Zeaede Posted November 4, 2017 Share Posted November 4, 2017 (edited) Im dealing with the playstation 1 system - i have a issue with renaming roms matching hyperspin xml with rocket launcher If i unzip the rom it have a .cue file and mosthly 2 tracks on it it can look like this Name of game (track 1) Name of game (track 2) Name of game.cue I have tried to rename only 7z file to match rocket launcher but it didn't work, then tried to unzip 7z and rename the files inside that didn't work I have some 400 games needs to rename matching the hyperspin xml to work in rocketlauncher The other +1000 games works without renaming them and Retroarch launch them zipped Edited November 4, 2017 by Zeaede Quote Link to comment Share on other sites More sharing options...
DOS76 Posted November 4, 2017 Share Posted November 4, 2017 (edited) the .cue is basically a text file so if you rename the other files you will have to edit the cue so that the text inside matches the new names you gave them. Edited November 4, 2017 by DOS76 Quote Link to comment Share on other sites More sharing options...
Zeaede Posted November 5, 2017 Author Share Posted November 5, 2017 Thanks for explanation I opened the cue file with notepad and there i see the name of the game and the changes works now Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted November 6, 2017 Share Posted November 6, 2017 You shouldn't *have* to rename games for either RocketLauncher or Launchbox. Rocketlauncher launches whatever you tell it to (in the xml). If you downloaded the hyperspin.xml for ps1... MOST sets don't match it as its no-intro naming. I actually did rename all my ps1 games to match it, but it takes forever. If you want to skip that, just have rocketlauncher create an xml based on your rom path. It'll launch all games as they are currently named (provided the cue files coincide with the file names as mentioned above) Depending on what set you're using, launchbox might not identify all of the games because of how they are named. In truth, scrolling through the set in launchbox and fixing the ones that haven't synced will probably be fasted than renaming 400, or god forbid 1400 bin and cue files. Quote Link to comment Share on other sites More sharing options...
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