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Flashpoint Importer for Launchers 0.7.3.1

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About This File

FIL (Flashpoint Importer for Launchers)

FIL is an importer tool for several launchers/frontends that allows one to add platforms and playlists from BlueMaxima's Flashpoint project to their collection. It is fully automated and only requires the user to provide the paths to their launcher and Flashpoint installs, choose which Platforms/Playlists they wish to import, and select between a few import mode options. Once the import is started the current progress is displayed and any errors that occur are shown to the user, with resolvable errors including a prompt for what the user would like to do. After the process has completed, the specified launcher can be started and the games from Flashpoint can be played like those from any other Platform.

For Platforms, the importer is capable of importing each game/animation along with any additional apps, images, and most of the metadata fields (i.e. Title, Description, etc, see below).

Function

This utility makes use of its sister project CLIFp (Command-line Interface for Flashpoint) to allow launchers to actually start and exit the games correctly. It is automatically deployed into your Flashpoint installation (updated if necessary) at the end of a successful import and the latest version of CLIFp will be included in each release of this utility so it is not generally something the end-user needs to concern themselves with.

Before making any changes to your collection, any datafiles that will be altered are automatically backed up (only one backup is maintained at once so any previous backup will be overwritten) and if any unrecoverable errors occur during the import any partial changes are reverted and the backups are restored; however, it is strongly suggested that you consider making a manual backup of your launcher's configuration to be safe. No responsibility is held for the loss of data due to use of this tool.

FIL can safely be used multiple times on the same collection to update the selected Platforms and Playlists if that have already been imported previously. The method with which to handle existing entries is selected within the program before each import.

The import time will vary, correlated with how many Platforms/Playlists you have selected, but more significantly the image mode you choose, which is expanded on later. Importing the entire collection usually takes 5-10 minutes with the recommended settings but can take longer with a more basic PC. The vast majority of the processing time is due to the plethora of images that have to be copied/symlinked when games processed so the speed of your storage device is the most significant factor. Running the importer for updates should be significantly faster it first checks to see if the source image from the new import source is actually different than your current one before copying/linking it.

You will still be able to use the standard Flashpoint launcher as normal after completing an import.

Compatability

Flashpoint Infinity/Flashpoint Ultimate
This tool was made with the express purpose of using it with Flashpoint Ultimate (i.e. all games/animations pre-downloaded), but since the 0.2 rewrite of CLIFp it should work with Infinity as well. Just note that use with Infinity is not tested as rigorously.

General

While testing for 100% compatibility is infeasible given the size of Flashpoint, OFILb was designed with full compatibility in mind.

The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.

Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.

Since Flashpoint originally used LaunchBox as its launcher, most fields within Flashpoint have a one-to-one equivalent (or close enough equivalent) LaunchBox field. That being said there are a few fields that are unique to Flashpoint that do not have matching field and so they are simply excluded during the import, resulting in a relatively minor loss of information for each game in your collection.

Version Matching

Supported Launchers

  • LaunchBox
  • AttractMode

Flashpoint
While testing for 100% compatibility is infeasible given the size of Flashpoint, FIL was designed with full compatibility in mind.

The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.

Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.

Each metadata field (i.e. Title, Author, etc.) is matched to the closest equivalent of a given launcher, or a custom field if there is no near equivalent and the launcher supports them; otherwise, the field will be omitted.

Both Flashpoint Ultimate and Flashpoint Infinity are supported.

Version Matching
Each release of this application targets a specific version series of BlueMaxima's Flashpoint, which are composed of a major and minor version number, and are designed to work with all Flashpoint updates within that series. For example, a FIL release that targets Flashpoint 10.1 is intended to be used with any version of flashpoint that fits the scheme 10.1.x.x, such as 10.1, 10.1.0.3, 10.1.2, etc, but not 10.2.

Using a version of FIL that does not target the version of Flashpoint you wish to use it with is highly discouraged as some features may not work correctly or at all and in some cases the utility may fail to function entirely or even damage the Flashpoint install it is used with.

Please see the project's releases page on GitHub to check which tool version targets which Flashpoint version.

