrefresh 1 monitorprovider auto # # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 1 prescale 1 # # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound auto audio_latency 2 # # PORTAUDIO OPTIONS # pa_api none pa_device none pa_latency 0 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend auto bgfx_debug 0 bgfx_screen_chains default bgfx_shadow_mask slot-mask.png bgfx_avi_name auto # # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0 # # WINDOWS VIDEO OPTIONS # menu 1 # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 0 hlsl_oversampling 0 hlsl_write auto hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.25 shadow_mask_texture shadow-mask.png shadow_mask_x_count 12 shadow_mask_y_count 6 shadow_mask_usize 0.5 shadow_mask_vsize 0.5 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.50 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 2.0 scanline_bright_offset 0.0 scanline_jitter 0.0 hum_bar_alpha 0.0 defocus 0.75,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.05,0.00,0.10 grn_ratio -0.10,1.00,0.25 blu_ratio -0.25,0.25,1.25 saturation 1.25 offset -0.30,-0.20,-0.05 scale 1.15,1.05,0.90 power 0.90,0.90,1.15 floor 0.025,0.025,0.025 phosphor_life 0.25,0.25,0.25 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.25 bloom_overdrive 1.00,1.00,1.00 bloom_lvl0_weight 1.00 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01 # # FULL SCREEN OPTIONS # triplebuffer 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0 Quote
dov_EL Posted May 29, 2017 Author Posted May 29, 2017 In this PC (my desktop ) , Same romset work fine . This is ini # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # homepath . rompath roms hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini;ini/presets fontpath . cheatpath cheat crosshairpath crosshair pluginspath plugins languagepath language swpath software # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record record_timecode 0 exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 # # CORE RENDER OPTIONS # keepaspect 1 unevenstretch 1 unevenstretchx 0 unevenstretchy 0 autostretchxy 0 intoverscan 0 intscalex 0 intscaley 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none # # CORE VECTOR OPTIONS # beam_width_min 1.0 beam_width_max 1.0 beam_intensity_weight 0 flicker 0 # # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 0 skip_gameinfo 0 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 1 autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin noplugin language English # # HTTP SERVER OPTIONS # http 0 http_port 8080 http_root web # # Opciones del Parche Nonag # Desactivar_parche_nonag 0 Desactivar_parche_pantallas_de_carga 0 # # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK # # OSD FONT OPTIONS # uifontprovider auto # # OSD OUTPUT OPTIONS # output auto # # OSD INPUT OPTIONS # keyboardprovider auto mouseprovider auto lightgunprovider auto joystickprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # numprocessors auto bench 0 # # OSD VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 waitvsync 1 syncrefresh 1 monitorprovider auto # # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 1 prescale 1 # # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound auto audio_latency 2 # # PORTAUDIO OPTIONS # pa_api none pa_device none pa_latency 0 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend auto bgfx_debug 0 bgfx_screen_chains default bgfx_shadow_mask slot-mask.png bgfx_avi_name auto # # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0 # # WINDOWS VIDEO OPTIONS # menu 0 # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 1 hlsl_oversampling 0 hlsl_write auto hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.25 shadow_mask_texture shadow-mask.png shadow_mask_x_count 12 shadow_mask_y_count 6 shadow_mask_usize 0.5 shadow_mask_vsize 0.5 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.50 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 2.0 scanline_bright_offset 0.0 scanline_jitter 0.0 hum_bar_alpha 0.0 defocus 0.75,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.05,0.00,0.10 grn_ratio -0.10,1.00,0.25 blu_ratio -0.25,0.25,1.25 saturation 1.25 offset -0.30,-0.20,-0.05 scale 1.15,1.05,0.90 power 0.90,0.90,1.15 floor 0.025,0.025,0.025 phosphor_life 0.10,0.10,0.10 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.25 bloom_overdrive 1.00,1.00,1.00 bloom_lvl0_weight 1.00 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01 # # FULL SCREEN OPTIONS # triplebuffer 1 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0 Quote
dov_EL Posted May 29, 2017 Author Posted May 29, 2017 SOLVED Very very strange I changed the sample rate to 94440 , V sync Off , And work (baytrail and cherrytrail , Apollo Lake) Quote
dov_EL Posted May 29, 2017 Author Posted May 29, 2017 Wait , Solvede for Apollo Lake, not for Baytrail Mamma mia ......... Quote
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