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Posts posted by Johnny T
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Really interesting stuff. Thanks.
I did automate Clear Logo creation once just using PHP but that's lost to the sands of time. i believe you can also use Community Theme Creator to automate the creation of them?
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@JoeViking245 thanks for the great post mate
This is how it all came about... I was watching one of the latest videos from Video Game Esoterica and he was going through all the "Cruis'n" series of games and saying how well they play now in 0.277.
I Googled the game series and found one called Cruis'n Exotica and I saw videos on YouTube of people playing the game. The game was nowhere near perfect emulation - the road was transparent and there were lots of problems with it but I just thought I'd fire it up for a look
I had the rom zip but it wasn't in LB and so I decided to just do a full import (as I've not done one in ages) as I thought there might be games that have gone from "not working" to "working" over the last year or so that I don't have in my LB build so thought it might be interesting to create a new platform and do a full import.
I deliberately didn't select "Skip non-playable" as I assumed that Cruis'n Exotica would come under the "non-playable" category. But the import showed a massive list and when I started checking through it I found all those "Floppy Drive" and lots of random stuff in there... so I Googled how to sort it and found that post...
And here we are... a small insight into how a man in his fifties with just a little bit of time on his hands can get himself into all sorts of trouble.....
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2025, still an issue unless I'm missing something? I'm getting things like "Double Density Floppy Drive" in the list... I wish there was an extra filter for MAME that we could select to include 'non-playable games' (which often means games that can be played but there aren't perfectly emulated) and another filter for "Skip devices".
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Did you ever get to the bottom of this? I just watched a Video Game Esoterica video last night showing the use of Shader Glass and it looked awesome. Unfortunately the video just showed it being used and not set up? I'd like to set it up in LB/BB too? Did you manage to work it out? Thanks
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2 hours ago, BeemanDev said:
Thx, I downloaded this (renamed images to match game title) then zipped each game folder and wrote this ahk script to unzip/launch them.
Your code looks really good. I'm not great at AHK so always interested in reading new code. But just wondered what the benefit of this was? Is it just so that you can keep each game zipped together so it's neat or is there another benefit I'm not understanding? Thanks for sharing the code
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So glad you got it sorted - felt for you when I read your first post
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2 minutes ago, stigzler said:
The missing and crucial link in emulation imho,
Yep completely agree.
And, for all you know, you might be immortal....
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Looks like it would be an amazing project if you succeed with it. Would be a huge difference to be able to play games knowing all the controls etc. and have everything automatically generated.
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On 6/12/2024 at 7:46 AM, stigzler said:
It is, but stay tuned for a dedicated plugin...
A bit of Google-foo looking for a Pause theme to display controller mappings brought me to some of your posts about a plugin to handle this. Is this still on the cards? And do you have any rough ideas on a release date? I would be a very willing beta-tester if you needed one. Currently looking at creating images to display on a Pause menu that will show game controls but, reading some of your ideas, it seems you are streets ahead of this?
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23 minutes ago, skizzosjt said:
It might have been different in the past, but for as long as I have been paying attention they all get lumped into "Shooter".
This drives me nuts because I think Shoot 'em up, Run 'n gun, First-Person Shooter, Light Gun, etc, are all too different to each other. It's too wide of net to only use just plain old shooter in my opinion.
I eventually searched for "shooter" games in my library and re-categorized them to a more granular and appropriate genre.
For a way to distinguish Light Gun games from others, if they actually have "light gun support" under "controller support" then that might be a way to filter them
Great idea - thanks!
20 minutes ago, sundogak said:It was never in the LB DB. The Shooter/ Gun" was likely coming in from the MAME import XML during your initial import if used full set import or told LB to use MAME metadata. If you ever update via LB DB it overwrites the MAME genre (and player modes).
Thanks for the clarification sundogak. I wasn't 100% sure. It certainly seems like a better way to categorise them though but not to worry.
Appreciate the feedback folks cheers
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I had a lightgun playlist that auto-populated by the system being Arcade and the genre being "Shooter / Gun".
