SiriusVI
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Posts posted by SiriusVI
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Solved it: in: "X:\RetroArch\system\keropi" there is a config file which allows one to specify the rom directory:
StartDir=X:\LaunchBox\Games\Sharp X68000\TOSEC\Sharp X68000 - Games - [DIM]The directory MUST be in quotes: StartDir="L:\LaunchBox\Games\Sharp X68000\TOSEC\Sharp X68000 - Games - [DIM]"
I don't know why this is, because even without the quotes the core sets the directory correctly, however it does not mount the rom files.
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Hey, sorry for digging up this thread. I use the Px68k retroarch core to emulate this system and I have a question regarding disk swapping through the original px68k menu which can be accessed by pressing the left trigger on your controller.
The game I'm testing this with is "Akumajou Dracula". It requires 2 disks.
If I boot the game via Launchbox, the game boots, but I need to insert the second disk to actually play it. So I bring up the emulator menu by pressing L2 on my controller. I can see that the first diskis loaded. The line reads:
"¥Akumajou Dracula (1993)(Konami)(Disk 1 of 2).dim" (take note of the yen sign "¥"
So I go to the second foppy frive and choose: "Akumajou Dracula (1993)(Konami)(Disk 2 of 2).dim", Now the line reads:
"Akumajou Dracula (1993)(Konami)(Disk 2 of 2).dim" (no yen sign)However, the game still does not work. I hear the music playing but there is only a black screen. If I hit reset, the same thing happens.
I tried reloading the first disk as well, but if I choose "Akumajou Dracula (1993)(Konami)(Disk 1 of 2).dim" again, the line does not read anymore
"¥Akumajou Dracula (1993)(Konami)(Disk 1 of 2).dim"
but
"Akumajou Dracula (1993)(Konami)(Disk 1 of 2).dim" (no yen sign)
Now, the system doesn't even boot.
So as you can see, if I try to load disks from the emulator menue, the Yen sign "¥" is missing and somehow that seems to mean that the game is not properly mounted. If I launch the game using launchbox, the Yen sign "¥" is there and the game boots.
The next thing I tried is m3u playlists and sure enough, if I load an m3u playlist from Launchbox, both disks are properly mounted (with Yen signs) and the game works fine. The lines read:
"¥Akumajou Dracula (1993)(Konami)(Disk 1 of 2).dim"
"¥Akumajou Dracula (1993)(Konami)(Disk 2 of 2).dim"The problem is however that there are many games with more than just 2 disks, so I NEED to be able to swap disks using the emulator menu. Does anyone have an Idea what I'm doing wrong here?
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So I finally finished downloading of this beast. Took over aweek, due to poor connection speed. I have tried it out and it's really extensive. It has its own system of playlists and categries and I don't know much of an effort it would be to convert it into a setup that could be usable by Launchbox.
The Launchbox Platform for these games would be "Web Browser" and then we'd have to convert the playlists to Launchbox playlists. -
If you already have the hash files for a whole mame setup, you should already have the xml file for the cdi in place, so you don't need it. In fact you can skip this whole part. You don't need the ini file either.
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I don't know of any preexisting list, but I'm really not qualified. I've gotten into this whole emulating Software List thing just a couple of months ago
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Yeah, I love the Software List Import Tool as well. The only downside to using Software Lists is that they contain so much software that isn't games that you have to go through all of the files separately once importing is donw. Would be great if there was a way to filter out all the non-games from the software lists.
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3 minutes ago, JoeViking245 said:
Use -rom1 instead of -cart in the command line
OMG, that did it. Thank you so much =D. This means, however, that the info here is wrong and needs an update: https://pastebin.com/18W3EbD0
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Yeah I'm sorry. I still can't get Aamber Pegasus to work. Same settings as 5200, also cartridge based, cli enabled. It does not work. Any ideas?
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I fixed it! Atari 5200 is up and running. The error was in the mame core options. the option "boot from cli" must be "enabled", same as with Apple II. The reason why I left it disabled was that with mame Software List Roms, Atari and other cartridge-based systems work with CLI disabled. So I just thought I didn't need to enable it.
Don't know why I didn't think to test this option before.
Edit: interestingly enough. This fix does not work for Aamber Pegasus, even with the same settings.
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23 hours ago, orac31 said:
wow this is fantastic hope to put it into my launch box build whan i feel brave enougth
It's pretty easy. Just make sure you Backup your Data folder so you can always go back to your previous setup if something goes wrong.