Metadata Fields

Currently the following fields in LaunchBox will be populated for each game, which is limited by what is available within Flashpoint:

  • Title
  • Series
  • Developer
  • Publisher
  • Platform
  • Sort Title
  • Date Added
  • Date Modified
  • Broken Flag
  • Play Mode
  • Status
  • Notes
  • Source
  • Release Date
  • Version
  • Library
  • Language (as a Custom Field)

Usage

Please check the usage section for the tool on its GitHub page. It's easier to keep the instructions up to date when they are in one location.

If you have a bug or feature request I ask that you submit an issue on the GitHub page for this tool, but if you just want to ask a question, discuss the tool in general, or are having issues getting it working for reasons you don't think are due to a bug then please just make a post here. Since sometimes the line between the two can be blurry don't feel afraid to use the wrong system, it isn't a huge deal.

GitHub

FIL: https://github.com/oblivioncth/OFILb

CLIFp: https://github.com/oblivioncth/CLIFp

Edited by oblivioncth
Update for rebrand


What's New in Version 0.7.3.1   See changelog

Released

- Update for FP 12.1 support

- Fix error triggered when games within the Favorites playlist are missing 'order' keys

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I hope it is okay for me to ask this, and that I have not missed anything important, if that is the case I apologise, but english is not my first language.

Does this utility make it possible to stop using flashpoint altogether? As in can I import games into launchbox and play them the same way that flashpoint does? While I like the fact that flashpoint preserves games, I don't have the space to keep the entire ultimate edition on my pc next to my other programs/games/software. 

This would not be a problem if they offered an "empty version"  of ultimate to download which you could just "put games into",  because while I can play some flash games without flashpoint, I would really like to keep the "offline fake server" part that makes it so that no games go online.

They do have infinity, but it is not the same as ultimate, and some games are even broken in it compared to ultimate, and you have to play games first for it to download everything you need.

If not, do you have any idea on how this can be done?
 

Thanks in advance


 

 

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On 6/6/2021 at 7:20 PM, Archmage_R said:

I hope it is okay for me to ask this, and that I have not missed anything important, if that is the case I apologise, but english is not my first language.

Does this utility make it possible to stop using flashpoint altogether? As in can I import games into launchbox and play them the same way that flashpoint does? While I like the fact that flashpoint preserves games, I don't have the space to keep the entire ultimate edition on my pc next to my other programs/games/software. 

This would not be a problem if they offered an "empty version"  of ultimate to download which you could just "put games into",  because while I can play some flash games without flashpoint, I would really like to keep the "offline fake server" part that makes it so that no games go online.

They do have infinity, but it is not the same as ultimate, and some games are even broken in it compared to ultimate, and you have to play games first for it to download everything you need.

If not, do you have any idea on how this can be done?
 

Thanks in advance


 

 

I think I understand what you're asking for, but if so, no this tool does not make that possible, at least not directly, though let me make sure to clarify.

Flashpoint is essentially two things:

1) A collection of software, configuration, a database, and a launcher that enables a relatively straightforward way of playing "internet" games from a variety of formats on one local computer without the need to actually connect to the internet (other than downloading the content for Infinity).

2) The hoard of games themselves.

I'm not 100% sure, but it sounds like you're asking if you can essentially download Flashpoint Ultimate (to avoid the pitfalls of Infinity), use this importer to import a small selection of games you want to actually use into LaunchBox, and then when it's done discard Flashpoint Ultimate entirely so that you're basically left with a subset of 2) from the above, but with none of 1). As if the games were simply running independently from LaunchBox with no need of the original LaunchBox install.

Unfortunately this is basically not feasible. Despite their impressive pile of games that have been archived, the part of the collection that more so makes Flashpoint special/important is the compilation and finally tuned configuration of software that allows you to play games designed for a web browser used in a client/server setup on an independent, offline desktop. When you start Flashpoint you are running what is known as the Launcher, which is just a relatively small front end for browsing the collection, but there is also a slew of programs in the background that are continuously starting and stopping depending on your game choices that actually make playing those games possible. While it's imperfect, the system works pretty well overall considering the variety of platforms it supports and is constantly being improved by a team of people. Trying to recreate that from scratch as an individual would be insane.

This tool is essentially two in one, but you can essentially think of it as a way to replace the Flashpoint frontend with LaunchBox instead, but this says nothing about the gigabytes of other software that is required to actually play any games. This tool still relies on that the same way that the official Flashpoint frontend does and therefore won't function without Flashpoint still being installed.

