skizzosjt
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skizzosjt last won the day on May 14 2023
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If I "connect" like this, purposely not giving password to allow the frontend to auto log me in within emulators, everything works as expected for launching games. When setup like this, this feature is still listed as disconnected, per it says "Connect to RetroAchievements" in the file menu. Yet it does still in fact pull down all relevant RA data, as in I can see all my achievement progress on all games, which ones I have unlocked and the like. My retro score is displayed in upper right hand corner next to license name too for ex. Seems only username and API is needed for that data to work. However, if I fill in my password and full connect to RA, making the file menu change to "Disconnect from RetroAchievements" then it all hits the fan and launching games is messed up for RetroArch. Specifically, it is ignoring the APPEND CONFIG param for RetroArch. for ex....several of my platforms cannot launch right as a result due to how I have them configured..... every one of those --appendconfig <value> bits are not being included. this is obvious due to I boot into games showing a 4:3 ratio instead of 16:9 and this setting is supposed to be changed via how I append the config. I have a couple other settings being changed too via the appendconfig file and all of them are not being adjusted when launching a RetroArch game through the frontend when connected to RetroAchievements. It further confirms the frontend is def not using the param appropriately in this specific scenario. important to note the frontend does still include the other params listed out, they seem to work fine. that being --set shader, and -f. only --appendconfig is ignored when full connected to RetroAchievements through the frontend. I even tried re-sequencing the params, thinking maybe it is ignoring the first one listed out rather than --appendconfig specifically. but I put other params in front of it and --appendconfig is ignored each time and --set-shader and -f both work regardless if they are first or not. so seems to be more specific to --appendconfig please fix this bug video proof....showing the only change I make is doing that full connect to RetoAchievements bit and that is the source of the issue. Notice how first time the game is launched it looks OK. 2nd time, the bezel image is cropped to 4:3 instead of full 16:9 ratio, and that is due to the main default config not being appropriately appended, due to the command line param not being used/sent properly by the frontend RA Bug.mp4 Potential eureka moment here... After glancing through RetroArch's default config I do see this is where RA USERNAME AND PASSWORD is stored, and token, etc etc etc RA data. ie, I would put money down on the frontend is editing the default config to fill in values to log into RetroAchievements in an automated fashion, in such a way that prevents RetroArch from editing it appropriately with the --appendconfig param
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Recent games on Steam failing to download trailer
skizzosjt replied to Rhinoceritis's topic in Troubleshooting
yup, every game you mentioned gives me the same error. for reference for devs, this is the error we see. this issue will need to be addressed. -
Recent games on Steam failing to download trailer
skizzosjt replied to Rhinoceritis's topic in Troubleshooting
Hi @Rhinoceritis I ran into this as well with a game that released on October 23rd 2025 (so just last week), "Tormented Souls 2". I was like....🤷♂️....never seen this error before! there is likely something going on then with LB. maybe they (Steam/Valve) changed the format of the video's path, something that would impact how LB determines what to use for the download URL. but if you're having this issue too, and also think it's for new games, I would so far agree with that assessment. It at least aligns with my experience so far. I tried redownloading a handful of videos I already had and none of them had an issue. The only one that had the error and didn't download was the newest game I have bought, which is Tormented Souls 2. I don't have other new games to test with but I can make entries of the games you mentioned just for testing to see if it also gives me issues. You could try the same with Tormented Souls 2. For a temp workaround I made use of "yt-dlp" but also needed (I already this though) "FFmpeg" because downloading the video using yt-dlp WITHOUT telling yt-dlp where FFmpeg existed, it would create unmerged separate files/tracks. ie one file would be the audio track, the other file would be the video track...lulz....not very useful. Once configured right, in my case telling it where FFmpeg lived, it worked as intended giving me a video file I could actually use that had both audio and video in one file. I noticed it downloaded it as mp4 format rather than what I expected which was webm. Not sure if that is normal or based on however I setup (or in reality, lack thereof) yt-dlp though. -
LaunchBox gets stuck on "Loading Interface" every time I open the app for the first time after a boot of Windows. I must end the process and try to open the program again. 2nd time and onward always works OK. so there is an issue with the first boot every time. started with at least v13.24 and continues to current 13.25 beta1. reverting to v13.23 this issue is not present. also, if I instead open Big Box first, Big Box boots fine. I can then open LaunchBox OK, even if it is the first time launching it on that boot. so to be more specific, LaunchBox gets stuck on Loading Interface after boot of Windows as long as Big Box has not been launched first. same ongoing issues with FFMPEG regarding audio artifacts with webm using Vorbis, poor frame rate on all videos, and freezing the frontend when looping certain videos. these things do not happen when I use FFMPEG directly in Windows to play videos. the issues are in the implementation of FFMPEG in the frontend. I will say when playing videos in fullscreen whether in the frontend or with FFMPEG directly in Windows, frame rate does go down a notch. so that can explain why when viewing a video fullscreen with the frontend it looks worse since it does it natively in FFMPEG anyway. But as long as the video is in window mode in Windows when using FFMPEG it plays perfect. so this is an issue with the frontend since it plays back all videos poorly with FFMPEG even when not fullscreened.
