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Jason Carr

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Everything posted by Jason Carr

  1. We'll need specific examples of the game and what did and didn't download in order to look into this. In theory, there shouldn't ever be a case where the region's proper title doesn't match the title on the ROM file, but perhaps that is a possibility. Currently we use the name that matches the region on the ROM file as priority #1. We're going to change that for the next beta to use the title on the ROM file as priority #1 instead, and then the region title. I have not heard of these issues elsewhere at this point. I'll do some testing with Refried though to see if it's a theme-specific issue. Also could be plugin-related, so if you have any plugins, try removing them (and let us know which ones are causing issues).
  2. Not sure what could be causing this, outside of Internet connection stability issues. We've learned though that the Internet is way more of a fickle beast than we would have ever thought, so the issue could be on your end, or on our end, or anywhere in between, but unfortunately it's not at all easy to solve these one-off issues. I was actually able to replicate this and have it fixed for the next beta. It was specific to the Old Default theme.
  3. Thank you @Cauptain; I'll get the translation into the next beta. It's that time again guys. I'm hoping to put out the official release early next week. Thanks as always. @Opak @cyanjiang @Bardock @MajKSA @gamehacker @Kondorito @Nyny77 @alexposad @k_kutsugi @dukeemu
  4. The wall view overhaul was on the community poll and was voted in at #18, which means it barely made it into the top half. But as we only have a handful of items left that haven't been tackled from the top half of the poll items, it should happen here soon. Whether or not it'll do exactly what you're looking for though @alfredolvera, I don't know. We'll make it as customizable as we can.
  5. We can revisit this at some point, but we'd be looking at major changes in order to make it not completely random and force not landing on previous entries, so I'm going to put that off for now.
  6. Beta 13 is out now with the following: Fixed a bug in the alternate name selection logic during imports and metadata updates Fixed the sound dispose bug that was causing errors when switching sound packs Translation updates Release Type field is now downloaded and updated from the LBGDB Fixed the Big Box Open Emulator bug Thanks again all; I know we haven't eliminated 100% of the reported issues, but we've eliminated all that we've been able to reproduce. Let us know if you still run into any bugs in beta 13. We'll be looking at hopefully putting out an official release early next week.
  7. Thank you guys! Sorry for the delay here. I'll get these into the next beta. No worries if you add it back in, but those forms were indeed removed and replaced with WPF versions, and all the WPF translations come from the Strings file.
  8. Thanks @wallmachine. Looking pretty good to me.
  9. @wallmachine Keep in mind that the fewer games there are in the current list, the more likely the random selector will end up picking the same game, so it's expected for small lists of games. So even though sometimes "random" picks aren't what you would want, I think the only way to improve on the current system would be to make it not random, or force not landing on a previously selected game.
  10. Have you guys tested the latest beta? I believe it should solve any prior issues.
  11. @Xpendable That's basically what we do already... Not exactly, but the end result would be the same.
  12. To be honest, that sounds confusing and I don't think that's a good idea at all. We could add a random feature a lot easier if we just jumped to a random game, but that's not really what this discussion was about.
  13. @angelobodetti I'm not sure why the betas would've created that issue. Can you try the latest beta to see if it works? I ask because we need to figure it out if we have a real issue.
  14. That would not be a good way to proceed, because the wheel would likely spin for far too long if you had too many games in the wheel.
  15. Beta 12 is out now with the following: Minor improvements to the box image caching/loading in LaunchBox Improvements to attract mode to hopefully reduce duplicate landings Fixes for plugin loading so that plugin issues should no longer prevent LaunchBox or Big Box from running Added Date Added, Date Modified, and Last Played to audits
  16. I can review the specific instance in that thread.
  17. Those import issues almost always just come down to games being identified as duplicates.
  18. The way the EmuMovies search works is that it's only one search for all types of media, so there's no way to speed it up in this regard. Responded in the thread. Unfortunately my hunch is no, because I doubt that Steam provides that information. Feel free to create a ticket for it though and hopefully at some point we can look into it further.
  19. @C-Beats and I dove into this. For some reason, the MAME metadata for "invaders" does not have any region attached to it, whereas "cosmicmo" has North America, so that is why it's being prioritized over the original Space Invaders. From what I can tell, this is a pretty rare issue across the data, but I do see the problem here. The question is whether we can change that logic without screwing up other things. We don't control or manage the MAME metadata (of course), so we have to use and follow what we have. The only idea I have is to ignore the region prioritization specifically when a clone's parent does not have a region, but unfortunately I suspect that that is likely to mess up some other currently properly prioritized games.
  20. I've improved this in a few ways for the next beta. Made it less likely to move backwards in the wheel, changed out the random number generator for one that's supposedly improved (just in case that is actually the issue), and tweaked some of the chances. Let me know how it fares for you guys after the beta 12 release.
  21. I think that most likely the issues are coming more from the nature of how the wheels spin, rather than a bug in the random number generator. It is true that RNGs are never perfect, and are often not so great at being random, but the issue here is that the wheel doesn't often get all that far past the beginning of the alphabet, because it goes both forwards and backwards. I do have a couple of ideas that might help though: Randomize where in the list the wheel starts when changing between platforms Change the wheel to never (or more rarely) go backwards The wheel is randomized by how many games are jumped through for each move, not by selecting a particular game, so that probably has an effect on the results as well.
  22. Appears to be a plugin error of some kind @The_Keeper86. Maybe a theme plugin error?
  23. This is a plugin issue of some sort. What plugins do you have installed for LaunchBox? We're not able to replicate this, so we're at a loss here currently. .NET Core probably requires different permissions somehow than previous .NET did, but unfortunately that kind of stuff is mostly out of our control. Can you zip up and PM me your data folder to see if we can't figure out what might be going on?
  24. Beta 11 is out now with the following: Fixed various window scaling issues (please let us know if anyone sees any further issues with any windows) Fixed LaunchBox list view and audit date sorting incorrect for some cultures Fixed the %launchboxorbigboxexepath% game launching variable to work as it did previously (full path to LaunchBox.exe or BigBox.exe in the root) Fixed folder links being deleted and not existing properly when launching Big Box from LaunchBox or LaunchBox from Big Box (this was causing the theme issues in that case) Thanks again all for the reports. I do think we're nearing the end.
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