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spycat

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Files posted by spycat

  1. SNK Neo Geo Custom 3D Boxes (fronts and backs)

    These custom boxes are a sort of hybrid, with an MVS flyer look and some basic AES elements (Megs/Players count and genre colour) thrown in. They may better suit a Neo Geo (MVS or AES) platform rather than a generic Arcade one. 
     
    The official MVS games as well as a number of bootlegs, conversions (from CD and AES), protos, homebrews, non-releases and so on are included.
    Meow!
     

    267 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Neo Geo CD Custom Game Back Cases

    A collection of 3D case backs to go with my Neo Geo CD Custom Game Cases pack.
    Note that these are not jewel case retail boxes, but custom DVD style ones (using Shenske's template) for those who prefer vertical boxes.
    Meow!
     

    56 downloads

       (1 review)

    2 comments

    Submitted

  3. MAME Atari 5200 Artwork File for use with the "bezelprojectSA-Atari5200" bezels pack

    Note before downloading:
    1: This is for MAME only and is not compatible with RetroArch.
    2: If you've previously downloaded and set up the "MAME Atari 5200 Software System Custom Artwork File" (the one that uses the Themed bezels), then there's really no need to download this.
    You just need to add the SA bezels to your existing a5200.zip overwriting the Themed ones; the bezel names are the same. Your original custom parameters are valid.
    If you decide to download then read on. 
    This custom version of the Atari 5200 Software System artwork file, a5200.zip contains a multi-view lay file configured to work with the "bezelprojectSA-Atari5200" bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no "bezelprojectSA-Atari5200" bezels and therefore use Default Command-Line Parameters will open with the generic Atari-5200.png bezel.
    The bezel png images are not included, so you will need to download the pack and drop the bezels into the artwork a5200.zip yourself.
    You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to choose the correct bezel for each game. This is explained in the download.
    With MAME, your Atari 5200 game names and their bezel image names do not have to match.
    Once downloaded, unzip the file MAME_Atari5200_SA.zip and read the enclosed text files.
    Meow! 

    58 downloads

       (0 reviews)

    0 comments

    Submitted

  4. MAME GCE Vectrex Software System Artwork File for use with the "bezelprojectSA-GCEVectrex" bezels pack

    Note before downloading:
    This is for MAME only and is not compatible with RetroArch.
    This custom version of the GCE Vectrex Software System artwork file, vectrex.zip contains a multi-view lay file configured to work with the "bezelprojectSA-GCEVectrex" bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no Bezel Project bezels and therefore use Default Command-Line Parameters will open with the generic bezel GCE-Vectrex.png.
    The bezel images are not included, so you will need to download the pack and drop the bezels into the artwork vectrex.zip yourself. 
    You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to choose the correct bezel for each game. This is explained in the download.
     
    The vectrex.zip artwork file will work whether you are emulating using direct media calling (such as games with the bin, gam or vec extension) or emulating using the vectrex software list.
    With MAME, your GCE Vectrex game names and their bezel image names do not have to match. The actual matching relationship is between the Custom Command Line <viewname> parameter and the descriptive <view name> string used in the lay, and MAME will accept a partial match with the lay's view name.
    Once downloaded, unzip the file MAME GCEVectrex SA.zip and read the enclosed text files.
    Meow!

    106 downloads

       (0 reviews)

    0 comments

    Submitted

  5. MAME Intellivision Software System Artwork File for use with the "bezelprojectSA-Intellivision" bezels pack

    Note before downloading:
    This is for MAME only and is not compatible with RetroArch.
    This custom version of the Intellivision Software System artwork file, intv.zip contains a multi-view lay file configured to work with the "bezelprojectSA-Intellivision" bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no Bezel Project bezels and therefore use Default Command-Line Parameters will open with the generic bezel Mattel-Intellivision.png.
    The bezel images are not included, so you will need to download the pack and drop the bezels into the artwork intv.zip yourself. 
    You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to choose the correct bezel for each game. This is explained in the download.
     
    The intv.zip artwork file will work whether you are emulating using direct media calling (such as games with the bin, int, itv or rom extension) or emulating using the intv and intvecs software lists.
    With MAME, your Intellivision game names and their bezel image names do not have to match. The actual matching relationship is between the Custom Command Line <viewname> parameter and the descriptive view name used in the lay, and MAME will accept a partial match with the lay's view name string.
    Once downloaded, unzip the file MAME Intellivision SA.zip and read the enclosed text files.
    Meow!
     

    77 downloads

       (0 reviews)

    0 comments

    Submitted

  6. MAME ColecoVision Software System Artwork File for use with the "bezelprojectSA-ColecoVision" bezels pack

    Note before downloading:
    This is for MAME only and is not compatible with RetroArch.
    This custom version of the ColecoVision Software System artwork file, coleco.zip contains a multi-view lay file configured to work with the "bezelprojectSA-ColecoVision" bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no Bezel Project bezels and therefore use Default Command-Line Parameters will open with the generic bezel colecovision.png.
    The bezel images are not included, so you will need to download the pack and drop the bezels into the artwork coleco.zip yourself. 
    You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to choose the correct bezel for each game. This is explained in the download.
     
