Jump to content
LaunchBox Community Forums

Jason Carr

Administrators
  • Posts

    13,723
  • Joined

  • Last visited

  • Days Won

    388

Everything posted by Jason Carr

  1. Hey guys, my apologies for the trouble here. Can you both try installing the .NET Framework 4.8 Runtime from here: https://dotnet.microsoft.com/download/dotnet-framework/net48 I'm not certain, but I'm guessing it's an issue with missing the latest version of the .NET Framework. I maybe need to update the installer.
  2. If you have an Xbox One controller laying around, I've found that they work just as well (arguably better). The power button works the same as the home button, and you don't accidentally hit one of those tiny buttons on the bottom when you meant to hit a different one.
  3. The right stick is used to navigate more quickly through the items in the list. There was one other user who had the same issue and we discovered that it was because of the right stick being too loose. I do most of my testing on my own Shield TV, so I'm very certain that it's not a bug. Apparently the Shield controllers are prone to that issue though. I'm guessing it's not an issue elsewhere because the right stick isn't usually used for navigation elsewhere.
  4. Added to my to-do list. I know Atari 5200 is confirmed not working (outside of kat5200 which is not downloadable at the moment). I have not tested Amiga at all at this point. Currently, it all has to be stored on the device, as far as I know. I've noticed that the nVidia Shield TV will let you mount a network folder as storage though, so it's possible that it would work. I just haven't tried it. Thanks for working on this. It means it's the default core for that platform (eventually we will probably allow game-specific emulators and cores). Unfortunately, currently you would have to re-export without that game. We will be adding a delete option soon though.
  5. This means that your controller is busted. The right stick is apparently loose.
  6. Lol, Redream is already supported with the Android app. I got too many emulators swimming around in my mind. Are you able to launch the games on the desktop? I've never seen that as an issue, other than if the files don't actually exist or aren't pointed to working files. What file extension are they?
  7. Hi cliffy, is Redreem supported on Android? I can look into adding it if it is. I know Dreamcast is working for a number of users, so it must be a one-off issue of sorts. The only thing I can think of is maybe your games are pointed to ROM files while your games are zipped, or something of that nature. Can you check the ROM path for the games?
  8. Have that translation in for the official release @Cauptain. Should be out in an hour or two.
  9. That will be coming very soon. As will backup and restore options.
  10. Thank you all. I just uploaded version 0.20 to the Play Store with the following: Translation updates for Italian, German, French, Russian, Spanish, and Brazilian Portuguese Fixed incorrect platform names for NEC TurboGrafx-16 and NEC TurboGrafx-CD Disabled DamonPS2, NEO.emu, and Yaba Sanshiro for the time being as they are not currently working I will get those three emulators working here soon enough, but I'm prepping for the official release for tomorrow, so I don't want anything that isn't working in there at this point.
  11. Not currently, sadly. That keeps going on polls and never seems to get enough votes. I'll get it in there eventually anyways, though. But currently, there's not really a good way to do it.
  12. Beta 6 is out now with translation updates, as well as a few fixes for the platforms in the Android exporter (was missing a few that are compatible). If all goes well, we'll put this out tomorrow morning as the official release.
  13. Meh, we're almost to the official release now.
  14. Thank you all very much; just put out beta 6 with all the translations.
  15. Hi arcade, unfortunately those error details don't help me out much to determine what the problem is, but my guess is that the issue is likely outdated software. If you can connect it to the Internet and try to install all Windows updates, I'm guessing that would likely fix it. Windows 7 is supported, but only when it's fully updated.
  16. Beta 5 is out now with translation updates, so that the translators can test the translations.
  17. Thank you all. I have the translations updated; gonna put out a new beta here shortly.
  18. Hi @MesonW, I just figured out that I had the platform names incorrect for those platforms, so the next beta should fix it.
  19. I haven't tested it (I didn't even know it existed honestly). It looks like it runs x86, which means it won't work with the current version, but I do plan to add support for that, so most likely we can get it working.
  20. Whoops, thanks. One of them is Pro, but I forgot to change the name on it. I've fixed that for the next beta. What emulator? NEO.emu? I'm not sure about NEO.emu yet, but PPSSPP Gold is known working at this point, by quite a few users. Make sure you're on the latest version.
  21. Looks like the 0.19 update just went live.
  22. There are actually a number of emulators that I haven't fully tested. Here's the list: C64.emu - Commodore 64 DamonPS2 - Sony Playstation 2 DamonPS2 Pro - Sony Playstation 2 fMSX - Microsoft MSX, Microsoft MSX2, Microsoft MSX2+ fMX Deluxe - Microsoft MSX, Microsoft MSX2, Microsoft MSX2+ MSX.emu - Microsoft MSX, Microsoft MSX2, Microsoft MSX2+, ColecoVision, Sega SG-1000 NEO.emu - SNK Neo Geo AES, SNK Neo Geo MVS NGP.emu - SNK Neo Geo Pocket, SNK Neo Geo Pocket Color PCE.emu - TurboGrafx-16, TurboGrafx-CD Redream - Sega Dreamcast Reicast - Sega Dreamcast If anyone can test and confirm working or non working for any of these, I would appreciate it.
×
×
  • Create New...