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1 hour ago, JoeViking245 said:
You've got my morbid curiosity going now.... let's try some reverse-engineering.
That's great =D.
So let's look at my apple2 games:
Apple II game "Alcazar - The Forgotten Fortress"
TOSEC name is: "Alcazar - The Forgotten Fortress (1985)(Activision)[48K].zip" containing "Alcazar - The Forgotten Fortress (1985)(Activision)[48K].woz"
Mame SL-Name is: "alcazar.zip" containing "alcazar.woz"
Both games load fine.
I did however look into the a5200 rom set from no intro and the zip files contain ".a25" files, whereas the mame set contails .bin files. So I went and grabbed the TOSEC set for a5200 which also uses .bin files. Sadly, the roms still don't load.
I did some more testing and found out that if you rename the TOSEC .zip files the way mame expects them, the games will load just fine even though the files within the .zip files has a different name than the one in the mame set.
Edit: I'm almost 100% sure that the error lies at the command line.This works for Apple and all other floppy and cassette systems I've tried:
"apple2e -rp \"L:\LaunchBox\Games\Apple II\" -flop1 \"%romfile%\""
But the same command line does not work for nay cartridge based system I've tried
"a5200 -rp \"L:\LaunchBox\Games\Atari 5200\" -cart \"%romfile%\""
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6 minutes ago, DOS76 said:
There is a way to use RA MAME core with for Software List games in MAME using non software list roms ie no-intro roms will work. The thing of it is I don't remember how to do so and can't recall who posted the solution on the forums but it is definitely possible just much easier to use MAME and official Software LIst roms.
Yes I know that it is possible (it was a post by you that put me up to this idea ;)), and I managed to do it with all systems that use floppy disk and cassette images. I'm just wondering why it doesn't also work for cartridge images.
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Thank you for answering.
Yes it seems to have something to do with mame Software List naming conventions, but this is only an issue for cartdidges it seems. Maybe I explained it badly in my initial post, so I try to simplify it here:
1. I have Apple II roms and Acorn Achimedes roms (from the TOSEC set) which are NOT named correctly (acording to Mame Software List), but mame will still load them if I use the commandline shown above2. I have Atari 5200 roms and Aamber pegasus roms (from the TOSEC set) which are NOT named correctly (acording to Mame Software List), and mame refuses to load them.
3. As far as I understood, both of you use Software List roms and yes Mame will obviously load any roms which are named correctly acording to Mame Software List
So the question ist: why can I load Apple II, Acorn Achimedes and many other disk based systems (with incorrect names), but not Atari 5200, Aamber Pegasus and other cartridge based systems.
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Hey everyone,
some time ago, I tried to emulate Apple II games with the Mame core of Retroarch and succeded. There was some tinkering involved and lots of help by this wonderful forum. I've since managed to emulate lots and lots of systems using using this method. The basics for how this works can be reviewed here:
Let's look at how I got Apple II to run:
1. Get Mame Software List Roms and put them in a folder.
2. You make sure that you copy any extra files that mame requires
My Folder is called "Apple II" and looks like this:
3. Go to X:\LaunchBox\Emulators\RetroArch\system\mame\ini and edit "apple2e.ini". You need to specify where your roms are:4. Add a new Retroarch Emulator to your list of emulators and check "Don't use Quotes".
5. Add Apple II as an associated platform, choose mame (no year tags) as your core and use this command line (yes with the double quotes):
"apple2e -rp \"L:\LaunchBox\Games\Apple II\" -flop1 \"%romfile%\""
This way, the apple roms load fine (in the mame core options, you must turn CLI on for Apple II to work).
Now, if this works, why am I complaining? Well, there are some downsides to using Software List Mame roms. First of all, they are named in a way that prevents Launchbox to scrape Metadata, and second, The software List roms include not only games, but also loads of programs and other software that don't work or that I don't need.
Recently I've read in this form that Mame actually CAN use roms that are named differently from Software List conventions when using command lines to open them. This interested me so I tried to load Apple II toms from the TOSEC set using the same method as shown above. And what do you know. It works very well. This is great, because sets like TOSEC separate games from other kinds of software and the file names are usable by Launchbox.
So what's the problem? The problem is that this method works well with computer systems that use floppy disks or cassettes. It does NOT work for systems using cartridges (-cart).
