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Jayinem

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Everything posted by Jayinem

  1. One more question if you don't mind, I'm trying to figure out #SingleInstance. Because Demulshooter (app that supports lightgun games) if you launch one game then another that uses it you always get a pop up "An older instance of this script is already running, Do you want to replace it with this script?" and it seems to effect Demulshooter from allowing the lightguns to work. So how do I use #Singleinstance, or whatever other script to avoid this interruption? thanks again.
  2. Lol yeah it was supposed to be now, sorry. Although, now that i turned on my lightgun the mouse is back. But I think I can figure it out. TYVM
  3. Oh I'm getting closer to make it more confusing these are primarly lightgun games because I have a lightgun, and for the lightgun to work it requires a script called Demulshooter. So what I did was move nomousy.bat and nomousy.exe to the same folder and demul.exe and ran the script from there run, DemulShooter.exe -target=demul07a -rom=xtrmhnt2 run, demul.exe -run=awave -rom="xtrmhnt2" run nomousy.bat RunWait, demul.exe run, nomousy.exe this is all one ahk, the game launched fullscreen but wouldn't exit (I think because I need to add an exit script too) and maybe because I'm not exiting properly, the last line isn't working because the cursor does not reappear after closing. Edit: everything is not working together thanks to JoeViking. This is my final script. Now I can just compile it to an .exe and throw it on Launchbox, done. Thank you. run, DemulShooter.exe -target=demul07a -rom=xtrmhnt2 run nomousy.bat RunWait, demul.exe -run=awave -rom="xtrmhnt2" run, nomousy.exe ; This section closes Demul when pressing Escape $Esc:: { Send !{F4} }
  4. What i get confused on is if it's in Launchbox does the script still need to give the path to both demul and/or nomousy or not? If not how will it know where they are? It couldn't find demul without the path, then I added the path and added it to launchbox like you said, but it runs demul twice and nomousy doesn't work. I'm also confused on if this script is going to take over running the emulator, how would I add that launchbox and be able to run my game too? Would I change the emulator to this ahk?
  5. Basically I need to know how to make a script that tells one .exe to work after another .exe closes. I've tried several things like this run nomousy.bat (the script that makes the mouse cursor invisiable) WinwaitClose ("ahk_exe demul.exe"") run nomousy.exe (the .exe that makes the mouse cursor reappear) but the mouse just goes invisible for a second then reappears immediately.
  6. I could use some help I already made a thread here about it. If you read through it you'll know I already tried everything when it comes to using additional apps in Launchbox. Nomousy works to make the mouse cursor disappear in games but when I add nomousy.exe (which is the script without any additional parameters to make the cursor reappear) it does it immediately during the game instead of after the game even if i set it for wait for exit or run it after the application. So basically using additional apps is out I need a script that would say run nomousy.exe /hide when the game launches and to run nomousy.exe when the game exits.
  7. Best I could figure out (even though it seems more complicated, only thing I could get to work) is make a script where a keyboard entry will run nomousy.exe that I have to enter after the game ends. HotKey, ^7, LaunchUpdate return LaunchUpdate: Run, "C:\Users\Jayinem\Documents\nomousy\nomousy.exe" ;...any code you need... return It works by pressing Ctrl + 7 to bring the mouse back. If anyone knows a script I could make to do it automatically I would appreciate it.
  8. This is weird, I just tried that like you posted with no checkboxes on the 2nd app, but after playing the game for about 2 minutes the cursor reappeared. If I check any of the checkboxes on the end nomousy the cursor never disappears. So it's still not working correctly. I'll read through that link and see if there's just a script to make it all work because it doesn't seem to work right in Launchbox. Edit: I read through that entire thread, but I don't think anyone was trying to automatically run the end script when an application closes. So I'm still left needing a script.
  9. I just tried deleting the 2nd app all together the one that is supposed to bring the mouse cursor back, and the first script works as it should in game the mouse cursor disappears. So the problem is defintely that the 2nd app that's supposed to bring the cursor back AFTER I close the game, is doing it immediately after the first script instead during the game so the cursor immediately reappears. None of the checkboxes seem to fix the problem so I guess I would need a script to make this all work together? I'm not sure why wait to exit checkbox isn't working but I wonder if it's because it has to be combined with "Automatically run before main application" instead of wait for exit just being seperate. If none of the checkboxes are checked wait for exit is grayed out.
  10. So my goal is to have no mouse cursor during games because it's annoying especially lightgun games because my lightgun controls like a mouse but I don't want to see the mouse cursor. However once the game ends I want the mouse cursor to reappear. I am using an app called nomousy. The script for nomousy is as follows nomousy.exe /hide (hides the mouse cursor) the script is under nomousy.bat nomousy.exe (with nothing after, unhides the mouse cursor) Should be simple enough to add those to launchbox additional apps I thought. But it's not working correctly. Pictures added below. Run nomousy.exe is just a ahk script I made and compiled it to an exe, and nomousy.exe is just the .exe needed to show the mouse cursor again. I did also try just adding the nomousy.bat but it didn't help anything. But I'm guessing they're both working right when I launch the game (instead of one during, one after) because the cursor shows up again. The second picture shows that I tried clicking the wait for exit with the first option (I don't understand why wait for exit can't be it's own seperate option though?) And the 3rd picture shows I tried the other way automatically run after main application. Neither way works though. The cursor shows in the game. The app works as it should seperate from Launchbox, but I just can't get it to work in Launchbox when I launch my games. If someone knows just a ahk script to make this all work I could just add to Launchbox that'd be fine too. Just want it to work don't care how.
