skizzosjt
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skizzosjt last won the day on May 14 2023
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RetroArch not displaying most bezels anymore :(
skizzosjt replied to VodkaParalyzer's topic in Troubleshooting
all makes sense now! i'm only using Windows for emulation and had no idea a different OS version of Retroarch structured directories different. not knowing this prior, seeing "_nes" appended on the end looked like a redflag to me -
RetroArch not displaying most bezels anymore :(
skizzosjt replied to VodkaParalyzer's topic in Troubleshooting
ahh ok then. I didn't mean it to be a bug. I figured it was either an intentional on unintentional rename by the user using a "_nes" appended on. so I get it now thanks to your explanation. I haven't had to use the BP since it's been revised and assumed they were using default locations that were used in earlier version. and yea I know exactly what you mean. the only real example I ran into was "Altered Beast (USA, Europe)" uses the same ROM name for Genesis and Master System. I'm sure there are more examples but that's the one I recall making me aware of that conflict between having a single core folder shared across multiple systems. so it seems their real issue was not using the system specific config. (I assume) -
RetroArch not displaying most bezels anymore :(
skizzosjt replied to VodkaParalyzer's topic in Troubleshooting
you can set different directories for several things, but you cannot have a bunch of different config directories the way you are trying to. directories can be set via the GUI within Settings > Directories if you wanted \Retroarch\config_nes to be your config directory, then ALL your configs are gonna be stored there. so something from say N64 using Mupen core would be in that same directory. that would be confusing to me I'm fairly certain you cannot have it setup like this.... \Retroarch\config_nes\Nestopia \Retroarch\config_nes\Mesen AND \Retroarch\config_n64\Mupen \Retroarch\config_n64\Parallel at the same time. it's either gonna be "config_nes" or "config_n64" or whatever you want it to be. you cannot assign multiple different config folders like that. if you did really assign "\Retroarch\config_nes" as the config folder then you would have stuff looking like this.... \Retroarch\config_nes\Nestopia \Retroarch\config_nes\Mupen \Retroarch\config_nes\MAME \Retroarch\config_nes\Mesen \Retroarch\config_nes\Snes9x and so on......that is why I said this would be confusing. looks pretty silly to have everything under a folder with "nes" in the title. Retroarch doesn't work like that as far as I know. it allows you to define a single directory for the configs, and then the individual core specific folders live within that specified config directory. for ex, it should be like this \Retroarch\config\<core> within those core directories, live the game level configs. you can only assign one directory to be the config directory -
RetroArch not displaying most bezels anymore :(
skizzosjt replied to VodkaParalyzer's topic in Troubleshooting
you obviously edited the config folder name and therefore borked how Retroarch finds the running game's config. you cannot mess with that as far as I know -
RetroArch not displaying most bezels anymore :(
skizzosjt replied to VodkaParalyzer's topic in Troubleshooting
you said... "In my \RetroArch\config_nes\Nestopia folder I have the following file " did you make a specific config folder for nes? unless this is some new feature I am unaware of that is not where Retroarch looks for a config file. as far as I know it should be in \RetroArch\config\Nestopia get rid of that "_nes" bit! -
RetroArch not displaying most bezels anymore :(
skizzosjt replied to VodkaParalyzer's topic in Troubleshooting
naming mismatch is your issue. Dragon Warrior (USA).cfg is not the same as Dragon Warrior (U) (V1.0) [!].nes when you are saving an override it's gonna save it as the ROM file title, Dragon Warrior (U) (V1.0) [!].cfg mine from the BP is Dragon Warrior (USA).cfg so I would assume you either changed your ROM files or renamed them. The BP assumes you are using specific ROM sets that would have all the ROM files named appropriately. if your ROMS are not named the same it's not gonna work. -
Can anyone actually download Steam Trailers?! I tested with full 13.25 release and it's worse than before, not a single game will have its trailer populate in the "Download Images/Media" window I rolled back to beta-3, and the problem persists. I haven't tried to download a video in several weeks now, so I'm not sure when it would have stopped working with older versions either. Where's the video? There should be a Steam Trailer selection I tried removing the existing videos thinking maybe some new feature introduced to not download if one existed already (not the case). @AstroBob what is going on here? Your comment this is fixed does not align with my experience. The only Steam specific bits I see on this window are, Steam Clear Logo, Steam Icon, Steam Poster, Steam Screenshot, none of which were giving me problems at any point in the past. For me only STEAM TRAILERS have been the continued issue since the fall, since October. Progress tracking improved regarding that "Done / Completed" values are not falling back to "Active / X", so that is working as intended now!
