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Zombeaver

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Everything posted by Zombeaver

  1. Honestly, I've heard no small number reports about compatibility with certain applications (especially older ones, which is a big deal for me) and I'm not at all a fan of the rather draconian approach that Microsoft is taking with UWP. Everybody remember how awesome Games for Windows Live was? Oh yeah, now I remember... it was a steaming pile of shit. I'm sure I'll be on W10 someday, when I have little (or no) choice, but that's likely a couple years down the road... probably when I'm working on a completely new PC from scratch. In my experience, it's rarely a good idea to immediately migrate to a new version of Windows - there are always unforeseen issues, no matter when you do it, but early adopters get to deal with the brunt of the problems that are inherent in any new OS. W7 is doing everything I need it to do (and doing it without issue) for me currently. If it ain't broke, don't fix it.
  2. SentaiBrad said I own Anachronox actually! So you're not alone. Nice! I've got my big box displayed proudly on my PC shelf :P It's criminally underappreciated; one of my all-time favorites for sure. SentaiBrad said Also, I agree with the others, thank you for doing this! I've asked Jason to give you the permission to edit your posts. I will let you know when he does. No problem and thank you!
  3. I can't edit the original post currently, so I'll add new banners as thread replies for the time being. This is a banner I made for a custom platform I created in LB called "Classic PC". I use it for games from around 1995 - 2005 (they have to be a minimum of 10 years old) that are post-DOS era like Wizardry 8, The Longest Journey, Gothic, Outcast, Thief, etc. I felt weird about lumping this period of PC games in with say Crysis. The background is from Anachronox - an amazingly unique and hilarious PC RPG that nobody played (and just so happens to be a whopping $1.74 currently on the Steam sale *nudge*). Next up will be Gameboy.
  4. @GonjaT Wow, that actually sounds pretty sweet. I love setting up stuff like that. I use something called Remote Launcher to do some neat things, though not quite to that level - when I get home from work (and am in the garage, two floors below my PC) I can use it to start Plex Home Theater on my PC, then I connect to my Plex network via the Plex app on my phone and play (cast) something to it, and then I can use Remote Launcher again to switch the audio output from my headphones to speakers (because I usually forget about it and leave them on headphones the night before). As a bonus, it's a great and hilarious way of scaring the crap out of my wife. She thought my PC was possessed or something the first time. I also use it for doing certain things with the Steam Link - certain emulators can be a little extra difficult to cooperate and are difficult to close via normal methods while streaming through the Link, so I have it setup to issue close commands to specific .exes on command. Rincewind said Can I ask how you create the sketch style ones It's actually just a couple simple Photoshop filters. First you want to use "Poster Edges" Edge thickness: 2 Edge intensity: 1 Posterization: 2 Then you use "Cutout". The actual settings vary depending on the image and they have to be tweaked, but my usual starting point is Number of levels: 4 Edge simplicity: 4 Edge fidelity: 2 Number of levels in particular gets adjusted quite a bit from image to image.
  5. Overwatch is awesome. It's extremely polished and I have very little negative to say about it. I like that there are a lot of different playstyles available because of all the different heroes - there's really something for everybody, and even the types that I wouldn't normally gravitate to have proven to be extremely fun; there are very few heroes that I don't enjoy playing (and that's rarely a knock on their design - there's just some of them I'm completely horrendous with). In fact, completely to my shock, the hero that I have the single most playtime with is Mercy - a healer. That was the last thing I expected, but I just find her really fun and satisfying to play. Mercy, Roadhog, and Junkrat are my favorites. I haven't had any issues with the matchmaking per se - there are definitely times where you'll run into lopsided matches, but that's true for pretty much anything. That said, it can sometimes be a frustrating experience to play alone - which is why I have a couple people I play with regularly. The matches are only 6v6 so just having about 3+ in an existing group is beneficial. It's not terrible to solo queue or anything, but having a preexisting group makes it easier to coordinate. The only real complaint I have is that the loot box system is pretty much garbage - it's actually really rare that you get anything worthwhile. Most of the time it's just minor junk. Granted, 100% of the unlocks are cosmetic, so it's nothing that's actually game/balance changing, but it is a significant driving force/motivator for continuing to play - so when you get nothing but garbage 5+ levels in a row (and it'll take several matches to level up once after you're 30+) it can be annoying. There are a few characters that I think need a couple minor tweaks, but Blizzard's actually great about that kind of thing. As I said though - it's extremely polished, plays very well, is very balanced, has a huge amount of depth, and is a blast.
  6. GonjaT said Gameboy, Gameboy color, ps4. That's all I'm missing so far. Thanks! I really like the sketch ones. I'll see what I can come up with for Gameboy and GBC. I'll try to do a PS4 one eventually as well but that's a lower priority since there's no PS4 emulation currently - so most people wouldn't find it useful. GonjaT said Is there a way I can donate to you for these artwork pieces? I genuinely appreciate the thought, but no - this is something I do for fun and to help the community; no compensation is necessary. Thank you though! You could certainly donate to the GoFundMe campaign that's currently ongoing for some alternate banners, however. @SentaiBrad is there a way I could get "trusted" status or whatever it's called in order for me to edit my original post? I made a new banner but I can't edit the original post to add it currently.
