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SpuRge

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Posts posted by SpuRge

  1. Hello,
    I built my own arcade cabinet a few years ago.
    Of course, MAME is one of the emulators I use. Everything worked perfectly.
    The version I used was 0.204.
    A few days ago I bought 2 RS3 Reaper lightguns, but I had problems configuring them in the old MAME version.

     

    Now I have installed the latest version, MAME 0.273 and I no longer have any problems with my lightguns.
    
    Now, my problem is that I can't get my screen settings to be the same as with the old version.
    I had a nice crt shader, but I can no longer set it in the new version.
    If I copy the settings from the Mame.ini file to the new version it does not work.
    I don't remember exactly how I used to set it up because that was a while ago.
    If I'm right, all the screen settings are in the mame.ini file, right?

     

    In my old version I used d3d as the video option.
    I now have bgfx in video options and use the crt-geom-deluxe shader, but I don't like it as much as my old one.
    I'll post my old mame.ini file below, maybe someone can see what I need to do?
    Or does anyone know of another good crt shader and where I can find it?
    I'd like to hear it.

     

    #
    # CORE CONFIGURATION OPTIONS
    #
    readconfig                1
    writeconfig               0
     
    #
    # CORE SEARCH PATH OPTIONS
    #
    rompath                   E:\Arcade\MAME\Roms
    hashpath                  hash
    samplepath                samples
    artpath                   artwork
    ctrlrpath                 ctrlr
    inipath                   ini/presets
    fontpath                  .
    cheatpath                 cheat
    crosshairpath             crosshair
    pluginspath               plugins
    languagepath              language
     
    #
    # CORE OUTPUT DIRECTORY OPTIONS
    #
    cfg_directory             cfg
    nvram_directory           nvram
    input_directory           inp
    state_directory           sta
    snapshot_directory        snap
    diff_directory            diff
    comment_directory         comments
     
    #
    # CORE STATE/PLAYBACK OPTIONS
    #
    state                    
    autosave                  0
    playback                  
    record                    
    record_timecode           0
    exit_after_playback       0
    mngwrite                  
    aviwrite                  
    wavwrite                  
    snapname                  %g/%i
    snapsize                  1920x1080
    snapview                  internal
    snapbilinear              1
    statename                 %g
    burnin                    0
     
    #
    # CORE PERFORMANCE OPTIONS
    #
    autoframeskip             0
    frameskip                 0
    seconds_to_run            0
    throttle                  1
    sleep                     0
    speed                     1.0
    refreshspeed              0
     
    #
    # CORE RENDER OPTIONS
    #
    keepaspect                1
    unevenstretch             1
    unevenstretchx            0
    intoverscan               0
    intscalex                 4
    intscaley                 4
     
    #
    # CORE ROTATION OPTIONS
    #
    rotate                    1
    ror                       0
    rol                       0
    autoror                   0
    autorol                   0
    flipx                     0
    flipy                     0
     
    #
    # CORE ARTWORK OPTIONS
    #
    artwork_crop              0
    use_backdrops             1
    use_overlays              1
    use_bezels                1
    use_cpanels               1
    use_marquees              1
     
    #
    # CORE SCREEN OPTIONS
    #
    brightness                1.0
    contrast                  1.0
    gamma                     0.8
    pause_brightness          1.0
    effect                    hq4x
     
    #
    # CORE VECTOR OPTIONS
    #
    beam_width_min            1.0
    beam_width_max            1.0
    beam_intensity_weight     0
    flicker                   0
     
    #
    # CORE SOUND OPTIONS
    #
    samplerate                48000
    samples                   1
    volume                    0
     
    #
    # CORE INPUT OPTIONS
    #
    coin_lockout              1
    ctrlr                     
    mouse                     1
    joystick                  1
    lightgun                  1
    multikeyboard             0
    multimouse                0
    steadykey                 0
    ui_active                 0
    offscreen_reload          1
    joystick_map              auto
    joystick_deadzone         0.3
    joystick_saturation       0.85
    natural                   0
    joystick_contradictory    0
    coin_impulse              0
     
    #
    # CORE INPUT AUTOMATIC ENABLE OPTIONS
    #
    paddle_device             keyboard
    adstick_device            mouse
    pedal_device              keyboard
    dial_device               keyboard
    trackball_device          keyboard
    lightgun_device           mouse
    positional_device         keyboard
    mouse_device              mouse
     
    #
    # CORE DEBUGGING OPTIONS
    #
    verbose                   0
    log                       0
    oslog                     0
    debug                     0
    update_in_pause           0
    debugscript              
     