Systems that use cartridges seem to work differently from systems using floppies and cassettes. For example, if I try to emulate Atari 5200 using Software List roms, I don't need t add a corresponding commandline like for Apple II ("apple2e -rp \"L:\LaunchBox\Games\Apple II\" -flop1 \"%romfile%\""). Instead, the game will run fine using the mame core without any command line. The same goes for other cartridge based systems like Aamber Pegasus.
If I however try to use a different Set, say the no intro set for Atari 5200, the game will not load. For Example, if I load "berzerk.zip", the game will work. If I load "BerZerk (USA).zip", the game will not load.
Then I thought, maybe I need that weird command line to be able to use non Software List roms with mame. So I tried:
"a5200 -rp \"L:\LaunchBox\Games\Atari 5200\" -cart \"%romfile%\""
This however causes Retroarch to crash.
So why is this? Why can I emulate floppy based systems like Apple II or Acorn Archimedes, but not cartridge based systems such as Atari 5200 or Aamber Pegasus?
I'm not against using Software List roms, I just like to keep things consistent and convenient, but I always have the option of going back to using Software List roms. However, I'm really interested in why this just won't work. It's really bugging me.
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Ah thank you I didn't check for additional apps. Works perfectly now. Any way to make the local files the default option?
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Thank you so much for this amazing update @Zombeaver. Just one question: How can I integrate the offline Magazines module?
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Sounds great. I used to play a fair share of flash games back in the day. I feel like there'd be something missing if it wasn't in my Launchbox collection.
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5 hours ago, oblivioncth said:
I may consider making a plugin like the ScummVM importer plugin
I was imagining something like this, although I have no idea how difficult that might be.
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I would very much like in somehow include flashpoint into my Launchbox collection. Let's hope that it'll be possible some day.
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"nearly 100000 roms (no duplication and all working"
This sounds impressive. I can hardly believe that anyone has actually tested if all of their 100.000 roms boot, let alone "work".
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I gotta say, this is a great idea. Just added it today and I'm loving it! Thank you so much for your effort!
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1 hour ago, kmoney said:
I am seeing this error also with that game and a few others,must be an issue with the libretro core.
Thank you so much for taking the time to post that! Feels great to at leat know that it's not an issue just for me. Well.... for the time being I think I'll stick to teh standalone Version of ScummVM and I'll check the core version form time to time.
But please, if anyone has an Idea how to hotfix this issue, let me know ?- 1
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Good point. I will try that. Although still weird that all the other games seem to work with the core. It's just this one game (which I would really like to play)
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Hey everyone,
I already posted this problem on the libretro forums, but sofar nobody seemed to able to help me out over there, so I'm trying my luck here:
Scummvm core works mostly fine, however Phantasmagoria 2 crashes upon launching. I get his error message in retroarch. Does anyone know what to do about that?
