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whbinder

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About whbinder

  • Birthday 01/04/1975

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  1. I'm having a very specific issue launching TAP files through Retroarch with multiple titles. All the documentation says to create an M3U like any other format. But I consistently get the same issue. I've tried many variations of autostart, warp on/off. In this specific example, I'm trying to load the second title on the tape (program one is "Monty on the Run" Program 2 is "Bounder".) If I run an M3U with file.tap:bounder (or file.tap:bounder:,1,1) I get garbled text (See attachment 1) SEARCHING FOR BOUNDER FOUNDER MONTY ON THE RUN FOUND <SPECIAL CHARACTERS> -----BUT----- If I reset the machine and let it autostart a second time. It finds the title (See Attachment 2) SEARCHING FOR BOUNDER FOUNDER MONTY ON THE RUN FOUND BOUNDER Any idea why autostart would fail but if I reset the system, it works on the second go? I don't really want to F1->Reset every time I want to play the game. NOTE 1 The game loads just fine if I load it directly in VICE64 instead of the Retroarch Core, but sadly I can't see what commands its sending. NOTE 2 I did use the approrpriate (seemingly random) capital letters to look for the exact ASCII garbage from the initial load, but that did not work Any help is welcome.
  2. I seem to be having the same issue.
  3. If you mean Shift + Commodore Key, yes. The first screenshot is what the listing looks like in mixed case mode. I found it odd that the caps seemed switched of what you would assume. (I tried it in non mixed-mode as well. just to be thorough)
  4. Hi everyone. Sorry for such a rudimentary question, but I've been emulating C64 for a while and I've simply never run into this before. I haven't been able to find a solution anywhere and hopefully someone can help. I have a few .d64 images with some program names having mixed capitulation. I've never seen this before. For example, I've attached a couple of files as they appear in listings in text and graphics mode I've tried LOAD "fLIPPER fd",8,1 LOAD "F└○┐──_ FD",8,1 LOAD "Flipper FD",8,1 and several other variations in both modes. Does anyone have insight on how to load a PRG with upper and lower case letters?
  5. This is a great solution for BigBox, but surprisingly there doesn't seem to be a corresponding option for Launchbox. For older console games (2600, etc). Most "music" lasts about 3 seconds. Not something I'd want on a loop. I wish this was a feature. In the mean time, I'd taken all my short music and padded 60 seconds of silence onto the end.
  6. I have some new info on Flo Boarding and I plan to update this post as I learn more. using the --mount %romfile% flag does load the game into memory. Loading the app and then using the "Mount Game Cart" option also loads the game into memory. These are not quite the same however. Using the --mount option does not seem to quite load everything needed I've seen several variations on this with Flo Boarding depending on the environment, but here's one example. This of course doesn't have any known effect on setups with the game preloaded. https://app.screencast.com/Mwi4giOCgcKb3?conversation=fajhrqauvqbsUibycVVR1X
  7. Messaged (I don't have FB, only FB Messenger). My problem isn't so much with the shortcut or Launchbox. It's crashing even if I run it directly from EKA2L1. The icon loads. The UID is correct, but it crashes before the title screen. Tried many roms including the one in the zip file.
  8. I'd love to pick your brain sometime as I couldn't get Flo Boarding to work, but I did come across a potential reason people are having issues with it. In the debug mode, it appears the program tries to open and write to e:\system\apps\Nokia_game\Options\config.txt The file doesn't exist. I can put a blank file with that name in the directory and it goes further, but then halts when trying to write to it. I'm curious how to make this file writeable. Any thoughts from the community welcome.
  9. Try the --run option posted above.
  10. I appreciate the updates.
  11. Also having this problem. It seems either Epic or Launchbox made a change.
  12. Well, there is a new version. I wouldn't call it fixed. Pitfall still doesn't start and now displays random ascii text. The sound is off on all games and the controls are more sluggish.
  13. This seemed like the best place for this question. When generating images for a platform, they're typically sorted into the region the photo/game is connected to. There are exceptions, but most platforms I use have North America, Europe, and Japan. I understand that sometimes folders will be created for regions that no games I'm using are associated with; like Germany, United States, Korea. But once I delete those folders and don't download any new images, the folders keep regenerating. Any way to stop this?
  14. Good afternoon everyone, I've been working with the new a5200 core in Retroarch and I like it quite a lot. My only general qualm is that a small number of games have very strange color palettes (although I believe this was the same in a800) and I don't think there's any options to change that. But Pitfall specifically, has an odd issue. It loads properly, but the "Start" button doesn't start the game. The game starts properly in Altirra, but not 5200. I know Pitfall had issues with 2 port 5200 machines, but I'm not sure if that's a bios issue or not. Any suggestions?
  15. Ah. I am indeed using "Old Default". Thanks for the quick and concise answer.
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