  11. I tried but it wouldn't let me. But I put in 4DO emulator selected Citra path and hit OK went back and changed the name to Citra and that worked. Another problem though Citra crashes upon launch. Does Citra require any special settings? There was nothing checked under 4DO emulator that is causing the issue. Edit: solved it by choosing citra-qt.exe instead of citra.exe.
  12. I typed in Citra and added the emulator's path, but then it said choose one of the emulators from the grid. But Citra isn't on the grid. So it won't let me add it.
  13. So I updated my computer and I hoped because I would use the same username on both computers everything on Launchbox might work. I didn't think about the fact that I bought a laptop that has 256gb ssd and also a 1 TB regular hard drive. The SSD is C : and the regular hard drive is D : and because I have a lot of games I wanted to use the 1 TB not the 256. So I tried making D:/Downloads/ and put all my games in there because that's how I had it on the last laptop, of course this doesn't work. I am trying to figure out do I have to start over and edit each game path or is there someway to bulk the locations? I was able to get Launchbox up with all my setup and custom icons I made, I just can't launch the games due to the paths. I have over 500 games (I'm sure others have had way more, but still a lot of work) so I'm hoping someone figured out a way.
  14. I personally use joytokey just find it easier, you can map any keyboard key to any button on your joypad or combination of buttons. I even have a steering wheel where I have a button that i can exit games when I'm done with a racing game for example, and of course regular controllers too.
  15. I use my own images that I get from Google. So would I just need data + images folder?
  16. I am aware of tools > create data backup but I also keep a full backup on an external hard drive in case my computer ever crashed because it's crashed before and those data backups didn't do any good. I'm just curious when I want to update my full backup is there a set of certain files I can just copy over to it or do I have to copy over everything?
  17. Naomi does not equal Atomiswave. You need awbios.zip bios for Atomiswave. You should always verify bios are working. You load the core and then below that in the main menu click on information then core information. It will tell you if your bios are set or missing. Another thing you need to make a folder called dc inside system and put the bios inside of there for Retroarch to read them. It will say present if the bios are correct and working
  18. I am attempting to use this but still having a problem that I don't see covered. I have a Steering Wheel that I changed from Device #2 to Device #1 so when I launch a Wii game through launchbox to race it says [disconnected] Xinput/1/Wheel. I want it to default to the correct device which is Xinput/0/Wheel, but don't know how. Even in the link I I don't see where you can choose devices for Wii.
  19. It's ok thanks anyway I figured out there's a certain button that no matter what you map it to if you hit it it will freeze the game it was kinda weird never seen anything like that. As long as I avoid that button, the game works without a save state.
  20. Is this possible? I just got Mario Kart Arcade GP 2 to work with my steering wheel, but it takes some trickery to get it to work and I have to load a save state every time I load it or it freezes. Is there some script I could make to add to launchbox or elsewhere that it will load the save state when I launch the game?
  21. I fixed it my computer doesn't seem to like it when I launch fullscreen and I had forgotten I made my Retroarch cfgs read only because Retroarch likes to change things like controls on you so when I changed it to windowed it wasn't saving the changes. I wish I knew how to stop emulators crashing fullscreen but that's some computer/Windows 10 problem.
  22. Well I removed that command line it still crashes the same. I have multiples of the same emulator sometimes due to different controls (i.e. Lightgun or Steering Wheel), and also it may be the same platform but need different emulators example most of my Saturn games are just Saturn games and not in Retroarch but some that use Lightgun require Retroarch so they're in Retroarch. But as you can see in the pic I have Sega Genesis default platform checked and also tried unchecked either way same crash. I get that it may sound confusing but I never had a problem with Retroarch crashing until today.
  23. I have been making changes but AFAIK I am using the correct settings. When using Retroarch on it's own games are working fine. I meant to put the last pic first but still same thing.
  24. I am using a Steering Wheel for Dreamcast games for Flycast in Retroarch and all the controls and buttons worked by default without me changing anything, but the wheel is too sensitive when I barely move it the car flies in that direction. I went into settings > input and tried to increase and decrease sensitivity and it makes no difference what so ever somehow. I have it set at -0.5 right now but it's still flying each direction. I thought that meant low sensitivity as in not sensitivity but it doesn't work. There doesn't seem to be any core settings to fix it either only about deadzone. Not really a Launchbox problem granted, but I wasn't sure where else to ask.
  25. Nope it's not, I load it in Project 64 on it's own fine and it's Diddy Kong Racing. This is getting even weirder, I decided to revert to Project 64 1.6 for a few reasons I was using Project 64 2.3 before, and now it loads Vigilante 8 LMAO I swear to God I'm not joking or anything. I can make a video tomorrow it's a little late tonight. I'm afraid if I make a video you'll think I'm changing the name of the rom on purpose or something. That would be an incredibly lame waste of time wouldn't even qualify as a prank just dumb and that is not what's happening here I promise on everything. I just deleted the game from Launchbox, started over and it did it again with Vigilant 8 this is nuts. Now I think it's something with Project 64 and not Launchbox, I tried it in Project 64 and it opens Vigilante 8. This is the exact same rom that loaded Extreme G. They must have something screwed up in their database or something. This is so dumb. I have both Project 64 1.6 and 2.3 installed. When I launch it in Launchbox with Project 64 1.6 = Vigiliante 8, when I launch it in Launchbox with Project 64 2.3 = Extreme G, when I launch it with Project 64 1.6 directly = Vigilante 8, when i launch it with Project 64 2.3 directly = Diddy Kong Racing. IT'S THE EXACT SAME ROM. I just downloaded the Euro rom of Diddy Kong Racing, and it loads correctly in Launchbox. Case closed I guess.
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