Unfortunately the closest you can get to what you want right now is using Infinity. The "alternative" is to download Ultimate and then work backwards by deleting every game that you don't want, but obviously this is a herculean and unrealistic task. To make matters worst, the files of many titles in FP are tightly integrated with some of the backend software it uses which makes removing said games a challenge even with an automated tool.

Flashpoint is starting to move over to a different system for storing games called Game Zips/Data Packs which does actually make writing a tool to remove games from ultimate more feasible, but only practical once all titles have been upgraded to the new system. Currently only a smaller portion of titles use this system.

Until this new system becomes the only system I wouldn't even begin to consider making a tool that can strip down Ultimate like you required, and even then I'm not sure it would be worth it because Flashpoint makes a lot of backend changes with every major release that require me to make significant changes to my tools to keep them working and I don't know if I'm up to actively maintaining a third tool related to this project. I'd consider it if after Game Zips are fully complete the system the use to store games becomes fairly static otherwise.

While I do use Ultimate myself, I've actually had pretty good luck with the more recent versions of Infinity, though I don't know how recently you've used it yourself. The only caveat with this tool is that you have to have to make sure you run a game once through the Flashpoint launcher  and then perform the import into LaunchBox or there will be no images, though I'm toying with figuring out how to make this step not required.

At the end of the day, you're essentially asking for a third edition of Flashpoint, "Custom Ultimate", that would prepare a packing up front with all the games you select instead of downloading them on the fly. Like I said, once the Game Zip system is the only one in Flashpoint I'll consider making a tool to more or less make this possible, but otherwise this is something that it would be way easier for the Flashpoint team to implement directly, yet I doubt they will given that most are satisfied with the current system and it would still be a huge undertaking even for them.

The project has come a long way technically though in a fairly short amount of time so I'd also hold out hope that Infinity will become good enough to meet your standards in time as well.

Edited by oblivioncth
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I was really excited to use this utility, but when I run the utility, it doesn't actually do anything.

As far as I can tell everything is set up correctly, but it doesn't add or import anything to launchbox. Nothing is showing up in launchbox.

I'm not sure what I'm doing wrong, but it looks like the readme file example 

Please help.

image.thumb.png.46611eb00cf78252d0776a2aa30b38d2.png

Edited by GrahamWarden
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59 minutes ago, GrahamWarden said:

-snip-

Huh, odd. 

When you get a chance, zip up your Data folder in your LaunchBox directory, upload it somewhere and get me a link. That way I can get a sense of what may be going on.

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36 minutes ago, oblivioncth said:

Huh, odd. 

When you get a chance, zip up your Data folder in your LaunchBox directory, upload it somewhere and get me a link. That way I can get a sense of what may be going on.

I PMed you here with the link

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On 6/7/2021 at 2:16 AM, oblivioncth said:

I think I understand what you're asking for, but if so, no this tool does not make that possible, at least not directly, though let me make sure to clarify.

Flashpoint is essentially two things:

1) A collection of software, configuration, a database, and software that enables a relatively straightforward way of playing "internet" games from a variety of formats on one local computer without the need to actually connect to the internet (other than downloading the content for Infinity).

2) The hoard of games themselves.

I'm not 100% sure, but it sounds like you're asking if you can essentially download Flashpoint Ultimate (to avoid the pitfalls of Infinity), use this importer to import a small selection of games you want to actually use into LaunchBox, and then when it's done discard Flashpoint Ultimate entirely so that you're basically left with a subset of 2) from the above, but with none of 1). As if the games were simply running independently from LaunchBox with no need of the original LaunchBox install.

Unfortunately this is basically not feasible. Despite their impressive pile of games that have been archived, the part of the collection that more so makes Flashpoint special/important is the compilation and finally tuned configuration of software that allows you to play games designed for a web browser used in a client/server setup on an independent, offline desktop. When you start Flashpoint you are running what is known as the Launcher, which is just a relatively small front end for browsing the collection, but there is also a slew of programs in the background that are continuously starting and stopping depending on your game choices that actually make playing those games possible. While it's imperfect, the system works pretty well overall considering the variety of platforms it supports and is constantly being improved by a team of people. Trying to recreate that from scratch as an individual would be insane.