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just flip that wording around and you'll find it. it is "playtime" rather than "time played"
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there is not one. there are next/prev overlay hotkeys to select different overlays. you need to use those instead. you will need to create blank entries for any game you want to do this with. for ex for Super Mario 64 overlay it would be this below the 2nd entry is blank. when you switch to the 2nd overlay ("overlay1" - note the 0 index is the first entry) it just doesn't load any image, hence, making it act just like a toggle button. next and prev hotkeys will act like a toggle overlays = 2 overlay0_overlay = "Super Mario 64 (USA).png" overlay0_full_screen = true overlay0_descs = 0 overlay1_overlay = overlay1_full_screen = true overlay1_descs = 0 you'll want to run a script to do this if the plan was a global change. if you wanted only certain games, then do them individually. otherwise, I made this AHK script years ago to create overlay files looking like the above. #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. FileNameArray := [] OverlayContentsA := " ( overlays = 2 overlay0_overlay = )" OverlayContentsB := " ( overlay0_full_screen = true overlay0_descs = 0 overlay1_overlay = overlay1_full_screen = true overlay1_descs = 0 )" FileCreateDir, New Configs FileCreateDir, Backup ;Getting array filled with file names Loop, Files, *.cfg, F { SplitPath, A_LoopFileName, , , , FileNameNoExt FileNameArray.Push(FileNameNoExt) } ;Creating New Configs Loop, % FileNameArray.Count() FileAppend, % OverlayContentsA . " """ . FileNameArray[A_Index] . ".png""" . OverlayContentsB, % ".\New Configs\" . FileNameArray[A_Index] . ".cfg" ;Backups Loop, % FileNameArray.Count() FileMove, % FileNameArray[A_Index] . ".cfg", % ".\Backup\" . FileNameArray[A_Index] . ".cfg", 1 ;Move new configs to correct directory Loop, % FileNameArray.Count() FileMove, % ".\New Configs\" . FileNameArray[A_Index] . ".cfg", % FileNameArray[A_Index] . ".cfg", 1 FileRemoveDir, New Configs run that from the same directory as where the overlay .cfg files live
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the only way I would think that would happen is if the PNG files were listed as the "ROM File" under the entries "Launching" section. but you wouldn't be able to launch the games if that were the case, so either you really got images listed as the ROM file or something funkier and unknown to me going on. when I try this feature, it is simply copying/pasting whatever file is listed in "ROM File / Application Path" field to the directory the user selected.
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I've had native PC games in my Windows platform and Nintendo Switch games in Nintendo Switch platform get stuck on "Active / In Progress". I play them, but then after 30 inactive days, they don't auto update to "Active / Paused". When I would click on those entries, they wouldn't auto update to the proper progress value of "Active / Paused". Sometimes entries auto updated after clicking on them. I had games from several other ROM based platforms do that. If you were to scroll through your library and find the entry it would still show "Active / In Progress" on those entries even if they haven't been played for over 30 days. But then I click on the entry and poof, it updates to "Active / Paused". So this makes filtering by progress values inaccurate unless you were to double check each entry one at a time like that. My point of this comment is yea I'd agree with you it's likely not just Steam games having some issue here, and likely more than just Completed/Beaten games getting changed to Active / X. Though, auto update from "Done / Completed" to "Active / X" on any game might make sense, you would need to provide the context. For ex, NES game, only has 8 out of 10 achievements earned. If you marked that as "Done / Completed" it implies you have 100% achievements softcore mode. But you do not. And LB reads your achievements and sees you do not have 100% so changes it accordingly to "Active / X". So I wouldn't call that a bug unless the effected entries really do have 100% achievements as those should actually auto update to Done / Competed or Done / Mastered accordingly based on either hardcore or softcore mode. When I try this I cannot even click away from the game before the value and badge updates back to the previous value. For ex, I take Mike Tyson's Punch Out, which I have not beaten or completed, change it to "Done / Beaten", or "Done / Completed" or "Done / Mastered" and it changes right back to "Active / In Progress" since I have played it recently. It's not really beaten, mastered, or completed, so that seems to work as intended in my mind.