  7. nmc said No one plays Battlefield? @nmc Not in quite a while, no. I used to be big into Bad Company 2... and 2142 before that haha. I play Overwatch though. I've been meaning to check if anybody here plays - I've got 3 people I play with regularly but a full group is better than partial (plus not everybody's always able to play at the same time). BF1 does look pretty good though.
  8. 11 years on Steam here. "Only" around 700 games though haha. SentaiBrad said In terms of asset flipping, when it comes to my game I only use assets which I purchased from RPG Maker DLC Packs, music that was from creators who allow you to use it commercially, and other assets from forums and sites with licenses to allow me to use it commercially. It's not something visible to users per se, but same thing with scripts and code, same licensing deal. I tried REALLY hard to make sure that all my assets were commercially viable (in case I sell my game), and my credits page is as accurate as I could make it. Well, it's like Jim said in his video - it's not really the assets themselves that are a problem. Those things are there to be building blocks, and there's nothing wrong with that - it's when people take those premade assets (this is typically within the realm of Unity and Unreal engine assets), do little or sometimes literally nothing to alter or build on them and then just turn around and sell them like they're something they've created - like with Day Survival Begins, Field Z, and Uncrowded where it's literally just a premade Unity "game" that they've renamed and slapped up on the store. These things are supposed to be the foundation for a game...not the game itself. I used RPG Maker quite a bit many moons ago and I don't see that as the same thing at all. One thing is going to a toy store and taking a finished Lego display out of a case and saying "Look what I made" and the other is taking a bunch of individual Lego blocks and making something interesting out of them.
  9. slashguns04 said premium box lunch Sorry, I'm required by law to do it:
  10. SentaiBrad said Well making games has become so much easier. Being creative period has become so much easier in terms of the tools and the method, granted you still need to be good at what you do, but yea... there's just a lot now. Yeah that's definitely true. Unfortunately, in some cases it's too easy... asset flipping is really a thing and that's pretty disgusting to me. Thankfully a lot of this stuff never makes it through greenlight, but things do slip through the cracks. Jim Sterling summed up the issue pretty well on an episode of The Jimquisition. SentaiBrad said My wishlist is already gigantic as is, over 750 games? Too many... Haha, wow and I thought I was bad at about 250 in my wishlist. A few more purchases today ($11.15): D4: Dark Dreams Don't Die Party Hard Pony Island
  11. These are now available in the downloads section! Enjoy! Previous Post: Original Post:
  12. Eh, most of the stuff I have interest in is in the indie scene (and there's a lot of those on sale). There are some major games that I want to pick up (Doom and DS3) but probably 85%+ of my wishlist is indie games. Now, there's some completely horrendous indie stuff on Steam, I don't think anyone can debate that - Valve has basically zero quality control - but there's quite a bit of good stuff too if you're willing to dig. Digging is basically a necessity though. The end of flash sales was primarily the result of Valve's implementation of the refund policy, in order to keep people from buying and then refunding and rebuying on a flash sale. I miss them too but I understand the reasoning.
  13. Finally managed to get logged in. I have 7 games in my cart but I've yet to make it through the checkout process successfully... It actually seems worse than normal to me. @DOS76 I actually think that's a fairly appropriate depiction of Steam sales hahaha EDIT: Apparently I did manage to make it through checkout because, despite them still being in my cart, it gave me the "Are you sure you want to buy these? You already own them" message this time... Purchases so far ($35.86): Jotun Subterrain Monstrum Full Bore Victor Vran CAT Interstellar Qora 35MM
  14. Their servers are obviously getting hammered because I can't even manage to login to my account at the moment. I feel like everyone's reaction is basically the same every year: "WOO CHEAP GAMES!" ... "GAHH I'M GONNA SPEND WAY TOO MUCH MONEY ON CHEAP GAMES!" A good problem to have I suppose
  15. I just want to make sure that I'm not creating extra work for myself unnecessarily, but is the best way to add ScummVM titles just one at a time? I've been doing it via the following method: 1) "New" entry (ctrl+N I believe) 2) Enter the game title 3) Choosing ScummVM as the platform 4) Scrape for the title; choosing a (typically) MS-DOS database entry 5) Unchecking the "use an emulator button" 6) Going to the ScummVM tab, directing to the game folder, and choosing the appropriate title at the bottom 7) Confirm when prompted that I don't want to use an emulator I mean, this works, but man it's pretty time consuming. Using the actual importer wizard doesn't really work since you don't have a typical "here's my rom file" for ScummVM. I guess I could just "import" several at a time, just clearing out all but one of the files for each game, then clearing the "rom" path, and then pulling them in as DOS and changing them over to ScummVM after the fact... I'm not sure if that would be much less time consuming though. I just want to make sure there isn't a better alternative currently. I was reading up on ScummVM command line options to see if there was some way to still use ScummVM as a normal LB emulator but making each entry use a specific launch command to indicate the appropriate game, but I haven't been able to get that to work yet in the brief amount of time I've messed with it. I saw a number of tickets on Bitbucket regarding ScummVM but I didn't see one specifically for streamlining the import process. If the above is indeed the best method currently and nobody's aware of any other ticket requesting the functionality, I'll put one in.
