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Tecleador

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Everything posted by Tecleador

  1. Amiga CD32. Tools/Import/Roms... Next... Add Directory... Next... Select the platform... Next... Crash. Object reference not set to an instance of an object. App: LaunchBox Version: 13.18-beta-1 Theme: Default Type: System.NullReferenceException Site: Void OnActivated() Source: LaunchBox at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ImportWizardInstallEmulatorViewModel.OnActivated() at ParameterRepository.ConcatRemoteExporter(Object , ParameterRepository ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.PopInvalidInfo() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.StartDataVal(Object , Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.PopTransactionalEvent(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.CheckInvalidInfo() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.FillAwareGetter() at System.Threading.Thread.StartHelper.Callback(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 17:25:41 Exception
  2. Hi, I get a crash when I try to import a system. Specifically “System.NullReferenceException”. If more data is needed, please ask for it.
  3. @JoeViking245 Thanks. Even easier. Create the standard system settings for widescreen games. Then you only have to configure the bezels individually for 4:3 games. My version: Transparent with borders
  4. @JoeViking245 Done. Thanks for your help. I had “Aggressive Startup Window Hiding” enabled. I have disabled it and it works. I will try the transparent bezels. I don't know how they are done though. Thanks again. ^ ^
  5. Hello, I find it impossible to configure it for Duckstation. The image of the game is not displayed, it stays behind. I have tried, but I have not succeeded. Changing the subject, will it be possible in the future to make it so that no Bezel is loaded in certain games? For widescreen ones, for example.
  6. I will give it a try. Thank you.
  7. Hello. Thank you for your work! I have problems with Duckstation. The games launch but stay hidden, they are not visible. Can anyone help me to configure it? With BigPEmu for example it works perfect. Thank you!
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