JoeViking245 Posted February 14 Posted February 14 LaunchBox Games Database Image Viewer-Plus View File View and add images from the LaunchBox Games Database directly to your game. Compare images you already have against the database. Remove images from your collection. Scenario #1: You're looking through your collection and you notice a game is missing an image. (An Arcade Cabinet in this case) Solution #1: Edit the game Go to Media < Images Click Download Media Click Uncheck All Check Arcade Cabinet Switch to the EmuMovies tab Click Uncheck All Click Download Arrow through the images until you get to the newly added images Find the one you want and click Remove Image on each of the others Click OK to save Solution #2: Open this plugin Click Arcade - Cabinet Double-click which image you want to add Close the plugin Scenario #2: You have multiple Arcade Cabinet images in your collection, and you've discovered you can only ever see one-at-a-time. Solution #1: Edit the game Go to Media < Images Arrow through the images until you get to the Arcade - Cabinet Images Arrow through each one until you decide on which one you want to keep Click Remove Image on each of the others Click OK to save Solution #2: Open this plugin Switch to Local Images Right-click the image(s) you don't want and select Remove Image Close the plugin Requirements: An internet connection An associated LaunchBox Games Database ID# for the selected game Installing: Download and extract the contents of the download into your /LaunchBox/Plugins/ folder. i.e. D:/LaunchBox/Plugins/LBDBimages/LBDBimages.dll Using: Start LaunchBox Right-Click a game Select LB Games db Images * *If a game does not have an associated LaunchBox Games Database ID#, the menu option will be disabled. Switch between the LBDB Images and your games' [Local] Images (lower right corner) LBDB Images view: Select a filter on the left to view only those image types Double-click an image to add it to your game Check Hide images you already have to not show...yup...images you already have ** Local Images view: Select a filter on the left to view only those image types Right-click an image and select Remove Image to remove it from your collection **This only checks for an exact CRC32 match between the database images and your local images. "Pretty close" is not an "exact match". Click the DB Id # to navigate to the LaunchBox Games Database webpage for that game (opens into your default browser) Mouse-over an image to see its image type and region (if available) Plugin Updates: If an (U)pdate for this plugin has been released on the forums, a) the plugin title in the right-click game menu will show as: (U) LB Games db Images b) At the top of the plugin window, it will show Update available Click the Info/Support icon, then click the Update Available button. This will open the plugins download page in your default browser. As always, all thoughts, views, suggestions, opinions and accolades are welcome. "Be excellent to each other." (Bill S. Preston, Esq) Submitter JoeViking245 Submitted 02/14/2025 Category Third-party Apps and Plugins Quote
Knowcontrol Posted February 19 Posted February 19 (edited) Thank you for developing this awesome tool! Finally I can properly audit my images. Suggestions: Remember window size when re-opening Remember zoom setting or have a default zoom setting when re-opening Increase the zoom even further so that the user can compare, for example, two Box Front images to look for small details and artifacts. Adding a drop-down combobox with preset zoom settings would also be helpful, including 50%, 100%, 125%, 150%, 200%, 400%. Add ctrl+scrollwheel functionality to zoom the images in/out What do you think about adding a separate pane/column where it displays the local images? This way you don't have to keep toggling back/forth or hiding images. Zoom functionality here would be needed as well. For instance, I have a game that has 3 clear logos available. The only way I can tell if I have 1, 2 or all 3 images is to click the hide button or toggle between local and database. Having a separate pane showing the local images would provide instant identification. It would be extremely helpful if we could navigate to the next game for mass editing. Edited February 19 by Knowcontrol 1 Quote
Rlad Posted February 19 Posted February 19 +1 on the remember zoom and window size. Or at least zoom as there is a full screen button. 1 Quote
JoeViking245 Posted February 19 Author Posted February 19 5 hours ago, Knowcontrol said: Thank you for developing this awesome tool! Finally I can properly audit my images. You're welcome. 5 hours ago, Knowcontrol said: Remember window size when re-opening Remember zoom setting or have a default zoom setting when re-opening For window sizing, it's a one click maximize. What more do you need. Do note that when you resize and/or move the window, if you maximize the window then restore it, it goes back to the previous (remembered) size/location. (But yeah, only for that session) Zoom setting, there is a default. I think what you're asking is to remember your default. I will add to my request's notes, something along the lines of 'store window size and zoom setting'. 5 hours ago, Knowcontrol said: Increase the zoom even further so that the user can compare, for example, two Box Front images to look for small details and artifacts. Adding a drop-down combobox with preset zoom settings would be helpful, including 50%, 100%, 125%, 150%, 200%, 400%. Add ctrl+scrollwheel functionality to zoom the images in/out The intent is to have a visual of the available images and the ability to add them to your collection. With the added bonus of being able to remove images from your collection. Not to 'audit' the quality of the images. I don't know, I think the slider is way easier to use that selecting from a combo box. Click-hold drag up/down vs. click, select, "doh, not big enough", click select. (The latter making the "remember last zoom setting" more palatable.) I'd have to look into the 'override the built-in scroll up/down if Ctrl is pressed when inside the ScrollViewer'. I will add to my request's notes, look into increasing the zoom level and Ctrl+MouseWheel zoom. MAYBE look at adding preset radio buttons for a one click 'jump to zoom level X'. 