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Everything posted by tkssitch
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yes this works Thanks. (Sometimes reading old threads pays off) I added that into my running script in launchbox for my segamodel2.
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oh also, you have model2 in your bat file as target=mode12, just double check that make sure it does say target=model2 and not "mode 12"
- 6 replies
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- demul
- demulshooter
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(and 2 more)
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Try these steps, Mess with just the Standalone emulator, don't launch with launchbox. check your Emulator.ini file and make sure your directory is set correctly. You're Dir1=c: line should be your rom location, just point it to wherever it's at. Also at least 2 games (lightgun wise) contain CHD files, HOTD & VCOP. if you have a seperate spot for CHD files you can create Dir2= (CHD LOCATION HERE) directly under Dir1. (note remove the ; in front of Dir1. ;Add your rom directories here (max 10) ;ROMS subdirectory in the same folder than the exe is always scanned when searching for roms ;(remove the ; form Dir1) [RomDirs] ;Dir1=c:\Model2\roms Run emulator_multicpu.exe - this will populate the remaining settings within EMULATOR.INI Close the Model 2 emulator Open EMULATOR.INI Search for the settings below within your EMULATOR.INI file and set as appropriate From there run your emulator using emulator_multicpu.exe also, set this in launchbox as your launching executable. if the game starts up then you solve the problem of game running via the Sega M2. If the doesn't work then scrap your M2 and redo setup. If it doesn't work when you launch it with Launchbox then it's narrowed down at least to a launchbox issue. Good luck!
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Necroing a thread but I run different guns (Sinden) but regardless of the gun, the proper setup for Model2 requires raw input to 0. Setting it to 1 is bugging, especially when combining it with demulshooter since demulshooter will take care of your raw input. Just change it back to 0 and go from there. As for, adding Demulshooter as additional apps, you shouldn't need to do that if you are launching it from the batfile. I do run demulshooter as an additional app however in my build and that's cause i avoid using batfiles as much as possible for a cleaner setup. That setup however requires it's own type of setup which belongs in a different post. Good luck hope you all get it running properly.
- 6 replies
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- demul
- demulshooter
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(and 2 more)
Tagged with:
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Is your box an andriod box or pc? if you have a pc i run a channel that goes through thoroughly running games with Sinden from Mame up to Demul and Sega M2 (more coming in the future). about 1h long videos but I go through every step and just follow along you will be up and running. These are PC based though so if it's not pc then may not work out for you. good luck
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Some things to try. Try a different rom, I always recommend Alien 3 the Gun since it's easiest to run and see if you have same problem there. If you do, try using a different border for T2. The Artwork could be too bright for the game to know art from the actual white border. Check your light around and behind the arcade. Do you have a lamp or a strip of LED running by or behind the arcade cab? that will affect and cause your mouse jumping around. Good way to double check that is go into your Sinden program look at your raw and process screen, if it's not fully blue that could be the cause. Your monitor is the refresh 60hz, a higher refresh rate, especially concerning Mame could be a factor. For some game (T2 is one of them) in-game calibration is needed. f2 or f4 into the games test menu and calibrate there. Also, it looks like that border cuts off part of your trigger so you may not have been able to accurately calibrate your gun. Solution, use the regular Sinden border and turn off the artwork border. after you calibrate it and are satisfied then you can use your artwork border again after that.
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also one last thing to try if any above hasn't worked out are these ps-x specific settings. Under game specific notes try any of those fixes with your die-hard game. It may help your game work correctly. Hope something there helped out. Good luck PSX specific settings (core settings): Start a Playstation game Press F1 for quick menu Scroll down to "Options" Turn Gun input mode to "Lightgun" Turn the Gun crosshair to "off" Press the right mouse key to go back a menu Scroll down to and select "Controls" Go to Pad 1 For input type, press the right arrow key to change to Guncon **Note, some games will need a game-specific override for this to "Justifier" instead** Go up to "Save Core Remap" (this means all PSX games with this emulator will recognize you are using a lightgun) press the right mouse key to go back a menu Scroll down to "Overlays" Turn show overlay to "ON" Select "Overlay Preset" Navigate to one of the Sinden Borders, such as the medium white, and select Select Overlay opacity and make it 1.0 (this makes the border fully white instead of kind of grayed out) Turn off the option for showing the mouse cursor with an overlay Right mouse click until you are back at the general quick menu again Scroll down to Overrides Select save core override (this means all PSX games will use the options and overlays you set, so you won't have to do this again for PSX) Exit out of the quick menu by clicking resume or F1 and play your game PSX popular game-specific notes: Area51 and Lethal Enforcers collection need "Justifier" instead of "Guncon" in the Quick Menu controls option. Some others may need this too. For these games, start the game, enter the Quick Menu, go to Controls, change the input type to Justifier, then save GAME REMAP instead of CORE Remap This applies the settings to this game only. You need to do it individually for both games. For Time Crisis, Time Crisis Titan, and Jesse James, you can go into the actual games' in-game settings/options and change the reload method to "press" instead of "release" Changing the default means you will always be "out" of cover, and you pump the gun to go INTO cover. For various games, you will either use the pump action, or the back left side Sinden Lightgun button to reload, and test to see which one works for which game.