    #
    # CORE COMM OPTIONS
    #
    comm_localhost            0.0.0.0
    comm_localport            15112
    comm_remotehost           127.0.0.1
    comm_remoteport           15112
     
    #
    # CORE MISC OPTIONS
    #
    drc                       1
    drc_use_c                 0
    drc_log_uml               0
    drc_log_native            0
    bios                      
    cheat                     0
    skip_gameinfo             1
    uifont                    default
    ui                        cabinet
    ramsize                  
    confirm_quit              0
    ui_mouse                  1
    autoboot_command          
    autoboot_delay            0
    autoboot_script          
    console                   0
    plugins                   1
    plugin                    hiscore
    noplugin                  
    language                  English
     
    #
    # OSD KEYBOARD MAPPING OPTIONS
    #
    uimodekey                 SCRLOCK
     
    #
    # OSD FONT OPTIONS
    #
    uifontprovider            auto
     
    #
    # OSD OUTPUT OPTIONS
    #
    output                    windows
     
    #
    # OSD INPUT OPTIONS
    #
    keyboardprovider          auto
    mouseprovider             auto
    lightgunprovider          auto
    joystickprovider          auto
     
    #
    # OSD DEBUGGING OPTIONS
    #
    debugger                  auto
    debugger_font             auto
    debugger_font_size        0
    watchdog                  0
     
    #
    # OSD PERFORMANCE OPTIONS
    #
    numprocessors             auto
    bench                     0
     
    #
    # OSD VIDEO OPTIONS
    #
    video                     d3d
    numscreens                1
    window                    0
    maximize                  1
    waitvsync                 0
    syncrefresh               0
     
    #
    # OSD PER-WINDOW VIDEO OPTIONS
    #
    screen                    \\.\DISPLAY1
    aspect                    auto
    resolution                auto
    view                      auto
    screen0                   \\.\DISPLAY1
    aspect0                   auto
    resolution0               auto
    view0                     auto
    screen1                   \\.\DISPLAY1
    aspect1                   auto
    resolution1               auto
    view1                     auto
    screen2                   \\.\DISPLAY1
    aspect2                   auto
    resolution2               auto
    view2                     auto
    screen3                   \\.\DISPLAY1
    aspect3                   auto
    resolution3               auto
    view3                     auto
     
    #
    # OSD FULL SCREEN OPTIONS
    #
    switchres                 0
     
    #
    # OSD ACCELERATED VIDEO OPTIONS
    #
    filter                    1
    prescale                  3
     
    #
    # OpenGL-SPECIFIC OPTIONS
    #
    gl_forcepow2texture       0
    gl_notexturerect          0
    gl_vbo                    1
    gl_pbo                    1
    gl_glsl                   0
    gl_glsl_filter            1
    glsl_shader_mame0         none
    glsl_shader_mame1         none
    glsl_shader_mame2         none
    glsl_shader_mame3         none
    glsl_shader_mame4         none
    glsl_shader_mame5         none
    glsl_shader_mame6         none
    glsl_shader_mame7         none
    glsl_shader_mame8         none
    glsl_shader_mame9         none
    glsl_shader_screen0       none
    glsl_shader_screen1       none
    glsl_shader_screen2       none
    glsl_shader_screen3       none
    glsl_shader_screen4       none
    glsl_shader_screen5       none
    glsl_shader_screen6       none
    glsl_shader_screen7       none
    glsl_shader_screen8       none
    glsl_shader_screen9       none
     
    #
    # OSD SOUND OPTIONS
    #
    sound                     auto
    audio_latency             2
     
    #
    # BGFX POST-PROCESSING OPTIONS
    #
    bgfx_path                 bgfx
    bgfx_backend              auto
    bgfx_debug                0
    bgfx_screen_chains        default
    bgfx_shadow_mask          slot-mask.png
    bgfx_avi_name             bgfx.avi
     
