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spycat

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Everything posted by spycat

  1. If all you want to do is load the Videopac+ Home Computer Module and auto open it's BASIC screen, use the parameters videopacp -autoboot_delay 1 -ab "0" -cart1 and point the LaunchBox Launching entry to the homecomp zip But if you are trying to get the Videopac Home Computer Module's BASIC to load and run a cassette then I would imagine something like videopacp -cart1 homecomp -autoboot_delay 1 -script scripts/c7420.lua -cass where c7420.lua is in a sub-folder of MAME called scripts - edit my location to suit yours. And point the LaunchBox Launching entry to the cassette. By the way, I wasn't aware that there were tape games available for the Videopac+. There's no cassette software list and I've never came across a No-Intro cassette set or similar.
  2. The required bios is mtx512.zip There are 3 associated devices mtx_cfx.zip mtx_sdxbas.zip mtx_sdxcpm.zip I don't use any of these devices and the cassette games work ok. Not sure, but these devices may be related to the flop and hdd softlists.
  3. Using RandoMame's svi318_cass.lua script with the Spectravideo svi318_cass software list / Spectravideo No-Intro set with MAME via LaunchBox. This lua handles BASIC and Binary games. My LaunchBox Default Command-Line Parameters (lua is in my MAME/scripts folder) svi328 -autoboot_delay 6 -script scripts/svi318_cass.lua -cass The lua worked fine with the vast majority of BASIC games. With a handful of BASIC games, however, the lua's sending of RUN arrived too soon and corrupted on screen, causing tape loading to fail. There's a custom lua in the attached zip for those games. I met two issues when using the lua with Binary games. The first issue was with the lua itself and affected the loading of all Binary games. Editing the lua and changing emu.keypost('BLOAD "CAS:",R\n') to read emu.keypost('BLOAD"CAS :",R\n') fixed that issue for me. The second issue (after fixing the first one) was not a lua one as such and affected some but not all Binary games. By default, the lua sends CLOAD which expects a BASIC game. A Binary game, by right, should reject CLOAD with a Device (I/O) error, causing the lua to rewind the tape and switch to using BLOAD. Some Binary games, however, fail to flag an error and so the lua, being none the wiser, continues with CLOAD. There's a custom lua in the attached zip for those games. The svi318 and svi328 systems use the same software list / No-Intro set, and the luas (RandoMame's and customs) are compatible with both. I came across the odd game that didn't work properly with svi318 but did with svi328, nothing to do with the luas. So I use svi328. svi318CustomLuas.zip
  4. Two lua scripts for use with Philips VG 5000 cassette (vg5k software list) emulation with MAME via LaunchBox. RandoMame's vg5k.lua plays the tape at normal speed and sends RUN once loaded. The two luas in the attached zip use tape fast loading; one is for games that require RUN once loaded, and the other is for games that don't. See the ReadMe in the attached zip for more information. vg5kLuaScripts.zip
  5. Try this artwork dotron.zip Ignore the deprecated warnings on game launch. In game open the Video Options and try out the two XBLA artwork views and the Hausjam one. They all use full screen 16:9 aspect. dotron.zip
  6. You might like to try the attached invaders.zip artwork file for the Space Invaders (invaders.zip) arcade game. You can switch between the various video options such as Upright_Artwork_Midway, Upright_Artwork_Taito and so on. invaders.zip
  7. spycat