This tools is essentially two in one, but you can essentially think of it as a way to replace the Flashpoint frontend with LaunchBox instead, but this says nothing about the gigabytes of other software that is required to actually play any games. This tool still relies on that the same way that the official Flashpoint frontend does and therefore won't function without Flashpoint still being installed.

Unfortunately the closest you can get to what you want right now is using Infinity. The "alternative" is to download Ultimate and then work backwards by deleting every game that you don't want, but obviously this is a herculean and unrealistic task. To make matters worst, the files of many titles in FP are tightly integrated with some of the backend software it uses which makes removing said games a challenge even with an automated tool.

Flashpoint is starting to move over to a different system for storing games called Game Zips/Data Packs which does actually make writing a tool to remove games from ultimate more feasible, but only practical once all titles have been upgraded to the new system. Currently only a smaller portion of titles use this system.

Until this new system becomes the only system I wouldn't even begin to consider making a tool that can strip down Ultimate like you required, and even then I'm not sure it would be worth it because Flashpoint makes a lot of backend changes with every major release that require me to make significant changes to my tools to keep them working and I don't know if I'm up to actively maintaining a third tool related to this project. I'd consider it if after Game Zips are fully complete the system the use to store games becomes fairly static otherwise.

While I do use Ultimate myself, I've actually had pretty good luck with the more recent versions of Infinity, though I don't know how recently you've used it yourself. The only caveat with this tool is that you have to have to make sure you run a game once through the Flashpoint launcher  and then perform the import into LaunchBox or there will be no images, though I'm toying with figuring out how to make this step not required.

At the end of the day, you're essentially asking for a third edition of Flashpoint, "Custom Ultimate", that would prepare a packing up front with all the games you select instead of downloading them on the fly. Like I said, once the Game Zip system is the only one in Flashpoint I'll consider making a tool to more or less make this possible, but otherwise this is something that it would be way easier for the Flashpoint team to implement directly, yet I doubt they will given that most are satisfied with the current system and it would still be a huge undertaking even for them.

The project has come a long way technically though in a fairly short amount of time so I'd also hold out hope that Infinity will become good enough to meet your standards in time as well.

Hey, thanks for posting a really detailed and informative reply.
I have not found anywhere else where someone have explained it in such great detail, and so efficiently, you really understood what I meant and got straight to the point.

I see now that what I want is just not feasible (currently), and I really appreciate you taking the time to explain it to me. (Tbh this should be stickied somewhere/on a faq :) ). 

If Infinity "improves"/gets to a point where it works just as well as Ultimate, then I'd love to see what you can do with the importer in regards to that. (You said you were toying with a solution for the images).

Btw I know there is a third version of flashpoint used for curators, and that one is pretty "bare bones", what is the difference with that one compared to the two others? (From a technical standpoint, not the general description).
Don't have to explain a lot to me again if it is pretty much repeating yourself, I am thankful for your previous answer none the less :).

 

Edited by Archmage_R
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On 6/8/2021 at 7:34 PM, Archmage_R said:

Hey, thanks for posting a really detailed and informative reply.
I have not found anywhere else where someone have explained it in such great detail, and so efficiently, you really understood what I meant and got straight to the point.

I see now that what I want is just not feasible (currently), and I really appreciate you taking the time to explain it to me. (Tbh this should be stickied somewhere/on a faq :) ). 

If Infinity "improves"/gets to a point where it works just as well as Ultimate, then I'd love to see what you can do with the importer in regards to that. (You said you were toying with a solution for the images).

Btw I know there is a third version of flashpoint used for curators, and that one is pretty "bare bones", what is the difference with that one compared to the two others? (From a technical standpoint, not the general description).
Don't have to explain a lot to me again if it is pretty much repeating yourself, I am thankful for your previous answer none the less :).

 

I'm happy to share detailed information with those who actually care about it haha.

Yea so unfortunately as you noted there isn't an ideal setup right now.

When it comes to the Infinity images, I'm basically just going to setup the importer to have an option to force download the images during the import, which I expect to not be too hard, I just need to get to it.

