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Maybe. That's something the developers could perhaps help with.
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If anyone has better results, please share them. I've tried it in Lutris and Bottles, but without success.
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I miss Launchbox a lot now that I'm on Linux.
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😂
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Tecleador changed their profile photo
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I have already switched to Linux. It would be nice if the Linux version of Launchbox were released in the coming months. 🐵
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Here's another one using Windows only, just to use Launchbox. I don't plan on installing Windows 11, so when Windows 10 support ends, I'll definitely migrate to Linux. I hope there'll be a Linux version of Launchbox by then.
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Amiga CD32. Tools/Import/Roms... Next... Add Directory... Next... Select the platform... Next... Crash. Object reference not set to an instance of an object. App: LaunchBox Version: 13.18-beta-1 Theme: Default Type: System.NullReferenceException Site: Void OnActivated() Source: LaunchBox at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ImportWizardInstallEmulatorViewModel.OnActivated() at ParameterRepository.ConcatRemoteExporter(Object , ParameterRepository ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.PopInvalidInfo() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.StartDataVal(Object , Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.PopTransactionalEvent(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.CheckInvalidInfo() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.FillAwareGetter() at System.Threading.Thread.StartHelper.Callback(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 17:25:41 Exception
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Hi, I get a crash when I try to import a system. Specifically “System.NullReferenceException”. If more data is needed, please ask for it.
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BezelLauncher
Tecleador replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
@JoeViking245 Thanks. Even easier. Create the standard system settings for widescreen games. Then you only have to configure the bezels individually for 4:3 games. My version: Transparent with borders -
BezelLauncher
Tecleador replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
@JoeViking245 Done. Thanks for your help. I had “Aggressive Startup Window Hiding” enabled. I have disabled it and it works. I will try the transparent bezels. I don't know how they are done though. Thanks again. ^ ^ -
BezelLauncher
Tecleador replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Hello, I find it impossible to configure it for Duckstation. The image of the game is not displayed, it stays behind. I have tried, but I have not succeeded. Changing the subject, will it be possible in the future to make it so that no Bezel is loaded in certain games? For widescreen ones, for example. -
BezelLauncher
Tecleador replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I will give it a try. Thank you. -
BezelLauncher
Tecleador replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Hello. Thank you for your work! I have problems with Duckstation. The games launch but stay hidden, they are not visible. Can anyone help me to configure it? With BigPEmu for example it works perfect. Thank you!