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Bezels cause Vertical games to stretch.


Go to solution Solved by dragon57,

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Posted

So I just recently started from scratch with Mame.  Brand new set all the CHD's and followed the full set installer.  All installed well and played well.  I then added the bezels through the media interface.  It downloaded and installed the bezels.  When I go to play the vertical games they are stretched.  If I go to the video options and turn of scaling it is still stretched.  If I remove the bezels it is back to normal ratio.  Also I used to have overlays for glass and and scratches but those seem to be missing.

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Posted

This is the lay file for the Artwork in 1943mii.

<mamelayout version="2">
  <element name="bezel">
    <image file="bezel.png" />
  </element>
  <view name="Bezel Artwork">
    <bezel element="bezel">
      <bounds left="0" top="0" right="16" bottom="9" />
    </bezel>
    <screen index="0">
      <bounds left="2" top="0" right="14" bottom="9" />
    </screen>
  </view>
</mamelayout>

Posted

I'm not too familiar with the left, top, right, bottom way of doing bounds, I use x, y, width, height values.
But your screen bounds left="2" and right="14" would seem to be for a horizontal (4:3) game.
For a vertical (3:4) game try left="4.5" and right="11.5" and see how you go from there.

  • Solution
Posted (edited)

Note: the MAME bezels were just updated a couple of weeks ago. Depending on the age of your files, you may want to reinstall them.

Here is my lay file:
<!-- bezel.lay -->
<mamelayout version="2">
<element name="bezel">
<image file="bezel.png" />
</element>
<view name="Bezel Artwork">
<element ref="bezel">
<bounds left="0" top="0" right="16" bottom="9" />
</element>
<screen index="0">
<bounds left="4.625" top="0" right="11.375" bottom="9" />
</screen>
</view>
</mamelayout>

Edited by dragon57
  • Like 1
Posted
27 minutes ago, Kleigkarath said:

I did the install through launchbox, not the Github.  But I can look over there and see if I can update through that.

 

LaunchBox pulls from the same Github, so updating with LB should be fine.

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