    The coleco.zip artwork file will work whether you are emulating using direct media calling (such as games with the bin, col or rom extension) or emulating using the coleco software list.
    With MAME, your ColecoVision game names and their bezel image names do not have to match. The actual matching relationship is between the Custom Command Line <viewname> parameter and the descriptive view name used in the lay, and MAME will accept a partial match with the lay's view name string.
    Once downloaded, unzip the file MAME ColecoVision SA.zip and read the enclosed text files.
    Meow!

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  7. MAME Atari 2600 Software System Artwork File for use with the Bezel Project bezel pack

    MAME Atari 2600 Software System Artwork File for use with the Bezel Project bezel pack.
    Note that this is for MAME and is not compatible with RetroArch.
    This custom version of the Atari 2600 software system artwork file, a2600.zip contains a multi-view lay file configured to work with the Bezel Project Atari 2600 bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no Bezel Project bezels will open with the generic platform one.
    The bezels themselves are not included, due to permission from the Bezel Project team to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork a2600.zip yourself. 
    You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to select the correct bezel for each game. This is explained in the download.
     
    The a2600.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and a26 extension) or emulating using a software list.
    Once downloaded, unzip the file MAME Atari 2600.zip and read the enclosed text files.
    Apologies, there is a mistake in the "read me first" text file within the download.
    The A2600 game aspect ratio should read 8:5 and not the incorrect 5:4.
    I blame cheap whiskey.
    The lay file itself is not affected.
     
     

    113 downloads

       (0 reviews)

    0 comments

    Updated

  8. MAME GCE Vectrex Software System Custom Artwork File

    The standard issue of the GCE Vectrex software system artwork file, vectrex.zip limits all games to a common, generic bezel. That's how MAME does software system external artwork by default. 
    This is essentially a version of vectrex.zip that will allow each game associated with the Bezel Project GCE Vectrex pack to display it's own bezel at launch. Games that don't have a Bezel Project bezel will use the generic one.
    Note that this is for use with MAME itself and is not compatible with RetroArch.
     
    Once downloaded, the file MAME GCE Vectrex.zip should be unzipped. 
    The artwork file in the download is vectrex.zip and it contains the multi-view lay file.
    The game bezels themselves are not included, due to permission from the Bezel Project to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork vectrex.zip yourself. 
    You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to match the correct bezel for each game. This is explained in the download. 
    The vectrex.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and vec, bin, gam extensions) or emulating using a software list.
    Notes:
    The lay is a single elememt one, as the Bezel Project pngs combine the actual bezel and the vectrex game overlay into one image.
    Some other vectrex lays use two elements, where separate overlay and bezel images are used.
    When checking out the Vectrex on-line, I got the impression that the game aspect was not 3:4 but slightly wider. I couldn't come up with an agreed answer so I went with 3:4.
    So the game area is 810 x 1080 with an offset of 555 to centre it. If you want a wider aspect, then you need to increase the lay screen width (for all views) and reduce the X offset by half the width increase.

    114 downloads

       (0 reviews)

    2 comments

    Submitted

  9. MAME Atari 7800 Software System Custom Artwork File

    The standard issue of the Atari 7800 software system artwork file, a7800.zip limits all games to a common, generic bezel. That's how MAME does software system external artwork by default. 
    This is essentially an expanded version of a7800.zip, that will allow each game (it caters for the games associated with the Bezel Project Atari 7800 pack) to display it's own bezel at launch.
    Note that this is for MAME standalone only and is not compatible with RetroArch.
     
    Once downloaded, the file MAME Atari 7800.zip should be unzipped. 
    The artwork file in the download is a7800.zip and it contains the multi-view lay file.
    The game bezels themselves are not included, due to permission from the Bezel Project to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork a7800.zip yourself. 
    You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to match the correct bezel for each game. This is explained in the download. 
    The a7800.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and a78 or bin extension) or emulating using a software list.

    41 downloads

       (0 reviews)

    0 comments

    Submitted

  10. MAME Atari 5200 Software System Custom Artwork File

    The standard issue of the Atari 5200 software system artwork file, a5200.zip limits all games to a common, generic bezel. That's how MAME does software system external artwork by default. 
    This is essentially an expanded version of a5200.zip, that will allow each game (it caters for the games associated with the Bezel Project Atari 5200 pack) to display it's own bezel at launch.
    Note that this is for MAME standalone only and is not compatible with RetroArch.
     
    Once downloaded, the file MAME Atari 5200.zip should be unzipped. 
    The artwork file in the download is a5200.zip and it contains the multi-view lay file.
    The game bezels themselves are not included, due to permission from the Bezel Project to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork a5200.zip yourself. 
    You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to match the correct bezel for each game. This is explained in the download. 
    The a5200.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and a52 extension) or emulating using a software list. 

