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  • 2 weeks later...
Posted (edited)
On 12/21/2024 at 6:28 AM, bertone said:

I am searching for the Animated Teknoparrot System Video in this Clip. I hope some can send to me. It looks so cool.

 

I’m not sure where to find it, but I can see if I can come up with something similar. Will make it easier on myself and look for a similar background visualizer effect on Envato Elements.

Edited by retrojoshvc
  • Thanks 1
Posted
On 11/20/2024 at 1:45 PM, bertone said:

Where to find animated marquees for Metal Slug Series or Tekknoparrot ?

Well, I went ahead and tried to duplicate the Teknoparrot marquee from Arcade Adam's video:
 


Also, I looked back and saw your request for the Metal Slug series. So, I started with the first game:
 

I used a chromatic aberration effect on the footage, kinda going for a "CRT Feel," but is it too much? Feel like I might need to tone it down a bit.

I'll try to get the other games done throughout the week as long as I have time. If people want to leave suggestions for platforms (especially platforms) or games that need doing, I'm willing to slowly try and get them done. Might be a way for me to actually start doing more of these.

  • Thanks 1
  • 3 weeks later...
Posted

great work as always. simply amazing.

Anyway we can get you to make some of these for the Mortal Kombat games?? As these are my favorite games of all time. thank you in advance.

  • Like 1
  • 4 weeks later...
Posted (edited)

Sorry, just saw your post! Made one of the first MK game real quick (well, like an hour, lol)
 

What do you think? I have the project files and can always edit them. I work this weekend, but I'll try to get some stuff done Monday-Wednesday. Hopefully for the MK series and finish with Metal Slug.

 

Moral Kombat 1992.zip

Edited by retrojoshvc
Accidentally uploaded a 1920x1080 file, doh! Also, uploaded the wrong file to YouTube, but hopefully people come to this forum to download and not rip from YT.
Posted
20 minutes ago, retrojoshvc said:

Sorry, just saw your post! Made one of the first MK game real quick (well, like an hour, lol)
 

What do you think? I have the project files and can always edit them. I work this weekend, but I'll try to get some stuff done Monday-Wednesday. Hopefully for the MK series and finish with Metal Slug.

 

Moral Kombat 1992.zip 18.93 MB · 0 downloads

Bro thats perfect i like it. Take your time no worries. Keep up the great work. Cant wait to see the rest.

  • 2 months later...
  • 3 weeks later...
Posted

We want more we want more (system marquee videos)

I've got a little request, here's my list of systems/playlists, hopefully you can make them all:

3DO Interactive Multiplayer
AAE
Acorn BBC Micro
Adult Games
Amstrad CPC
Amstrad GX4000
Android
Apple II
Apple IIGS
Arcade PC
Atari 2600
Atari 5200
Atari 7800
Atari 8-Bit
Atari Classics
Atari Jaguar
Atari Jaguar CD
Atari Lynx
Atari ST
Atari XEGS
Banpresto
Big Fish Games
Capcom Classics
Capcom Play System
Capcom Play System II
Capcom Play System III
Casio PV-1000
Cave
ColecoVision
Commodore 64
Commodore Amiga
Commodore Amiga CD32
Commodore CDTV
Daphne Singe
Data East Classics
Emerson Arcadia 2001
Entex Adventure Vision
Fairchild Channel F
Fujitsu FM Towns Marty
GCE Vectrex
Gaelco
HBMAME
Hidden Object Games
Hyper NeoGeo 64
IGS PolyGame Master
Irem Classics
Konami Classics
MAME
MS-DOS
Magnavox Odyssey 2
Mame Adult
Mattel Intellivision
Mega Duck
Microsoft MSX
Microsoft MSX2
Microsoft Xbox
Microsoft Xbox 360
Midway Classics
NEC PC Engine
NEC PC Engine-CD
NEC PC-9801
NEC PC-FX
NEC TurboGrafx-16
NEC TurboGrafx-CD
NESiCAxLive
Namco Classics
Namco System 22
Namco System 357
Nintendo 3DS
Nintendo 64
Nintendo 64 Japan
Nintendo 64DD
Nintendo Classics
Nintendo DS
Nintendo Entertainment System
Nintendo Famicom
Nintendo Famicom Disk System
Nintendo Game & Watch
Nintendo Game Boy
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo GameCube
Nintendo Pokemon Mini
Nintendo Satellaview
Nintendo SuFami Turbo
Nintendo Super Famicom
Nintendo Switch
Nintendo Virtual Boy
Nintendo Wii
Nintendo Wii U
Nintendo WiiWare
PC Engine SuperGrafx
PacMAME
Philips CD-i
Philips VG 5000
Pioneer Palcom Laserdisc
PopCap
Psikyo
RCA Studio II
SNK Classics
SNK Neo Geo AES
SNK Neo Geo CD
SNK Neo Geo MVS
SNK Neo Geo Pocket
SNK Neo Geo Pocket Color
Sammy Atomiswave
ScummVM
Sega 32X
Sega Ages 2500
Sega CD
Sega Chihiro
Sega Classics
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Hikaru
Sega Mark III
Sega Master System
Sega Mega Drive
Sega Model 1
Sega Model 2
Sega Model 3
Sega Naomi
Sega Naomi 2
Sega Nomad
Sega SC-3000
Sega SG-1000
Sega ST-V
Sega Saturn
Sega Triforce
Seta Aleck 64
Sharp X1
Sharp X68000
Sinclair ZX Spectrum
Sony PSP
Sony PSP Minis
Sony Playstation
Sony Playstation 2
Sony Playstation 3
Sony Playstation 4
Sony Playstation Japan
Sony Playstation Vita
Super Nintendo Entertainment System
Super Nintendo MSU-1
Taito Classics
Technos Japan
Tecmo Classics
TeknoParrot
Tiger Game.com
Toaplan
Touhou Project
VTech CreatiVision
Watara Supervison
Williams Classics
Windows
WonderSwan
WonderSwan Color
ZiNc

