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Is Big Box faster then Launchbox?


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Posted (edited)

With big libraries launchbox seems to be really slow at doing anything.

I have the same EXACT library in hyperspin on a VM so not even a real machine. Intel 13900 using the iGPU. This runs MUCH faster then my dedicated gaming system I am setting up with Launchbox intel 14900k Using the iGPU and A770 GPU.

Only thing I can think of is Launch box struggles with libraries. Doing nothing at all Launchbox is consuming 2.3GB of memory. Makes me think its trying to pull entire library list into memory.

image.thumb.png.e02f3759f9a267115b808217c06cae8d.png

 

I don't know what the issue is here but I remember working on a similar very large database issue in my past with python.

I think i went from shelve->lmdb(fast but lots of disk space)->and then rocksdb

 

Or is there some other reason launchbox is slow?

Edited by xokia
Posted
3 minutes ago, xokia said:

With big libraries launchbox seems to be really slow at doing anything.

I have the same EXACT library in hyperspin on a VM so not even a real machine. Intel 13900 using the iGPU. This runs MUCH faster then my dedicated gaming system I am setting up with Launchbox intel 14900k Using the iGPU and A770 GPU.

Only thing I can think of is Launch box struggles with libraries. Doing nothing at all Launchbox is consuming 2.3GB of memory. Makes me think its trying to pull entire library list into memory.

image.thumb.png.e02f3759f9a267115b808217c06cae8d.png

 

I don't know what the issue is here but I remember working on a similar database issue in my past with python.

I think i went from shelve->lmdb(fast but lots of disk space)->and then rocksdb

 

Or is there some other reason launchbox is slow?

Know Fact HS runs faster.. Tons of post topics on it.. Still staying positive it come's around..

Posted (edited)
8 minutes ago, rexryan said:

Know Fact HS runs faster.. Tons of post topics on it.. Still staying positive it come's around..

Interesting questions is why? They both are doing essentially the same thing just in a different way.  I dont claim to know the inner workings of launchbox. But to me it just seems like a large database handler. i.e. the bigger your library gets and the more photos,images,ect you have the slower launchbox will probably get.

Good thing the basic is free to try out. I really like the plex like feel of how launchbox handles things but ugg......the bigger my library gets the slower it is at doing anything. Maybe I should have just stuck to downloading box art only. Any way to back out images already downloaded?

Edited by xokia
Posted

 

Quote

 

Beta 4 is out with the following changes:

  • Improvement: This update replaced LaunchBox's legacy XML-based local game database with a high-performance SQLite database. Expect a noticeably faster startup time, lower memory usage, and a solid foundation for even more performance gains in upcoming releases

 

Screenshot2025-02-08001945.thumb.png.03bf34933c8e01e89061d07cc7fcf7e3.png

 

Posted
2 hours ago, rexryan said:

Know Fact HS runs faster.. Tons of post topics on it.. Still staying positive it come's around..

HS only runs faster because it has a very limited amount of features and looks like a windows program from 20 years ago (which it basically is). Anyone could search the internet for weeks and not find "tons of post topics" about HS running faster. Having said all of that, I do hope its new version does perform well because it's nice to see HS making progress and it's nice to see some competition happening.

Posted

In 7+ years of updates the one thing LB has never resolved is speed.

Put 1 system on it and you will be flying ...

Put 200+ systems on like a Hyperspin setup and it's literally unusable.

Hyperspin 2.0 is literally using the same processes as LB is now and let's just say it's woeful in comparison to Hyperspin 1.5

Hyperspin/RocketLauncher literally had it all, yet for some insane reason they decided to go another way for 2.0.

Posted
53 minutes ago, zugswang said:

In 7+ years of updates the one thing LB has never resolved is speed.

Put 1 system on it and you will be flying ...

Put 200+ systems on like a Hyperspin setup and it's literally unusable.

Hyperspin 2.0 is literally using the same processes as LB is now and let's just say it's woeful in comparison to Hyperspin 1.5

Hyperspin/RocketLauncher literally had it all, yet for some insane reason they decided to go another way for 2.0.

I'm certainly not a 'techie' who can back up this theory, but in my opinion there's only 1 reason why the original Hyperspin runs so fast/smooth. It's because HS is such an old program with very few features which is now running on (mostly) modern day machines. I'm sure if you ran an older version of Launchbox from 2015, you'd get much faster results too. That's a theory that probably needs to be tested though.

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