Jump to content
LaunchBox Community Forums

Tecleador

Members
  • Posts

    16
  • Joined

  • Last visited

Recent Profile Visitors

1,125 profile views

Tecleador's Achievements

8-Bit Processor

8-Bit Processor (3/7)

16

Reputation

  1. Perhaps you could offer to collaborate with them!
  2. I'm starting to lose hope of seeing a native version for Linux. Especially a desktop version, which seems like it will never exist. So I'm considering two options: 1- Wait patiently until it works properly with Wine. 2- Create my own version. Although this is unlikely, since I'm a beginner programmer. But the idea is there. Isn't there an experienced programmer or group of programmers who has considered this? We need a desktop version of Launcher, like the non-BigBox version!
  3. Maybe. That's something the developers could perhaps help with.
  4. If anyone has better results, please share them. I've tried it in Lutris and Bottles, but without success.
  5. I miss Launchbox a lot now that I'm on Linux.
  6. I hope it will be similar to Launchbox Desktop and not Launchbox Android.
  7. I have already switched to Linux. It would be nice if the Linux version of Launchbox were released in the coming months. 🐵
  8. Here's another one using Windows only, just to use Launchbox. I don't plan on installing Windows 11, so when Windows 10 support ends, I'll definitely migrate to Linux. I hope there'll be a Linux version of Launchbox by then.
  9. Amiga CD32. Tools/Import/Roms... Next... Add Directory... Next... Select the platform... Next... Crash. Object reference not set to an instance of an object. App: LaunchBox Version: 13.18-beta-1 Theme: Default Type: System.NullReferenceException Site: Void OnActivated() Source: LaunchBox at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ImportWizardInstallEmulatorViewModel.OnActivated() at ParameterRepository.ConcatRemoteExporter(Object , ParameterRepository ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.PopInvalidInfo() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.StartDataVal(Object , Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.PopTransactionalEvent(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.CheckInvalidInfo() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.FillAwareGetter() at System.Threading.Thread.StartHelper.Callback(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 17:25:41 Exception
  10. Hi, I get a crash when I try to import a system. Specifically “System.NullReferenceException”. If more data is needed, please ask for it.
  11. @JoeViking245 Thanks. Even easier. Create the standard system settings for widescreen games. Then you only have to configure the bezels individually for 4:3 games. My version: Transparent with borders
  12. @JoeViking245 Done. Thanks for your help. I had “Aggressive Startup Window Hiding” enabled. I have disabled it and it works. I will try the transparent bezels. I don't know how they are done though. Thanks again. ^ ^
  13. Hello, I find it impossible to configure it for Duckstation. The image of the game is not displayed, it stays behind. I have tried, but I have not succeeded. Changing the subject, will it be possible in the future to make it so that no Bezel is loaded in certain games? For widescreen ones, for example.
  14. I will give it a try. Thank you.
×
×
  • Create New...