slydog43 Posted May 17, 2021 Share Posted May 17, 2021 Does anyone else think it would be useful to add a option to turn on/off AHK script from executing. I would like to keep my emulator script without commenting it out to turn it off. just a quick idea and easy change. Quote Link to comment Share on other sites More sharing options...
Retro808 Posted May 17, 2021 Share Posted May 17, 2021 Not saying it is a bad idea, but I have never seen an situation where I would choose to turn an AHK off for an emulator. The only reason I would add an AHK is because it is needed. Maybe elaborate more on your reason for it. I would also recommend making a bitbucket ticket and linking it back to this thread to drive votes for it. To make a bitbucket ticket click on the Request a Feature link located under the "Help & Support" option at the top of the forum. Quote Link to comment Share on other sites More sharing options...
slydog43 Posted May 17, 2021 Author Share Posted May 17, 2021 Thanks for the quick reply. I'm messing with a pair of sinden lightguns now and the software will be changing over time. Right now I have to launch 2 instances of the lightgun software if I want both light guns to work. I have this from OMG awesome launchbox setup which I'm tailoring to my tastes. Right now I would like to go without AHK scripts to launch the lightgun.exe before each rom. I will run it at the start of the PC until more fixes come out. (starting/stopping lightgun.exe seems to be an issue for some and me). I will probably want to turn it back on in the future. Not a biggie, I will just comment out lines in the AHK for each emulator. Quote Link to comment Share on other sites More sharing options...
andyco47 Posted May 18, 2021 Share Posted May 18, 2021 at least u have ur light guns im still waiting for mine should of been april. Quote Link to comment Share on other sites More sharing options...
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