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The T

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About The T

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    8-Bit Processor
  1. Ok, so I will clarify the use case: Normal way randomizers work: 1. You load the rom into the randomizer, and it spits out a brand new, randomized rom, with a unique file name that includes the specific seed and maybe our values like the flag. 2. You play that rom. 3. You do not rename that rom to be just "[Game] randomized", because then it will load the save file of the previously randomized game, which can cause problems. That is why I am suggesting some way to: 1. Randomize the rom. 2. put that randomized rom in a folder. 3. Have Launchbox know "any rom in this folder belongs to the "[Game] randomized" entry, without having to re-import it every single time. The reason for this is: 1. To avoid having to re-import the randomized ROM every time you make a new one, since most are single-session games anyway (but not always). 2. To not have to constantly delete old randomized ROMs you've completed.
  2. Oh ok; the thing I was missing was changing the "Scrape as" to "Web Browser". That'll do what I need it to do. Another thing I would really like to see title screens being used as Game Covers, when applicable/when there's nothing else. That's partially a LaunchBox problem in general, though.
  3. That is not what I'm talking about at all. I'm talking about these: https://www.debigare.com/randomizers/
  4. Not sure where best to post this, but I had an idea that's not really a feature request per se, since it would probably best be handled outside LaunchBox. The idea would be: Any time you want to play a randomized game, you'd randomize the ROM as normal and put it into a specific folder for that randomized game. Then write up a simple program that would search that folder for any rom, and launch it/feed it into LaunchBox. (Alternately: if there are multiple roms, maybe this program would then let you pick which one?) The reason why you wouldn't want to just rename each randomized rom so it matches whatever LaunchBox is launching, is because the emulator would then keep using the same save file for each. As someone who doesn't program: how doable would this be really? Or would it be workable as a LaunchBox feature?
  5. This is neat/useful, but there are some issues that I think would be frustrating for most Launchbox users? Since it sorts games into different Platforms instead of the expected Web Browser platform for the LaunchBase database, changing all the games takes a very long time as it has to migrate all the images. Even after doing so, I'm unclear if there is a way in LaunchBox for it to search for matching database entries? This next thing, I don't know if it can be helped, but I wish there were a way to treat it as an emulator and have the File name show the name of the swf; I had done this before with Adobe Flash Player, but there are some games in Flashpoint whose SWF doesn't launch in Flash Player (because of online file dependencies that Flashpoint removes, I assume) so having them solely launch in Flashpoint would be more ideal. It just feels like a more elegant solution would be nice.
  6. I do still have questions on... should we choose some kind of standard for: "Rare" vs "Rareware" vs "Rare Ltd." "Ocean" vs "Ocean Sofwater" (I also still see "Nintendo of America" or even "Nintendo of Australia", when surely we'd just want "Nintendo", for the publisher, right?) and Publishers are Region based, but I usually see the American publisher put in there. I feel like adding (optional) Region field to Publisher could be beneficial.
  7. It's pretty commonly known that a lot of Developers change hands, and this leads to them changing their name. "Iguana Entertainment" is now "Acclaim Studios Austin". "Nintendo EAD" used to be "Nintendo R&D4". What would be the best way to handle these? Absolutely one option is to introduce aliases for developers; but I also feel like, knowing in what era the developer used that name is interesting and important, and changing names is seen as a change? But the issue with that is, there are many games in the database developed by R&D4 that are attributed to EAD; this makes sense, but. An idea that just came to mind: what if developers had aliases, alongside a year range of when they used that alias; it would automatically display the correct alias for the game's release date. (LaunchBox the app would still show them as separate Developers unless that was changed, but this is still, a good way to keep the database in order/accurate? Hm.) Thoughts?
  8. This is probably a bizarre one to bring up but one I wanted to talk about: Change "Visual Novel" to "Interactive Fiction"; as there are plenty of IF games that are solely text, so the VIsual part doesn't apply to them.
  9. Gotcha. So is the preference going to be "[Game Title] ([Developer])"? I had considered "[Game Title] ([Region])" but the prior probably seems more suitable.
  10. So something that has been bothering me, is, on SNES, there are 2 completely different games based on Monopoly; one released in US and Europe, and the other released in Japan. Currently, there is only one Monopoly entry in the database. Is it possible to create another, in order to split these off, so they parse separately? Or is 2 games with the same title on the same system going to not work with the database? What is the best way to handle this?
  11. The T

    Release Dates

    I went to the "Add New Game" page, and it just gives me "Name" and "Platform"; I don't want to type in fake data in just to get to the next page to see more info, so those tool tips aren't easy to get to... This is veering off the original topic, but to best help me in adding info, I'm curious about the Game Type field, what it defines "DLC" as; ie, are all download-only games DLC, or is that primarily for something else? Consider adding these tool tips to the game edit pages...
  12. The T

    Release Dates

    That explains it. Guess I'll keep submitting away my corrections.
  13. The T

    Release Dates

    That's really unfortunate, as it makes sorting by release date within the app useless. Games would no longer be sorted in the order they were actually released. What would we need to do to get this corrected?
  14. Something that's been bothering/confusing me is Release Dates. Most release dates I'm seeing input are North American (or flat out wrong); but the North American release date is rarely the first region the game was released in. If we only have a single Release Date field, it should probably be the single first release date, regardless of region. If this isn't to be the case, we should have separate fields for different regions, and ideally the app would have options to select a region, or to automically choose the first-most date.
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