Jump to content
LaunchBox Community Forums

mdueck

Members
  • Content Count

    19
  • Joined

  • Last visited

Everything posted by mdueck

  1. I have an Xbox One controller connected to my steam link using Bluetooth. It works in Steam Big Picture and in BigBox (launched through steam). But it stops working properly after I open Dolphin Emulator from BigBox. I don't think Dolphin is recognizing that the controller is connected because it's 2 steps removed from steam. Steam (controller works) > BigBox (controller works) > Dolphin (controller doesn't work) Additional info that might be useful: If I open dolphin emulator menu from BigBox then I can see the controller is detected in controller settings. But if I ope
  2. Another possible solution includes trying to figure out how to use the -silent launch command for steam client. I never added the command onto my program, but you can see here in my Task Manager Startup tab that it is being used. I looked into my startup folder by going Run > shell:startup, but I don't find the Steam shortcut for start up there. In fact, I don't really know where its located. If you know, then maybe we could try to figure something out so that your system boots up with Steam client in the tray like mine does.
  3. This person's problem is your solution. Try to reverse engineer the issue so that no Steam client windows appear during your startup. https://steamcommunity.com/discussions/forum/1/620696522179591085/
  4. Question: Can I completely disable Steam remapping my controller buttons when Steam Big Picture is running? Context for question: I've added BigBox as a non-steam game so that I can play my emulated games on my TV using my steam link. In steam big picture I disabled steam remapping my controller buttons with BigBox by using the settings pictured here. I didn't quite understand each of the settings, but I kind of guessed at what to disable and it worked. Two of my emulators and games work perfect when I open them by going: Steam Big Picture > BigBox > both Dolphin and SNES9x
  5. If there's anybody in the future finding they have this same problem, I found a solution that worked for me. I deleted this folder C:\Users\UserName\Documents\Dolphin Emulator I don't know which specific file needed deleting, maybe someone else knows. But I just deleted the whole folder (except the .sav and .ini files) and then started Dolphin back up. BEFORE YOU DELETE THE FOLDER, you may wish to set aside your save files. Here's how: 1. Open Dolphin 2. Right click on the game(s) whose save files you want to keep 3. Select "Open Wii Save Folder" 4. Move the .sav fil
  6. Using Big Box I can open and play games with Dolphin Emulator 5.0 no problem. But when I go into the BB pause menu and try to exit I get a black screen. I can still hear the game continue playing in the background and even return back to the BB pause menu. But I can't get back to the game, I can only cycle back and forth between the BB pause menu and the black screen when I either select resume or exit on the pause menu (those are the only one's I've tried). I can alt+tab back to Dolphin, and continue playing or press ESC on my keyboard to exit the game. After pressing ESC the game closes
  7. @Retro808 Thank you for your suggestions, an AHK script in the "On Resume" tab was exactly what I was hoping for. I did have checked in PJ64 to enter fullscreen mode when loading a ROM. I did a lot of playing around and finally I got the Send {Alt Down}{Enter}{Alt Up} script to work. At first neither scripts worked for me and they did some really funny stuff (read below if you're interested at all) Then I reinstalled PJ64, tried both scripts again, and tried a similar script I found that someone used with a different emulator. Nothing was working. I even experimented with a second compute
  8. The pause screen option works well for my other emulators, but when I use the pause screen in Project64 2.3 it acts kind of funny. I'm using Big Box. When I'm in a fullscreen N64 game and I bring up the Big Box pause screen then two weird things happen after I select resume: 1. PJ64 is now in windowed mode 2. The game stays paused If I bring up the Big Box pause screen again and select resume then the game resumes properly, but still in windowed mode. At this point, I can use the Big Box pause screen as much as I want and it works perfectly to pause and resume, but it won't switc
  9. I am trying to use Big Box on my TV via my Steam Link's Big Picture mode. I first tested all my controllers and games on my computer and they all work fine. I then added Big Box as a Non-Steam Game to my Steam library of games. I can open up Big Box through Steam Big Picture mode (both on my PC and using the Steam Link/TV). I can also navigate around Big Box with my controllers at both locations. The problem arises when I try to load a game. On my PC when I try to open an N64 game using Project 64 2.3.2.202 I get BB's "Now Loading..." screen then the game pops up and shows the o
  10. Yeah that makes total sense. I'll play around with it and see what I can muster up. Thank you again for all your support this last week. I spent hours and hours searching around the internet trying to get things working, I even went on AHK's discord channel. But nobody else was able to figure out my issue. You have made a big impression on me as to the type of people here in the Launch Box community. Thank you again!
  11. It Works!! Hey another quick question, would it work to create message that flashes on the screen when you save state (and load state maybe too)? A textbox could work, but could it be something like subtitles for a video so that only the text is visible, not a box around the text?
  12. I was using AHK outside of launchbox, but I added your script into launchbox now. I added it to Tools>Edit AutoHotkey Script for Windows Games... Sadly, I am not finding that any of those three functions are working. I am not sure if it makes a difference at all but whenever I open PJ64 it always asks me to "all this app from an unknown publisher to make changes to this device". I tried to google how to get rid of it, but I couldn't figure it out. Now that I added your code into the launchbox script (or maybe because I selected run as admin for autohotkey.exe) I get the same pop
  13. I tried writing up the code that I am hoping to use to save and load states with a 3 button combination, I have two issues with it though. I can use the save state and load state code separately, but AHK gives me that error if I have them both running simultaneously. The second problem I have is that I can get the button combination to send the F# key in windows, but it doesn't work in Project64. ; must press C-left + Z + Start for F6 (load state) 3Joy4:: if GetKeyState("3Joy8") if GetKeyState("3Joy10") Goto, LoadState Return 3Joy8:: if GetKeyState("3Joy4") if GetKeyState("3Joy10") Got
  14. @jayjay you're the best, thanks for all the help so far. I tried the above script for a couple different scripts so that a combination of controller buttons will send a keyboard key but AHK doesn't like it if I use the same button in more than one of my button combinations. I get this error Is there a way around this? Thanks!
  15. YES! Thank you @jayjay for this help. I read somewhere if you didn't put a number in front of Joy__ that it would then apply to all controllers, I guess it doesn't work that way in my case. I found out that the controller I hooked up was 3Joy. Now that I am able to get a single button on my controller to actually do something, I have some more questions I am hoping someone could help me with. I have played around with stuff, but I couldn't get things working. I would like to make it so that a combination of controller buttons will Send the Esc key. I tried 3Joy5 & 3Joy6::
  16. I have some, but very little experience with AHK so please be patient with me. I have tried researching and playing around with things to try and figure it out on my own, but I can't seem to get anywhere. I bought this N64 USB controller by iNNext and I ran the test script from here. AHK recognized all my buttons, so I recorded the numbers for each button. But when I try to make a script to do something with the buttons I can't get anything to work. To test out the button numbers I had recorded I decided to try some simple send commands. For instance I am trying to use button 10 to t
  17. I am trying to use this code that bman83 said works to close emulators in windows, but it isn't working for me. I copied and pasted it into Tools>Edit Autohotkey Script for WIndows Games within Launchbox's menus. I am using a N64 USB controller and I used an ahk script to discover the button numbers for my different buttons on the controller. Button 10 is also my start button, so I just left everything in the script as it was. I am very new to AHK and am not sure how it is integrated into Launchbox. Do I need to have an ahk file saved in a specific location or do I need to have AH
×
×
  • Create New...