  16. Jason Carr said @Zombeaver Thanks for reporting those controller automation issues; I'll take a look at them soon. Awesome, thanks @Jason!
  17. Controller Automation does have to be enabled separately between Launchbox and Big Box. The reason Xpadder doesn't work via Steam Link has to do with the way Steam's In Home Streaming service works, which basically hooks into a single application. This is normally fine but it also means the inputs don't register with external applications that run in the background - Xpadder, Controller Companion etc. The reason it works in the case of Big Box is because that's the application I'm launching/communicating with/streaming from over the Link (as a "non-Steam application"). You can get the controller to work normally (and communicate with external applications) if you use something called VirtualHere, which basically tricks your PC into thinking a device is literally connected via USB to your PC despite being connected over a network, but VirtualHere has its own set of problems - namely that it consumes an unsatisfactory (for me) amount of bandwidth/bitrate and it hampers the experience. Were I not using wifi to stream to the Link, it probably would be fine, but I am so VirtualHere isn't an option for me and, as result, neither are external controller mapping applications. Trust me, I've tested Xpadder (and the like) in conjunction with the Steam Link (and Steam In Home Streaming in general) quite extensively. I literally bought my Steam Link for the purposes of emulation streaming; the fact that it allows me to play "normal" games is basically a (mostly unused) bonus for me. Before I bought it, I spent about two weeks messing around with emulation via In Home Streaming, testing what would and wouldn't work. Nearly everything is usable, but there's often an extra step or two to actually get things working. VirtualHere is the extra step in this case, and it's just not in a satisfactory state currently for that to be an option; not via wifi anyway.
  18. djweevil said you must click eject or something then switch the disc number with the arrow keys. It's pretty straight forward just imagine you are swapping discs you eject teh tray put in new disk and close the tray. then resume your game. Yep, that's how it works via m3u as well. I have "0" as my open tray button and "+" and "-" as next and previous disc respectively. djweevil said I have been trying all day long to get cheats to work. Can any of you confirm them working or not. I don't have any experience with using cheats, unfortunately. I know that Retroarch technically supports it, but the specifics of using them and whether or not they're compatible with the Mednafen core, I'm really not sure.
  19. Are you sure you can't use pbp with Mednafen? I'm certain I've read on the libretro forums that you can. I've never used it myself as I use the m3u disc swapping method which works perfectly through Mednafen. I remember reading about them patching in pbp support though. @SentaiBrad didn't you mention that you had used them with it? EDIT: Here's the thread over at Libretro. It's supported according to that.
  20. You shouldn't need to redownload anything. You didn't actually move any images correct? You just duplicated them and saved them elsewhere? If so, you should be good to go. Once you upgrade to the beta it should automatically move your existing images around correctly. The backup is just in case something were to go wrong.
  21. @djweevil The problem is that in order to get ePSXe to launch a specific game immediately upon launch (i.e. in order to launch a game in your LB library), it needs to be using the -nogui command line parameter - it is impossible to get to the gui at that point. Without that command line parameter, any game you launch will simply load up the ePSXe gui and not actually launch a specific game. If you're really stuck on using ePSXe and you have to have access to the gui, you'd have to remove the -nogui command line parameter, at which point all your game entries would effectively just serve as a shortcut to launch ePSXe itself (which obviously isn't particularly useful). My suggestion would be to look into Retroarch / Mednafen PSX. As a recovering ePSXe user, I can tell you it's far far superior. It's highly accurate and as a bonus you get access to all the great features of Retroarch.
  22. @DOS76 have you ever tried Xpadder (or an equivalent)? You can assign buttons or combinations of buttons to various keys (or combination of keys). I have Back + Right Bumper setup to alt+tab for example. This does seem like a function that could be added to the existing "Controller Automation" implementation though. If it can be used for the current functions it contains, I don't see why alt+tab couldn't be added in.
  23. SentaiBrad said I have drivers for an external capture card, and I think a recent update they made screwed up the drivers. That's the reason I ended up getting one of these years ago when I was looking for a capture device - I heard nothing but nightmare stories about driver problems with various cards. This thing lets you record/encode straight from the connected console to a usb stick plugged into the device - so it's PC-less. Pull out the usb stick, plug it into a PC and you've got an mp4 of your play session. The video quality is... by no means great though (this device is 12 years old at this point...). It is better if you're connected via s-video though (which I didn't have for that video, just composite). I'd probably go with something like this if I were buying something now because, again, it doesn't require anything for the capture other than a usb stick. I'm all for anything that doesn't have a bunch of proprietary software and drivers that are required in order to get it to work. Glad to hear your PC is okay again!
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