Flashpoint Core is basically just Flashpoint Ultimate but is sometimes a few versions behind and only comes with a few games that are there to act as examples, but otherwise comes with no games/animations.

 

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16 minutes ago, oblivioncth said:

Flashpoint Core is basically just Flashpoint Ultimate but is sometimes a few versions behind and only comes with a few games that are there to act as examples, but otherwise comes with no games/animations.

 

So if it haden't been for it being a few versions behind it would "almost kinda" be a bare bones flashpoint ultimate to import into hehe.

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7 hours ago, Archmage_R said:

So if it haden't been for it being a few versions behind it would "almost kinda" be a bare bones flashpoint ultimate to import into hehe.

Sort of, except you'd have to add in all the games you want which as I mentioned before are a bit of a pain to pull from FP ultimate. At that point you mind as well just going for cutting down Ultimate since it would be needed anyway.

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Just a quick info. the new Version of your importer gives me a warning that My Flashpoint Version is not 10.1, even though I downloaded 10.1. I don't know why this occurs. When I start Flashpoint it clearly says it's 10.1. I didn't use the updater tool, I completely redownloaded 10.1 and replaced 10.0.

The import process seems to have worked anyway.

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9 minutes ago, SiriusVI said:

Just a quick info. the new Version of your importer gives me a warning that My Flashpoint Version is not 10.1, even though I downloaded 10.1. I don't know why this occurs. When I start Flashpoint it clearly says it's 10.1. I didn't use the updater tool, I completely redownloaded 10.1 and replaced 10.0.

The import process seems to have worked anyway.

EDIT: 
Also, I have a suggestion for future updates. Sometimes new Flashpoint releases don't have the same Playlists as the old ones, e.g. "Flashpoint Hall of Fame" and "Flashpoint Super Hall of Fame". It would be great if you plugin automatically removed the older playlists otherwise users must compare which playlists are still there and which must be deleted.

 

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It's because there was an issue with the initial release and so they pushed a sma update to the site. It's still marked as 10.1 but the checksum of the launcher is different. I didn't really think about updating it since it will still work, but whatver I mind as well to avoid confusion.

The issue with the playlists is that the tool only knows for sure that one of your LaunchBox playlists came from Flashpoint if it sees that Flashpoint has the same playlist. When they change the playlist name, in a pure vacuum with no further content, there's technically no way to tell if the old playlist was a past Flashpoint playlist, or a completely unrelated playlist you made yourself.

I could do something like including a list of all playlist names that FP has ever had within the tool and have it remove any on that list that it sees are no longer in the current version; however, this isn't perfect. While not the most likely, it's still conceivable that they could remove a more generically named playlist like "Daily Distractions", which would get added to the list, and then a new user who happens to have a playlist already named that goes to import FP and has that playlist deleted.

Perhaps there could be a confirmation dialogue or something like that, but basically I had left this issue alone until I found a solution I felt was effect, but also had no risk of unintentionally deleting user content, since that would be well... bad.

It is still something I do wish to improve.

EDIT:

The update taking into account the small change in version number due to the FP patches (again no functional differences so your import is fine) is live.

Edited by oblivioncth
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@dsnyd22

Do me a favor and upload that file in question so I can examine it. I don't use the parenting feature extensively and so it's possible there's some fields that I didn't account for in some user's installs.

The file should be at <Launch Box Directory>\Data\Parents.xml

Also, just out of curiosity are you using "Selected Platforms Only" or "Force All" for the Playlist Game Mode?

Edited by oblivioncth
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15 minutes ago, dsnyd22 said:

Parents.xml  Thanks attached. I was using Selected Platforms Only

Ok yea I figured as much... The format of this file in particular is really annoying.

I'll work on a fix.

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44 minutes ago, Syllius said:

Just started down what I know will be a very challenging road, hope you're ready for me! 😃 So, using 12.1 Infinity (Until Thursday, when I'll be switching all future testing to Ultimate) and doing a trial run, I downloaded and successfully loaded Text Twist, completing first initial run. Closed FP, loaded FPIL and upon selecting the Flashpoint Install, which I pointed to the root install folder of FP, got JSON Error: Could not retrieve key 'onDemandImagesCompressed'. The key does not exist.  

Lemme know what you need! Can't wait to participate!

