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Briantodd

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Everything posted by Briantodd

  1. I currently have run into the exact same issue Has anyone found a solution ?
  2. Did anyone figure out what exactly to do with the .xml file that is referenced above to address the “directory could not be created “ error?
  3. I have run into a new issue for me with “a directory could not be created” This occurs when I open “manage platforms” then LB immediately closes The error references a drive “D” that I have not used for my roms is there a fix without a total re-build ? I appreciate any advice thank you for the help
  4. I am unable to incorporate bezels with the NES HD pack The pack works well to run the roms and the HD add on pack / looks great I cannot figure out though how to add the bezels I updated the meta data but was unsuccessful I tried changing the rom names but was unsuccessful I tried updating retroarch but was unsuccessful any ideas would be helpful thank you
  5. I am having difficulty with Atari5200 with Retroarch When Launchbox installs the new Retroarch 1.13.0, the emulator Atari800 that is used with 5200 ROMS comes up with an error message halting the emulation of Atari 800 When Retroarch is installed as standalone, the same error message is seen When a5200 core is used with 5200 roms, background noise becomes an issue Is there a preferred emulator for Atari5200 via Retroarch
  6. Has anyone come across the issue of a continual popping noise when using Retroarch with the Atari 800 emulator with Atari 5200 games/ game plays perfectly but the sound plays with popping overlapped when the retroarch exe is run as a standalone with Atari 800 emulator without using Launchbox as the front end , it runs cleanly without noise or popping and plays perfectly any solution?
  7. I rebuilt my cab and now have run into the issue that my Ultimarc Ipac buttons are no longer recognized in keyboard mapping the arcade sticks and Xbox controllers are recognized no issue the Ipac buttons are not however the Ipac controller buttons work in the notepad and work in mame to set button functions perfectly though the Ipac buttons however are not seen in LB or BB Any suggestions?
  8. Is there a custom or default command line parameter required for retroarch emulator for neocd_libretro to run neo cd games
  9. For retroarch what is the neo geo cd command line parameter? I am having difficulty running my .chd neo geo cd files via retroarch
  10. Success sincere appreciation thanks for the time and effort
  11. Appreciate input i tried numerous themes with no change Yes All my images are set as marquee images they all seem centered not stretched where do I find the marqueeimage alignment property to switch from center to stretch ?
  12. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:coverFlow="clr-namespace:Unbroken.LaunchBox.Windows.Controls.CoverFlow;assembly=Unbroken.LaunchBox.Windows" mc:Ignorable="d" d:DesignHeight="360" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" FocusVisualStyle="{x:Null}" BorderThickness="0" Margin="0" Padding="0" Background="#000"> <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <coverFlow:FlowImage CreateFallbackImage="False" DataContext="{Binding SelectedGame}" ImageType="Boxes" Stretch="Uniform" StretchDirection="Both" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality"> <coverFlow:FlowImage.Style> <Style TargetType="{x:Type coverFlow:FlowImage}"> <Setter Property="Visibility" Value="Hidden"/> <Style.Triggers> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding ElementName=MarqueeImage, Path=HasImage}" Value="False" /> <Condition Binding="{Binding ElementName=LogoImage, Path=HasImage}" Value="False" /> <Condition Binding="{Binding ElementName=MarqueeVideo, Path=HasVideo}" Value="False" /> </MultiDataTrigger.Conditions> <Setter Property="Visibility" Value="Visible"/> </MultiDataTrigger> </Style.Triggers> </Style> </coverFlow:FlowImage.Style> </coverFlow:FlowImage> <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <Grid.Style> <Style TargetType="{x:Type Grid}"> <Setter Property="Visibility" Value="Hidden"/> <Style.Triggers> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding ElementName=MarqueeImage, Path=HasImage}" Value="False" /> <Condition Binding="{Binding ElementName=LogoImage, Path=HasImage}" Value="True" /> <Condition Binding="{Binding ElementName=MarqueeVideo, Path=HasVideo}" Value="False" /> </MultiDataTrigger.Conditions> <Setter Property="Visibility" Value="Visible"/> </MultiDataTrigger> </Style.Triggers> </Style> </Grid.Style> <Image Source="{Binding SelectedGame.BackgroundImagePath}" Stretch="UniformToFill" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality"> <Image.Effect> <BlurEffect Radius="20"/> </Image.Effect> </Image> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="1*"/> <ColumnDefinition Width="6*"/> <ColumnDefinition Width="1*"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="1*"/> <RowDefinition Height="6*"/> <RowDefinition Height="1*"/> </Grid.RowDefinitions> <coverFlow:FlowImage x:Name="LogoImage" Visibility="Collapsed" CreateFallbackImage="False" DataContext="{Binding SelectedGame}" ImageType="Clear Logo" Stretch="Uniform" StretchDirection="Both" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" /> <Image Grid.Row="1" Grid.Column="1" Source="{Binding SelectedGame.ClearLogoImagePath}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </Grid> <coverFlow:FlowImage x:Name="MarqueeImage" CreateFallbackImage="False" DataContext="{Binding SelectedGame}" ImageType="Marquees" Stretch="Fill" StretchDirection="Both" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality"> <coverFlow:FlowImage.Style> <Style TargetType="{x:Type coverFlow:FlowImage}"> <Setter Property="Visibility" Value="Hidden"/> <Style.Triggers> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding RelativeSource={RelativeSource Self}, Path=HasImage}" Value="True" /> <Condition Binding="{Binding ElementName=MarqueeVideo, Path=HasVideo}" Value="False" /> </MultiDataTrigger.Conditions> <Setter Property="Visibility" Value="Visible"/> </MultiDataTrigger> </Style.Triggers> </Style> </coverFlow:FlowImage.Style> </coverFlow:FlowImage> <coverFlow:FlowVideo x:Name="MarqueeVideo" VideoType="Marquee" DataContext="{Binding SelectedGame}" PlayVideo="True" PlayAudio="False" FallbackToDefault="False"> <coverFlow:FlowVideo.Style> <Style TargetType="{x:Type coverFlow:FlowVideo}"> <Setter Property="Visibility" Value="Visible"/> <Style.Triggers> <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self}, Path=HasVideo}" Value="False"> <Setter Property="Visibility" Value="Hidden"/> </DataTrigger> </Style.Triggers> </Style> </coverFlow:FlowVideo.Style> </coverFlow:FlowVideo> </Grid> </UserControl>
  13. Certainly thsnks coming your way in a few min
  14. This is my issue I tried to replace “stretch” to “fill” But still have the black borders on the sides any recommendations to have the marquee fill the screen
  15. Thanks for help I am on the current Launchbox version if I copy and rename the default XAML file, do I just need to change only the 1 parameter from stretch to fill in that 1 line you sent ? Do I need to change the height and width to 1920x 360 from the default parameter there are 2 marquee XAMl files (game view and marquee view) are there changes on the other XAMl file needed as well ? thanks for help very appreciative of support
  16. New to Launchbox I have read the prior posts I have a 1920 x 360 24inch monitor I have tried the prior XAML files from the prior posts to help with my second monitor for the marquee I am trying to "fill" the entire marquee and eliminate the black side borders Is there an available XAML file for the marqueeview and gameview folders to enable this trying to learn/ hard process appreciate any help
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