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Change existing Themes with Theme Community Creator
skizzosjt replied to Kedog's topic in Big Box Custom Themes
It requires the CTC theme's source files. if a theme was not made within CTC, or even if it was and the author hasn't shared them, then no it's not possible. you cannot import into CTC a theme's published code that Big Box uses, it's formatted different than how CTC does stuff. -
Hi @Bussifrog I will provide some backstory. 13.18 is the last version that runs VLC as expected without known bugs. Users experienced random hard freezing in Big Box that requires terminating the program's process in 13.19 and onward through 13.22 while using VLC.... Using Big Box became a roll of the dice in those versions I mention. Is it gonna freeze after 90 seconds or 1 hour or 3 hours, who knows, but it was guaranteed to freeze at some point on 13.19 through 13.22 when using VLC. It might be possible to have used Big Box with VLC and not get a freeze as it was random, but lots of users ran into it with standard casual use. You're trying to say it was "flawless" in in 13.23 and prior. That would include 13.19 - 13.22. To set the record straight VLC was far from flawless in that version range. This was the period that raised the red flag to the devs that something has hit the fan and they eventually waived the white flag trying to fix VLC and went with implementing FFMPEG. So far that has been subpar by comparison. 13.23 was first version to include FFMPEG to replace VLC with VLC no longer being available within the app. Removing VLC is still a hard pill to swallow and I will likely forever be annoyed with it! The media engine has been a crap shoot since February and I'm not optimistic there is going to be an acceptable solution that matches how well VLC worked. They have dug their heels in on FFMPEG which is subpar both objectively and subjectively. They have painted themselves into a corner with no get out of jail free card in the deck left. So....join the club, these events negatively impacted custom themes and video playback in general for me too!
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FFMPEG problems still exist.... Big Box AND LaunchBox (previously I only tested this for Big Box, but it occurs on both!) can still freeze up when some videos loop webm videos with vorbis audio codec still have audio distortion/artifacts all videos have their contents slightly stretched out in width compared to VLC (same problem exists with WMP too) new problem, not sure when it started but I notice in latest beta. Progress tracking is not working so great. I have lots of games getting stuck on "Active In Progress" when they should be falling back in an automated fashion to "Active Paused" after not being launched for 30 days. Even manually adjusting last played date through the edit game window isn't changing this. Some games will update only if you load LaunchBox and click on that game entry. Others will not update even if you do that. It's really inconsistent, problem spans across different platforms and game types, ie actual ROM files, exe files, scripts. Don't see a pattern going on here. It needs improvement so the automatic changing works better and more consistent. User should be able to boot LB or BB and have that stuff update at launch. Users shouldn't be forced to boot LB and click on entries for it to force a scan for progress status to update accordingly (but again, this only works for some games). It goes from Not Played to Active In Progress fine or Active Paused to Active In Progress fine. It's the reverse trend that isn't working well. Going from Active In Progress to Active Paused being the problem specifically for what I am witnessing. confirming fix. extra animations and videos restarting don't happen at game exit anymore.
