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superrob3000 last won the day on March 21 2023
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If you're talking about search in BigBox then in your stream deck app just drag a hotkey action onto one of your buttons. Then set it to the same keyboard key you've assigned to Search in your BigBox keyboard mapping settings. If you're talking about LaunchBox instead then I don't believe there is any way to avoid having to click the search bar.
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@DemmyTree Sure, no problem. Try out version 8.0.1: - Added a new option "-t=num_minutes" that can be passed to the launch commands. The game will be launched and then automatically closed after the specified number of minutes. By default it will attempt to use the ESC key to exit the game, but for games where that won't work (e.g Windows games) then you can also pass "-altf4" to tell it to use Alt-F4 to exit instead. - Added a new option "-all" that can be passed to the platform command instead of a specific platform. This will take you to the platform/playlist root menu. There is no warning right now before exiting the game, but if you explain how you intend to use this timer feature it might help me decide how to implement it.
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I only have a small amount of work left to pretty this up, but since I won't be able to get to it for a few weeks I figured I'd post the beta version in case anyone wants to start using it. To use it just grab an NFC reader. Any of the top results on Amazon should work, but so far it's been tested by me with an ACR1552U type reader and by @spotUP with an ACR122U type reader. You'll also need NFC tags. Any NTAG21x type stickers or cards will work. NTAG215 is the most popular type on Amazon right now. Installation: ****** First you need to install the latest version of my CLI Launcher plugin. ****** Then unzip the NFC Launcher beta file and drop the contents into your LaunchBox folder (you'll end up with Plugins/NFC_Launcher/NFC_Launcher.dll). Usage: Make sure your card reader is plugged in before starting LaunchBox. In LaunchBox, right-click any game, choose "Program NFC Game Shortcut", and follow the directions. Scan the NFC tag in LaunchBox or BigBox to launch the game. NFC_Launcher_v1.0.2_beta.zip
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Ok, not sure why it wouldn't be working on your setup then. If you message me your log file (LaunchBox/Logs/CLILauncher.txt) I'll take a look at it.
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Hi @Vitaly17. If I recall correctly you had previously turned off Blinky in LaunchBox and were instead handling it via rocket launcher and bat file. Do you still have it off in LaunchBox?
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@spotUP It's ready for testing... IMG_2684.MOV
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Yeah I saw that. I had run into the same issue. Seems to be a bug where if you use the plugin API to first show a game and then use it to play the game before its preview video fully loads on the game details screen, then the preview video audio will play in-game. I was able to figure out a somewhat convoluted workaround though (launch the game first and only navigate to it once BigBox is no longer the active window).
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Not currently. But I do plan on adding more commands soon, so I will add those if possible.
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Version 8.0.0 of CLI Launcher is now available. I finally got around to installing my Stream Deck on my arcade, so I've been using the plugin myself and as a result I fixed a bunch of annoying issues: - Console window no longer pops up briefly when running shortcuts. - Fixed issue with preview video sound being audible after launching a game. - When exiting a game we now navigate back to where you were when the command was received instead of landing on the game's details page. This prevents accumulating a large back history when launching multiple games from the stream deck. - Improved how we detect when a game exits. Previously, game exit wouldn't always get detected which would lock us out from getting additional commands until the selection was changed. - Updated instructions to not use AHK scripts for Stream Deck shortcuts. Scripts are unnecessary because you can just pass the required parameters to CLI_Launcher.exe when setting up the Stream Deck button. @TapeWorm, @Vitaly17 I believe both of you switched to the "without_menu" version of the launch command because of a couple of the issues above. You should now be able to switch back to the regular launch command (so that Marquees and Blinky update more reliably).
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Thank you!!
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Just ran into this as well (I need know for plugin development). For example, I have Back mapped to Escape. So I'd expect KeyboardBack to be set to 27 (the ESC key code), but it's instead set to 13. Can anyone share how the keyboard bindings are represented in BigBoxSettings.xml?
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Not yet, but I'll let you know when it's ready for testing.
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Hi. For launching the games on different screens you'll need to handle that through MAME by passing in different -screen values for vertical and horizontal games. For the marquees I'm not sure that's possible without some custom theming. If it were me I'd go the easier/better route and just add another topper screen on top of the backglass. Like this one: Then you'd have two marquees when playing vertical games and a single marquee when playing horizontal games (the game would cover up the backglass marquee).
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Not seeing it on my end, and I'm a bit skeptical of your conclusion that this particular plugin is causing freezing as a result of a launchbox and/or mame update. Anything is possible though, so I won't rule it out. Either way, there isn't much for me to go on. If I ever do see the same issue I'll look into it. One thing I'd recommend is try disabling the blurred background option. The only slowdowns I've seen is when playing blurred video backgrounds on low spec systems (I ran into it using integrated graphics on my ROG ALLY, but I've never had an issue with it when using a proper video card).
- 172 comments
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- third screen
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