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DanCue

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  1. I’m curious if anyone is using Launchbox/BigBox through moonlight on a handheld. I have retroarch serving as the emulator for most of my games and it works well. I was able to setup the R1+L3 combination to bring up the menu where I can exit the game and then exit the emulator bringing me back to BigBox. That was all done through retroarch settings. I’m trying to do the same thing for RPCS3 but there are no such settings in the emulator so I was curious how you all are doing it. I’m currently using a handheld device with Xbox input controls. I use moonlight to access BigBox.
  2. DanCue

    Working Directory?

    Yes, I figured it out. The issue was with accessing a mapped drive through a shared service. Sunshine was set up as a service. The drive is not accessible through a shared service because that is a limitation of windows. The fix is here…https://stackoverflow.com/a/70120282/4808295 Hope that helps.
  3. Are you saying that if I select the US version last that will be the first option on the list of games that I should select as my "main" game when asked?
  4. Ok. I would prefer to use the US version as the "main" game but when I am asked to select which one they are both the same name so I can't tell which is which. Also, correct me if I am wrong but this is a process that the normal importer would have done automatically with any other platform, right?
  5. This tool worked amazingly. Huge time savings. Thank you! One question though. I have a few games with duplicates. Two different GameIDs. After looking at them I noticed that the difference is in region. BLES (EU) vs BLUS (US) in most cases. Does launchbox have a way to clean this up to make it a version of the game instead of two separate entities? Also, I would like to add that when I imported the metadata originally I selected to import for all instead of the recommended setting which only updates empty fields. What that caused is the region to be overwritten to blank. So I had to do it all over and use the recommended setting. My fault, but just an FYI for others in case they are having the same issue.
  6. Thank you so much! This worked. FINALLY!!! After a few days of trying to do this myself I have it working the way I wanted.
  7. Interesting. I'm going to try that now. So just to be sure, I'm going to delete that script I have in exit. Change exit on Yuzu back to Ctrl+Q and then do the controller mapping for close active window as button7+button8. Is that correct?
  8. Escape on the keyboard would normally exit yuzu, though. I had a question about close active window. Does BB pass that command on to the emulator? When a game is launched the emulator is the active window so wouldn't any mappings come from the emulator instead or does BB actually pass through the close active window command to close the emulator?
  9. not in the running script, but I have this for the exit script... $Esc:: { Process, Close, {{{StartupExe}}} }
  10. I tried that and it's not closing. In fact, for some reason it will kill my escape key button on the keyboard. Not sure what is going on but I have to reboot my computer to get the escape key to work again.
  11. I see where the close active window option is, where is the hotkey option? If I wanted to do select+start how would that look like in the settings?
  12. I'm hoping to get some help on this as I have been searching for a few days now with no solution. I currently have Yuzu installed and when I launch it from Big Box I can't exit it using a controller. I'd like to do like retroarch and press Select+Start to exit but I can't figure out how to do it. I have Esc as the keyboard key to exit in Yuzu. The keyboard works fine but I am streaming via moonlight on a handheld and I don't have the option of pulling up a keyboard. I need to be able to do it from the controller. Any ideas?
  13. DanCue

    Working Directory?

    Neither of those worked, unfortunately.
  14. I'm setting up Sunshine as a host for moonlight and I've added BigBox as an app. One of the parameters I need to set up is working directory. What would the working directory of BigBox be? To add some color to this... right now without the working directory set BigBox launches and I can navigate, but when I press play game it says the rom is not found. "The ROM file you've specified does not exist." I am aware that this means the launch directory for the file is not finding the game. It's set up correctly and pointing at the right file. If I use the host pc it will run it. I believe it is because it needs to have a working directory specified.
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