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Everything posted by SpuRge
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If I try to load a game in LB or BB I get the following error: I've seen this in other treads, but never with a real solution. My Launchbox is installed on my E: Drive. LB and BB don't run as administrator as it is not recommended. I have this problem with Retroarch, FS-UAE, Pinball FX3 and PCSX2 No problems with mame, VPX and windows games. I've tried to set the emulators to run as administrator but it doesn't fix the problem. Can someone please help?
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Strange, must have changed it with the last update. Anway, I have it fixed now, thank you for pushing me in the right direction. Cheers 😉
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yes I use this code for both. It has always worked that way. I don't undersand why it doesn't work anymore.
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I found that the problem is my PlatformMarqueeView.xaml I use the same setup in my GameMarqueeView.xaml as in my PlatformMarqueeView.xaml For the games it works. Don't know why not for platforms. here is my setup : <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <!-- GRID DEFINITIONS --> <Grid Height="1080" Width="1920"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="0.5*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="0.5*" /> </Grid.RowDefinitions> <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" /> <TextBlock x:Name="GameMarquee" Visibility="Visible"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Arcade - Marquee/_Default.png"> <Binding Path="SelectedGame.Platform"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="MainMarquee" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="5" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="fill" Panel.ZIndex="1" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </UserControl>
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I have them stacked on top of each other, when I enter a platform the game marquees are displayed like it should, I know platforrms search their marquees in the banner folder and the images are there with the correct names. I don't understand why this doesn't work anymore.
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I have a second lcd screen for my marquee and it has worked perfect untill one of the latest updates. The platform images are not showing. When I enter a platform the games are showing perfectly. Can someone help me?
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@Headrush69 You are awsome!!!! This works!!!! If you ever come to Belgium I buy you a drink. ?? Thanks you so much!!!!
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@Headrush69 I have a little problem. Like I said it works perfect that was in launchbox. Now I tested it in Big Box and this is what happens. The game starts and the buttons are lid and they stay lid. But the buttons don't work. When I press esc the buttons jump back to the active menu mode and they work again. Do you have any idea how to solve this?
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@Lapo no not yet. Dus you find a sollution?
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Thanks you @Headrush69 This worker perfect with the BAT file.
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PS2 Marquees 1920x360 examples View File Some examples of PS2 Marquees. Feel free to leave a comment if you have a request Submitter SpuRge Submitted 03/25/2020 Category Game Marquee Images
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marquee Mortal Kombat 11 Marquees for stretched display 1920x360
SpuRge posted a topic in Game Media
Mortal Kombat 11 Marquees for stretched display 1920x360 View File I made 5 marquees for mortal kombat 11. I made them for my Marquee display in 1920x360 resolution. Put them all 5 in your Windows Marquee folder and every time you select the game it will randomly choose a marquee. I hope in the future there will be an option to let the marquee change pictures while playing a game @Jason Carr Submitter SpuRge Submitted 12/26/2019 Category Game Marquee Images-
- 1920x360
- mortal kombat 11
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(and 1 more)
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Version 1.0.0
221 downloads
I made 5 marquees for mortal kombat 11. I made them for my Marquee display in 1920x360 resolution. Put them all 5 in your Windows Marquee folder and every time you select the game it will randomly choose a marquee. I hope in the future there will be an option to let the marquee change pictures while playing a game @Jason Carr-
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- 1920x360
- mortal kombat 11
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(and 1 more)
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I just found the problem why BB is crashing when I use a volume button. At first I had a problem with the volume buttons working in the Big Box menu but when I launched any game they stopped working. I did not understand why they did not work in a game because they were mapped correctly in BB. I use the Ipac Ultimate and had the letters M and N mapped for volume control, but like I said they did not work in game, only in BB menu. I tried to map the volume to other keys but still nothing worked in a game. I opend WinIpac and found something I didn't knew before........you can map your button as Vol Up and Vol Down in WinIpac!!!! So stupid I did not see that before. Now everything worked perfect in BB and in all my games. You even don't need to set the key bindings in Big Box. Untill yesterday I was adding some Key bindings in Big Box and I saw the Increase and Decrease volume keys were blanc, so I added them again. Today I noticed those crashes when pressing the volume buttons and after a bit of searching I clearded the volume bindings in Big Box and everything worked normal again. So the problem is when u have your keys programed in WinIpac as volume keys DON'T set them as volume keys in Big Box!!!!!!!!!
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I also have this problem now. It worked perfect, didn't change anything, now if I press a volume button BB crashes only in tnhe BB menu @Jason Carr @Retro808 In the video you see me using the volume buttons in youtube, a mame game and BB menu. watch the volumebar in the top left corner when I change the volume in the menu it goes crazy Desktop 2019.12.19 - 23.36.37.01.mp4
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For Amiga gamesI have set my Joysttick and one button to the color RED. In Big Box it shows the preview like it should be, but when I start a game my control panel jumps back to the Big Box Active mode. I use FS-UAE to run my Amiga games. Does anyone else still has this problem and is there a fix for this?
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@Retro808 So I tested a little bit more and found that when I set my volume keys in "Keyboard Mapping" they only work in the BigBox menu not in a game. If I set them in "Keyboard Automation" they also work in a game, but I have to use a extra key to let them work. Does it normaly work in a game with the volume keys set in "Keyboard Mapping"? Because if it doesn't I don't have to look for the problem why it does not work for me. I don't want to use a extra button to change my volume.
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@Retro808 Yes it does replicate keystrokes and I have the keys mapped in BB. I tried many things but no luck. It only works in the menu of BB not when I launch a game.
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Is there a fix for this problem? Ledblinky also quits when I start a Amiga game
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Yes there will be some rgb effects to.
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yes this is how it should work, but it just works in BB. I use win10 on my arcade cabinet and I use the Ultimarc Ipac Ultimate for my controls. I hope I can get it to work because I made some custom volume buttons.