skizzosjt
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skizzosjt last won the day on May 14 2023
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the only way I would think that would happen is if the PNG files were listed as the "ROM File" under the entries "Launching" section. but you wouldn't be able to launch the games if that were the case, so either you really got images listed as the ROM file or something funkier and unknown to me going on. when I try this feature, it is simply copying/pasting whatever file is listed in "ROM File / Application Path" field to the directory the user selected.
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I've had native PC games in my Windows platform and Nintendo Switch games in Nintendo Switch platform get stuck on "Active / In Progress". I play them, but then after 30 inactive days, they don't auto update to "Active / Paused". When I would click on those entries, they wouldn't auto update to the proper progress value of "Active / Paused". Sometimes entries auto updated after clicking on them. I had games from several other ROM based platforms do that. If you were to scroll through your library and find the entry it would still show "Active / In Progress" on those entries even if they haven't been played for over 30 days. But then I click on the entry and poof, it updates to "Active / Paused". So this makes filtering by progress values inaccurate unless you were to double check each entry one at a time like that. My point of this comment is yea I'd agree with you it's likely not just Steam games having some issue here, and likely more than just Completed/Beaten games getting changed to Active / X. Though, auto update from "Done / Completed" to "Active / X" on any game might make sense, you would need to provide the context. For ex, NES game, only has 8 out of 10 achievements earned. If you marked that as "Done / Completed" it implies you have 100% achievements softcore mode. But you do not. And LB reads your achievements and sees you do not have 100% so changes it accordingly to "Active / X". So I wouldn't call that a bug unless the effected entries really do have 100% achievements as those should actually auto update to Done / Competed or Done / Mastered accordingly based on either hardcore or softcore mode. When I try this I cannot even click away from the game before the value and badge updates back to the previous value. For ex, I take Mike Tyson's Punch Out, which I have not beaten or completed, change it to "Done / Beaten", or "Done / Completed" or "Done / Mastered" and it changes right back to "Active / In Progress" since I have played it recently. It's not really beaten, mastered, or completed, so that seems to work as intended in my mind.
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All games have an "Install" button instead of a "Play" button
skizzosjt replied to SiriusVI's topic in Troubleshooting
any chance you have more files in the data folder than intended? being able to change settings when open, but a close/open cycle reverts values, has historically been aligned with users having additional files in the data folder. LB gets confused with the extra files present, so first things first is check that and remove those files if needed. otherwise, I just blame these fellas for the unexplained Though I think I see the pattern here. In the data files, a TRUE and FALSE value are obvious, check mark or empty respectively in LB's GUI. Being either installed or uninstalled respectively. But I didn't know what the box value was and decided to check that out. I go through my files and I'm like....wtf....cannot find the install value for any ROM based platform. I check Windows though for example and it is there clear as day. Makes sense given that platform does need install/uninstalled info So, I have to conclude that the entire tag/value needs to be NOT EVEN PRESENT in the XML file. as in literally delete that line whether it is "<Installed>false</Installed>" / "<Installed>true</Installed>" / or "<Installed></Installed>". Use a text editor that can mass edit, find all instances of "X" and replace it with "" (blank) I cannot find a single "<Installed>" tag in any of my ROM based platforms so if you remove them, by theory it should turn those entries into the "box" value. That should straighten you out. If it reverts though, there would be other values reverting too. ie if you added a new game, closed and then reopen LB, you would notice the game is no longer there because it reverted to reading a file prior to you making changes. if you had not already done so this would mean you def have additional file(s) in the data folder screwing up how LB is reading info. Depending on what you got for backup data files, another option is you can try reverting to an earlier point as well before things went wonky on you and decided all the ROM games are uninstalled For ex, Donkey Kong Country again, there is no installed tag. For other platforms it is always between ThemeVideoPath and ApplicationPath And here an entry from Windows platform, clearly shows this is where that value is normally there is a chance that leaving it blank does the same thing as removing the line all together, we just cannot tell right now due to there may be a chance you are dealing with the extra files problem too.... and that above thought seems to be true. I edited Donkey Kong Country to have this line "<Installed></Installed>" and it is still playable with the play button visible and usable, and still shows appropriately as "box" when viewing what the Installed value is in LB's GUI. For ex Seems likely you have extra files in the data folder then because what you did should make the appropriate change, and it should not be reverting back. Only way I know that to happen is those extra files confusing LB edit and after I do a reboot of LB just now, the "<Installed></Installed>" line I added to DKC is removed automatically at next shutdown of LB. I now assume LB removes that tag/line if the value is empty. I even try changing it to the likely more intended syntax of "<Installed />" and it is automatically remove at next shutdown of LB. So final conclusion would be ROM based games are not supposed to have that Installed entry, it should be a blank value to correspond with the GUI's "box" checkbox -