If I hit retry on the window, retroarch crashes and shuts down. Debug shows me this error:
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Error occurred on Saturday, March 28, 2020 at 11:52:45.
retroarch_debug.exe caused a Breakpoint at location 00007FFC734C0BB2 in module KERNELBASE.dll.
AddrPC Params
00007FFC734C0BB2 000000000A25F733 000000000A25F5E0 000000000000021C KERNELBASE.dll!DebugBreak
00007FFC7528BBD9 00000000281F32F0 0000000000000162 0000000000000002 msvcrt.dll!_assert
0000000013D012C2 00000000000005BE 0000000013F7A336 00000000000005BE scummvm_libretro.dll!retro_get_region
0000000013CEBD98 0000000014DEC040 0000000027F560B0 3F80000001050000 scummvm_libretro.dll!retro_get_region
0000000013FFCCA9 0000000000000000 0000000000000000 0000000000000000 scummvm_libretro.dll!retro_get_region
0000000013CFD6F4 0000000000000000 0000000000000000 0000000000000000 scummvm_libretro.dll!retro_get_region
0000000013CFD84B 00000000280C94A0 0000000000000280 00000000000001E0 scummvm_libretro.dll!retro_get_region
0000000011A924EF 0001000000000003 0000000000000000 00000000202D0470 scummvm_libretro.dll!retro_run
000000000043C709 000000008FA495D7 000000000045712F 00007FFC762D65E0 retroarch_debug.exe!core_run [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/retroarch.c @ 30583]
000000000043B7E3 0000000000000000 0000000000000000 000000000A25FD40 retroarch_debug.exe!runloop_iterate [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/retroarch.c @ 30013]
000000000041124D 0000000000000004 000000000F010000 0000000000000000 retroarch_debug.exe!rarch_main [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/retroarch.c @ 9847]
000000000058EF27 0000000000000004 000000000F010000 000000000A362AE2 retroarch_debug.exe!SDL_main [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/ui/drivers/qt/ui_qt_application.cpp @ 150]
0000000000ABB58E 0000000000000003 000000000000007A 0000000001A1EEE0 retroarch_debug.exe!main_getcmdline
00000000004013B4 0000000000000000 0000000000000000 0000000000000000 retroarch_debug.exe!__tmainCRTStartup [E:/mingwbuild/mingw-w64-crt-git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c @ 339]
00000000004014DB 0000000000000000 0000000000000000 0000000000000000 retroarch_debug.exe!WinMainCRTStartup [E:/mingwbuild/mingw-w64-crt-git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c @ 195]
00007FFC762D7BD4 0000000000000000 0000000000000000 0000000000000000 KERNEL32.DLL!BaseThreadInitThunk
00007FFC7642CED1 0000000000000000 0000000000000000 0000000000000000 ntdll.dll!RtlUserThreadStartretroarch_debug.exe
ntdll.dll 10.0.18362.719
KERNEL32.DLL 10.0.18362.329
KERNELBASE.dll 10.0.18362.719
ADVAPI32.dll 10.0.18362.329
msvcrt.dll 7.0.18362.1
sechost.dll 10.0.18362.693
RPCRT4.dll 10.0.18362.628
comdlg32.dll 10.0.18362.693
combase.dll 10.0.18362.693
ucrtbase.dll 10.0.18362.387
bcryptPrimitives.dll 10.0.18362.295
shcore.dll 10.0.18362.1
USER32.dll 10.0.18362.719
win32u.dll 10.0.18362.719
GDI32.dll 10.0.18362.1
gdi32full.dll 10.0.18362.719
msvcp_win.dll 10.0.18362.387
SHLWAPI.dll 10.0.18362.1
SHELL32.dll 10.0.18362.719
cfgmgr32.dll 10.0.18362.387
windows.storage.dll 10.0.18362.719
profapi.dll 10.0.18362.693
COMCTL32.dll 5.82.18362.720
powrprof.dll 10.0.18362.1
UMPDC.dll
kernel.appcore.dll 10.0.18362.1
cryptsp.dll 10.0.18362.1
ole32.dll 10.0.18362.693
SETUPAPI.dll 10.0.18362.1
bcrypt.dll 10.0.18362.267
WS2_32.dll 10.0.18362.387
DINPUT8.dll
DSOUND.dll 10.0.18362.1
HID.DLL 10.0.18362.1
IPHLPAPI.DLL 10.0.18362.1
MSIMG32.dll 10.0.18362.719
OPENGL32.dll 10.0.18362.387
libwinpthread-1.dll 1.0.0.0
WINMM.dll 10.0.18362.1
libstdc++-6.dll
avcodec-58.dll 58.54.100.0
libass-9.dll
cg.dll 3.1.0.13
avformat-58.dll 58.29.100.0
