Kleigkarath Posted March 14 Posted March 14 So I just recently started from scratch with Mame. Brand new set all the CHD's and followed the full set installer. All installed well and played well. I then added the bezels through the media interface. It downloaded and installed the bezels. When I go to play the vertical games they are stretched. If I go to the video options and turn of scaling it is still stretched. If I remove the bezels it is back to normal ratio. Also I used to have overlays for glass and and scratches but those seem to be missing. Quote
Kleigkarath Posted March 14 Author Posted March 14 I apologize if this is more an emulation topic but it only occurred after Launchbox installed the bezels and the bezel project. So didn't know where the disconnect lay. Quote
Kleigkarath Posted March 15 Author Posted March 15 I have tried that setting. There was no change. More odd than that is if the game uses the fall back artwork. The aspect ratio is correct. Quote
spycat Posted March 15 Posted March 15 That's an odd one. Going on the pictures it might be worth opening the game's lay to see if the screen bounds are for a vertical game area and not a horizontal one. Quote
Kleigkarath Posted March 15 Author Posted March 15 This is the lay file for the Artwork in 1943mii. <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <view name="Bezel Artwork"> <bezel element="bezel"> <bounds left="0" top="0" right="16" bottom="9" /> </bezel> <screen index="0"> <bounds left="2" top="0" right="14" bottom="9" /> </screen> </view> </mamelayout> Quote
spycat Posted March 16 Posted March 16 I'm not too familiar with the left, top, right, bottom way of doing bounds, I use x, y, width, height values. But your screen bounds left="2" and right="14" would seem to be for a horizontal (4:3) game. For a vertical (3:4) game try left="4.5" and right="11.5" and see how you go from there. 1 Quote
Solution dragon57 Posted March 16 Solution Posted March 16 (edited) Note: the MAME bezels were just updated a couple of weeks ago. Depending on the age of your files, you may want to reinstall them. Here is my lay file: <!-- bezel.lay --> <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <view name="Bezel Artwork"> <element ref="bezel"> <bounds left="0" top="0" right="16" bottom="9" /> </element> <screen index="0"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </screen> </view> </mamelayout> Edited March 16 by dragon57 1 Quote
Kleigkarath Posted March 16 Author Posted March 16 That did work! Now the next question is that the .lay file is located in each of the artwork folders. Is there a mass way to change that or am I stuck one by one? Quote
dragon57 Posted March 16 Posted March 16 Have you updated your bezels for MAME very recently? The new ones we just pushed to Github should have correct lay files for all the vertical games. Quote
Kleigkarath Posted March 16 Author Posted March 16 (edited) I did the install through launchbox, not the Github. But I can look over there and see if I can update through that. Edited March 16 by Kleigkarath Quote
dragon57 Posted March 17 Posted March 17 27 minutes ago, Kleigkarath said: I did the install through launchbox, not the Github. But I can look over there and see if I can update through that. LaunchBox pulls from the same Github, so updating with LB should be fine. Quote
Kleigkarath Posted March 20 Author Posted March 20 I ended up installing directly from the bezel project and all is well!!! Thank-you for all the help! 1 Quote
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