    #
    # WINDOWS PERFORMANCE OPTIONS
    #
    priority                  0
    profile                   0
     
    #
    # WINDOWS VIDEO OPTIONS
    #
    menu                      0
     
    #
    # DIRECT3D POST-PROCESSING OPTIONS
    #
    hlslpath                  hlsl
    hlsl_enable               1
    hlsl_oversampling         1
    hlsl_write                
    hlsl_snap_width           1440
    hlsl_snap_height          1080
    shadow_mask_tile_mode     0
    shadow_mask_alpha         0.1
    shadow_mask_texture       shadow_mask.png
    shadow_mask_x_count       12
    shadow_mask_y_count       12
    shadow_mask_usize         0.5
    shadow_mask_vsize         0.5
    shadow_mask_uoffset       0.0
    shadow_mask_voffset       0.0
    distortion                0.0
    cubic_distortion          0.10
    distort_corner            0.10
    round_corner              0.05
    smooth_border             0.03
    reflection                0.0
    vignetting                0.0
    scanline_alpha            0.25
    scanline_size             1.0
    scanline_height           1.0
    scanline_variation        1.0
    scanline_bright_scale     1.0
    scanline_bright_offset    0.2
    scanline_jitter           0.0
    hum_bar_alpha             0.0
    defocus                   1.0,1.0
    converge_x                0.0,0.0,0.0
    converge_y                0.0,0.0,0.0
    radial_converge_x         0.0,0.0,0.0
    radial_converge_y         0.0,0.0,0.0
    red_ratio                 1.0,0.0,0.0
    grn_ratio                 0.0,1.0,0.0
    blu_ratio                 0.0,0.0,1.0
    saturation                0.9
    offset                    0.0,0.0,0.0
    scale                     1.0,1.0,1.0
    power                     1.0,1.0,0.95
    floor                     0.0,0.0,0.0
    phosphor_life             0.0,0.0,0.0
     
    #
    # NTSC POST-PROCESSING OPTIONS
    #
    yiq_enable                0
    yiq_jitter                0.0
    yiq_cc                    3.57954545
    yiq_a                     0.5
    yiq_b                     0.5
    yiq_o                     0.0
    yiq_p                     1.0
    yiq_n                     1.0
    yiq_y                     6.0
    yiq_i                     1.2
    yiq_q                     0.6
    yiq_scan_time             52.6
    yiq_phase_count           2
     
    #
    # VECTOR POST-PROCESSING OPTIONS
    #
    vector_beam_smooth        0.0
    vector_length_scale       0.5
    vector_length_ratio       0.5
     
    #
    # BLOOM POST-PROCESSING OPTIONS
    #
    bloom_blend_mode          0
    bloom_scale               0.2
    bloom_overdrive           1.0,1.0,1.0
    bloom_lvl0_weight         1.0
    bloom_lvl1_weight         0.64
    bloom_lvl2_weight         0.32
    bloom_lvl3_weight         0.16
    bloom_lvl4_weight         0.08
    bloom_lvl5_weight         0.06
    bloom_lvl6_weight         0.04
    bloom_lvl7_weight         0.02
    bloom_lvl8_weight         0.01
     
    #
    # FULL SCREEN OPTIONS
    #
    triplebuffer              1
    full_screen_brightness    1.0
    full_screen_contrast      1.0
    full_screen_gamma         1.0
     
    #
    # INPUT DEVICE OPTIONS
    #
    global_inputs             0
    dual_lightgun             0

     

     

  2. If I try to load a game in LB or BB I get the following error:

    Elevation.png.54c27dbbc2e5c6af5c40ebc7d436c85f.png

     

    I've seen this in other treads, but never with a real solution.

     

    My Launchbox is installed on my E: Drive.

    LB and BB don't run as administrator as it is not recommended.

    I have this problem with Retroarch, FS-UAE, Pinball FX3 and PCSX2

    No problems with mame, VPX and windows games.

    I've tried to set the emulators to run as administrator but it doesn't fix the problem.

     

    Can someone please help?

     

     

     

  3. I found that the problem is my PlatformMarqueeView.xaml

    I use the same setup in my GameMarqueeView.xaml as in my PlatformMarqueeView.xaml

    For the games it works. Don't know why not for platforms.

     

    here is my setup :

     

    <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                 xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
                 xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
                 xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf"
                 xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
                 xmlns:cal="http://www.caliburnproject.org"
                 mc:Ignorable="d"
                 d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}">
    <!-- GRID DEFINITIONS -->
                
                
        <Grid Height="1080" Width="1920">
            <Grid.ColumnDefinitions>                       
                <ColumnDefinition Width="*" />
                <ColumnDefinition Width="0.5*" />
                
        </Grid.ColumnDefinitions>
            <Grid.RowDefinitions>
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="0.5*" />
                
                
            </Grid.RowDefinitions>
                   
                   
            <!-- GAME MARQUEE -->
                   
                   
            <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" />
                <TextBlock x:Name="GameMarquee" Visibility="Visible">
                    <TextBlock.Text>
                        <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Arcade - Marquee/_Default.png">
                        <Binding Path="SelectedGame.Platform"/>
                        </MultiBinding>
                    </TextBlock.Text>
                </TextBlock>
            <Image x:Name="MainMarquee" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="5" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="fill" Panel.ZIndex="1" RenderOptions.BitmapScalingMode="HighQuality" />
        </Grid>
    </UserControl>

  4. I have them stacked on top of each other,

    when I enter a platform the game marquees are displayed like it should,

    I know platforrms search their marquees in the banner folder and the images are there with the correct names.

