
AquaJew
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Unable to connect to EmuMovies through LaunchBox
AquaJew replied to zheren's topic in Troubleshooting
Found this on their site: I can log into the EmuMovies website but I can not authenticate my account in LaunchBox The integration with launchbox doesn't get along well with special characters (!@#$%^&*) in your password. Reset your password in your account settings to be alphanumeric only (Letters & Numbers) -
Bulk Convert cue/gdi/iso files to CHD
AquaJew commented on JoeViking245's file in Third-party Apps and Plugins
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Bulk Convert cue/gdi/iso files to CHD
AquaJew commented on JoeViking245's file in Third-party Apps and Plugins
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Bulk Convert cue/gdi/iso files to CHD
AquaJew commented on JoeViking245's file in Third-party Apps and Plugins
Thank you! Great advice. When I saw this screen which seemed to come from an old build, it talks about moving the same parent folder structure, so I had assumed it was doing what I was expecting: What's the plugin written in, out of curiosity? (I have 0 knowledge of how LB is develped/extended/maintained, technically) -
Bulk Convert cue/gdi/iso files to CHD
AquaJew commented on JoeViking245's file in Third-party Apps and Plugins
I grabbed this plugin today, super excited to clean up my PSX and other CD images, but noticed that some of the options seem to be missing now. I can select "Move old files when complete" but there's nothing about respecting the previous hierarchy any more. Since games take multiple files, they're organized in /PSX/Game Name/ folders. The plugin basically does the opposite of the ideal - I'd like the single file to be in the main /PSX/ folder since the individual folders aren't necessary any more, and the "Move old files" to retain the folder structure. Any advice, if thre are options that I'm just not seeing? -
PS3 auto importer adding game updates and dlc as games
AquaJew replied to crusadeRGP's topic in Troubleshooting
I'd love it if you can tell it to ignore folders, like anything /Update or /DLC or something. -
What I did is go into LaunchBox/ThirdParty/ScummVM and replace everything in here with the latest ScummVM (which gets installed and auto-updated inside LaunchBox/Emulators/ScummVM). So now it opens up 2.8. The list doesn't send the correct data (and I can't pick blank) so I start with a ScumMVM error, but then my game is in the list (in this case, The Longest Journey) and I can run it right from ScummVM. Not ideal, but it works. Ideally, LaunchBox keeps this directory updated with the latest ScummVM, and this list is populated from the emulator's data files.
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AH! I see, it's in the second section. Thank you so much, I found it!
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Sorry, I might not have been clear. The rom location is easy to modify, both in and out of LaunchBox itself. I want to modify the location for all the various assets - images, music, manuals, etc. For every platform.
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Which file (including location) do I need to edit? I'm very familiar with XML files (I prefer Sublime as the editor personally), but the only platform.xml file I found was in /LaunchBox/Metadata/ and it didn't have any information about folders. Nope, found it, under /LaunchBox/Data/ heh. That being said, I know I've got a ton of assets for many platforms, and all of the tags are empty: <Folder>D:\Games\Emulation\NES</Folder> <Notes>The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the romanized contraction Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy, and was distributed by Hynix which then was known as Hyundai Electronics.</Notes> <VideosFolder /> <FrontImagesFolder /> <BackImagesFolder /> <ClearLogoImagesFolder /> <FanartImagesFolder /> <ScreenshotImagesFolder /> <BannerImagesFolder /> <SteamBannerImagesFolder /> <ManualsFolder /> <MusicFolder /> <ScrapeAs>Nintendo Entertainment System</ScrapeAs> <VideoPath>Videos\Platforms\Nintendo Entertainment System.mp4</VideoPath> The video one I can edit, but the rest, not sure why they're blank.
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After playing around, I realized that the mentioned logic doesn't stop the behavior from taking place, merely stops the notification from appearing. In this case, the achievement icons just vanish completely and silently.
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Any plans for an update to this functionality? I'd love to be able to make a move like this without a herculean amount of effort to reorganize 30 platforms. (around 1500 edits)
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In concept, I love the idea of the playlist system. Maybe I'm not *quite* understanding how to use them, but it feels a little hacky at the moment. To view your playlists, you change the main view to playlists specificially, then when you click on a playlist it's just a subsection of All Games. I would love for this feature to get enhanced quite a bit. For example: * The playlist system can have comletely different views as everything else. When I'm viewing a playlist, I can view items as list items, while in normal view it's in Images view * Different sorting in the playlist system. I would want to sort by a custom order, or at minimum by release date. * View would show achievements for each game (I think the Omni theme has something similar), and maybe sections for first-opened, total time played, date completed, etc. I think this feature can realy be something amazing if it got some more love and attention. In the meantime it works as a grouping list, though. Are there any roadmap plans for coming back to playlists in the future?
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I get that new games won't have achievements listed. Maybe disable the badges just for unscanned games? The fact that it turns it off, by default, for every game across every system is pretty irksome especially if you're regularly adding new roms, some that will never have achievements anyway. Or, if a user has a RetroAchievement account, do the scan immediately after import (or as part of the import), especially since roms are getting automatically imported on startup now (which is AWESOME btw).
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AquaJew started following Playtime doesn't stop counting when app is force closed
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I'm a phone user who generally force closes all my apps. One of the issues with LaunchBox in this regard is that I'll start a game (and get a nice notification that the game is started), play for a bit, close the app, and then come back in a day or two only to see a popup that I've so far logged 55 hours into a game. Is anyone else experiencing this? Or is there a way to make the counter stop when the app (LaunchBox and/or RetroArch) shuts down?