5 hours ago, Knowcontrol said: What do you think about adding a separate pane/column where it displays the local images? This way you don't have to keep toggling back/forth or hiding images. Zoom functionality here would be needed as well. For instance, I have a game that has 3 clear logos available. The only way I can tell if I have 1, 2 or all 3 images is to click the hide button or toggle between local and database. Having a separate pane showing the local images would provide instant identification. I don't see it as "have to keep toggling... or hiding". I see it as you get to. 😎 In your example, looking at the database images, in the left panel click Clear Logos to see just the 3. Click Hide to [visually] remove the ones you have. Click again to show them. I'll add this suggestion to "the list". But TBH, it'll go to the bottom, and I foresee it staying there a long time. Mainly because of what all would be involved to make it work 'best'. 6 hours ago, Knowcontrol said: It would be extremely helpful if we could navigate to the next game for mass editing. I'll add this suggestion to "the list". Thanks for the suggestions. I had actually pondered all these (except increasing the zoom level) prior to release. (But not for very long.) I figured I'd wait for someone to ask for them. Then if they didn't, I wouldn't have to spend time coding them in. And if they did, I could claim it as a New Feature or Improvement. 1 1 Quote
Knowcontrol Posted February 22 Posted February 22 On 2/19/2025 at 5:49 AM, JoeViking245 said: On 2/18/2025 at 11:18 PM, Knowcontrol said: Increase the zoom even further so that the user can compare, for example, two Box Front images to look for small details and artifacts. Adding a drop-down combobox with preset zoom settings would be helpful, including 50%, 100%, 125%, 150%, 200%, 400%. Add ctrl+scrollwheel functionality to zoom the images in/out Expand The intent is to have a visual of the available images and the ability to add them to your collection. With the added bonus of being able to remove images from your collection. Not to 'audit' the quality of the images. I don't know, I think the slider is way easier to use that selecting from a combo box. Click-hold drag up/down vs. click, select, "doh, not big enough", click select Agreed, the combobox is a bad implementation. I think this is where Ctrl+wheel would be advantageous to allow zooming to the pixel level (thinking Photoshop here) but still retain the slider. As I'm sure you discovered while coding the slider - if you make the range too large then the slider gets too sensitive to set your desired zoom. 1 Quote
JoeViking245 Posted February 24 Author Posted February 24 On 2/19/2025 at 12:18 AM, Knowcontrol said: Thank you for developing this awesome tool! Finally I can properly audit my images. Suggestions: Remember window size when re-opening Remember zoom setting or have a default zoom setting when re-opening Increase the zoom even further so that the user can compare, for example, two Box Front images to look for small details and artifacts. Adding a drop-down combobox with preset zoom settings would also be helpful, including 50%, 100%, 125%, 150%, 200%, 400%. Add ctrl+scrollwheel functionality to zoom the images in/out What do you think about adding a separate pane/column where it displays the local images? This way you don't have to keep toggling back/forth or hiding images. Zoom functionality here would be needed as well. For instance, I have a game that has 3 clear logos available. The only way I can tell if I have 1, 2 or all 3 images is to click the hide button or toggle between local and database. Having a separate pane showing the local images would provide instant identification. It would be extremely helpful if we could navigate to the next game for mass editing. Thanks again. Some done. Some ignored. Some extras (well, one). V1.2.0 New Feature: Window size/location and Image Zoom level are saved on close and used next time you open the plugin Improvement: Image Gallery can now zoom +/- using Ctrl+MouseWheel and also MouseWheel-scroll over the Zoom slider Right-Click NOT on an image inside the Gallery to reset zoom level New Feature: View images fullscreen. (Right-click image and select View Fullscreen) New Feature: Bulk. Can now select multiple games 3 Quote
Knowcontrol Posted Monday at 06:54 PM Posted Monday at 06:54 PM Great additions! Thank you, sir. I like the increased zoom and zoom keyboard/mouse functions! Ohhh! Even zooming while in fullscreen. Sweet! And multi-game select and navigation is perfect, you rock! Suggestion for consideration: (yes, I know this is not an audit tool, buuuuut) It would be helpful if the LBDatabase images and Local images switched to that respective image type so that when you toggle, the same type of images are shown. As it is now when you toggle you could be seeing: Clear Logos *swap* Banners rather than Clear Logos *swap* Clear Logos (or vice versa). Quote
JoeViking245 Posted Monday at 08:01 PM Author Posted Monday at 08:01 PM 54 minutes ago, Knowcontrol said: Great additions! Thank you, sir. I like the increased zoom and zoom keyboard/mouse functions! Ohhh! Even zooming while in fullscreen. Sweet! And multi-game select and navigation is perfect, you rock! Suggestion for consideration: (yes, I know this is not an audit tool, buuuuut) It would be helpful if the LBDatabase images and Local images switched to that respective image type so that when you toggle, the same type of images are shown. As it is now when you toggle you could be seeing: Clear Logos *swap* Banners rather than Clear Logos *swap* Clear Logos (or vice versa). Glad you like the new additions that you asked for. I will add your suggestion to the 'For Consideration' pile. But there's a really good chance it'll sit there a long time. In the meantime, you could check/un-check the Hide images you already have as a sort-of toggle. 1 Quote
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