    I don't understand why this doesn't work anymore.

  5. @Headrush69 I have a little problem. Like I said it works perfect that was in launchbox.

    Now I tested it in Big Box and this is what happens.

    The game starts and the buttons are lid and they stay lid.

    But the buttons don't work.

    When I press esc the buttons jump back to the active menu mode and they work again.

    Do you have any idea how to solve this?

     

     

  6. Mortal Kombat 11 Marquees for stretched display 1920x360

    View File

    I made 5 marquees for mortal kombat 11.

    I made them for my Marquee display in 1920x360 resolution.

    Put them all 5 in your Windows Marquee folder and every time you select the game it will randomly choose a marquee.

    I hope in the future there will be an option to let the marquee change pictures while playing a game @Jason Carr

     

    Mortal Kombat 11-01.png

    Mortal Kombat 11-02.png

    Mortal Kombat 11-03.png

    Mortal Kombat 11-04.png

    Mortal Kombat 11-05.png


     

  7. I just found the problem why BB is crashing when I use a volume button.

    At first I had a problem with the volume buttons working in the Big Box menu but when I launched any game they stopped working.

    I did not understand why they did not work in a game because they were mapped correctly in BB.

    I use the Ipac Ultimate and had the letters M and N mapped for volume control, but like I said they did not work in game, only in BB menu.

    I tried to map the volume to other keys but still nothing worked in a game.

    I opend WinIpac and found something I didn't knew before........you can map your button as Vol Up and Vol Down in WinIpac!!!!

    So stupid I did not see that before.

    Now everything worked perfect in BB and in all my games. You even don't need to set the key bindings in Big Box. 

     

    Untill yesterday

     

    I was adding some Key bindings in Big Box and I saw the Increase and Decrease volume keys were blanc, so I added them again.

    Today I noticed those crashes when pressing the volume buttons and after a bit of searching I clearded the volume bindings in Big Box and everything worked normal again.

     

    So the problem is when u have your keys programed in WinIpac as volume keys DON'T set them as volume keys in Big Box!!!!!!!!!

  8. For Amiga gamesI have set my Joysttick and one button to the color RED.

    In Big Box it shows the preview like it should be, but when I start a game my control panel jumps back to the Big Box Active mode.

    I use FS-UAE to run my Amiga games.

    Does anyone else still has this problem and is there a fix for this?

  9. @Retro808

    So I tested a little bit more and found that when I set my volume keys in "Keyboard Mapping" they only work in the BigBox menu not in a game.

    If I set them in "Keyboard Automation" they also work in a game, but I have to use a extra key to let them work.

    Does it normaly work in a game with the volume keys set in "Keyboard Mapping"?  Because if it doesn't I don't  have to look for the problem why it does not work for me.

    I don't want to use a extra button to change my volume.

  10. On 2/27/2019 at 10:48 AM, vaderag said:

     

    It is compounded by the fact that Launchbox is also sending LED Blinky a quit command too, because it flashes the LED amiga controls but then shows the quit animation and goes back to Launchbox light scheme, hence why i'm 99% sure this is what is happening.

    It only seems to happen with amiga...

    Is there a fix for this problem?

    Ledblinky also quits when I start a Amiga game

  11. 2 hours ago, Retro808 said:

    Looks nice. I did a similar graphic on one of my control panels. Sub-Zero on the Left Scorpion on the right. What is going in the big holes on the side of the cabinets? Something light-up?

    Yes there will be some rgb effects to.

  12. 16 hours ago, Retro808 said:

    It should work without needing to set in any emulator. I do not have it set in Mame and it works fine. I believe Jason said it is adjusting the Windows volume not the volume directly in Mame. At first I thought it did not work as well, but it turned out I had the volume directly in Mame and Retroarch set to low.

    In the video watch in the upper left. It is adjusting the Windows volume as it should and this is in Mame. 

    Are you on Win7 or Win10? Also are you using a game controller or a joystick setup that replicates keystrokes?

     

     

    yes this is how it should work, but it just works in BB.

    I use win10 on my arcade cabinet and I use the Ultimarc Ipac Ultimate for my controls.

     

    I hope I can get it to work because I made some custom volume buttons.

     

    20191118_185808.jpg

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