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TJ_on_Launchbox

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Everything posted by TJ_on_Launchbox

  1. Great looking Theme with nice Ideas. I have noticed that the Game View in MAME had the Original Arcade Cabinets for the Games shown. Does this apply to every Game or only to the 3 that were shown in the Preview? Anyway, a great looking Theme
  2. Thank you for your reply. I was also planning to record the Gameplay with OBS. Then i realised how time consuming that is. Maybe i will do it sometime in the future.
  3. I couldn´t find a Pack for the Visual Pinball Tables which covers most of the Tables. Found a few Packs but only with about 200 Tables. Considering that there are about a 1000 Tables there should be more. I have collected now about 950 Tables including also some VP9 Tables. I am still wondering to this day that there are so many Pinball Enthusiasts but almost comparing to that almost zero in a full Clear Logo Collection or Video Snaps Collection. Does anyone know of a larger Pack for Download?
  4. I made a test for an import for only one Game and it worked. I can only hope that it will find many of those Clear Logos if i use it on all 800 Files to let it find it automatically on its own. Thank you very much
  5. The Situation: I have downloaded more than 800 Pinball Files for Visual Pinball. For better organisation i have named all those Files to a certain naming system like this for example [1992 (Recreation PinMame) Addams Family (Version 4.0 vpx)] Then I have seperately downloaded Pinball Clear Logos. The clear Logo for Addams Family is named [Addams Family, The (Bally)]. With more than 800 Pinball Tables i need to automatically associate these Clear Logos now to my downloaded Tables when i put them to Launchbox. Manually assigning the Clear Logos to each Pinball File would be extremely time and energy consuming. Question: How can i let Launchbox assign the Clear Logos automatically to my Pinball Files?
  6. This Theme is absolutely incredible. You made a great Job. I will not imagine how much work you put into this. My opinion for your questions: 1. Use the original Songs. Not Remixes. 2. Wheel should have the Console Sound 3. For Images i always looked here in the Forum or Emumovies. I remember that many Clear Logos in different Variations were posted here.
  7. My external Device was 1 HD and i moved it to another bigger 1 HD. I rather don´t want to answer subjects considering implementing 2 HDs into 1 HD because i guess you could mess up if you are not experienced and so you could overwrite things.
  8. I have used Seagate external Hardware and also Western Digital. Both run fine. If you want to copy your entire Build then use "Teracopy". You can use the free Version. It did the Job perfect for me. If you copy like 8 TB at once then you have a Pause Button. The next Day you just click on the Button and it continues to copy where it stopped the Day before.
  9. I made a 5 Seconds Delay in the Vertical Wheel View for you. Just put this File into this Folder: LaunchBox\Themes\Neon Deluxe Arcade Final\Views Wheel3GamesView.xaml
  10. In Big Box i customized a Theme for each Platform Game View For Example: Playstation 1 - In the Games View I saved the Neon Deluxe Theme for it and chose Horizontal Wheel 1 For Super Nintendo in the Games View i saved Bar Top Theme Vertical Wheel 2 Where are these settings saved. In which File does Big Box save all my Theme Settings for each Game View? I copy pasted new Data Files from another Build and now all my Settings for each View are gone and i would like to restore it back again Thank you
  11. I can change it for you. Which View is it? I need the exact View Name to find the xml file
  12. Post the XML file for this. I will change it for you so that the Wheel doesn´t fade out
  13. No, i used a public Theme and modified it. Everything is set. It´s only that i want to Fade In slowly the Image when a Game is shown in the Game Wheel.
