
SiriusVI
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Posts posted by SiriusVI
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So I finally get around to testing the importer. A quick question, though: Does it also import the flash videos or just the games? I' also like to import the videos, maybe under a different platform name?
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On 8/20/2020 at 8:30 PM, baboo1969 said:
Hi guys,
in Steam library, you can read the Q&A about the last release 0.8.4, the answer is here!
- Create a new emulator in Launchbox for 3DSen, select "steam.exe" as emulator... (The local one on your hard disk).
- Specify these command line for this emulator "- applaunch 1147940 -id=".
- I've runned 3DSen and set all games for each profile (Game section) and be sure they all works.
- In Launchbox, for each of these games, replace the "rom path + rom name" by the ID number in the list (see joined to this message). You'll have to do this for each game you want to play with 3dsen! (Each Launchbox tiles)
Now, when you click on a game, it starts steam.exe with required parameters to run the gamestraight away, you'll see for a short period the 3dsen menu loading the game, and it will start!
... i'm currently working on how to exit with the autyokey script!
Regards
Thank you so much ?
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On 5/17/2020 at 11:22 PM, RetroRob62 said:
I am an older person who wants to start PC gaming. I just built my first gaming PC but I am kinda afraid to game online due to making people mad that are good at it. Any advice ?
I haven't played online seriously for a long time, mainly because I enjoy singleplayer games and also because I'm getting older as well and don't have as much time to "get good". I do play Co-Op games which I play with my friends every once in a while, which is super fun. If you don't have any friends to play with, I'd suggest joining a forum for the specific game and just ask if someone would like to play with you. There are nice people around, I'm sure.
Playing with randos can get nasty pretty quickly, though. As a teenager, I used to play Warcraft III. Once I was in a 2 on 2 random team match. My team lost the game and my dear team mate wrote "I hope your parents die tonight". I still remember this 15 years later. It was actually kind of traumatizing, because I just couldn't believe how anyone could become so hostile because of a game. After that and other hostilities by warcraft 3 strangers, I lost interest in playing online, especially with strangers. -
Thanks for the info. I updated the chart ? @kurzih
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Unfortunately, the retroarch core for scummvm is incompatible with certain games, such as phantasmagoria 2, last I tried.
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22 hours ago, Mr. RetroLust said:
Have you tried these in Mame? These aren't for RetroArch. They should work in 1080p using official standalone Mame.
I postetd in the wrong thread, I wanted to ask about your 4K bezels for Retroarch. I don't use Mame standalone.
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Just a small question: is it at all possible to make these great Bezels work with 1080p screens without manually readjusting the game-video-window-scale to fit the bezels? Or is there a way to easily adjust config files and "convert" them so the image fits a 1080p screen without booting each game and editing the window scaling in retroarch?
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On 6/14/2020 at 8:37 PM, Retro808 said:
According to the developer on the 3DSen discord the initial release will not have command line support.
Oh no =(
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1 hour ago, Z3R0B4NG said:
hmm... i didn't notice any input lag (i seem to be immune to that sensation anyway, F-Zero felt like it always did, Turtles in Time as well.), the picture also looked perfectly normal to me.
40M HDMI cable?... ok that is a bit nuts, but then how do you handle input? My Bluetooth gamepad would not make it that far (heck i know for soure my WiFi does not make it that far, i had to setup a 2nd wifi router just as additional hot spot, even the WiFi repeater thingy doesn't make it through the thick walls in the middle of the House).Yeah the input lag is there. maybe I'm too sensitive, but I did constantly miss jumps in Super Mario World and DKC, for example.
Well I don't use up all the 40 meters. it's actually just 30 meters of cable used. As for the input, well ... I also use a 20 meter USB cable, which connects to a usb hub. In that hub I have my xbox one controller stck, haha.
I don't know, but the input lag was just too much for me to handle. -
I would like to know the same thing.The full version of 3dsen is supposed to be released on steam this week.
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I used to use steam link, however there are 2 problems, one of them being a serious PINA.
1. The image quality with steam link is noticably worse than using an hdmi cable. I'm usually not too concerend with having the best pissible image quality, but with steam link the colors just didn't pop. I didn't even have to A/B it. One day I just tried an hdmi cable and the differene was immediately apparent.
2. This is the problem that killed steam link for me. The input latency. I have a fairly powerful PC and internet, I connected the steam link via ethernet cable and tried many different settings. Input lag is not noticable in role playing games or so, but try playing super mario world, for example, and you really feel the input lag.