It's not 100% of the time anymore as previously stated, but this happens far too often to just ignore this issue. Gets stuck on "Loading Interface..." For ex, I opened LB fine this morning, update to the beta-3 version, and as the beta auto launches after updating it happens to get stuck on Loading Interface. It's anyone's guess as to whether this is going to happen if it's the first time LB is booted since booting into the OS or if it is multiple boots of LB once booting into the OS. As always when it does occur, I must force close and try again. Progress tracking is now messed up for at least Steam games. I have many marked as "Done / Beaten". Now when I click on them they are all auto updating to "Active / In Progress" or "Active / Paused" depending on when last launched. Actually all Steam games are auto updating in ways that no user would want. If I set a value, that's what I want it to be. The way it is currently working means I cannot ever use automated progress tracking and expect any Steam game to use a "Done / Beaten" value as they all get changed automatically against my intentions. This sure seems new to the beta, and I confirm by rolling back to beta-2 this behavior is not there. It's introduced right now in beta-3. You have features within this progress tracking feature fighting with each other. I want automatic progress tracking, but it cannot fight me when I want to set something manually. Another example, Steam game has 100% achievements, and is being automatically updated to Done / Mastered. But maybe user wants it to remain on "Active / In Progress".....right now, this is also not possible. Automated system is too heavy handed in its current iteration. Steam Trailers are not fully fixed. Unfortunately don't think this is really fixed. I'm still finding some games that cannot download trailers Issues persist with some games with "new" trailers. Now, nothing shows up for those games for video download options. ie there is no "Steam Trailer Video" checkbox selection available for these games despite there being trailers on their page. Prior to beta-3 it gave the option, but would fail with an error. Here is another example... HITMAN WORLD OF ASSASSINATION (formerly HITMAN 3) just uploaded a new trailer for new game content released just now in December. Now this game cannot download any game trailer from within LB. It has no Steam Trailer Video option available when I click the download media button. Same goes for all previously mentioned games with more recent trailers. It is otherwise fixed for "legacy" games that are not impacted by having trailers recently uploaded. edit: I checked the games I personally mentioned, Tormented Souls 2, Mortal Kombat Legacy Kollection, HITMAN World of Assassination, all these games cannot download trailers as mentioned above. I thought afterwards to check some of the games the other fella mention, Marvel Rivals and Absolum come up empty still for example. But Ninja Gaiden Ragebound will give the option to download its trailer now. So, maybe fixed some of the games falling into this issue, but did not fix all all of them.
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All games have an "Install" button instead of a "Play" button
skizzosjt replied to SiriusVI's topic in Troubleshooting
did you mark those games as "not installed"? that would do it. that's the only way I would know how to make an emulated entry have the play button change to install. if the ROM file wasn't visible to LB anymore it would say "unavailable" instead for ex, I changed Donkey Kong Country to uninstalled just now... ROM/emulation games needs to be marked like this....use the box not the checkmark checkmark = installed / empty = uninstalled / box = entry that is neither installed or uninstalled -
You do it at the platform and playlist level. This will hide the platform or playlist in Big Box, but it does not hide the games themselves. It also doesn't impact seeing or not seeing anything in LaunchBox. So what I recommend is to make a playlist for these controller orientated games, and then hide the main platform they live in. You will still see everything in LaunchBox, but in Big Box you don't see the platform with all those games games, you will instead find the playlist with your specific list of games. In LaunchBox right click on the platform and edit it. There is a checkbox to hide it in Big Box, that is what you will need to enable to hide them.
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Error while trying to import Steam games.
skizzosjt replied to Kevinsurrection's topic in Troubleshooting
Been using these directions as a workaround for the meantime https://steamcommunity.com/discussions/forum/1/597414541036361545/ -
Error while trying to import Steam games.