  14. Need help Guys. I embedded an Image in my Vertical View. The Image is the Arcade Cabinet for selected Game. How can i fade this Image? it should appear after about 2 Seconds when i select a Game and not immediately. Here is my code: <TextBlock x:Name="Prop_Image1_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;208;2194"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_Y" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="Y;50;1234"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_W" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="W;821;2194"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_H" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="H;1094;1234"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_Angle" Text="360" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image1_CenterX" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_Image1_X"/> <Binding Path="Text" ElementName="Prop_Image1_W"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_CenterY" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_Image1_Y"/> <Binding Path="Text" ElementName="Prop_Image1_H"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_SkewAngleX" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image1_SkewAngleY" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image1_EffectShadowDepth" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="EffectShadowDepth;2;1234"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_OpacityMaskFileName" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource GetMediaFileName}"> <Binding Path="." Source="OpacityMaskFileName;paper.png;;pack://siteoforigin:,,,/Themes/Neon Deluxe Arcade Final/Media/images"/> <Binding Path="." Source=" "/> <Binding Path="." Source=" "/> <Binding Path="." Source=" "/> </MultiBinding> </TextBlock.Text> </TextBlock> <Grid x:Name="Properties"> <TextBlock x:Name="Prop_SelectedItemVideo_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;935;2194"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <!-- Image Arcade Cabinet --> <Grid x:Name="Image1" Visibility="Visible" Panel.ZIndex="90" > <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock x:Name="Image1imagepath" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource FileFallbackWithSearch}"> <Binding Path="." Source=""/> <Binding Path="ActiveGame.ArcadeCabinetImagePath"/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=".png"/> <Binding Path="." Source="Exact"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Image1imgfound" Text="{Binding ElementName=Image1imagepath, Path=Text, Converter={StaticResource FileExists}}" Visibility="Collapsed"/> <Image x:Name="Image1img" Grid.Row="0" Grid.Column="0" Source="{Binding ElementName=Image1imagepath, Path=Text}" Width="{Binding ElementName=Prop_Image1_W, Path=Text}" Height="{Binding ElementName=Prop_Image1_H, Path=Text}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Opacity="1" RenderTransformOrigin=".5,.5" > <Image.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </Image.RenderTransform> <Image.Effect> <DropShadowEffect BlurRadius="10" Color="Black" Direction="315" Opacity="1" ShadowDepth="{Binding ElementName=Prop_Image1_EffectShadowDepth, Path=Text}" RenderingBias="Performance" /> </Image.Effect> <Image.OpacityMask> <ImageBrush ImageSource="{Binding ElementName=Prop_Image1_OpacityMaskFileName, Path=Text}" Stretch="Fill"/> </Image.OpacityMask> </Image> <Grid.RenderTransform> <TransformGroup> <TranslateTransform X="{Binding ElementName=Prop_Image1_X, Path=Text}" Y="{Binding ElementName=Prop_Image1_Y, Path=Text}"/> <RotateTransform CenterX="{Binding ElementName=Prop_Image1_CenterX, Path=Text}" CenterY="{Binding ElementName=Prop_Image1_CenterY, Path=Text}" Angle="{Binding ElementName=Prop_Image1_Angle, Path=Text}" /> <SkewTransform CenterX="{Binding ElementName=Prop_Image1_X, Path=Text}" CenterY="{Binding ElementName=Prop_Image1_Y, Path=Text}" AngleX="{Binding ElementName=Prop_Image1_SkewAngleX, Path=Text}" AngleY="{Binding ElementName=Prop_Image1_SkewAngleY, Path=Text}" /> </TransformGroup> </Grid.RenderTransform>
  15. Solved Just in Case somebody else has a similar Problem: I installed the MAME.ini file to make a reset and it worked.
  16. Starting Lightgun Games with MAME SL Emulator won´t work. It opens the Bezel and i can hear the Game in the Background running but the Gamescreen is black. This only occurs with my Lightgun Games. The Emulator i use is MAME SL. Curious thing is that the Lightgun Game Area 51 works fine but other Lightgun Games don´t. I have other Systems which are working also fine for example Playstation Games, Nintendo Games, MAME Arcade Games etc. The black screen is only for the Lightgun Games. Does anybody know what could be the problem. Thanks. This is how the Screen looks This is how it should look. This is the Game Area 51 which is running fine.
  17. Yes, i have already a recorder installed. It is very easy to do but if you do it for a few hundred Tables it needs time and patience. I have made already the Logos for the Decades. I noticed that there is no really one ultimate set up for Pinball Games when using Launchbox. Therefore i want to do it and upload them for other Pinball Enthusiasts. With all the Screenshots and Preview Videos and sort them by the selected Decades. I reduced the Decades though because it would be to much to scroll and select and i also personally don´t need a difference between Tables from the 40s and 50s for example. It´s 70s, 80s, 90s, then everything from the year 2000 until today, and a list for the old Tables everything up to 1969 which i called "old school". Here are the Logos i´ve created in case you are curious or want to use them. I made them for the Theme "Retro Console Theme Anim V2"
  18. Once you are working on your Pinball Build there is no going back. I have also several hundreds of Tables and wanted to sort them by Decades 70s, 80s, 90s, etc.. Then i realised how much work that is. I also wanted to create short preview Videoclips for each Table but i don´t have the Time. Maybe one day i will go for it.