I tried to convince myself that it wasn't too bad, but the longer I played, the more it bothered me. Now I have 2 X 20 meter HDMI cables with an hdmi repeater running through my house. Now I have zero input lag and as a bonus, superb image quality. -
On 5/24/2020 at 3:29 PM, swaquino said:
First of all, thank you for this awesome tutorial.
I had a question about how the dummy file actually links to the rom. I followed the directions, but maybe I missed something? Whenever I click on the game in launchbox it just tries to open the dummy zip file, and 7zip gives an error. Can anyone tell me what I am doing wrong?
Thanks in advance.
So sorry for the late reply. I've taken a little break from Launchbox, since I've been a little bit too obsessive in the past months.
I'm not entirely sure how the dummy files link to the actual roms. The only thing I do know is that dummy files, the cdimono1.zip (bios), and the roms have to be inside the same folder and the .xml file for the cdi needs to be in place inside the specific retroarch directory.
I don't know where you went wrong, but I suggest setting up everything from scratch. Maybe you just made a small mistake along the way. If it doesn't work the second time, please contact me again.
What kind of error does 7zip give you? -
On 5/15/2020 at 4:34 AM, kal9000 said:
Thanks, but I have a library of 1000s of games, and would like to find a solution that doesn't require any manual editing of individual titles. I'm tempted to simply re-import everything from scratch and see if this was maybe a bug of a prior version of launchbox.
I feel you. It would be great if Launchbox prioritized the latest revision of each game. As of now, it is really inconsistent. Sometimes the first edition is prioritized, sometimes rev 1, 2, 3, ..., sometimes beta or demo versions.
The solution for now seems to be to filter out all the versions you don't want. Another semi-related problem is that if you want to import all regions of a game, but e.g. the Japanese title is different from the US or EU title, Launchbox will import the US/EU and the Japanese versions as separate games. -
I've added the ABC 80 to my autoboot chart. Thanks @JoeViking245!
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Sounds great. But I understand your concern. It would be a shame to put too much work into this just to find out that a few updates down the line, we can't make use of your hard work.
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Yeah, this takes a bit to understand, I guess.
What you've accomplished so far is to load the rom successfully and what you now want is to autoboot your games. Now it depends on how this system boots roms. If all games have to be booted by typing the title or filename, then I don't know how this can be automated. If there is a commandto autoboot the mounted disk, then you're in luck.
To just autoboot "Avenger", you could try:abc80 -skip_gameinfo -autoboot_delay "2" -autoboot_command "*load"Avenger"\n\n\n\n\n\n*run\n" -flop1
I'm not familiar with the abc80 yet, so I have no idea if this works. -
@oblivioncth The new version of Flashpoint is out ?
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Is there an easy automated way to create cfg files for use with retroarch? I would very much like to try these.
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Since I'm not getting any further with Apple II, I would like to find a solution to another problem. As I've come to learn, some games (especially cassette tapes) need to have a special code entered to play. This means that in order to automate some games, we cannot use one single autoboot command, but rather many differen autoboot_commands for many different games.
Now when we right click on a game and select edit, we can define a custom command line parameter for this specific game. Unfortunately for me, I have no idea what I have to enter there to make anything work. Do I have to include the commandline for the emulator as well? let's use electron cartridges as an example. The command line for retroarch is as follows:
"electron -exp romboxp -rp \"L:\LaunchBox\Games\Acorn Electron\" -cart1 \"%romfile%\""Now if I want to use a custom command line as mentioned above, would I do something like this?
"retroarch -L "cores\mame_libretro.dll" electron -exp romboxp -rp \"L:\LaunchBox\Games\Acorn Electron\" -cart1 \"%romfile%\""
EDIT:
Something unrelated. I've just found a better way to launch DFS floppy roms of the Acorn Electron. Many roms would launch, but also give out errors. This command launches them perfectly. An example is the game "Egghead in Space". @JoeViking245 if you're reading this, I know you stated that you had problems launching this game in the other thread:
"electron -exp plus1 -cart1 seds -cart2 ap5 -autoboot_delay 2 -autoboot_command *cat\n\n\n\n\n\n*exec!boot\n -rp \"L:\LaunchBox\Games\Acorn Electron\" -flop1 \"%romfile%\""
I didn't come up with this myself, I read it here:
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12 minutes ago, JoeViking245 said:
@SiriusVI Try changing the file extension to .lua so that it knows it's a Lua script.
apple2_cass_autoboot.lua
Not sure if that'd work, but 1 sure way of finding out.
Yeah, I'v tried that. In fact I had it as .lua first until I've seen the tutorial mention a plain text file.
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Thanks so much for looking into this @kurzih!
18 minutes ago, kurzih said:but I doubt we might find one since cassette loading times differ and we need that "run" command after the program has been loaded.