 

  • 3 weeks later...
Posted (edited)
On 5/8/2025 at 6:17 PM, BlackPredator72 said:

Nous voulons plus, nous voulons plus (vidéos de chapiteau système)

J'ai une petite demande, voici ma liste de systèmes/playlists, j'espère que vous pourrez tous les créer :

 

 

"Hey guys, I'm taking the liberty of leaving a little note. Great work @retrojoshvc you really know you're a Highlander, you know: we don't have much practice left ^^! It's nice to see motivated people taking over. Because in reality, only 4/5 of us on the scene create video themes—we can almost count ourselves on the fingers of one hand.

For my part, I've been doing it for 15 years, and I can tell you that, whatever anyone says, a little feedback or encouragement under a creation is hugely motivating.

The thing is, these days, we see very few likes or comments. It's not that we're looking for medals, but when you spend 4 or 5 hours on a theme, and you see 1,100 downloads... for only 2 likes, frankly, it stings a little.
Think about it: a little note, a like, a bit of feedback—it costs nothing, but for us, it changes everything.

The power of atmosphere in intro videos is too often underestimated.
Some captivate from the first second, conveying the heritage, identity, and emotion of a game.
Some will say, "30 seconds is enough," others, "3 minutes is too long."
But really? There are no rules. What matters is the emotion.

A good set of videos can literally transform an entire system.
These aren't just additions—they're the guardians of our gaming culture. They create an atmosphere, they prepare for adventure, they pay homage.
A well-thought-out intro video is an emotional gateway, a reminder of what makes each game unique.

Some players settle for simple gameplay videos.

Aside from the practical aspect (and the space-saving aspect, okay 😅), they often feel cold and impersonal.
A default interface, without gimmicks, without nostalgia, without memories…
it simply doesn't do justice to the richness of our video game heritage.

Atmospheric intros, carefully crafted videos, they bring a real emotional dimension.
They awaken memories, they create a connection, they remind us why we fell in love with these games.

Ultimately, an intro video doesn't just show off a game.
It tells a story. It invites you on a journey.
That's what makes all the difference. That's what makes the experience magical.

And if you're ever looking for a specific theme, don't hesitate to ask me—even in English.

Proof of concept :

 

 

 

Edited by PadeMoNiuM Prods
Posted
On 5/8/2025 at 11:17 AM, BlackPredator72 said:

We want more we want more (system marquee videos)

I've got a little request, here's my list of systems/playlists, hopefully you can make them all:

Thank you so much! It takes a lot of time and work to make these videos, but I’ll do my best to get more active on them! Keep an eye on this space!

Posted
On 5/8/2025 at 4:35 PM, midd said:

I can't believe I'm just seeing this.  I can download them from youtube. Thanks!

 

 

Here's the teknoparrot marquee as requested:

 

https://drive.google.com/file/d/1ptNC3FENJWM_Ls2mB6Zlt8XzuKMu99eG/view?usp=sharing

If you look under each post where I post a new video, I’ve uploaded each video in a zip file so you can get max resolution and not worry about YouTube compression! :)

Posted
1 hour ago, PadeMoNiuM Prods said:

"Hey guys, I'm taking the liberty of leaving a little note. Great work @retrojoshvc you really know you're a Highlander, you know: we don't have much practice left ^^! It's nice to see motivated people taking over. Because in reality, only 4/5 of us on the scene create video themes—we can almost count ourselves on the fingers of one hand.

For my part, I've been doing it for 15 years, and I can tell you that, whatever anyone says, a little feedback or encouragement under a creation is hugely motivating.