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I have tracked this down further. Totally fresh install, imported Steam games in Windows platform automatically, and then I setup Arcade platform with just Contra. Before I run Big Box I am showing I am nuking Big Box settings to prove it is 100% default. For Windows Steam games goes like this, Launch a game, play, exit game......nothing happens...... If I then ALT + TAB to bring up the ALT + TAB window...I can go to a new window and back to Big Box......or just bring up the ALT + TAB window even if Big Box is the only existing window.....once Big Box regains focus it restarts the video and some other animations that would normally only occur when entering the view. This would have been happening to me on my previous post because I have a script that would ALT + TAB back to Big Box at game exit to ensure it has focus If I disable Startup Screens this happens for Steam games regardless of user input. Though, doing some user input like ALT + TAB after game exit will make this bug occur an additional time even. For Arcade platform this bug behaves different when startup screens are or are not enabled. When they are not enabled it looks like it's doing the reanimation stuff twice instead of just once. Notice the game notes goes through the animation twice instead of just once on that video. You don't need to do any ALT + TAB business for Arcade game launching through Retroarch though. Launching Windows (Steam) game with all default settings Big Box Exit Issue - Windows With Startup Screen.mp4 Launching Windows (Steam) game with all default settings, with exception that Startup Screen is disabled Big Box Exit Issue - Windows Without Startup Screen.mp4 Launching Arcade game with all default settings Big Box Exit Issue - Arcade With Startup Screen.mp4 Launching Arcade game with all default settings, with exception that Startup Screen is disabled Big Box Exit Issue - Arcade Without Startup Screen.mp4 This is not some one off user issue when it's a fresh install with default settings. The prior video was my normal install but using the default theme. But reiterating this is not theme dependent, it happens on anyone I have tried on the fresh troubleshooting install or my normal install. Update regarding Windows 10 not playing many webm format videos with FFmpeg in Big Box and LaunchBox (as previously noted seemed to be related to ones using V9 video codec), but having no issue playing them in any media player in Windows. I no longer have this issue. All videos of webm format play video OK now in LaunchBox and Big Box. I didn't update K-lite since last post....same 13.24 beta 1 version of the frontend. I'm not sure exactly what the heck happened between point A and B other than I did allow Windows 10 to run an update in this time frame. Reading on what it contained I'm not wholly convinced that is what resolved it but it's my best guesstimate of what fixed it for me right now. Still though, webm videos with Vorbis audio codec have audio issues only in LaunchBox and Big Box on both Windows 10 and Windows 11. Hence why I said only video is OK now. I've also found another issue using FFmpeg Letting certain videos loop, as in just watching them long enough to see them play again, the frontend Big Box will freeze up. I find zero pattern so far though as it happens on different video formats such as both mp4 and webm. Might freeze on a mp4 video looping from SNES platform or a webm video looping from Windows platform for ex but then another webm video in Windows platform loops fine or a mp4 video from Arcade platform loops fine. It's random as if if I check 20 games from a platform maybe 2 freeze. The same videos will always freeze on loop though, so that part of it is repeatable. Task Manager doesn't say Big Box is actually unresponsive though when it happens, but everything freezes, like notes stop scrolling and video/audio stops and no inputs are detected. A couple times this was not recoverable and I had to kill the process with Task Manager. Other times I noticed I could hit the Windows key on my keyboard and this would somehow magically make Big Box usable again. When it was unrecoverable this seemed to happen when I would try to ALT + TAB to another window and then back to Big Box. If I tried hitting the Windows key after that, Big Box remained unresponsive to inputs indefinitely.
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Here are some instructions on how I did this if you want to add these manually.