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Members 25 Posted just now Also when setting your controls in retroarch, you may need to have your border on. The guide doesn't mention turing that on. Normally when you set your "trigger" or left mouse button, the system will not recognize it as a "trigger" or left mouse button, because sinden can't see it. When that happens you get the program reading it as "pump action/off-screen reload' or Right mouse button. Hope that helps some. Should solve your #2 issue anyways. In RetroArch's main menu, go to Settings, then scroll to Input -> Port 1 Controls. Now you have to assign actions to your lightgun. When changing an input, highlight your desired action, then press the Enter key, then press the lightgun's key that you want to use before the time limit is over. Some of these actions may already have a key assigned, some might not, some you will have to overwrite and some you may be able to leave alone. If you have to overwrite an action that already has a button, clear the existing assignment first by highlighting the action and pressing the Delete key. (Images below if you prefer those over text). B Button - Mouse 1 (Left Mouse Button/Sinden's Trigger) < These could both read as Mouse 2 if you didn't have your white border on when you were doing your inital button inputs Y Button - Mouse 2 (Right Mouse Button/Sinden's Pump) Select Button - Up (Keyboard's Up Arrow/Sinden Directional Pad Up) Start Button - Left (Keyboard's Up Arrow/Sinden Directional Pad Up) D-Pad Buttons - Same as Keyboard/Sinden Directional Pad Buttons A Button - Mouse 3 (Middle Mouse Button/button in Sinden software assigned to Mouse Middle/Sinden's Left Back Button) X Button - Num 1 (Keyboard's Numeric Pad 1/button in Sinden software assigned to "1"/Sinden's Right Front Button) Skip until you get to Gun Trigger Gun Trigger - Mouse 1 (Left Mouse Button/Sinden's Trigger) Gun Trigger - Mouse 2 (Right Mouse Button/Sinden's Pump) Gun Select Button - Left (Keyboard's Up Arrow/Sinden Directional Pad Up) Gun Start Button - Up (Keyboard's Up Arrow/Sinden Directional Pad Up)
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Sinden Lightgun borders in RetroArch In the Sinden software directory, go to the Borders\RetroArchBorders directory. Select all its contents, copy them, then go to your RetroArch installation directory and go to the overlays\borders folder. Place the contents that you copied in there. You will need to set the borders up later within RetroArch's interface.
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try this, found it in the sinden guide you posted. Has to do with Bezels, if you don't have your bezels set for your psx roms here's how. Sinden Lightgun borders in RetroArch In the Sinden software directory, go to the Borders\RetroArchBorders directory. Select all its contents, copy them, then go to your RetroArch installation directory and go to the overlays\borders folder. Place the contents that you copied in there. You will need to set the borders up later within RetroArch's interface.
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Try this, goto "tools" in upper right corner of Launchbox, click "manage", click emulators and whichever emulator is giving you issues. From there locate "start up screen options", should be inside of one of the menu settings on left hand toolbar side. Once found you will see a few boxes, checkmark the one that says "Hide all Windows not in exclusive Full Screen Mode". good luck!
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True but not way I like it. Again best for my build.
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It works best for me and my setup. I don't want users getting into options and accidentally making changes. Having "shutdown" as its own platform, allows me to lock menu access from users accidentally into it, as well as a quicker seamless way for me to shutdown my system from a platform menu.
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I have mine setup with a "Platform" call "Shutdown" and contains .bat files for Shutdown and Reboot. That could be a method you can try. I use that method so I can keep other people from accessing the Bigbox menu, which does contain a lot of options, if someone who doesn't know better can mess up a lot of things.