A new game didn't show up and I noticed the genre was just "Shooter" so I went to the LB DB to edit it (thinking it was wrong) and the Shooter/Gun genre doesn't seem to be there anymore??
https://gamesdb.launchbox-app.com/games/details/105186-golgo-13
But this now means that this lightgun game is the same genre as something like "1942" (a traditional 'shooter') ?
Is this a mistake somewhere in the system or is there another way of distinguishing between shooters like 1942 and shooters that used physical guns ?
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2 hours ago, bundangdon said:
Was curious about this as well, since I remember having the same issue a while back. Can't give any specific link of course, but if you do a search for "Pitfall (classic fix) 5200" that one should work with the Retroarch a5200 core.
Thanks for the info - I think I'm sorted now but it will definitely help others. Much appreciated
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On 11/11/2023 at 12:42 AM, Headrush69 said:
Just to clarify, I was referring to a fixed Pitfall rom. Starts and plays perfectly for me with the a5200 core.
I know this is an old topic. I have the same issue with Pitfall not starting. I don't have a problem with Pitfall II. It's one of my faves so any pointers or help would be very much appreciated. I'm not sure if it's possible to have game-specific cores in RA ? Or some simpler way of just editing the code in the rom or whatever? Thanks
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Thanks @JoeViking245 you cracked it!
I thought I still had an error but with a bit more experimentation it's now working.
You were right with your fix but I also had an issue with quotation marks around the SetWorkingDir variable that I didn't need.
So my full script is now:
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance force SetWorkingDir, D:\LaunchBox Arcade\Emulators\MAME\MAME Arcade ;where mame is located. Note: No "\" after "Mame". MAMERun = mame.exe GameRDP = D:\LaunchBox Arcade\Games\Arcade\chasehq.zip ;Path and Machine (rom) folder Process,Close,LEDBlinky.exe Run,taskkill /im "LEDBlinky.exe" /F Sleep 2500 Process,Close,mamehook.exe Run,taskkill /im "mamehook.exe" /F Sleep 2500 Run, "D:\LaunchBox Arcade\Emulators\MameHooker\mamehooker5.1\mamehook.exe" Sleep 2500 Run, %MAMERun% "%GameRDP%", , Hide Escape:: Process,Close,mamehook.exe Run,taskkill /im "mamehook.exe" /F Sleep 300 Process,Close,mame.exe Run,taskkill /im "mame.exe" /F WinClose, ahk_exe mame.exe Sleep 300 Run, "D:\LaunchBox Arcade\LEDBlinky\LEDBlinky.exe" returnThis is working perfectly - thanks very much for your help!
Let's go Mr Driver.........
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Hi all
I'm trying to launch ChaseHQ from an AHK file so that I can have MameHooker running instead of LEDBlinky.
I've tried lots of different variants but I'm getting nowhere and wondered if someone could help?
Here's where I'm up to...
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance force SetWorkingDir, "D:\LaunchBox Arcade\Emulators\MAME\MAME Arcade" ;where mame is located. Note: No "\" after "Mame". MAMERun = mame.exe GameRDP = "D:\LaunchBox Arcade\Games\Arcade\chasehq.zip" ;Path and Machine (rom) folder Process,Close,LEDBlinky.exe Run,taskkill /im "LEDBlinky.exe" /F Sleep 2500 Process,Close,mamehook.exe Run,taskkill /im "mamehook.exe" /F Sleep 2500 Run, "D:\LaunchBox Arcade\Emulators\MameHooker\mamehooker5.1\mamehook.exe" Sleep 2500 Run, %MAMERun% -"D:\LaunchBox Arcade\Games\Arcade\chasehq.zip", , Hide Escape:: Process,Close,mamehook.exe Run,taskkill /im "mamehook.exe" /F Sleep 300 Process,Close,mame.exe Run,taskkill /im "mame.exe" /F WinClose, ahk_exe mame.exe Sleep 300 Run, "D:\LaunchBox Arcade\LEDBlinky\LEDBlinky.exe" returnI just get an error when it comes to launching MAME ?