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Short write up on how to add the recent "PROGRESS" badge to a theme created/published with CTC CTC currently does not have this feature natively (as of v3.3.2) but it is quite easy to add manually after publishing with some basic understanding of Big Box theme code Add a new badge to your theme in CTC. It can be ANY badge since we need to edit this code after publishing it. Give the element an appropriate name that will be easy to find, for ex "Badge - Progress" Open the particular view XAML file in some text editor and then search for the element's name. Sticking with my example, I would search for "Badge - Progress" Find this line within the element's code and change the badge name (BadgeName) from whatever you selected in CTC to instead be "Progress" My ex here I started by using the "Completed" badge name within CTC and selected the corresponding image file to be used within CTC. Since I declared an image file within CTC it will look like this and I will need to remove the ImagePath. So the line would look like this once published <coverFlow:FlowBadge x:Name="Badge6img" DataContext="{Binding ActiveGame}" BadgeName="Completed" ImagePath="LAUNCHBOX_THEME_FOLDER/Media/Badges/Badge_Completed.png" And I am changing it to this <coverFlow:FlowBadge x:Name="Badge6img" DataContext="{Binding ActiveGame}" BadgeName="Progress" Finished edit will look something like this Now the caveat here is this will only use the default badge icons which are included with the frontend. What it does is based off the selected game's progress value, it will automatically use the the appropriate image file. If you want to use custom images, there is some additional steps to take One method would involve simply replacing the default images with your custom ones. This is by far the easiest way to use custom images. But note this means the custom ones will also be used in LaunchBox rather than just the Big Box theme If you wanted LaunchBox to maintain default images, and only the Big Box theme to use custom images there are ways to do that too. One method involves using scripts to copy image files around. First make a direct copy of the default progress badges directory since this will be used to be copied into the appropriate default directory only when LaunchBox boots. So one script can be setup in LaunchBox Startup Applications to run only when LaunchBox boots, this one copies the default images from the duplicate directory into the default directory. A second script would be used only when Big Box boots, this time copying your custom images into the default directory. This method is only used by me due to I didn't feel like editing more XAML code manually..... AHK syntax for this is very simple. Only one line of code required. Providing link to docs here and example below. The 1 parameter at end is to overwrite which is required since the files already exist. FileCopyDir, C:\My Folder, C:\Copy of My Folder, 1 https://www.autohotkey.com/docs/v1/lib/FileCopyDir.htm However, it is also possible within the XAML code to declare a specific image. This would require you adding a new badge element for each and every progress badge you want to use in CTC though. So, this is what I meant by more manual editing is required. You would still do the exact same edits I mentioned above, but now we must declare the image location and use a different visibility condition. So just like above select the specific badge image file within CTC and it will be properly declared in the published code. Without using proper visibility condition the badge image is going to show on every game. We must use the ActiveGame's Progress value to determine this as shown below. Note that the value you want to use will correspond with values listed in LaunchBox's Progress drop down field. Hence why here for a specific Done/Mastered badge, we must use "Done / Mastered" for the value as that is how it is exactly listed in LaunchBox We changed this line.... <DataTrigger Binding="{Binding ElementName=Badge6img, Path=HasBadge}" Value="True"> to instead read like this.... <DataTrigger Binding="{Binding ActiveGame.Progress}" Value="Done / Mastered"> Final edits would look something like this You would now need to make the same type of edits to any additional badge elements you added that are meant to display a specific progress badge.