Hey, so the current build of Ultimate that the team put out has a number of issues, and given I'm pretty busy currently I haven't yet been sure I have the time to get it working with FIL/CLIFp in said state. If I end up freeing up a bit ill go for it but you may need to wait on the next release/update for Ultimate compatibility to return.

As for the error you mentioned, it was fixed in a more recent version that I had forgot to upload here, but now have.

Edited by oblivioncth
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Tried updating the current install, but it didn't resolve the error. I have CLIFp_v.0.9.6 ready to go, can you please inform me where it should be located to resolve the issue? I've also gone ahead and installed 12.0 (dunno how I missed the multiple warning about the targeted version lol) in case I need to pursue that avenue instead. Any help will be greatly appreciated, but I absolutely understand about hectic schedules. Thanks so much for all you've contributed so far! 

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6 minutes ago, Syllius said:

Tried updating the current install, but it didn't resolve the error. I have CLIFp_v.0.9.6 ready to go, can you please inform me where it should be located to resolve the issue? I've also gone ahead and installed 12.0 (dunno how I missed the multiple warning about the targeted version lol) in case I need to pursue that avenue instead. Any help will be greatly appreciated, but I absolutely understand about hectic schedules. Thanks so much for all you've contributed so far! 

Thanks for the appreciation.

First, did you actually have a build of Flashpoint that was labeled as 12.1 before? As far as I'm aware the latest version of Flashpoint is still just "12" unless that just changed real recently.

With the issue you're having, not sure if you saw I edited my post. I realized I was being stupid and in this case just updating CLIFp isn't enough as you'll still get the error when adding the FP install within FIL.

To confirm, when you made sure you were up to date, was it FIL 0.7.1.2 you tried? Or was it older. That version shouldn't have that issue but if it still does for some reason it would be good to know.

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I also dropped the CLIFp 0.9.6 executable, along with all the other files it came with, in the root directory, as that seems to be where the deploy CLIFp menu option puts the version you're using. Still no luck in any imports. I feel like I maybe missing something, but I'll keep doing some testing and trying to figure out where I went wrong. 

 

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Ah, I was using FIL_v0.7.1 Windows Static x64. The Infinite build I downloaded was labeled 12.1, but after reading that it was targeted to 12.0, I went and downloaded that separately (could not even complete a search and installed to an "undesirable" location). If there are versions of FIL, CLIFp and an older available version of Ultimate available at any location that have been known to work together, I'll gladly put in the work to collect and have at least an older stable working version through LaunchBox. Lol, that guy said his girlfriend loved you for it, trying to get some of that affection over here! 😃 Hey, thanks again, anytime you have to bail or get sick of me, please just tell me to cool it. I've been loving every aspect of this front end since I found it and I'm having such a great time collecting and nostalgia tripping on all the games I played growing up. I know I can be eager, sometimes too much, but I certainly do appreciate all the help and I hope to be more active in these forum and the discord so I can help pay it forward someday!

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Okay, this maybe progress. Failed to parse Flashpiont playlist icon. Invalid value for type.... It's all this Irish luck rubbing off on everyone else's hard work. -smh- Today has been a rollercoaster. Doing backups on all the drives, running into errors there I've never seen before. When it rains, it pours!

 

Fergot to add this:

 

JSON Node Stack:

- File: M:/Flashpoint/Data/Playlists/Test - 1697427593874.json

- Document

- Object

- Key: icon

 

Failed to parse Flashpoint playlist icon.

 

Invalid value for type.

 

 

--- I can see that from the .json that it's a test playlist I created. Deleting it now, will attempt again shortly and return results here! Thank you for the help, I promise, lol, I'll only ask when I'm terrified to touch it or am legitimately confused... Which is often.

 

Success! My sincerest gratitude, friend! Give me a few minutes, though, gotta figure out what to break next. 

Edited by Syllius
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Wow, there it is. I'm in a bit of shock right now. lol So, once my drive arrives and I get 12.1 Ultimate, can I ask what type of errors that you anticipated when you mentioned earlier about the latest version's compatibility issues? This one seems to work now and I'm wondering if I should try to locate an archive of a more robust older working version or trying to build out a library through what I have a result with now. Any advice is appreciated and considered heavily!  Again, I can't thank you enough, I needed a win tonight!

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