Jump to content
LaunchBox Community Forums

Bezels cause Vertical games to stretch.


Go to solution Solved by dragon57,

Recommended Posts

Posted

So I just recently started from scratch with Mame.  Brand new set all the CHD's and followed the full set installer.  All installed well and played well.  I then added the bezels through the media interface.  It downloaded and installed the bezels.  When I go to play the vertical games they are stretched.  If I go to the video options and turn of scaling it is still stretched.  If I remove the bezels it is back to normal ratio.  Also I used to have overlays for glass and and scratches but those seem to be missing.

20250314_174318.jpg

20250314_174335.jpg

20250314_174345.jpg

20250314_174307.jpg

Posted

I apologize if this is more an emulation topic but it only occurred after Launchbox installed the bezels and the bezel project.  So  didn't know where the disconnect lay.

Posted

That's an odd one. Going on the pictures it might be worth opening the game's lay to see if the screen bounds are for a vertical game area and not a horizontal one.

Posted

This is the lay file for the Artwork in 1943mii.

<mamelayout version="2">
  <element name="bezel">
    <image file="bezel.png" />
  </element>
  <view name="Bezel Artwork">
    <bezel element="bezel">
      <bounds left="0" top="0" right="16" bottom="9" />
    </bezel>
    <screen index="0">
      <bounds left="2" top="0" right="14" bottom="9" />
    </screen>
  </view>
</mamelayout>

Posted

I'm not too familiar with the left, top, right, bottom way of doing bounds, I use x, y, width, height values.
But your screen bounds left="2" and right="14" would seem to be for a horizontal (4:3) game.
For a vertical (3:4) game try left="4.5" and right="11.5" and see how you go from there.

  • Like 1
  • Solution
Posted (edited)

Note: the MAME bezels were just updated a couple of weeks ago. Depending on the age of your files, you may want to reinstall them.

Here is my lay file:
<!-- bezel.lay -->
<mamelayout version="2">
<element name="bezel">
<image file="bezel.png" />
</element>
<view name="Bezel Artwork">
<element ref="bezel">
<bounds left="0" top="0" right="16" bottom="9" />
</element>
<screen index="0">
<bounds left="4.625" top="0" right="11.375" bottom="9" />
</screen>
</view>
</mamelayout>

Edited by dragon57
  • Like 1
Posted

That did work!  Now the next question is that the .lay file is located in each of the artwork folders.  Is there a mass way to change that or am I stuck one by one?

 

Posted (edited)

I did the install through launchbox, not the Github.  But I can look over there and see if I can update through that.

 

Edited by Kleigkarath
Posted
27 minutes ago, Kleigkarath said:

I did the install through launchbox, not the Github.  But I can look over there and see if I can update through that.

 

LaunchBox pulls from the same Github, so updating with LB should be fine.

  • 4 weeks later...
Posted

I'm having the same problem.  I have some old bezel art that works, but wanted to try out the Bezel Project art.  Deleted everything from the artwork folder, downloaded bezels from the Bezel Project through LB just now, and it's doing what's described above.  I suppose I'll try GitHub, but just wanted to put it out there that whatever LB is doing isn't correct.

 

Posted

Update:  Installing manually worked.  But now I have artwork for thousands of games when I only have 80 games set up.  Not going to worry about it for the moment, just happy that it works.  Bezels look great, better than what I've been using, and I didn't have them for every game.  But if this can get fixed in LB, it would be great to delete my folder and just have the art downloaded for the games I need.  Will the LB developers see this here, or is there somewhere else I should provide feedback?

Posted
40 minutes ago, stevenmh said:

Will the LB developers see this here, or is there somewhere else I should provide feedback?

The developers are aware and will (if not done already) remediate the issue.

 

EDIT:  In the most recent beta, the has been resolved.

Quote

Fixed: Bezels for vertical MAME games were applying a horizontal layout file

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...