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All games have an "Install" button instead of a "Play" button
skizzosjt replied to SiriusVI's topic in Troubleshooting
any chance you have more files in the data folder than intended? being able to change settings when open, but a close/open cycle reverts values, has historically been aligned with users having additional files in the data folder. LB gets confused with the extra files present, so first things first is check that and remove those files if needed. otherwise, I just blame these fellas for the unexplained Though I think I see the pattern here. In the data files, a TRUE and FALSE value are obvious, check mark or empty respectively in LB's GUI. Being either installed or uninstalled respectively. But I didn't know what the box value was and decided to check that out. I go through my files and I'm like....wtf....cannot find the install value for any ROM based platform. I check Windows though for example and it is there clear as day. Makes sense given that platform does need install/uninstalled info So, I have to conclude that the entire tag/value needs to be NOT EVEN PRESENT in the XML file. as in literally delete that line whether it is "<Installed>false</Installed>" / "<Installed>true</Installed>" / or "<Installed></Installed>". Use a text editor that can mass edit, find all instances of "X" and replace it with "" (blank) I cannot find a single "<Installed>" tag in any of my ROM based platforms so if you remove them, by theory it should turn those entries into the "box" value. That should straighten you out. If it reverts though, there would be other values reverting too. ie if you added a new game, closed and then reopen LB, you would notice the game is no longer there because it reverted to reading a file prior to you making changes. if you had not already done so this would mean you def have additional file(s) in the data folder screwing up how LB is reading info. Depending on what you got for backup data files, another option is you can try reverting to an earlier point as well before things went wonky on you and decided all the ROM games are uninstalled For ex, Donkey Kong Country again, there is no installed tag. For other platforms it is always between ThemeVideoPath and ApplicationPath And here an entry from Windows platform, clearly shows this is where that value is normally there is a chance that leaving it blank does the same thing as removing the line all together, we just cannot tell right now due to there may be a chance you are dealing with the extra files problem too.... and that above thought seems to be true. I edited Donkey Kong Country to have this line "<Installed></Installed>" and it is still playable with the play button visible and usable, and still shows appropriately as "box" when viewing what the Installed value is in LB's GUI. For ex Seems likely you have extra files in the data folder then because what you did should make the appropriate change, and it should not be reverting back. Only way I know that to happen is those extra files confusing LB edit and after I do a reboot of LB just now, the "<Installed></Installed>" line I added to DKC is removed automatically at next shutdown of LB. I now assume LB removes that tag/line if the value is empty. I even try changing it to the likely more intended syntax of "<Installed />" and it is automatically remove at next shutdown of LB. So final conclusion would be ROM based games are not supposed to have that Installed entry, it should be a blank value to correspond with the GUI's "box" checkbox -
It's not 100% of the time anymore as previously stated, but this happens far too often to just ignore this issue. Gets stuck on "Loading Interface..." For ex, I opened LB fine this morning, update to the beta-3 version, and as the beta auto launches after updating it happens to get stuck on Loading Interface. It's anyone's guess as to whether this is going to happen if it's the first time LB is booted since booting into the OS or if it is multiple boots of LB once booting into the OS. As always when it does occur, I must force close and try again. Progress tracking is now messed up for at least Steam games. I have many marked as "Done / Beaten". Now when I click on them they are all auto updating to "Active / In Progress" or "Active / Paused" depending on when last launched. Actually all Steam games are auto updating in ways that no user would want. If I set a value, that's what I want it to be. The way it is currently working means I cannot ever use automated progress tracking and expect any Steam game to use a "Done / Beaten" value as they all get changed automatically against my intentions. This sure seems new to the beta, and I confirm by rolling back to beta-2 this behavior is not there. It's introduced right now in beta-3. You have features within this progress tracking feature fighting with each other. I want automatic progress tracking, but it cannot fight me when I want to set something manually. Another example, Steam game has 100% achievements, and is being automatically updated to Done / Mastered. But maybe user wants it to remain on "Active / In Progress".....right now, this is also not possible. Automated system is too heavy handed in its current iteration. Steam Trailers are not fully fixed. Unfortunately don't think this is really fixed. I'm still finding some games that cannot download trailers Issues persist with some games with "new" trailers. Now, nothing shows up for those games for video download options. ie there is no "Steam Trailer Video" checkbox selection available for these games despite there being trailers on their page. Prior to beta-3 it gave the option, but would fail with an error. Here is another example... HITMAN WORLD OF ASSASSINATION (formerly HITMAN 3) just uploaded a new trailer for new game content released just now in December. Now this game cannot download any game trailer from within LB. It has no Steam Trailer Video option available when I click the download media button. Same goes for all previously mentioned games with more recent trailers. It is otherwise fixed for "legacy" games that are not impacted by having trailers recently uploaded. edit: I checked the games I personally mentioned, Tormented Souls 2, Mortal Kombat Legacy Kollection, HITMAN World of Assassination, all these games cannot download trailers as mentioned above. I thought afterwards to check some of the games the other fella mention, Marvel Rivals and Absolum come up empty still for example. But Ninja Gaiden Ragebound will give the option to download its trailer now. So, maybe fixed some of the games falling into this issue, but did not fix all all of them.
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All games have an "Install" button instead of a "Play" button
skizzosjt replied to SiriusVI's topic in Troubleshooting
did you mark those games as "not installed"? that would do it. that's the only way I would know how to make an emulated entry have the play button change to install. if the ROM file wasn't visible to LB anymore it would say "unavailable" instead for ex, I changed Donkey Kong Country to uninstalled just now... ROM/emulation games needs to be marked like this....use the box not the checkmark checkmark = installed / empty = uninstalled / box = entry that is neither installed or uninstalled -
You do it at the platform and playlist level. This will hide the platform or playlist in Big Box, but it does not hide the games themselves. It also doesn't impact seeing or not seeing anything in LaunchBox. So what I recommend is to make a playlist for these controller orientated games, and then hide the main platform they live in. You will still see everything in LaunchBox, but in Big Box you don't see the platform with all those games games, you will instead find the playlist with your specific list of games. In LaunchBox right click on the platform and edit it. There is a checkbox to hide it in Big Box, that is what you will need to enable to hide them.