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walter10h

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walter10h last won the day on January 16

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16-Bit Artificial Intelligence

16-Bit Artificial Intelligence (4/7)

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    I absolutely love what you did here, and the loading of a background as a crunchy, pixelated picture before starting the game made me giddy. Love this theme as well as the Amiga and ZX Spectrum ones.
  1. Oh dude, this theme looks amazing.
  2. Version 1.0.1

    105 downloads

    Hello and thank you for checking out my brand new theme. Flashycart is an attempt at recreating ODE/Flashcart/Loader interfaces for many different systems. It has taken me hours upon hours of work, and I'm most happy to finally make it public. Most consoles on this theme make use of Text views. The point is simplicity and speed. 3DS Uses a horizontal wheel. Each screen is also customizable, as you can change the backgrounds to your liking. On N64 you can add a gif file named animbg.gif if you wish for an animated background. NES, Sega Genesis/Megadrive, Turbografx, and Snes/Sufami support animated backgrounds as well (animbg.gif and animlistbg.gif). 3DS supports regular and animated background (pt_bottom.gif and pt_top.gif). Credits: Saieno for his incredible Mini Consoles Theme - RetroSai Nostalgia - Form over Function Tired Ric for Top 100 Mame Arcade Games - watch?v=9EWKbtXavxI MAME logo was designed by chemical and cleaned up by Exodus3D Vertical lines wallpaper by wallpaperflare.com Pixel City by CRUISE CANYON - https://cruisecanyon.tumblr.com/post/131152180891 Animated starry sky by CHOCOHONEY- DS overlays by Retro808 3DS overlays by Retro808 Game boy overlays by hydef 3DS Font by https://www.ffonts.net/3ds.font Undertale Waterfall theme by ShadowCM8 - https://themeplaza.art/item/2297 Swiss GC and all assets by @emukidid - https://github.com/emukidid/swiss-gc/releases PS2 Assets by Francisco Álefe UPDATE: Got a full time job, I'm A-OK! Thanks to everyone who helped out, no matter how much. I can breathe a little easier now.
  3. Flashycart View File Hello and thank you for checking out my brand new theme. Flashycart is an attempt at recreating ODE/Flashcart/Loader interfaces for many different systems. It has taken me hours upon hours of work, and I'm most happy to finally make it public. Most consoles on this theme make use of Text views. The point is simplicity and speed. 3DS Uses a horizontal wheel. Each screen is also customizable, as you can change the backgrounds to your liking. On N64 you can add a gif file named animbg.gif if you wish for an animated background. NES, Sega Genesis/Megadrive, Turbografx, and Snes/Sufami support animated backgrounds as well (animbg.gif and animlistbg.gif). 3DS supports regular and animated background (pt_bottom.gif and pt_top.gif). Credits: Saieno for his incredible Mini Consoles Theme - RetroSai Nostalgia - Form over Function Tired Ric for Top 100 Mame Arcade Games - watch?v=9EWKbtXavxI MAME logo was designed by chemical and cleaned up by Exodus3D Vertical lines wallpaper by wallpaperflare.com Pixel City by CRUISE CANYON - https://cruisecanyon.tumblr.com/post/131152180891 Animated starry sky by CHOCOHONEY- DS overlays by Retro808 3DS overlays by Retro808 Game boy overlays by hydef 3DS Font by https://www.ffonts.net/3ds.font Undertale Waterfall theme by ShadowCM8 - https://themeplaza.art/item/2297 Swiss GC and all assets by @emukidid - https://github.com/emukidid/swiss-gc/releases PS2 Assets by Francisco Álefe Before ending this post, I humbly ask that you read the following: Recently I've gotten laid off from my job, putting my whole life in jeopardy. I normally hate doing this, but I could use some assistance so my wife and I can move to a cheaper place while I find a new job. I've been looking for months with no success, even before getting laid off. If it's within possibility, a small donation to my ko-fi would be very appreciated. https://ko-fi.com/carlitox With that said: This theme is and will always be free for everyone to use and enjoy. Submitter walter10h Submitted 01/15/2024 Category Custom Themes  