  19. My PC System: Windows 10 AMD Ryzen 7 2700 16 MB Ram Graphics Card NVIDIA Geforce GTX 1050 Ti Big Box on External Hard Drive from Seagate I have the following issue when trying to open several Platforms: An Error Window pops up. It sais "Metadata_1' name cannot be found in the name scope of 'System.Windows.Controls.TextBlock'" Strange thing is: It doesn´t happen on every Platform but on a many different Platforms which i have on Big Box. Additional Information: I have tried another Theme -> Error is still there I have tried to play on Launchbox -> Yes, i can play the Game. Everything works fine. The error Messages varies when opening different Platforms. Most of the Text is similar though. But its always the same Headline "Metadata_1' name cannot be found in the name scope of 'System.Windows.Controls.TextBlock' I have not tried to load a former Version of Launchbox. Wanted to wait first what you Guys say and i don´t know since when this Error occures because i could play only seldom and haven´t played different Platforms for a long time. I am still setting it up and that demands the main time. Who can help me with this Issue? I have copy pasted the whole Error Text Message under the Screenshot Please check my PC System on Top of this Message Thanks 'Metadata_1' name cannot be found in the name scope of 'System.Windows.Controls.TextBlock'. App: Big Box Version: 12.7 Type: System.InvalidOperationException Site: System.Windows.DependencyObject ResolveTargetName(System.String, System.Windows.Markup.INameScope, System.Windows.DependencyObject) Source: PresentationFramework at System.Windows.Media.Animation.Storyboard.ResolveTargetName(String targetName, INameScope nameScope, DependencyObject element) at System.Windows.Media.Animation.Storyboard.ClockTreeWalkRecursive(Clock currentClock, DependencyObject containingObject, INameScope nameScope, DependencyObject parentObject, String parentObjectName, PropertyPath parentPropertyPath, HandoffBehavior handoffBehavior, HybridDictionary clockMappings, Int64 layer) at System.Windows.Media.Animation.Storyboard.ClockTreeWalkRecursive(Clock currentClock, DependencyObject containingObject, INameScope nameScope, DependencyObject parentObject, String parentObjectName, PropertyPath parentPropertyPath, HandoffBehavior handoffBehavior, HybridDictionary clockMappings, Int64 layer) at System.Windows.Media.Animation.Storyboard.BeginCommon(DependencyObject containingObject, INameScope nameScope, HandoffBehavior handoffBehavior, Boolean isControllable, Int64 layer) at System.Windows.Media.Animation.BeginStoryboard.Begin(DependencyObject targetObject, INameScope nameScope, Int64 layer) at System.Windows.Media.Animation.BeginStoryboard.Invoke(FrameworkElement fe) at System.Windows.EventTrigger.EventTriggerSourceListener.Handler(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Data.BindingExpression.OnTargetUpdated(DependencyObject d, DependencyProperty dp) at System.Windows.Data.BindingExpression.OnTargetUpdated() at System.Windows.Data.BindingExpression.TransferValue(Object newValue, Boolean isASubPropertyChange) at System.Windows.Data.BindingExpression.Activate(Object item) at System.Windows.Data.BindingExpression.AttachToContext(AttachAttempt attempt) at System.Windows.Data.BindingExpression.MS.Internal.Data.IDataBindEngineClient.AttachToContext(Boolean lastChance) at MS.Internal.Data.DataBindEngine.Task.Run(Boolean lastChance) at MS.Internal.Data.DataBindEngine.Run(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
  20. You are so fast I just found it out but you were faster.
  21. I am organising my Pinball Games in Big Box. What i would like to have is to have Sub-Categories for Visual Pinball. The Categories should be "70s Pinballs", "80s Pinballs" and "90s Pinballs" etc. I was thinking to choose "Visual Pinball" from the Platform View and then have a new Window where i can choose between the Decades. I don´t want to have these Categories to appear with my other Platforms when i choose from Super Nintendo, Gameboy etc. So the Structure would be like: Playstation Sega Genesis Visual Pinball -----------> 70s Pinballs -----------> 80s Pinballs -----------> 90s Pinballs Is this possible and how to do it?
  22. Thank you very much. Your support helped me a lot. I think i will try it and make a copy of the XAML File first in case i mess it up. so i can paste it again if it doesn´t work anymore.
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