skizzosjt replied to Kevinsurrection's topic in Troubleshooting
It was a soft crash, only error message. Now it is a hard crash, closing of the program. Now we cannot download any Steam game's trailers. Prior to this escalation it was only more recent games or more specifically, games that recently added trailers. -
they do execute prior to initiating, or at least can properly edit LB/BB related files/folders in my case. I edit moving folders/images around to have different images used for badges when LB is booted, vs when BB is booted. I would bet same can be applied to platform videos. Have one entry in Startup Applications to run only when LB boots, and the other only when BB boots. you already have the native/intended folder location for these videos. make two new folders, one for the LB specific videos, one for BB specific videos. use the script to copy the LB video folder to the native/intended location when LB boots, and the other script with copy the BB video folder when BB boots. there are theme overrides to consider too. depending on your setup and use case, it might be easier to place the Big Box specific platform videos into the theme's folder so whenever you are using that theme in Big Box you get the Big Box specific platform videos. \LaunchBox\Themes\<Theme Name>\Videos\Platforms place them there
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Recent games on Steam failing to download trailer
skizzosjt replied to Rhinoceritis's topic in Troubleshooting
I understand why, but, you're making an assumption. I noticed it when I noticed it due to when the game came out and when I buy it. Just happen to align with being on a beta release. problem exists on previous non beta versions too which is why I don't make a beta thread post that plugin doesn't work to download the video of the games we mentioned. I had already tried. It will download the same videos that LaunchBox does natively, and it cannot download the videos that we mentioned LaunchBox cannot download natively. Suspiciously there is a lot of info out there about Valve/Steam recently changing how trailers are stored. ie method and syntax to download these videos has likely changed. we are getting 404 errors, the "video" the frontend/plugin is trying to download literally doesn't exist because method and typical URL may have changed for any new trailer being added....that's my theory for the time being. Adding Mortal Kombat Legacy Collection to the list of games that give the 404 error when trying to download their video. -
Recent games on Steam failing to download trailer
skizzosjt replied to Rhinoceritis's topic in Troubleshooting
I'm on newest beta 13.25 beta-2 and it doesn't work for "new" games from Steam, or older games with "new" trailers. I first noticed it on the beta-1 version of 13.25 so to explain, marvel rivals is an "old" game released in dec 2024....but it has a recent/new trailer that appears to be made to highlight new DLC or something happening in Oct 2025....so this is a new trailer video uploaded for that and is impacted by this bug. that was a really good catch on your end Rhinoceritis I think! it's not technically just new games, it's any game that has a new trailer! -
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If I "connect" like this, purposely not giving password to allow the frontend to auto log me in within emulators, everything works as expected for launching games. When setup like this, this feature is still listed as disconnected, per it says "Connect to RetroAchievements" in the file menu. Yet it does still in fact pull down all relevant RA data, as in I can see all my achievement progress on all games, which ones I have unlocked and the like. My retro score is displayed in upper right hand corner next to license name too for ex. Seems only username and API is needed for that data to work. However, if I fill in my password and full connect to RA, making the file menu change to "Disconnect from RetroAchievements" then it all hits the fan and launching games is messed up for RetroArch. Specifically, it is ignoring the APPEND CONFIG param for RetroArch. for ex....several of my platforms cannot launch right as a result due to how I have them configured..... every one of those --appendconfig <value> bits are not being included. this is obvious due to I boot into games showing a 4:3 ratio instead of 16:9 and this setting is supposed to be changed via how I append the config. I have a couple other settings being changed too via the appendconfig file and all of them are not being adjusted when launching a RetroArch game through the frontend when connected to RetroAchievements. It further confirms the frontend is def not using the param appropriately in this specific scenario. important to note the frontend does still include the other params listed out, they seem to work fine. that being --set shader, and -f. only --appendconfig is ignored when full connected to RetroAchievements through the frontend. I even tried re-sequencing the params, thinking maybe it is ignoring the first one listed out rather than --appendconfig specifically. but I put other params in front of it and --appendconfig is ignored each time and --set-shader and -f both work regardless if they are first or not. so seems to be more specific to --appendconfig please fix this bug video proof....showing the only change I make is doing that full connect to RetoAchievements bit and that is the source of the issue. Notice how first time the game is launched it looks OK. 2nd time, the bezel image is cropped to 4:3 instead of full 16:9 ratio, and that is due to the main default config not being appropriately appended, due to the command line param not being used/sent properly by the frontend RA Bug.mp4 Potential eureka moment here... After glancing through RetroArch's default config I do see this is where RA USERNAME AND PASSWORD is stored, and token, etc etc etc RA data. ie, I would put money down on the frontend is editing the default config to fill in values to log into RetroAchievements in an automated fashion, in such a way that prevents RetroArch from editing it appropriately with the --appendconfig param
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Recent games on Steam failing to download trailer
skizzosjt replied to Rhinoceritis's topic in Troubleshooting
yup, every game you mentioned gives me the same error. for reference for devs, this is the error we see. this issue will need to be addressed.