  4. Anyone has any idea as to how I can put an image next to each game on TextGameView wheel? I want to have a banner next to the name of the game but I have no idea how to do it. I tried adding <Image Source="{Binding Path=ActiveGame.CartFrontImagePath}" /> before the grid, but it just crashed the Community theme creator. Here's my full code. <Style x:Key="ListBoxItemStyle" TargetType="ListBoxItem"> <Setter Property="FocusVisualStyle" Value="{x:Null}" /> <Setter Property="HorizontalContentAlignment" Value="{Binding HorizontalContentAlignment, RelativeSource={RelativeSource FindAncestor, AncestorLevel=1, AncestorType={x:Type ItemsControl}}}" /> <Setter Property="VerticalContentAlignment" Value="{Binding VerticalContentAlignment, RelativeSource={RelativeSource FindAncestor, AncestorLevel=1, AncestorType={x:Type ItemsControl}}}" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="BorderBrush" Value="Transparent" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <Border x:Name="Bd" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="0" SnapsToDevicePixels="True" CornerRadius="10" Margin="0,0,0,0"> <Grid> <Rectangle Stroke="Black" Fill="Transparent" StrokeThickness="0" RadiusX="0" RadiusY="0" /> <Rectangle Stroke="@@SELECTEDITEMFOREGROUNDCOLOR@@" Fill="Transparent" StrokeThickness="4" StrokeDashCap="Square" StrokeDashArray="0" StrokeDashOffset="6" RadiusX="15" RadiusY="15"> <Rectangle.Triggers> <EventTrigger RoutedEvent="FrameworkElement.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation From="0" To="0" Duration="0:0:.5" RepeatBehavior="Forever" Storyboard.TargetProperty="StrokeDashOffset"/> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> <Grid x:Name="Reticle" Visibility="Hidden"> <Rectangle Stroke="Black" Fill="Transparent" StrokeThickness="0" RadiusX="0" RadiusY="0" /> <Rectangle Stroke="@@SELECTEDITEMFOREGROUNDCOLOR@@" Fill="Transparent" StrokeThickness="4" StrokeDashCap="Square" StrokeDashArray="0" StrokeDashOffset="6" RadiusX="10" RadiusY="10"> <Rectangle.Triggers> <EventTrigger RoutedEvent="FrameworkElement.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation From="0" To="0" Duration="0:0:.5" RepeatBehavior="Forever" Storyboard.TargetProperty="StrokeDashOffset"/> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Grid> <ContentPresenter HorizontalAlignment="Stretch" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Content="{TemplateBinding Content}" ContentStringFormat="{TemplateBinding ContentStringFormat}" ContentTemplate="{TemplateBinding ContentTemplate}" SnapsToDevicePixels="True" /> </Grid> </Border> <ControlTemplate.Triggers> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="Selector.IsSelectionActive" Value="False" /> <Condition Property="IsSelected" Value="True" /> </MultiTrigger.Conditions> <Setter TargetName="Reticle" Property="Visibility" Value="Visible" /> <Setter TargetName="Bd" Property="TextElement.Foreground" Value="@@SELECTEDITEMFOREGROUNDCOLOR@@" /> <Setter TargetName="Bd" Property="Background" Value="#0a34a5" /> </MultiTrigger> <!-- This Sets the Color of the Search Index (Selected) --> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Name, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ListBox}}}" Value="Index"/> <Condition Binding="{Binding IsSelected, RelativeSource={RelativeSource Self}}" Value="True" /> </MultiDataTrigger.Conditions> <Setter TargetName="Bd" Property="TextElement.Foreground" Value="@@SISELECTEDITEMFORECOLOR@@" /> <Setter TargetName="Bd" Property="Background" Value="@@SISELECTEDITEMBACKCOLOR@@" /> <Setter TargetName="Reticle" Property="Visibility" Value="Hidden" /> </MultiDataTrigger> <!-- This Sets the Color of the Search Index (Not Selected) --> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Name, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ListBox}}}" Value="Index"/> <Condition Binding="{Binding IsSelected, RelativeSource={RelativeSource Self}}" Value="False" /> </MultiDataTrigger.Conditions> <Setter TargetName="Bd" Property="TextElement.Foreground" Value="@@SIFORECOLOR@@" /> <Setter TargetName="Bd" Property="Background" Value="@@SIBACKCOLOR@@" /> <Setter TargetName="Reticle" Property="Visibility" Value="Hidden" /> </MultiDataTrigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="ListBoxStyle" TargetType="ListBox"> <Setter Property="ItemContainerStyle" Value="{DynamicResource ListBoxItemStyle}"></Setter> <Setter Property="BorderBrush" Value="Transparent" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="Foreground" Value="@@FORECOLOR@@" /> <Setter Property="Opacity" Value="@@OPACITY@@" /> <Setter Property="FontFamily" Value="@@FONT@@" /> <Setter Property="FontWeight" Value="@@FONTWEIGHT@@" /> <Setter Property="FontStyle" Value="@@FONTSTYLE@@" /> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Hidden" /> <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Hidden" /> <Setter Property="BorderThickness" Value="0" /> <Setter Property="Padding" Value="0" /> <Setter Property="Margin" Value="0" /> <Setter Property="FocusVisualStyle" Value="{x:Null}" /> </Style> Also, this is unrelated but I also tried to play an audio when a selection is made, but that also crashes the theme creator.
  5. Any chance you can provide the source to this theme? I'd like to add a screen for ZX Spectrum, but doing it by hand using notepad++ is a real pain. I believe you're using the community theme creator?
  6. Another option is using a theme focused on text lists. Do you think maybe you'd like mine here? How big is your collection?
  7. It works! It's a tad inconsistent with some games not saving video or screenshot. Hardly a big deal. It's very usable now. EDIT: Actually, the video path doesn't get added to gamelist.xml. Oh well. LOL Thank you man!