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Here's a couple things to double check. Where are your Mame roms located? are the in your Mame 0.239 "Roms" folder, are they in a separate file or drive location, or did you move them into the Mame 0.240 "Roms" folder after you downloaded them. If you didn't move your Mame romset into the 0.240 "Roms" folder, then check your Mame.Ini file and see if you have the rompath set to your roms location. Mine for example looks something like this. "rompath D:/Mame041" mine is on a separate drive. yours by default unless you changed it should look something like "rompath roms" And if you already done all this, I recommend check all this again see if it your rompath was saved. Another solution just scrap your romset and get a non-merged one. Use Launchbox to filter out just the roms you want to play and export those to a new folder. Then delete the rest. That will leave you with a curative list for your needs and free up alot of memory the romset once had.
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Like title says. My background music is a variety of rock songs. Would like a new song play after exiting game instead of resuming the song that was playing before starting the game. Thanks
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Couple of suggestions. Goto your general setting on Bigbox and with your gun set your game select button to Front Left Button. second suggestion is use joy2key and find out through keyboard mapping on bigbox general setting which button is used for game selection and map on joy2key the letter/symbol to Front left button (you can use any button but front left is used for an example)
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I would advise to make a new Sinden gun setup and test it out. I run 2 setups and never had this issue. (Mame I primarily run) Some simple things to check is your pre-res setup (camera permissions, mouse setting ect) Check your boxes for minimize to system tray. Update your program too if it needs it. Outside of that you make have a control conflict in your Sinden Guns in relation to BigBox controls. Double check your controls on the gun to see if any of those button correspond with anything Action BigBox maybe doing. Sinden Lightgun (miraheze.org) Visual Setup Guide - Sinden Lightgun (miraheze.org) Mame - Sinden Lightgun (miraheze.org)
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Sort or list games by emulator?
tkssitch replied to joda@mchsi.com's topic in Playlists & Playlist Media
What C-Beats said. first thing you should do is either start over on your Mame collection, Get the latest version of the mame you upgraded too. E.G. if you have Mame 0.249 then go find mame romset 0.249. If you remember your version of Mame you upgraded from e.g. Mame 0.149, then go download verson 0.149 from mame site. Goodluck. -
Just some suggestions here, easy to do stuff and won't break your build and may do good given the enourmous size of your build. (Great job by the way on that.) 1. Try the "Clean up media" tool in regular Launchbox, that will remove duplicates, make sure to leave "music" box unchecked if you added your own music to the setup. 2. In BigBox settings, Force Populate your Images and Coverflow. 3) probably the only envasive suggestion but what is your ram size? for a build that size I'm not sure on a good ram size requirement. but 16gb or higher should be a good base. 4) reduce image quality in big box. Should be a setting in your Big Box under General section somewhere, would say like something like "medium,fast, low ect..." (sorry i have builds from 3 different front ends so trying to remember how everything is labeled in those setting gets confusing) But for me Those are usually the fixes use to fix those stuttering lagging problems. Also check your cooling, if your systems runs hot the performance will throttle down. Hope those suggestions help. Good luck
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late response but if you still haven't figure the solution out yet, I recently did a cocktail cab running h2h split for consoles as well. My solution is going through retroarch and using this shader, "cocktail-cabinet.glsl". You may need to mess with the parameters to get them to fit just right but outside of that issue, that shater should solve your problems.
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I recently completed a cocktail cab build and the method that worked for me was to run my mame through retroarch. Retroarch has a shader that will split the screen. "cocktail-cabinet.glsl" Some games you may have to mess with the parameters to make sure your 2 split screen merge correctly. But it's not too hard to do. As far as just straight from mame itself, Unless it originally was a cocktail game (Pac-man, Donkey Kong ect...) you'll need to go into dipswitches and set it to Cocktail. That will cause the game to flip when it's the other players turn. If that is all your concerned about then that would be the method for mame. But needs to be done with every game you have set. If you're looking for the split screen experience then you probably need to look into using retroarch since you will need to use the shader for that method. Good luck
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I recently came with a solution for this, when handling Famicom and Super Famicom. When you go through the Import wizard and when it ask what you are importing for, uncheck the default box and type this in, "Nintendo Famicom" for famicom and "Nintendo Super Famicom" for Super Famicom. For scrap as, nintendo for Famicom and for Super Famicom use Super Nintendo. Then you will have those on separte platform and will scrap as they should. Reason you put Nintendo in front of those when you type in your platform is for BigBox theme use. I use Refried 2.01 with the Queso addon, so when some themes are built, the images folder that populate the BigBox artwork for those systems will have specific names. So if you name it just "Famicom" you will have just a text for that console instead of the theme artwork such as backgrounds and video borders. Also for those systems you will need to download a clear logo for the platform. I had to in my case anyways. Hope that helps