Kleigkarath Posted Friday at 10:57 PM Posted Friday at 10:57 PM So I just recently started from scratch with Mame. Brand new set all the CHD's and followed the full set installer. All installed well and played well. I then added the bezels through the media interface. It downloaded and installed the bezels. When I go to play the vertical games they are stretched. If I go to the video options and turn of scaling it is still stretched. If I remove the bezels it is back to normal ratio. Also I used to have overlays for glass and and scratches but those seem to be missing. Quote
Kleigkarath Posted Friday at 11:00 PM Author Posted Friday at 11:00 PM I apologize if this is more an emulation topic but it only occurred after Launchbox installed the bezels and the bezel project. So didn't know where the disconnect lay. Quote
Kleigkarath Posted Saturday at 07:31 PM Author Posted Saturday at 07:31 PM I have tried that setting. There was no change. More odd than that is if the game uses the fall back artwork. The aspect ratio is correct. Quote
spycat Posted Saturday at 08:48 PM Posted Saturday at 08:48 PM That's an odd one. Going on the pictures it might be worth opening the game's lay to see if the screen bounds are for a vertical game area and not a horizontal one. Quote
Kleigkarath Posted Saturday at 10:08 PM Author Posted Saturday at 10:08 PM This is the lay file for the Artwork in 1943mii. <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <view name="Bezel Artwork"> <bezel element="bezel"> <bounds left="0" top="0" right="16" bottom="9" /> </bezel> <screen index="0"> <bounds left="2" top="0" right="14" bottom="9" /> </screen> </view> </mamelayout> Quote
spycat Posted Sunday at 12:01 AM Posted Sunday at 12:01 AM I'm not too familiar with the left, top, right, bottom way of doing bounds, I use x, y, width, height values. But your screen bounds left="2" and right="14" would seem to be for a horizontal (4:3) game. For a vertical (3:4) game try left="4.5" and right="11.5" and see how you go from there. Quote
Solution dragon57 Posted Sunday at 12:35 AM Solution Posted Sunday at 12:35 AM (edited) Note: the MAME bezels were just updated a couple of weeks ago. Depending on the age of your files, you may want to reinstall them. Here is my lay file: <!-- bezel.lay --> <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <view name="Bezel Artwork"> <element ref="bezel"> <bounds left="0" top="0" right="16" bottom="9" /> </element> <screen index="0"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </screen> </view> </mamelayout> Edited Sunday at 12:36 AM by dragon57 1 Quote
Kleigkarath Posted Sunday at 11:48 PM Author Posted Sunday at 11:48 PM That did work! Now the next question is that the .lay file is located in each of the artwork folders. Is there a mass way to change that or am I stuck one by one? Quote
dragon57 Posted Sunday at 11:55 PM Posted Sunday at 11:55 PM Have you updated your bezels for MAME very recently? The new ones we just pushed to Github should have correct lay files for all the vertical games. Quote
Kleigkarath Posted Sunday at 11:56 PM Author Posted Sunday at 11:56 PM (edited) I did the install through launchbox, not the Github. But I can look over there and see if I can update through that. Edited Sunday at 11:58 PM by Kleigkarath Quote
dragon57 Posted Monday at 12:24 AM Posted Monday at 12:24 AM 27 minutes ago, Kleigkarath said: I did the install through launchbox, not the Github. But I can look over there and see if I can update through that. LaunchBox pulls from the same Github, so updating with LB should be fine. Quote
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