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Everything posted by BMovieBen
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Me: takes deep breath OK I will try it when I have some time!
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I figured you'd say that ? - I finished my first cut of the theme juuust before you released the tool. I am afraid that I'd have to start over from scratch though if I switch now... ? so it's a last resort for me with this theme. I'll definitely start with it if I make another theme though.
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I can dig it! I put in a request to specify a default fallback image, so we'll see! EDIT: Getting lots of responses from my request; turns out it may be possible so stay tuned as I try some suggestions out.
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Hey all, not sure if this is the right place for this or not, but I have a request to add a feature for theme creators. @Jason Carr I need the ability to specify a fallback/default game art image if none exists, overriding the settings in LaunchBox for fallback images. Here's why in my specific scenario. I would love to be able to show the actual game cart image showing up in certain consoles for my theme, which works well right now assuming you have cart images. I ran a test using N64 for example: That said, I need to be able to specify a fallback generic cartridge to show, otherwise it'll fallback to whatever the user's specified in LaunchBox, which looks...bad. In my case for instance if I'm missing a game cart image it falls back to a box image: Please consider adding this ability in a future version of LaunchBox. Thank you and please let me know if I should move this request somewhere else.
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Hey @Banditt and @NOMAD0P I've just published a new version of WoodPanels. Changes: Added MS-DOS platform device art and platform view by popular demand. (Generic 1 worked the best) Added game 3D box art to all platform views by popular demand; will fallback to 2D box art if unavailable. Adjusted SegaCD image so the console sits on top of the TV. Made some tweaks to how the Sega Game Gear looks; matches the lighting better now. FIXED: BigBox options no longer has the Atari font. As for the Arcade graphic, I actually really like what I put in there now. I tried to do a cabinet first but it just didn't look right. I may try it again later, thank you for the art sample. Also I added a patch in the earlier post if you want to try out the N64 cart art.
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@Banditt So as it turns out...getting the per-game cart image to load is pretty easy, and it looks pretty good! OK some games don't have the best images, but what can you do. Put the box art in there as well. Downside to all of this is if you don't have a cart image...you can't fallback to a 'generic' cart image. It will fallback to some alternate art depending on the individual's settings in LaunchBox. In my case, it's falling back to box art, which..looks...no bueno: You can even see my intended fallback image peeking out behind the box. I don't think this is something I can override/overcome unless there's an option for theme creators I'm unaware of. EDIT: If you want to play around with it, I've attached the files I used for N64. Just extract to /Themes in the Launchbox folder and say yes to overriding existing files. WoodPanels (n64 cart art patch).zip
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Thank you! Just using that would be the easiest for me to use. Here's what I found on the internet in high enough quality at a good enough angle. Which one do you all like the best (including the above IBM monitor) to use for the MS-DOS platform? @NOMAD0P @Banditt IBM Aptiva Gateway 2000 (I would just take the monitor portion of the image) Gateway 2000 (I would just take the bottom pc part of the image) Generic 1 Generic 2 IBM 300GL (note: this one would be a huge pain to edit due to the dramatic lighting in the photo. I'd have to re-build most of it to eliminate the shadows.)
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Thank you! It is possible...I worry that the cartridge won't line up though. I can give it a shot though, will put it on my to do list.
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I would be happy to do that. What game(s) do you recommend for the platform? And can you supply a sample image of an age-appropriate PC I can use as a reference?
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Update: It's been approved and is now available to download and install directly within BigBox!
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WoodPanels Startup Video (Nescade) View File For information about the BigBox theme "WoodPanels" please go here. This is a startup video I created for my theme. It features a logo for "Nescade" which is what I call my multi-emulator PC, as it sits inside of an old Nintendo's shell. I commissioned Rushjet1 a while back to compose an original piece of 8-bit music specifically for this video. Hope you all enjoy it! Instructions for use: Place video file in the LaunchBox folder under /Videos/Startup/ Submitter BMovieBen Submitted 04/08/2020 Category Big Box Startup Videos
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Version 1.0.0
127 downloads
For information about the BigBox theme "WoodPanels" please go here. This is a startup video I created for my theme. It features a logo for "Nescade" which is what I call my multi-emulator PC, as it sits inside of an old Nintendo's shell. I commissioned Rushjet1 a while back to compose an original piece of 8-bit music specifically for this video. Hope you all enjoy it! Instructions for use: Place video file in the LaunchBox folder under /Videos/Startup/ -
Hi everyone, I just submitted this theme for inclusion in BigBox. Since I initially posted the first version, I've added a ton of images of consoles, handhelds, and computers, as well as the requisite filters list view to be eligible for inclusion in BigBox proper. Please let me know what you think. If there's a specific platform out there you would like to see added, let me know!