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Strange that it works if you just launch it natively from VPX?
My LB set up for Visual Pinball is this just in case it helps?
Also double check you're launching the correct version of 24 (i.e. just in case there's another file in your tables folder or it's located somewhere else - as a self-confessed hoarder I've accidentally linked to files from backup areas before)
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53 minutes ago, Drodrik said:
not worked for me still loading main menu, can you share the emulator setup screen pls, not sure about show quotes, etc..
You might be better just going with FX3 now rather than FX2 ? When I looked into it a while ago all the FX2 tables (or certainly all the ones I checked) have an FX3 version so it's just like a direct upgrade? (unless you're wanting both FX2 and FX3?)
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15 hours ago, sundogak said:
Attached to post above Pinball M AHK exit script. Similar to FX on how to setup for Pinball M. Note similar to FX it's executable for purpose of AHK is PinballM-Win64-Shipping.exe Added FX3 for heck of it as well.
Great work Sundogak, as always, thanks
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That's great Sundogak - thanks for sharing. It's a much cleaner way to set it up. Cheers
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4 hours ago, dragon57 said:
The initial archive containing all the Silver Ring logos submitted here has been uploaded to the Download section. The link is here:
Please read the comments in that thread and remember to make any related comments in this new thread, not here. I hope this upload is useful in some way.
Thanks Dragon - great work!
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@sundogak this is an amazing piece of work - thank you for clearly taking everyone through how to get this set up. It's really appreciated. And adding the media too is just the icing on the cake. You're an absolute diamond!
Does anyone know how to Escape back to BigBox ? I'm in the same boat as @ennahh76 in that the Escape mode mod posted by @TekkamanBlade isn't working for me?
Esc:: Process,Close,steam.exe Run,taskkill /im "steam.exe" /F ExitAppI think the Pinball FX app is stealing the use of the Escape key and just overriding whatever BB tells it? I've tried using F5 as well but that didn't work?
Anyone any ideas?
Thanks
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On 7/13/2024 at 8:18 PM, maortiz1969 said:
These are fantastic! Thank you! I have recently started collecting these and your work has filled in the majority of the missing media.
Have you, by any chance, kept up and obtained the additional games, like Astro Boy, Triad Stone, Arcade Xperience and so on?
I think Triad Stone was called Chantze's Stone in my pack?
Not good images though I'm afraid.
I've just had a look but don't have anything that I can see for Astro Boy or Arcade Xperience sorry
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11 minutes ago, dragon57 said:
Thanks for the feedback. Going forward I'll debug my process a little better so everything is archived and documented for easy access and ease of updates. An announcement will always be made here and in the download section once I start uploading. As always, I welcome any comments along the way.
Thanks Dragon. That's great
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11 hours ago, dragon57 said:
I have a question for those who follow this thread and use/still use the user-created Silver Rings posted here.
I have been using a utility to download updates to this collection about once per month for use in my personal collection. I have also been thinking of posting up this set of additions to Viking's original work in the download section like the zip archive posted a few posts back which sundogak referenced.
Now to the question; is there any interest in me posting up this personal archive in the downloads section? If so, not all the Silver Rings in this thread were created in the original resolution and are smaller. If I upload an archive that gets updates every month or so, should all files be uploaded no matter the size? Any comments welcome.
I would certainly be interested in that and I wouldn't be that bothered about the size of the graphics. I only have a 27" 1920/1080 monitor anyway and the Clear Logos are quite small.
I think having a collection of them is really handy as (apart from keeping a uniform clear logo template on your cab) it also gives you ideas for collections / playlists etc as well as systems that you've not heard of.
It would be great if you could add to the download section - assuming it's not a major headache or a load of work for you. Thanks.
Additional Apps - Shader Glass - Not Working As Expected
in Troubleshooting
Posted
Thanks for this - that's a great starting point. I'll hopefully get a chance to have a play about with this over the weekend. If I do, and if I manage to build on it, I'll post back here. Cheers