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Dreamcast and Demul


mylkman

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I was unsuccessful with retroarch but found Demul to load and play games well.  I started plaing games but noticed that they were all telling me I don't have enough blocks for saves.  How do I set up save space or blocks as they call it.  I couldn't find it in demul's options so I guess it may need an addon or something.  Any help is greatly appreciated Thx

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Have you Played Shenmue ?  If so, that is where I encountered the error.   i can play the game so I guess technically it is not an error.  I see in the Maple device manager that these can be made.  However I keep getting the same instructions of not enough memory blocks

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3 minutes ago, Lordmonkus said:

How far into the game does it tell you there's not enough blocks ?

I'll see what happens when I load it up but if I gotta play the game for more than a half hour or so that's just too much, not much of a fan of the game personally.

Right in the beginning when you are loading the game.

   Also I'm having the issue when I try to change settings the screen goes small and I cant get it back to large screen/

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OK so I figured it out. Go into maple device settings and place the vmu in one of the slots.  Probably need more than one for Shenmue.  I think each VMU is only 16 blocks but I could be wrong.  I selected create a file.  It created a new one for me.  Then when I start the game it will ask where to save the file.  In playing around with this, I have deleted all my save files from other games like Spider-Man, etc.  Lucky I just basically started using this emulation or I would have been really frustrated.  You know   Couch potato rage! LOL

 

Now if I can figure out why the screen goes small when I try to configure the settings and I cannot get it back to fullscreeen, I will be happier.

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Other emulators create a separate virtual memory card for each game, but not demul. You can create another memory unit in the UI of the emulator and load that instead. There isn't a way to automate it through the command line. The best solution I have found is to have separate instances of demul for every five or so games. Not exactly elegant, but demul is the best dreamcast emulator by far so I put up with it. 

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11 hours ago, mothergoose729 said:

Other emulators create a separate virtual memory card for each game, but not demul. You can create another memory unit in the UI of the emulator and load that instead. There isn't a way to automate it through the command line. The best solution I have found is to have separate instances of demul for every five or so games. Not exactly elegant, but demul is the best dreamcast emulator by far so I put up with it. 

Thank you for your input.  It cleared up some things that even the people at Demul wouldn't or couldn' answer. Thx

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