avutil-56.dll 56.31.100.0
cgD3D9.dll 3.1.0.13
libcaca-0.dll
cgGL.dll 3.1.0.13
libfreetype-6.dll 2.10.1.0
exchndl.dll 0.9.2.0
PSAPI.DLL 10.0.18362.1
libopenal-1.dll
Qt5Core.dll 5.13.2.0
SDL2.dll 2.0.10.0
IMM32.dll 10.0.18362.387
libssl-1_1-x64.dll 1.1.1.4
OLEAUT32.dll 10.0.18362.693
Qt5Network.dll 5.13.2.0
CRYPT32.dll 10.0.18362.592
MSASN1.dll 10.0.18362.1
GLU32.dll 10.0.18362.387
swresample-3.dll 3.5.100.0
swscale-5.dll 5.5.100.0
libusb-1.0.dll 1.0.23.11397
WINMMBASE.dll 10.0.18362.1
libgcc_s_seh-1.dll
libcelt0-2.dll
liblzma-5.dll 5.2.4.0
libmp3lame-0.dll
libgsm.dll
libopencore-amrnb-0.dll
libmfx-1.dll
libopus-0.dll
libtheoraenc-1.dll
libtheoradec-1.dll
libvorbis-0.dll
libvorbisenc-2.dll
libwebp-7.dll
libwebpmux-3.dll
libvpx-1.dll
zlib1.dll
xvidcore.dll
libx264-157.dll 0.157.2970.0
libfontconfig-1.dll
libfribidi-0.dll
libharfbuzz-0.dll
libmodplug-1.dll
libbluray-2.dll
libpng16-16.dll
VERSION.dll 10.0.18362.1
librtmp-1.dll
mgwhelp.dll 0.9.2.0
MPR.dll 10.0.18362.1
NETAPI32.dll 10.0.18362.1
USERENV.dll 10.0.18362.387
libzstd.dll
libicuuc65.dll
libpcre2-16-0.dll
libcrypto-1_1-x64.dll 1.1.1.4
DNSAPI.dll 10.0.18362.267
NSI.dll 10.0.18362.449
libintl-8.dll 0.19.8.0
libogg-0.dll
USP10.dll 10.0.18362.476
libgraphite2.dll
libxml2-2.dll
libhogweed-5.dll
libgmp-10.dll
dbghelp.dll 10.0.18362.1
dxcore.dll 10.0.18362.1
dbgcore.DLL 10.0.18362.1
Qt5Gui.dll 5.13.2.0
Qt5Widgets.dll 5.13.2.0
libiconv-2.dll 1.16.0.0
libopencore-amrwb-0.dll
libopenjp2-7.dll
libspeex-1.dll
libwavpack-1.dll
libx265.dll 3.2.0.1
libbz2-1.dll
libgnutls-30.dll
libexpat-1.dll
libsrt.dll
libdouble-conversion.dll
libicuin65.dll
libnettle-7.dll
libicudt65.dll
libglib-2.0-0.dll 2.62.2.0
dwmapi.dll 10.0.18362.267
UxTheme.dll 10.0.18362.449
libidn2-0.dll
libtasn1-6.dll
WSOCK32.dll 10.0.18362.1
CRYPTBASE.DLL 10.0.18362.1
NETUTILS.DLL 10.0.18362.1
SRVCLI.DLL 10.0.18362.1
libp11-kit-0.dll
libunistring-2.dll 0.9.10.0
libffi-6.dll
libpcre-1.dll
ncrypt.dll 10.0.18362.1
NTASN1.dll 10.0.18362.1
rsaenh.dll 10.0.18362.1
scummvm_libretro.dll
MSCTF.dll 10.0.18362.693
mswsock.dll 10.0.18362.1
nvoglv64.dll 26.21.14.4575
WTSAPI32.dll 10.0.18362.1
DEVOBJ.dll 10.0.18362.387
WINTRUST.dll 10.0.18362.387
ntmarta.dll 10.0.18362.1
fwpuclnt.dll 10.0.18362.207
rasadhlp.dll 10.0.18362.1
nvspcap64.dll 3.20.2.34
WINSTA.dll 10.0.18362.53
TextInputFramework.dll 10.0.18362.693
CoreUIComponents.dll 10.0.18362.207
CoreMessaging.dll 10.0.18362.1
wintypes.dll 10.0.18362.693
iertutil.dll 11.0.18362.693
dinput8.dll 10.0.18362.1
inputhost.dll 10.0.18362.387
PROPSYS.dll 7.0.18362.267
xinput1_4.dll 10.0.18362.329
clbcatq.dll 2001.12.10941.16384
explorerframe.dll 10.0.18362.418
XAudio2_7.dll 9.29.1962.0
MMDevApi.dll 10.0.18362.387
AUDIOSES.DLL 10.0.18362.628
Windows.UI.dll 10.0.18362.387
avrt.dll 10.0.18362.1
wdmaud.drv 10.0.18362.1
ksuser.dll 10.0.18362.1
msacm32.drv 10.0.18362.1
MSACM32.dll 10.0.18362.1
midimap.dll 10.0.18362.1
deviceaccess.dll 10.0.18362.1Windows 10.0.18363
DrMingw 0.9.2
EDIT: I should add that the game works flawlessly with the ScummVM standalone Version. I'd prefer to use the libretroversion however, since it gives me the easy option to add a bezel and also I like how save states work in Retroarch.
EDIT 2: Mabe someone who has this game can try launching it. This way I can rule out that maybe the issue lies with the scummvm core.
Noob guide for setting up Sharp X68000 properly with multi-floppy builds using XM6 Type-G
in Troubleshooting
Posted
I have created m3u lists for the complete TOSEC set for the X68K. If you don't rename the files, all you have to do is have the m3u files in the same folder as the roms and import them into launchbox.
If I can host the files anywhere here, I'll do so. Is that possible?