    45 downloads

       (1 review)

    0 comments

    Submitted

  11. MAME ColecoVision Software System Custom Artwork File

    The standard issue of the ColecoVision software system artwork file, coleco.zip limits all games to a common, generic bezel. That's how MAME does software system external artwork by default.
    This is essentially an expanded version of coleco.zip, that will allow each game (it caters for the 141 games associated with the Bezel Project ColecoVision pack) to display it's own bezel at launch.
    Note that this is for MAME standalone only and is not compatible with RetroArch.
    Once downloaded, the file MAME Colecovision.zip should be unzipped.
    The artwork file in the download is coleco.zip and it contains a generic coleco bezel as well as my multi-view lay file.
    The game bezels themselves are not included, due to permission from the Bezel Project to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork coleco.zip yourself.
    You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to match the correct bezel for each game. This is explained in the download.
    The coleco.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and col extension) or emulating using a software list.

    40 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Acorn Archimedes Game Boxes 3D

    A collection of 3D box images of games released for the Acorn 32-bit home computer series. It's not complete, as some games either have no artwork scans or very poor ones to work with. Box types and dimensions vary in line with the original game cases as far as I could discover.
    Some are already in the LaunchBox Games Database, with the remainder (for games that exist in the Database) being submitted soon.
    Included in this download, but not added to the LaunchBox Games Database are:
    1. 3D box fronts for games not in the Database.
    2. 3D box backs for some games. The Database does not support a Box Back-3D image field.
    3. 2D front and back covers (face only, no spine) reduced to jpg format.
    Not included are boxes for non-game software (educational, utility etc.). When I decided to skip the non-game boxes, I'd already done quite a few. I did a cull, but some may have crept in.
    A few boxes in the Database may differ slightly from those in this download. Whenever edits were made the boxes were updated on the Database, but I may have slipped up here and there.
    Enjoy.

    186 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Psikyo Arcade Games 3D Boxes

    A collection of 26 3D boxes for games developed by Psikyo.
    Two sets are included; one with the Arcade Classics badge and the other without.
     

    133 downloads

       (1 review)

    0 comments

    Submitted

  14. Konami Arcade Games 3D Boxes

    A collection of 3D boxes in UGC format for arcade games made by Konami. These are just sourced flyers with homemade spines.
    This is not a full collection by any means as some titles are absent due to no suitable flyers found. As well as that, I've omitted the Casino, Endeavour and Dance/Rhythm/Music stuff. 
    The boxes are mainly parent, although clones are included where either a suitable parent flyer couldn't be sourced or a clone flyer differed from it's parent and appealed to me.

    261 downloads

       (2 reviews)

    0 comments

    Submitted

  15. Cave Arcade Games 3D Boxes

    A collection of 3D box fronts for games developed by Cave.
    These are just flyers, posters etc with basic spines added and are in UGC case format.
    I took the liberty of badging the spines with the Cave logo rather than the individual publishers such as AMI, Atlus, Capcom and so on, as this appealed to me.
    Two games, Omatsuri Yasan: Kingyo Sukui and Omatsuri Yasan: Ganso Takoyaki are missing as I couldn't find any images of them.
     

    461 downloads

       (2 reviews)

    1 comment

    Submitted

  16. SNK Neo Geo MVS 3D Boxes

    A collection of 3D boxes (in UGC case format) for the 148 official SNK Neo Geo MVS games.
    Most are flyers with basic spines, but I did use the odd AES cover where a flyer was unavailable or unsuitable or just because I preferred the AES.
     

    954 downloads

       (1 review)

    5 comments

    Submitted

  17. BBC Micro 3D Boxes (Audiogenic games)

    A collection of 23 3D (png) and 2D (jpg) box fronts of Audiogenic (ASL) games.
    Four 3D game boxes were made with custom spines, as I couldn't find any scans of the original spines. These boxes do not have the ASL catalogue number on their spines.
    They are
    Despatch Rider
    Emlyn Hughes Arcade Quiz
    Ransack
    The Genesis Project

    102 downloads

       (0 reviews)

    0 comments

    Submitted

  18. BBC Micro 3D Boxes (AnF, Alligata games)

    This is a collection of 35 3D game box fronts for AnF (11) and Alligata (24) software houses which I've made.
    The 2D box fronts (in jpg format) are included.

    93 downloads

       (0 reviews)

    0 comments

    Submitted

  19. BBC Micro 3D Boxes (Micro Power/Program Power games)

    This is a collection of 69 Micro Power/Program Power 3D game box fronts which I've made.
    The 2D box fronts (in jpg format) are included.

    109 downloads

       (0 reviews)

    0 comments

    Submitted

  20. BBC Micro 3D Boxes (Acornsoft games)

    This is a collection of 45 Acornsoft 3D game boxes I made.
    Where games were released in both disc and cassette versions I've made the disc one, otherwise the cassette version is used.
    The font size of the game titles and publisher are not fixed but vary to match those of the original game boxes.
    The 2D box fronts (in jpg format) are included.

    135 downloads

       (0 reviews)

    0 comments

    Submitted

  21. BBC Micro 3D Boxes (Superior Software games)

    A collection of Superior Software 3d game boxes I made. Some are cassette based and others are disc based. The cassette images are a mix of the standard and wider boxes used by Superior at the time, as also are the disk images.

    129 downloads

       (0 reviews)

    0 comments

    Submitted

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