  8. Hello again! I believe the issues have been fixed now. Sorry it took so long, I've been incredibly busy with finding another engineering job and dealing with life.
  9. This is so good. Any way to fix the import of media into gamelist.xml? It's not properly creating entries for marquee, video or image. The only one that works is thumbnail, and only if reduce_image_size = True. gamelist.xml ends up looking like: <gameList> <game> <path>./Mega Man X4.chd</path> <name>Mega Man X4</name> <desc>Taking place in an ambiguous year in the 22nd century (21XX) and following the third defeat of the &quot;Maverick&quot; robot Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the &quot;Maverick Hunters&quot;. The army, called the &quot;Repliforce&quot;, is a strict regime led by General and his second-in-command, Colonel. Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a significant threat to the jurisdiction of the Maverick Hunters. Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.</desc> <image/> <marquee/> <thumbnail>./images_boxart/Mega Man X4-01.png</thumbnail> <video/> <rating>0.0</rating> <releasedate>19970925T000000</releasedate> <developer>Capcom</developer> <publisher>Capcom</publisher> <genre>Platform; Shooter</genre> <players>1+</players> </game> ... I added some more messages on the terminal so I could debug it, but I haven't found the issue yet. All I know is that the media files are being imported no problem, but when it comes to writing them to gamelist.xml, it acts as if those files don't exist. Also, it doesn't remove the -01 from filenames (not a big deal, just odd). Image type: screenshot Media Files Found: Image type: marquee Media Files Found: Image type: box art Media Files Found: Image type: video Media Files Found: D:\LaunchBox\videos\Sony Playstation\Clock Tower Ghost Head -Yokubari--01.mp4 D:\LaunchBox\videos\Sony Playstation\Goemon Shin Sedai Shuumei.mp4 D:\LaunchBox\videos\Sony Playstation\King_s Field (US)-01.mp4 D:\LaunchBox\videos\Sony Playstation\King_s Field II-01.mp4 D:\LaunchBox\videos\Sony Playstation\Mega Man X4-01.mp4 D:\LaunchBox\videos\Sony Playstation\Mega Man X5-01.mp4 D:\LaunchBox\videos\Sony Playstation\Mega Man X6-01.mp4 D:\LaunchBox\videos\Sony Playstation\Resident Evil_ Director_s Cut-01.mp4 D:\LaunchBox\videos\Sony Playstation\Resident Evil_ Director_s Cut-02.mp4 D:\LaunchBox\videos\Sony Playstation\Spyro the Dragon-01.mp4 D:\LaunchBox\videos\Sony Playstation\Tomb Raider-01.mp4 Sony Playstation: Mega Man X4 No screenshot found for Mega Man X4 No marquee found for Mega Man X4 D:\Launchbox Rom Export\launchbox_retropie_export_symlink.py:153: DeprecationWarning: LANCZOS is deprecated and will be removed in Pillow 10 (2023-07-01). Use Resampling.LANCZOS instead. resized_image = original_image.resize(size, Image.LANCZOS) No video found for Mega Man X4 [WinError 183] Cannot create a file when that file already exists: 'D:\\LaunchBox\\..\\Games\\Emulators\\PS1\\Games\\Mega Man X4.chd' -> 'D:\\Launchbox Rom Export\\roms\\psx\\Mega Man X4.chd' Sony Playstation: Resident Evil: Director's Cut No screenshot found for Resident Evil: Director's Cut No marquee found for Resident Evil: Director's Cut No video found for Resident Evil: Director's Cut [WinError 183] Cannot create a file when that file already exists: "D:\\LaunchBox\\..\\Games\\Emulators\\PS1\\Games\\Resident Evil - True Director's Cut - Dual Shock Ver. .chd" -> "D:\\Launchbox Rom Export\\roms\\psx\\Resident Evil - True Director's Cut - Dual Shock Ver. .chd" ---------------------------------------------------------------------- Created 1 gamelist XMLs and symlinked 2 media files from 0 games ----------------------------------------------------------------------
  10. I'll attempt to fix these issues. Thank you!
  11. Looking great! Symmetrical boxes are always sexy as well.
  12. 9999999-in-1 Famiclone View File Another one of my super simple themes, this one is a homage to one of the pirate consoles that abuela would get for us, but we still loved her because now we get 9999999 games (more like 65 games and clones or romhacks of said games). I'm talking about the Polystation. There's nothing too exciting here. A black background, white text, make your selection and play, but the minimalism does it for me. Submitter walter10h Submitted 02/04/2023 Category Custom Themes  
  13. Version 1.0.2

    146 downloads

    Another one of my super simple themes, this one is a homage to one of the pirate consoles that abuela would get for us, but we still loved her because now we get 9999999 games (more like 65 games and clones or romhacks of said games). I'm talking about the Polystation. There's nothing too exciting here. A black background, white text, make your selection and play, but the minimalism does it for me.
  14. Oh wow! Thank you so much! Been super swamped this week, so this is a great surprise to come back to. lol
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