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Right but if you're say in the Filters view, and you selected "Regions", where is the Binding for ImageView actually looking for images in terms of the folder structure? i.e. "North America"?
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Hello again master themers. I am trying to build out the requisite TextFiltersView.xml and I have some questions I am hoping you can answer. What's the difference between TopBoxesView: (nothing shows for me) <transitions:TransitionPresenter TransitionSelector="{Binding TopBoxesTransitionSelector}" Content="{Binding TopBoxesView}" /> And BottomBoxesView: (shows recent games for me) <transitions:TransitionPresenter TransitionSelector="{Binding BottomBoxesTransitionSelector}" Content="{Binding BottomBoxesView}" /> ? And finally, what images or videos are supposed to show for this on TextFiltersView? I must not have the correct media downloaded because nothing is playing/showing: <transitions:TransitionPresenter Grid.Column="1" TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" />
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Sorry I meant the font and styling on the games list on the left specifically. Or is it supposed to look like that?
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I feel like I'm missing something there - when I load up the theme it looks completely different. Is there another step I need to take to make it look right?
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WoodPanels View File WoodPanels has the old school retro feel of playing games on an old TV in a room with bad, green carpeting, but golden wooden paneled walls. The video game console or platform appears above or beside the television to match that look and feel. It is paired with a set of 8-bit fonts to complete the experience. Supports Ultrawide 21:9, Widescreen 16:9, and Fullscreen 4:3 aspect ratios. Playlist support! Watch the video frame and video size dynamically change to match the selected platform and game. Unique views for 50+ platforms with support for game videos, game 3D/2D box art, game cart images, game logos, platform logos, and platform box art. Consoles are paired with a TV from the same decade they were released. PCs likewise are paired with a monitor or setup from the same era. "Wall View" for looking at game boxes on shelves is accompanied by the platform logo and image of the original console packaging. Trailer: Installation and Setup Instructions: Startup Video: List of Supported Platforms: Theme was created using the COMMUNITY Theme Creator by @y2guru Submitter BMovieBen Submitted 02/07/2020 Category Custom Themes
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Version 4.1.7 alpha
2,009 downloads
WoodPanels has the old school retro feel of playing games on an old TV in a room with bad, green carpeting, but golden wooden paneled walls. The video game console or platform appears above or beside the television to match that look and feel. It is paired with a set of 8-bit fonts to complete the experience. Supports Ultrawide 21:9, Widescreen 16:9, and Fullscreen 4:3 aspect ratios. Playlist support! Watch the video frame and video size dynamically change to match the selected platform and game. Unique views for 50+ platforms with support for game videos, game 3D/2D box art, game cart images, game logos, platform logos, and platform box art. Consoles are paired with a TV from the same decade they were released. PCs likewise are paired with a monitor or setup from the same era. "Wall View" for looking at game boxes on shelves is accompanied by the platform logo and image of the original console packaging. Trailer: Installation and Setup Instructions: Startup Video: List of Supported Platforms: Theme was created using the COMMUNITY Theme Creator by @y2guru -
OK I'm back. I tried to get fancy with the list view (of course!), and I have come across two issues I could use help with. The first is, I can't seem to change the font size of the Game Title on the sub-screen when you select a game from the list view, nor do I see where I can change it from all uppercase to normal case. The second issue is the funkyness that happens with games that have long titles when you scroll quickly through the games list, either normally or by using the index. I don't know if the listbox is just sensitive and not to be messed with (which I definitely am doing), or if it's some kind of bug. Attached is my latest TextListView.xaml file and below is the video capture in case that helps. TextListView.xaml
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Awesome! It works perfectly now. Thank you @faeran. My work can continue now.
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I tried again - not getting an exception anymore...just the funkiness (see video for example) Attached is my full TextListView.xaml TextListView.xaml