Well, couldn't we just set a fairly long loading time and just accept that this is one bitter pill to swallow for the benefit of an automated launch? Besides, Retroarch can fast forward, so waiting times are irrelevant anyway for people using it.
18 minutes ago, kurzih said:Main issue: the cassette does not start itself when writing "LOAD" after the "INT" which is executed fine with autoboot.
This is probably the biggest issue as far as I understand. Maybe some of the awesome and talented people in this forum will look into it? Please ??
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Unfortunately, I'm not getting any further. With acorn electron, this command automatically triggers the tape to play in mame:
"*tape\nchain""""""\n"
But I can't figure out how to do the same in apple 2. It's possible that it cannot be done via autoboot_command, since that just passes plain text. Maybe there is a text command that hits "play" on apple2, but I couldn't find one.
The other option would be to send specific keys and key combinations. @JoeViking245 taught me that for some apple games, you must:
1. Hold CTRL + B and then press Enter to get into Integer Basic mode
2. Play the tape by pressing F2
3. Typing "LOAD" then press Enter
4. Wait till the process is finished and then type "RUN" and press Enter
This can maybe be done via a LUA script. Here are some key combinations:
https://github.com/me2d13/luamacros/wiki/List-of-Keys
I've tried creating a script file with some code from mame tutorial and loading it with the an apple game, but nothing happens. I don't know if the script is even recognized:
https://docs.mamedev.org/techspecs/luaengine.html
I've created a plain text file with the code in it as the tutorial specified and then pointed the autoboot_script from the "apple2.ini" to the file, like this:
# SCRIPTING OPTIONS
#
autoboot_command
autoboot_delay 2
autoboot_script "M:\LaunchBox\Emulators\RetroArch\system\mame\scripts\apple2_cass_autoboot.txt"
console 0
plugins 1
plugin
nopluginAs I said, the effect was that the rom still booted, but nothing happens. Maybe someoe with a little more experience than me can help me how to run a simple script.
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9 minutes ago, CriticalCid said:
No-Intro, Redump, etc. on the other hand update their sets daily (sometimes even multiple times a day) and on top of that has every system its own .dat file.
Didn't know that. In that case, scratch what I suggested ??
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9 hours ago, Z3R0B4NG said:
...well now you got a few more things to think about.
Those certainly are a lot of things to think about. Here are some of my thoughts:
1. Just going by a file's MD5 hash would only be possible for certain closed sets of roms. Couldn't these sets be separated from different roms? Launchbox already has a MAME full set importer, so why not add an importer for, e.g. No-Intro sets, such as:
- "Import No-Intro Set"
- Import full set
- Import one (or more) specific systems
- Region / Version priorities, and so on.
This way, people who have a specific set can import that set. people who have custum sets, just import as usual.
2. Redump and other sets for CD-Systems might be a bit problematic for people like me. I tend to convert all bin/cue roms I have to .chd whenever possible. Depending on what set people use as a basis for converting to chd, different MD5 checksums will be created. But even if people stick to e.g. redump as their basis for converting their games to chd, someone would have to collect all the checksums of these converted games...
3. Computer Systems
These are still the cause of lot of headache for me. There doesn't seem to be a clear choice for me on which set to use. For consoles and handhelds it's No-Intro, no question. For CD-Based Systems it's Redump. But for computer systems, I really don't know. Which set would be the basis for a MD5 hash check?
- There is Mame Software List roms which come in a neat package and are updated regularly, but unfortunatley, games, applications and test programs are all mixed together. ALso roms with different file extensions are grouped together, but sometimes roms with different file extensions need different treatment in order to get them to run with MAME.
- TOSEC has a its sets neatly organized into games, applications, educational, and so on. Plus it separates roms by different file extension. However, TOSEC seems to have a lot of duplicate roms (with different file extensions) and therefore overall fewer roms than mame at least for some systems. In some cases TOSEC misses a whole categorie of roms compared to Mame. E.g. Mame has Apple II cassette tape roms, whereas TOSEC doesn't seem to have them. Also, I've realized that some TOSEC roms wouldn't run properly whereas the MAME SWL equivalent would, so maybe MAME's dumps are of better quality.
- There is also the fact that TOSEC has many games that MAME SWL does not have and vice versa.
So how would we decide which set is to be used?
If you ask me, as a start Launchbox should add the option to import complete No-Intro sets through a separate importer while still giving the option to import roms from other collections.
Flashpoint Importer for Launchers
in Third-Party Applications and Plugins (Released)
Posted
Great, thanks for the info! A better way to filter the vids would be amazing ?.