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Sorry but I got another gripe with FFmpeg. FFmpeg just like WMP messes up the videos "width". Only the "width", height is not impacted. I put "width" in quotes because it's not really width. As in it's not taking for ex a 1920 pixel wide video and making it 1930 pixels wide. The width of the video would still be 1920 pixels, but, the contents of the video get stretched out wider when using FFmpeg just like it always has with WMP. VLC did not do this this by comparison. It always has been more difficult to identify this occurring with WMP due to videos have a black screen blip and reset when returning to platform wheel, but it's always been there in previous version of the frontend using WMP too. still there on latest 13.24 beta 1 Here is a video for reference. For easiest way to see what I am talking about is to pay attention to the outer edges of the N64 controller on the left, where it is exactly when I am in the N64 game wheel. Like place your mouse cursor there for a good visual indicator. Then notice when I back out to the platform wheel it suddenly looks like the entire image stretches out width wise. Watch in fullscreen to make it easier to see too. This is not theme specific, but unless you have some sort of theme setup like what I am using here it would go unnoticed. For someone who wants a nice seamless transition between wheels where it looks like only part of the view updates when you back out to previous wheel, this is jarring and ugly to see. Big Box FFmpeg width issue.mp4
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maybe this is what you are looking for circled in red then use the slider on the left hand side to make your entries appear smaller or larger. I know this isn't zooming but if you needed text bigger/smaller font sizes can be changed here in Options There might be some other options available I am not aware of, I haven't really done much customization to LaunchBox, only Big Box
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there is a problem that has been occurring since version 13.22 the official release. All betas and official releases since then reset game videos and animation type stuff happen when exiting any game from any platform. It's 100% recreatable every time. So for example I boot Contra from the Arcade platform. Upon exiting, the game video actually resets to the start. You can briefly see that it is paused right where it left off but then it resets instead of continuing where it left off. Then at the same time all the text and badge images, etc, the chunk of info in top right area of the default theme will re-animate as if you just entered the view. Seems like it's doing all the stuff it would do if you just went into the view, rather than returning from exiting a game. This is noticeable and 100% recreatable on every custom theme too. Both video resetting and other animations reoccurring at exit when they should not be running. If I reinstall v13.21 or earlier the problem is not there. I then reinstall v13.22 or anything newer and the problem exists. The problems exist on default and custom themes regardless of the media player I have selected. Video for reference using v13.24 beta 1.... Big Box Game Exit Issue.mp4
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Windows 11 on the official 13.23 release FFMPEG is working much better! especially in Windows 11 since all video formats I have are playing in Windows 11. There are some issues though in Windows 11 regarding audio for webm format videos that also happen to occur in Windows 10. Seems I find a pattern with webm if they are having audio issues they are using Vorbis. It is not 100% throughout the entire video. Might be sounding crackly or like milliseconds of audio drop out for a few secs, then plays ok for 10 secs, then the next 4 secs sound bad. But it's always the same spots in every video. The issues do not move around, always consistent when played in LaunchBox or Big Box. webm files using Opus sound OK though. I can also take these files using Vorbis, re-encode in Handbrake changing only audio codec to Opus and now the audio plays OK in LaunchBox and Big Box. I've encountered likely the same crash a couple other users have mentioned in LaunchBox. When a video is playing in LaunchBox in Windows 11 and I click on something else in LaunchBox, sometimes, it hard crashes. No error report window. Attempts to reproduce it are not consistent. This has not happened to me on Windows 10 though. Windows 10 Windows 10 is much better too for FFMPEG. Really good job on fixing the previous problems so quickly. But I do notice webm format videos are problematic. And only some webm videos. I start to notice a pattern between ones that do or do not play at all due to mostly older videos, games released in 2020 or prior do play, while newer ones do not. I started looking at video's properties and there is a pattern where every single webm video that does not play in LaunchBox or Big Box in Windows 10 is using V9 video codec. I can take these webm files using V9 codec, re-encode them using Handbrake using V8 codec, and changing nothing else, and now they play in LaunchBox and Big Box on Windows 10. Going in opposite direction, I can take a working webm file using V8 codec, re-encode using V9, and now it doesn't work in LaunchBox or Big Box. Opus audio codec seems to work better too. Vorbis will still work in the sense the file will play in LaunchBox and Big Box, but there is usually some audio issue going on like I mentioned above. So, I found the best recipe for settings was to use V8 and Opus passthrough if file was already using Opus, or changing it to Opus if it was using Vorbis. AV1 codec works too. The only webm video codec I can encode through Handbrake and the file will not play in LaunchBox or Big Box in Windows 10 is V9. For webm videos that play in LaunchBox and Big Box in Windows 10 since they are using V8, but are using Vorbis for audio, if I re-encode them changing just Vorbis to Opus, audio now sounds OK. To clarify all these webm format videos play fine in Windows 10 and 11 through any media player. It's just in LaunchBox and Big Box the problems exist. Windows 10 & 11 In LaunchBox and Big Box, using FFMPEG, viewing any video fullscreen regardless of its format, the frame rate looks worse when viewing it normally. Sort of like the video is dropping frames or something.