skizzosjt
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skizzosjt last won the day on May 14 2023
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i'm sitting here wondering why a virtualized disk is even being talked about. this is not how I would imagine these services to operate. mind blown 💥 I would bet the problem is using anything virtualized. you wouldn't have that specific issue if you are were launching files from a real local directory. with that said you should try changing your Google Drive for Desktop settings to have files stored locally too using mirrored setting. surprised this wouldn't be the default. frontend needs access to these files even if you're not online your posts give me the impression you're running the frontend from the cloud? if this is the case, it offers an explanation. makes total sense why LB immediately crashes if the service is shutdown. it's no different than ripping a SATA disk out of your PC case, if said program was on that disk it's going to crash.
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I would assume you have configured your encoders to be in key mode rather than xinput or dinput, so you need to make adjustments in keyboard mapping
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you do not have platform videos. download them from the link available on first page of this thread or from within LB via Tools > Download > Platform/Playlist/Category Theme Videos files need to be in \LaunchBox\Videos\Platforms or if you want them only theme specific and not global \LaunchBox\Themes\<THEME NAME>\Videos\Platforms
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if this is the case, then folks could use LaunchBox's Startup Application feature to run a script that would either pause or exit the cloud syncing service when the frontend boots. Further, resume/start the cloud syncing service upon the frontend's exit. I don't use any of those cloud syncing tools to test with, but it sounds easy enough.
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zip files, and 7-zip files are fine and you don't need to extract them I would make sure the .7z file even works if you load it directly from within Retroarch's UI. If it works, then we know you have a wrong setting in LB. If you have the checkbox enabled to extract archives for Retroarch then can try unchecking that
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Launchbox has everything BigBox missing games. Why?
skizzosjt replied to itsmeblake's topic in Noobs
it's called "Sort Title" in the edit window. If empty it's going to use the entries standard Title to sort it found on the main Metadata window. so if you wanted "Gears 5" to show up after "Gears of War 4" for ex, you would want to enter "Gears of War 5" here. The game title will still display as "Gears 5" if you left it as such in the Title field, but now it is going to be sorted by your Sort Title value -
Give it a try again. It does work. For example, I have a custom field called "Aspect Ratio" shown here in Auto Populate There is a quirk where you need to actually add a VALUE to the custom field. If you only added the "Name" but left "Value" empty then the Custom Field was never really created/saved and would not show up in another drop downs for use. If you opened the Edit > Custom Fields window up again for the game where only a Name was entered you would notice that whatever you entered into Name is no longer there due to no value was assigned At least one entry needs to have a value assigned to the custom field for the custom field to exist for use. Note those other three above it exist OK because there are other games that have values assigned to them
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You should be entering the intended platform like "Sega Dreamcast" in the "Platform" field instead of "All" If you have more entries setup like that, they would need the same edit
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yea the icon changing is bizarre. I think it would be worth looking in the icon images folder too in order to see if the files are being renamed or created with a different file name. for ex, did it take the Sega Dreamcast icon and rename it to All (in the end basically deletes having an icon named Sega Dreamcast), or did it create a new All file that happens to use the Sega Dreamcast icon image? (Sega Dreamcast icon still exists in this case, and it would look like there are two icon images for Sega Dreamcast, but one would be properly named Sega Dreamcast, and the other would be All)
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even weirded is that they both have a Nintendo Switch platform icon! wouldn't they have had to gone out of their way to duplicate and/or rename the specific image file to "all.png" (or whatever extension it is) for that to link up?
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The greyed out lines are indicators that this line has changed from its default value(s) So, all the other ones not greyed out indicate they are default values It's normal behavior to help visualize what has been edited
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what kind of controller are you using? Xbox 360 controllers will be able to use hotkeys like that. All other xinput controllers lose this functionality unless one of the script's windows is the active window which def is not the case here. Additionally, you might not be using the right "XJoy" value. For ex, even if only a single controller is connected to your PC it could come up as a different number than you expect such as "3Joy". Have you checked and confirmed it is #1 with AHK's official controller script? I've never had any other dinput controllers to test/confirm this with, but, I think if the controller uses dinput it should have same behavior as a Xbox 360 controller. As in the hotkeys work even if a script window is not the active window. another way to test it to make some obvious action with the hotkey, like a msgbox. for ex 1Joy4:: MsgBox, check check is this mic on? Return You should see a message box prompt pop up. If you don't then the hotkey doesn't work for one of the above reasons. Assuming you have access to the controller mapping feature, I second that suggestion from Joe. It is the fastest and easiest way to implement your goal of closing an emulator, game or otherwise any window, using a controller.
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Is there a feature to run a script before emulator executes?
skizzosjt replied to NIGHTKILLER05's topic in Features
use the Additional Apps feature to launch a script, or anything, prior to launching the main app (the emulator/game) assuming you wrote the script properly, losing the Startup and Shutdown screens is a bunch of baloney. they work with use of scripts and scripts can used to get Startup/Shutdown Screens working when they otherwise would not work! for ex, with Steam games -
I do my best to try to teach someone to fish. I also try my best to not hand them a fish. no one learns anything that way. Using AlwaysOnTop requires different syntax. Use WinGet. If you want to find stuff on AHK their docs are very easy to navigate https://www.autohotkey.com/docs/v1/lib/WinSet.htm#AlwaysOnTop omg you don't even have a clue what you're talking about. 🤦♂️ AlwaysOnTop has been there since the beginning. lol
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it's sound advice. just try google first. who wants wants to help people who aren't trying themselves? it's a forum faux pa