The thing is, these days, we see very few likes or comments. It's not that we're looking for medals, but when you spend 4 or 5 hours on a theme, and you see 1,100 downloads... for only 2 likes, frankly, it stings a little.
Think about it: a little note, a like, a bit of feedback—it costs nothing, but for us, it changes everything.

The power of atmosphere in intro videos is too often underestimated.
Some captivate from the first second, conveying the heritage, identity, and emotion of a game.
Some will say, "30 seconds is enough," others, "3 minutes is too long."
But really? There are no rules. What matters is the emotion.

A good set of videos can literally transform an entire system.
These aren't just additions—they're the guardians of our gaming culture. They create an atmosphere, they prepare for adventure, they pay homage.
A well-thought-out intro video is an emotional gateway, a reminder of what makes each game unique.

Some players settle for simple gameplay videos.

Aside from the practical aspect (and the space-saving aspect, okay 😅), they often feel cold and impersonal.
A default interface, without gimmicks, without nostalgia, without memories…
it simply doesn't do justice to the richness of our video game heritage.

Atmospheric intros, carefully crafted videos, they bring a real emotional dimension.
They awaken memories, they create a connection, they remind us why we fell in love with these games.

Ultimately, an intro video doesn't just show off a game.
It tells a story. It invites you on a journey.
That's what makes all the difference. That's what makes the experience magical.

And if you're ever looking for a specific theme, don't hesitate to ask me—even in English.

Proof of concept :

 

 

 

Wow, all of this means so much coming from you! I’ve been a big fan for a long time! Was even on the Patreon for a while! Love your work! It is a big inspiration for me!

 

I have a YouTube channel where I make documentaries about crazy cult films, so that is where a lot of my time in AfterEffects goes right now. I do find it hard to jump back into making marquees and such because it doesn’t seem like many people really need them. The market is so small. But it’s truly the small comments and “thanks” that keep bringing me back. My personal arcade is sort of collecting my wife’s junk sitting on top of it at the moment (no time to play recently), so when I make a video it’s for those who may download it. However… When you spend 3-4 hours working on something and then don’t hear any feedback, it’s easy to forget the project. But when I get one of these emails from Launchbox every so often and I see one or two people have commented, it brings me back and makes me want to help out the community :)

Posted
3 hours ago, retrojoshvc said:

Waouh, tout ça me touche énormément venant de toi ! Je suis une grande fan depuis longtemps ! J'étais même sur Patreon pendant un moment ! J'adore ton travail ! C'est une grande source d'inspiration pour moi !

 

J'ai une chaîne YouTube où je réalise des documentaires sur des films cultes complètement dingues, et c'est donc là que je consacre une grande partie de mon temps sur AfterEffects en ce moment. J'ai du mal à me remettre à la création de chapiteaux et autres, car je n'ai pas l'impression que beaucoup de gens en aient vraiment besoin. Le marché est si petit. Mais ce sont vraiment les petits commentaires et les remerciements qui me font revenir. Ma salle d'arcade personnelle est en train de récupérer les fichiers de ma femme qui traînent dessus en ce moment (pas le temps d'y jouer ces derniers temps), donc quand je fais une vidéo, c'est pour ceux qui pourraient la télécharger. Cependant… Quand on passe 3 ou 4 heures à travailler sur quelque chose et qu'on n'a aucun retour, on oublie facilement le projet. Mais quand je reçois de temps en temps un de ces e-mails de Launchbox et que je vois qu'une ou deux personnes ont laissé un commentaire, ça me motive et me donne envie d'aider la communauté.:)

Thanks for your answers @rétrojoshvc Overall, I think that highlighting creators raises the overall level. It motivates talent to excel, it inspires new vocations, and above all, it respects creative effort.

And believe me, when we do that, quality skyrockets, projects explode with creativity, and everyone wins – including users. I'm giving you the links again in case you missed them!  :)

@rétrojoshvc You can also add yours to complete if you want. Unity is strength Because it's your post too lol! ^^

 

 

Posted
7 hours ago, PadeMoNiuM Prods said:

Thanks for your answers @rétrojoshvc Overall, I think that highlighting creators raises the overall level. It motivates talent to excel, it inspires new vocations, and above all, it respects creative effort.

And believe me, when we do that, quality skyrockets, projects explode with creativity, and everyone wins – including users. I'm giving you the links again in case you missed them!  :)

@rétrojoshvc You can also add yours to complete if you want. Unity is strength Because it's your post too lol! ^^

Love the videos! You say add mine to complete, how do I go about adding mine? I just now finally noticed that entire section of the site and the "submit" a file button, lol. Trying to find a section of the site for Marquee videos, but don't see one so far. Going to finish the MK and Metal Slug series (mostly) and then I'll go back to making Platform videos since that seems to be what people need most.

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