    save 3D Models

    @Kedog You may find these images of some use. Yuurei-Kun 3D Box.zip
  8. Once you've typed CLOAD and pressed Return, you need to manually play the tape.
  9. Your 2nd option - left click the image to show only that image and then right-click it and 'save image as' downloads the full size image for me. Tried 'Fix It Felix Jr.' Box - Front image which downloaded as a 2.3 MB 1637 x 2430 png.
  10. Concerning your vsmile.zip bios issue. If MAME tells you that it can't find vsmile_v102.bin and vsmile_v103.bin but doesn't report anything amiss with the vsmile_v100.bin then maybe your vsmile.zip bios is iffy. vsmile.zip was last updated Feb 2020. I use that version (see Retroroms) which works with MAME 0.269 as it also did with several recent builds.
  11. Concerning your VSmile issue. You need vsmile.zip which contains the 3 files vsmile_v100.bin vsmile_v102.bin vsmile_v103.bin By VCreate do you mean VTech CreatiVision? If so, then see your 'Creativision Emulator' thread.
  12. To emulate The VTech CreatiVision carts with MAME via LaunchBox you need the bios crvision.zip If you're emulating the MAME crvision software list games then the 'Remove Quotes' and 'Remove file extension and folder path' boxes should be checked. If you're emulating the No-Intro games then the 'Remove Quotes' and 'Remove file extension and folder path' boxes should be empty. In either case the LaunchBox parameters are crvision -cart When a game is launched it displays the demo screen. Press F10 and then press R. After a short tune the game can be played. See the crvision.xml hash file for more information.
  13. @dragon57 There's a discrepancy between the SA-Atari7800 and the themed Atari7800 bezel filenames for the Super Huey bezels. The SA uses UH-IX (the letter I) whereas the themed uses UH-1X (the number one). Any chance of a fix to bring the themed into line with the SA?
  14. With the old MESS when you launched a pecom cassette, at the READY prompt you typed PLOAD and pressed Return. You then played the tape. When the tape finished playing you typed RUN and pressed Return. Not sure if this still works with modern MAME.
  15. You're welcome. Yes, the lack of game sound also has me at a loss. By the way, if you also want to play the cassettes using MAME by itself without using LaunchBox, you can create a new ini file in your MAME ini folder. Call it orion128.ini and put the following line into it. cart romdisk If you add this ini file to MAME, then you can also reduce your LaunchBox parameters to just orion128 -cass
  16. Emulating the Orion-128 cassette software list games with MAME via LaunchBox. MAME requires the bios orion128.zip as well as the orion_cart and orion_cass software list sets. Cassettes are handled via the ROMDISK, so the Default Command-Line Parameters are orion128 -cart romdisk -cass Launching a game opens the ROMDISK interface. Run СН4¤ to open the tape to memory loader. Press key A when the loader's ВВОД (Input) box appears - the blinking cursor should disappear. Enable MAME's UI controls, press F2 to play the tape, then disable the UI controls again. The ВВОД box now shows the loading file. Once the tape has finished playing, wait for a new ВВОД box to appear and then press F4 to close the loader. The loaded file shows in the ROMDISK screen's B panel. Run it to play the game. By the way, for the life of me I couldn't get games to play with sound. Games do have sound, as there are Orion-128 emulators that play sound for games that support sound.
  17. Version 1.0.0

    14 downloads

    This is for MAME and is not compatible with RetroArch. It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel). Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view %romfilename% LaunchBox 13.14 or earlier users: %romfilename% is not supported, so use a5200 -view %romfile% %romfile% Meow!
  18. MAME Atari 5200 Software List Artwork File for use with the "bezelprojectSA-Atari5200" / "bezelproject-Atari5200" bezel packs View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel). Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view %romfilename% LaunchBox 13.14 or earlier users: %romfilename% is not supported, so use a5200 -view %romfile% %romfile% Meow! Submitter spycat Submitted 07/19/2024 Category Platform Bezels/Overlays  
  19. Version 1.0.0

    7 downloads

    This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels. Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names. Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples a5200 -view "galaxian (usa)" -cart a5200 -view "tempest (usa) (atariage)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow!
  20. MAME Atari 5200 No-Intro Artwork File for use with the "bezelproject-Atari5200" bezel pack View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels. Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names. Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples a5200 -view "galaxian (usa)" -cart a5200 -view "tempest (usa) (atariage)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! Submitter spycat Submitted 07/17/2024 Category Platform Bezels/Overlays  
  21. MAME Atari 5200 No-Intro Artwork File for use with the "bezelprojectSA-Atari5200" bezel pack View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels. Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names. Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples a5200 -view "galaxian (usa)" -cart a5200 -view "tempest (usa) (atariage)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! Submitter spycat Submitted 07/17/2024 Category Platform Bezels/Overlays  
  22. Version 1.0.0

    5 downloads

    This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels. Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names. Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples a5200 -view "galaxian (usa)" -cart a5200 -view "tempest (usa) (atariage)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow!
  23. MAME ColecoVision No-Intro Artwork File for use with the "bezelproject-ColecoVision" bezel pack View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels. Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names. Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as coleco -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples coleco -view "galaxian (usa)" -cart coleco -view "mouse trap (usa, europe)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! Submitter spycat Submitted 07/12/2024 Category Platform Bezels/Overlays  
  24. Version 1.0.0

    13 downloads

    This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels. Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names. Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as coleco -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples coleco -view "galaxian (usa)" -cart coleco -view "mouse trap (usa, europe)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow!
  25. Version 1.0.0

    10 downloads

    This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels. Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names. Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as coleco -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples coleco -view "galaxian (usa)" -cart coleco -view "mouse trap (usa, europe)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow!
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