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About Corgana

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    8-Bit Processor

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  1. Good idea, I don't suppose you have a tutorial or starting point anywhere for that- eh? I'm honestly surprised that's not something Launchbox does by default. Plus it's not like "counting the number of files in a folder" is a time-consuming task, especially since a pretty beefy computer is needed to run Launchbox smoothly already.
  2. I'm assuming that means it's not possible to write a theme that overrides it and have the GamesCount load as soon as possible? It's kind of crucial for a theme I'm doing.
  3. It's definitely doing the "once selected" behavior, if I hold down the scroll wheel it will wait to change once the wheel has settled. I tested this on a machine with only 2-4 games per system just to be sure.
  4. I'm trying to get the "Total Games Count" to load "During Selection" (instantly), it seems like there's a bug that prevents this from happening. It only loads "Once Selected" no matter how it's set. Anyone experiencing a similar issue?
  5. Hah, yes I think I confused myself. What I meant to say was add the emulator as a non-steam game, and launch it that way (via Steam) to configure the controllers in the emulator's settings. Reason being is that Steam creates "virtual" xinput devices and I've noticed it can confuse some emulators if you configure everything without Steam running (if it's a dinput device for example). For more complicated configurations yes you'll need to make a "Cemu" (for example) setting and manually load it on a per-game basis. Love this plugin, by the way. Looking forward to the BigBox fix!
  6. Came here to mention that it's not working with Big Box but I see you're already on it! Appreciate the effort! To the people wondering about a "per emulator" setting; Just add the given emulator to Steam as a "non Steam game" and configure it that way. Steam will know when you're running a game with it and use the appropriate controls (unless you change them on a per-game level).
  7. Thanks for the response, your tool is very helpful. I'm also wondering if one is able to edit the default loading screen with it?
  8. Did the option to enable box flipping ever get implemented? I have a dedicated key set to flip the game box but it's not working by default with any theme I make myself with this tool.
  9. Also I made Sega CD and 32X versions with controllers!
  10. If anyone's interested I cleaned up the TurboGrafx-16 background a little.
  11. I'm working on a new minimalist theme, right now on the platform selection page I have a wheel with platform names that changes the background depending on the system. I'd like to just KEEP the background up, slide the "platform names" wheel away, and have the new "games list wheel" slide back in. Is this possible without the screen cutting to black?
  12. Hey all- I made two other PS2 variants, one horizontal and one vertical. I didn't like how the default image had two consoles in it.
  13. Yes of course I did that. I'm still unsure how to change the image group based on which screen I'm on (or if it's even possible). Do you have any pointers?
  14. I'm trying to make a new theme identical to the default theme but with a minor difference on the game details screen. in short- I'd like the front cover art used to select games, but then use the back of the box and cartridge/disc images on the "game details" screen. I've attached mock-ups describing what I'm trying to accomplish. I was hoping this would be as simple as changing a few variables in the theme files but that's not the case. Screenshots attached and linked here: https://imgur.com/a/8P2MZnn Edit: clarified language
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