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spycat

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Posts posted by spycat

  1. @ci2own

    Regarding the deprecated elements warnings:
    As of MAME 0.225 lay file background element instances such as for bezels are considered deprecated and that's what's triggering the warnings. Things will still work ok with MAME 0.225 to the latest 0.236 but possibly not forever.
    If you want to fix rather than just hide the warnings then you will need to update your lays.
    I've done it manually for my fallback lays as well as my multi view lays for some of my Software Systems and the warnings have gone. Still more to do, as well as my 100 or so Arcade games lays.

    I had a quick look at your posted lay.
    Under the view name sections you need to replace all instances of
    <bezel element=
    and
    </bezel>

    with
    <element ref=
    and
    </element>

    Do make a backup of your lay should you need to revert!
     

  2. @ci2own

    There's no need to include the override stuff in your command line parameters.
    If you have an artwork pegasus.zip then MAME should automatically use it.
    If no artwork (bezel) shows then there's either something amiss with your artwork pegasus.zip or your MAME ini is unaware of it's location.
    By the way Software Systems (such as Aamber Pegasus) will only use an artwork zip named after the system's romset. Unlike the Arcade games, artwork zips named after individual games are not recognised.

    I still have some Arcade games as well as some Software Systems for which I haven't yet made an artwork zip and for those I use fallback artwork.
    See the link below.
    https://www.mameworld.info/mrdo/mame_artwork_generic.php

    One other thing, when you launch your game, ScrollLock and TAB into MAME's Video Options and see if your pegasus artwork is there as an option but is not highlighted. If so select it and see if your bezel shows.

     

  3. I just tested the Boxer cassette game and it loads and plays ok for me.

    If you've pointed LaunchBox to the game and your parameter settings are correct then the only other thing I can think of is how old is your MAME?
    I'm not sure of the actual version, but builds older than it cannot handle the LaunchBox parameter
    -keyboardprovider dinput
    which has something to do with pause screens I believe.

    If your MAME is old, then you could try deleting this LaunchBox parameter and see if things work.
     

  4. First try with the two above mentioned tickboxes empty. That way, your mame.ini doesn't need to know where the games are, but LaunchBox does of course.

    Set your Acorn Electron default parameters to
    electron -ab *TAPE\nCHAIN\"\"\n -autoboot_delay 2 -cass

    Edit one of your games, say Boxer, and open the Launching tab and check that it's pointing to the game
    In your case this may be
    g:\emulators\acorn\electron\games\boxer.zip

    Launch the game and see if it loads.
     

  5. When I first tried floppy emulation using orion128, I didn't realise that the Romdisk was needed just like it's needed for the tapes.

    orion128 -cart romdisk -flop1 game1715 -flop2 games10

    Run and then and run the BOOT loader, BOOT¤
    At the NC loading you'll temporarily see a lot of garbage, but you'll arrive at the NC screen ok as per the clone orionpro.

    Out of curiosity I also tried the orionpro in Orion-128 mode with Romdisk mounted, but the floppy games still ran too fast and the tapes threw a loader error.

    • Like 1
  6. That's the route I used as well. I found that it's mainly only the floppies named games, games10, 11 and 13 that have game COMs.

    With the orionpro the games tend to run too fast, making some look odd and tricky to play.
    I managed to get the floppies to work using the parent orion128 system, and here the games run at normal speed same as the tapes.

  7. @SiriusVI

    For the Sord M5 cassette games emulated with MAME that require chain to be typed followed by a return keypress.

     

    For the full command line parameters:
    m5 -cart1 basici -ab chain\r -autoboot_delay 2 -cass

    If you prefer an ini file approach then the command line parameters are

    m5 -cart1 basici -cass

    and the ini file is

    ab chain\r

    autoboot_delay 2

     

  8. I used to use projectmess, but that's showing the 404 error for some time now. Progettoemma (the MAME arcade side of things) is under maintenance, so maybe the sites are being merged I hope. I don't use the 3 systems you mention but you could check the ArcadeItalia site or ask on the forums here.

    By the way, if you care to download and extract the attached zip in this post you can drop the file m5.ini into your mame ini folder and this will automate the "type chain and press Return key" bit for you for the tapes that need chaining.

     

    sord_m5.zip

  9. I'm not quite sure if this is the image you're looking for.
    I emulate the Sord M5 using the software lists m5_cart and m5_cass, so my "Use file name only..." box is set.
    With different parameters needed depending on the game, I set Associated Platforms default parameters for the carts and use custom parameters per game for the cassettes.

     

    Screen Shot 09-04-21 at 12.52 AM.PNG

  10. I use MAME 0.235 for the Sord M5 which needs the bios m5.zip

    The parameters will depend on what you wish to play.
    For cartridge based games I use
    m5 -cart1

    For the tape games there are two parameter options, depending on whether a game is auto-load and run, or whether it requires to be Chained.
    For the auto-load and run games such as Baseball I use the parameters
    m5 -cass

    For the ones that need to be Chained I use
    m5 -cart1 basici -cass
    When the Basic-I Ready screen opens, type CHAIN and press return to load the cassette.

    By the way, the auto-load and run tapes can also use the Chain method but not vice-versa.

  11. MAME deprecated elements warnings:
    As of MAME 0.225 lay file background element instances such as for bezels are considered deprecated and that's what's triggering the warnings. Things will still work ok with MAME 0.225 to the latest 0.234, and if you want to not see those warnings then enable the "Attempt to hide console window..." in LaunchBox.
    However, if you want to fix rather than just hide the warnings then you will need to update your lays.

    See Mr Do's Arcade here.
    https://mrdo.mameworld.info/
     

    • Like 2
  12. Memotech MTX 3D Game Boxes

    View File

    A set of 96 3D boxes worked from retail artwork scans. Non game software such as educational, programming and utility is not included.
    Boxes are a mix of card (24) and Norelco (72). The set comes in two inlay effects, clear and with a splodge of sheen; see the previews for comparisons. The card boxes are a mix of Megastar and the slightly wider Level 9 ones.
    Thanks to @edgemundo for kindly sharing his tape template which was vandalised to make the simple case effect used for the Norelco packaged games.

    Meow!
     


     

  13. The database could also do with image fields for cassette front and back media. At the moment uploaders tend to submit cassette images using the existing cart fields.
    Splitting the current Box-3D image field to embrace front and back fields might also be welcome.

    Unfortunately, since Vlansix left there is no database manager for development and improvement on a day to day basis.
     

  14. I was saddened to learn of the premature death last Sunday of Near (aka Byuu).
    They were a major talent in emulation development, especially of bsnes/higan and the precursor to Libretro/Retroarch.
    They gave us so much whilst being derided for who they were. May they at last find the peace and acceptance denied to them in this world.
     

    • Thanks 1
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