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  1. Thanks a ton, I thought that was only for games we have on our own system. Exactly what I was going to do!
  2. Is there a way to view the games currently in the DB, for a single system, as a text list? This way we could type in multiple names and figure out what still needs to be added. This would make it a breeze for batch file tasks to be performed, by users organizing games prior to import. They would be saved from editing names inside LB in order to acquire metadata.
  3. For me it's relentlessly slow. The lack of speed coupled with a the inability to add multiples of anything in one go is now an excessively time-consuming & patience testing process. Akin to someone opening The Seventh Seal and ushering in the upload apocalypse (if we want to get goyishy about it). If it was moved across the pond that would make sense. Here's a more in-depth speed test from where I currently am staying in Colorado: ᵉᵈᶦᵗ⁻ had to modify hyperlink to be a video preview thing-a-ma-jig
  4. How come the YouTube video link in the Games DB doesn't show the video itself in LB/BB?
  5. clearly it's a happy new year thread with gifs edit 2: flashing doom below: edit 1: they don't work in BB
  6. Oh, btw my test worked and gifs work in LB: The quality only looks bad here, due to size of this gif, recording those gifs. In LB they are Crystal Clear (pun intended).
  7. one image I forgot to add above: @MadK9 : I don't think I'm missing your point, please correct me if this is the point I decided to not address initially: From what I have seen, many (not all) contributors tackle subjects they are enthusiastic about and in similar ways make it a personal project to aid in the growth of the DB. I'm not breaking any rule, I re-typed the rules for a few reasons. The DB is still in an infantile state. We may see image limits in the future if that's deemed necessary by a Dev. The mistakes I made that were pointed out by @Suhrvivor were cor
  8. If you want to calculate an estimate of how much disk space costs CLICK HERE I'm not doing the math for kb/mb. Those with data caps or on slower connections, should scrape with a plan and not go about it mindlessly in the case of massive downloads There are options. For some reason LaunchBox won't download any images when I do a massive scrape for only rom hacks, I have done them ALL individually (by hand). You clearly have no idea how much space those images take up. It's unlikely that a user has 20+ gigs of Pokemon ROM Hacks for GBA. For a bit of perspe
  9. Well, the first few weeks of moderating, the majority of new GB games in the moderation que had more than 10, one had 30 fanart submissions, and I couldn't find a rule saying anything about number of images. So I went with the least amount required by Pokecommunity. Plus I made a list to abide by (rarely I exceed those 10 "Screenshot - Gameplay" images, if I do, it's for a good reason). If a game doesn't have much in general, then I'll upload less. I try to include the following with "Screenshot - Gameplay": Region map PokeCenter and PokeMart (in one image) Poke
  10. Could you provide a link to where this is stated? I can't seem to find it in the rules, nor do I remember typing that rule out... edit: I usually only add 10 of "Screenshot - Gameplay" images not including game title. If I add more, it's what the Dev included alongside their original thread, where the hack was announced.
  11. That aside, this video displays the main issue here, which illuminates a possible bug or initial coding mistake when using the web-based DB which is what I was asking @Jason Carr about in my second post to this thread: Which @rexryan, @Suhrvivor , and others should maybe, be concerned about. Due to how it affects the generated list shown when adding a new game or the list provided of similar named games when tackling your moderation que. And most importantly for users of the DB who may simply be searching for information on a title.
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